/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Timer implementation using 82C53/4 PIT */ #ifndef INCLUDED_PIT #define INCLUDED_PIT // note: we don't access the PIT for two reasons: // - it rolls over every 55 ms (1.193 MHz, 16 bit) and would have to be // read at least that often, which would require setting high thread // priority (dangerous). // - reading it is slow and cannot be done by two independent users // (the second being QPC) since the counter value must be latched. // // there are enough other counters anway. static const i64 PIT_FREQ = 1193182; // (= master oscillator frequency/12) #endif // #ifndef INCLUDED_PIT