/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "maths/Brush.h" #include "maths/BoundingBoxAligned.h" #include "graphics/Frustum.h" class TestBrush : public CxxTest::TestSuite { public: void setUp() { CxxTest::setAbortTestOnFail(true); } void tearDown() { } void test_slice_empty_brush() { // verifies that the result of slicing an empty bound with a plane yields an empty bound CBrush brush; CPlane plane(CVector4D(0, 0, -1, 0.5f)); // can be anything, really CBrush result; brush.Slice(plane, result); TS_ASSERT(brush.IsEmpty()); } void test_slice_plane_simple() { // slice a 1x1x1 cube vertically down the middle at z = 0.5, with the plane normal pointing towards the negative // end of the Z axis (i.e., anything with Z lower than 0.5 is considered 'in front of' the plane and is kept) CPlane plane(CVector4D(0, 0, -1, 0.5f)); CBrush brush(CBoundingBoxAligned(CVector3D(0,0,0), CVector3D(1,1,1))); CBrush result; brush.Slice(plane, result); // verify that the resulting brush consists of exactly our 8 expected, unique vertices TS_ASSERT_EQUALS((size_t)8, result.GetVertices().size()); size_t LBF = GetUniqueVertexIndex(result, CVector3D(0, 0, 0)); // left-bottom-front <=> XYZ size_t RBF = GetUniqueVertexIndex(result, CVector3D(1, 0, 0)); // right-bottom-front size_t RBB = GetUniqueVertexIndex(result, CVector3D(1, 0, 0.5f)); // right-bottom-back size_t LBB = GetUniqueVertexIndex(result, CVector3D(0, 0, 0.5f)); // etc. size_t LTF = GetUniqueVertexIndex(result, CVector3D(0, 1, 0)); size_t RTF = GetUniqueVertexIndex(result, CVector3D(1, 1, 0)); size_t RTB = GetUniqueVertexIndex(result, CVector3D(1, 1, 0.5f)); size_t LTB = GetUniqueVertexIndex(result, CVector3D(0, 1, 0.5f)); // verify that the brush contains the six expected planes (one of which is the slicing plane) VerifyFacePresent(result, 5, LBF, RBF, RBB, LBB, LBF); // bottom face VerifyFacePresent(result, 5, LTF, RTF, RTB, LTB, LTF); // top face VerifyFacePresent(result, 5, LBF, LBB, LTB, LTF, LBF); // left face VerifyFacePresent(result, 5, RBF, RBB, RTB, RTF, RBF); // right face VerifyFacePresent(result, 5, LBF, RBF, RTF, LTF, LBF); // front face VerifyFacePresent(result, 5, LBB, RBB, RTB, LTB, LBB); // back face } void test_slice_plane_behind_brush() { // slice the (0,0,0) to (1,1,1) cube by the plane z = 1.5, with the plane normal pointing towards the negative // end of the Z axis (i.e. the entire cube is 'in front of' the plane and should be kept) CPlane plane(CVector4D(0, 0, -1, 1.5f)); CBrush brush(CBoundingBoxAligned(CVector3D(0,0,0), CVector3D(1,1,1))); CBrush result; brush.Slice(plane, result); // verify that the resulting brush consists of exactly our 8 expected, unique vertices TS_ASSERT_EQUALS((size_t)8, result.GetVertices().size()); size_t LBF = GetUniqueVertexIndex(result, CVector3D(0, 0, 0)); // left-bottom-front <=> XYZ size_t RBF = GetUniqueVertexIndex(result, CVector3D(1, 0, 0)); // right-bottom-front size_t RBB = GetUniqueVertexIndex(result, CVector3D(1, 0, 1)); // right-bottom-back size_t LBB = GetUniqueVertexIndex(result, CVector3D(0, 0, 1)); // etc. size_t LTF = GetUniqueVertexIndex(result, CVector3D(0, 1, 0)); size_t RTF = GetUniqueVertexIndex(result, CVector3D(1, 1, 0)); size_t RTB = GetUniqueVertexIndex(result, CVector3D(1, 1, 1)); size_t LTB = GetUniqueVertexIndex(result, CVector3D(0, 1, 1)); // verify that the brush contains the six expected planes (one of which is the slicing plane) VerifyFacePresent(result, 5, LBF, RBF, RBB, LBB, LBF); // bottom face VerifyFacePresent(result, 5, LTF, RTF, RTB, LTB, LTF); // top face VerifyFacePresent(result, 5, LBF, LBB, LTB, LTF, LBF); // left face VerifyFacePresent(result, 5, RBF, RBB, RTB, RTF, RBF); // right face VerifyFacePresent(result, 5, LBF, RBF, RTF, LTF, LBF); // front face VerifyFacePresent(result, 5, LBB, RBB, RTB, LTB, LBB); // back face } void test_slice_plane_in_front_of_brush() { // slices the (0,0,0) to (1,1,1) cube by the plane z = -0.5, with the plane normal pointing towards the negative // end of the Z axis (i.e. the entire cube is 'behind' the plane and should be cut away) CPlane plane(CVector4D(0, 0, -1, -0.5f)); CBrush brush(CBoundingBoxAligned(CVector3D(0,0,0), CVector3D(1,1,1))); CBrush result; brush.Slice(plane, result); TS_ASSERT_EQUALS((size_t)0, result.GetVertices().size()); std::vector > faces; result.GetFaces(faces); TS_ASSERT_EQUALS((size_t)0, faces.size()); } private: size_t GetUniqueVertexIndex(const CBrush& brush, const CVector3D& vertex, float eps = 1e-6f) { std::vector vertices = brush.GetVertices(); for (size_t i = 0; i < vertices.size(); ++i) { const CVector3D& v = vertices[i]; if (fabs(v.X - vertex.X) < eps && fabs(v.Y - vertex.Y) < eps && fabs(v.Z - vertex.Z) < eps) return i; } TS_FAIL("Vertex not found in brush"); return ~0u; } void VerifyFacePresent(const CBrush& brush, int count, ...) { std::vector face; va_list args; va_start(args, count); for (int x = 0; x < count; ++x) face.push_back(va_arg(args, size_t)); va_end(args); if (face.size() == 0) return; std::vector > faces; brush.GetFaces(faces); // the brush is free to use any starting vertex along the face, and to use any winding order, so have 'face' // cycle through various starting values and see if any of them (or their reverse) matches one found in the brush. for (size_t c = 0; c < face.size() - 1; ++c) { std::vector >::iterator it1 = std::find(faces.begin(), faces.end(), face); if (it1 != faces.end()) return; // no match, try the reverse std::vector faceReverse = face; std::reverse(faceReverse.begin(), faceReverse.end()); std::vector >::iterator it2 = std::find(faces.begin(), faces.end(), faceReverse); if (it2 != faces.end()) return; // no match, cycle it face.erase(face.begin()); face.push_back(face[0]); } TS_FAIL("Face not found in brush"); } };