/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Timer implementation using timeGetTime */ // note: WinMM is delay-loaded to avoid dragging it in when this timer // implementation isn't used. (this is relevant because its startup is // fairly slow) #include "precompiled.h" #include "lib/sysdep/os/win/whrt/tgt.h" #include "lib/sysdep/os/win/whrt/counter.h" #include "lib/sysdep/os/win/win.h" #include #if MSC_VERSION #pragma comment(lib, "winmm.lib") #endif // "Guidelines For Providing Multimedia Timer Support" claims that // speeding the timer up to 2 ms has little impact, while 1 ms // causes significant slowdown. static const UINT PERIOD_MS = 2; class CounterTGT : public ICounter { public: virtual const char* Name() const { return "TGT"; } Status Activate() { // note: timeGetTime is always available and cannot fail. MMRESULT ret = timeBeginPeriod(PERIOD_MS); ENSURE(ret == TIMERR_NOERROR); return INFO::OK; } void Shutdown() { timeEndPeriod(PERIOD_MS); } bool IsSafe() const { // the only point of criticism is the possibility of falling behind // due to lost interrupts. this can happen to any interrupt-based timer // and some systems may lack a counter-based timer, so consider TGT // 'safe'. note that it is still only chosen when all other timers fail. return true; } u64 Counter() const { return timeGetTime(); } size_t CounterBits() const { return 32; } double NominalFrequency() const { return 1000.0; } double Resolution() const { return PERIOD_MS*1e-3; } }; ICounter* CreateCounterTGT(void* address, size_t size) { ENSURE(sizeof(CounterTGT) <= size); return new(address) CounterTGT(); }