/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "network/NetMessage.h" #include "scriptinterface/ScriptInterface.h" class TestNetMessage : public CxxTest::TestSuite { public: void test_sim() { ScriptInterface script("Test", "Test", g_ScriptRuntime); JSContext* cx = script.GetContext(); JSAutoRequest rq(cx); JS::RootedValue val(cx); script.Eval("[4]", &val); CSimulationMessage msg(script, 1, 2, 3, val); TS_ASSERT_STR_EQUALS(msg.ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }"); size_t len = msg.GetSerializedLength(); u8* buf = new u8[len+1]; buf[len] = '!'; TS_ASSERT_EQUALS(msg.Serialize(buf) - (buf+len), 0); TS_ASSERT_EQUALS(buf[len], '!'); CNetMessage* msg2 = CNetMessageFactory::CreateMessage(buf, len, script); TS_ASSERT_STR_EQUALS(((CSimulationMessage*)msg2)->ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }"); delete msg2; delete[] buf; } };