/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * graphics card detection on Windows. */ #include "precompiled.h" #include "lib/sysdep/os/win/wgfx.h" #include "lib/sysdep/gfx.h" #include "lib/sysdep/os/win/wdll_ver.h" #include "lib/sysdep/os/win/wutil.h" #include "lib/sysdep/os/win/wmi.h" #if MSC_VERSION #pragma comment(lib, "advapi32.lib") // registry #endif // note: this implementation doesn't require OpenGL to be initialized. static Status AppendDriverVersionsFromRegistry(VersionList& versionList) { // rationale: // - we could easily determine the 2d driver via EnumDisplaySettings, // but we want to query the actual OpenGL driver. see // http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/009679.html ; // in short, we need the exact OpenGL driver version because some // driver packs (e.g. Omega) mix and match DLLs. // - an alternative implementation would be to enumerate all // DLLs loaded into the process, and check for a glBegin export. // that requires toolhelp/PSAPI (a bit complicated) and telling // ICD/opengl32.dll apart (not future-proof). // - therefore, we stick with the OpenGLDrivers approach. since there is // no good way to determine which of the subkeys (e.g. nvoglnt) is // active (several may exist due to previously removed drivers), // we just display all of them. it is obvious from looking at // gfx_card which one is correct; we thus avoid driver-specific // name checks and reporting incorrectly. wchar_t dllName[MAX_PATH+1]; HKEY hkDrivers; const wchar_t* key = L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\OpenGLDrivers"; // (we've received word of this failing on one WinXP system, but // AppendDriverVersionsFromKnownFiles might still work.) if(RegOpenKeyExW(HKEY_LOCAL_MACHINE, key, 0, KEY_READ, &hkDrivers) != 0) return ERR::FAIL; // NOWARN (see above) // for each subkey (i.e. installed OpenGL driver): for(DWORD i = 0; ; i++) { wchar_t driverName[32]; DWORD driverNameLength = ARRAY_SIZE(driverName); const LONG err = RegEnumKeyExW(hkDrivers, i, driverName, &driverNameLength, 0, 0, 0, 0); if(err == ERROR_NO_MORE_ITEMS) { if(i == 0) { RegCloseKey(hkDrivers); return ERR::NOT_SUPPORTED; // NOWARN (ATI and NVidia don't create sub-keys on Windows 7) } break; } ENSURE(err == ERROR_SUCCESS); HKEY hkDriver; if(RegOpenKeyExW(hkDrivers, driverName, 0, KEY_QUERY_VALUE, &hkDriver) == 0) { DWORD dllNameLength = ARRAY_SIZE(dllName)-5; // for ".dll" if(RegQueryValueExW(hkDriver, L"Dll", 0, 0, (LPBYTE)dllName, &dllNameLength) == 0) wdll_ver_Append(dllName, versionList); RegCloseKey(hkDriver); } } // for each value: // (some old drivers, e.g. S3 Super Savage, store their ICD name in a // single REG_SZ value. we therefore include those as well.) for(DWORD i = 0; ; i++) { wchar_t name[100]; // we don't need this, but RegEnumValue fails otherwise. DWORD nameLength = ARRAY_SIZE(name); DWORD type; DWORD dllNameLength = ARRAY_SIZE(dllName)-5; // for ".dll" const DWORD err = RegEnumValueW(hkDrivers, i, name, &nameLength, 0, &type, (LPBYTE)dllName, &dllNameLength); if(err == ERROR_NO_MORE_ITEMS) break; ENSURE(err == ERROR_SUCCESS); if(type == REG_SZ) wdll_ver_Append(dllName, versionList); } RegCloseKey(hkDrivers); return INFO::OK; } static void AppendDriverVersionsFromKnownFiles(VersionList& versionList) { // (check all known file names regardless of gfx_card, which may change and // defeat our parsing. this takes about 5..10 ms) // NVidia wdll_ver_Append(L"nvoglv64.dll", versionList); wdll_ver_Append(L"nvoglv32.dll", versionList); wdll_ver_Append(L"nvoglnt.dll", versionList); // ATI wdll_ver_Append(L"atioglxx.dll", versionList); // Intel wdll_ver_Append(L"ig4icd32.dll", versionList); wdll_ver_Append(L"ig4icd64.dll", versionList); wdll_ver_Append(L"iglicd32.dll", versionList); } Status wgfx_CardName(wchar_t* cardName, size_t numChars) { WmiInstances instances; RETURN_STATUS_IF_ERR(wmi_GetClassInstances(L"Win32_VideoController", instances)); wchar_t* pos = cardName; for(WmiInstances::iterator it = instances.begin(); it != instances.end(); ++it) { if((*it)[L"Availability"].intVal == 8) // offline continue; const int ret = swprintf_s(pos, numChars-(pos-cardName), L"%ls; ", (*it)[L"Caption"].bstrVal); if(ret > 0) pos += ret; return INFO::OK; } return ERR::FAIL; // no active card found } std::wstring wgfx_DriverInfo() { VersionList versionList; if(AppendDriverVersionsFromRegistry(versionList) != INFO::OK) // (fails on Windows 7) AppendDriverVersionsFromKnownFiles(versionList); return versionList; } //----------------------------------------------------------------------------- // direct implementations of some gfx functions namespace gfx { Status GetVideoMode(int* xres, int* yres, int* bpp, int* freq) { DEVMODE dm = { sizeof(dm) }; if(!EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &dm)) WARN_RETURN(ERR::FAIL); // EnumDisplaySettings is documented to set the values of the following: const DWORD expectedFlags = DM_PELSWIDTH|DM_PELSHEIGHT|DM_BITSPERPEL|DM_DISPLAYFREQUENCY|DM_DISPLAYFLAGS; ENSURE((dm.dmFields & expectedFlags) == expectedFlags); if(xres) *xres = (int)dm.dmPelsWidth; if(yres) *yres = (int)dm.dmPelsHeight; if(bpp) *bpp = (int)dm.dmBitsPerPel; if(freq) *freq = (int)dm.dmDisplayFrequency; return INFO::OK; } Status GetMonitorSize(int& width_mm, int& height_mm) { // (DC for the primary monitor's entire screen) const HDC hDC = GetDC(0); width_mm = GetDeviceCaps(hDC, HORZSIZE); height_mm = GetDeviceCaps(hDC, VERTSIZE); ReleaseDC(0, hDC); return INFO::OK; } } // namespace gfx