/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Interface for counter implementations */ #ifndef INCLUDED_COUNTER #define INCLUDED_COUNTER // derived implementations must be called CounterIMPL, // where IMPL matches the WHRT_IMPL identifier. (see CREATE) class ICounter { public: // (compiled-generated) ctor only sets up the vptr virtual ~ICounter() {} virtual const char* Name() const = 0; // Activate with an error return value is much cleaner+safer than // throwing exceptions in the ctor. virtual Status Activate() = 0; virtual void Shutdown() = 0; virtual bool IsSafe() const = 0; /** * @return the current value of the counter (all but the lower * CounterBits() bits must be zero) **/ virtual u64 Counter() const = 0; // note: implementations need not cache the following; that's taken // care of by WHRT. /** * @return the bit width of the counter (<= 64) * WHRT uses this to ensure the counter (running at nominal frequency) * doesn't overflow more than once during CALIBRATION_INTERVAL_MS. **/ virtual size_t CounterBits() const = 0; /** * initial measurement of the tick rate. not necessarily correct * (e.g. when using TSC: os_cpu_ClockFrequency isn't exact). **/ virtual double NominalFrequency() const = 0; /** * actual resolution [s]. differs from 1/NominalFrequency if the * timer adjustment is greater than 1 tick. **/ virtual double Resolution() const = 0; }; /** * @return a newly created ICounter of type \ or 0 iff the ID is invalid. * @param id integer ID (0..N-1) * * there can only be one active counter at a time; the previous one must * have been destroyed before creating another! **/ extern ICounter* CreateCounter(size_t id); /** * shut down the counter, free its resources and zero its pointer. **/ extern void DestroyCounter(ICounter*& counter); #endif // #ifndef INCLUDED_COUNTER