/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * wrapper for Windows Management Instrumentation */ #ifndef INCLUDED_WMI #define INCLUDED_WMI #include // note: we expose the VARIANT value as returned by WMI. this allows other // modules to use the values they want directly, rather than forcing // everything to be converted to/parsed from strings. it does drag in // OLE headers, but this module is entirely Windows-specific anyway. #define _WIN32_DCOM #include "lib/sysdep/os/win/win.h" #include // VARIANT // contains name and value of all instance properties typedef std::map WmiInstance; typedef std::vector WmiInstances; /** * get all instances of the requested class. **/ extern Status wmi_GetClassInstances(const wchar_t* className, WmiInstances& instances); extern void wmi_Shutdown(); #endif // #ifndef INCLUDED_WMI