/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header // "engine"-specific PCH: #include "ps/Pyrogenesis.h" // old error system #if HAVE_PCH // some other external libraries that are used in several places: // .. CStr is included very frequently, so a reasonable amount of time is // saved by including it here. (~10% in a full rebuild, as of r2365) #include "ps/CStr.h" #endif // HAVE_PCH