/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * return DLL version information */ #ifndef INCLUDED_WDLL_VER #define INCLUDED_WDLL_VER #include "lib/os_path.h" typedef std::wstring VersionList; /** * Read DLL version information and append it to a string. * * @param pathname of DLL (preferably the complete path, so that we don't * inadvertently load another one on the library search path.) * If no extension is given, .dll will be appended. * * The text output includes the module name. * On failure, the version is given as "unknown". **/ extern void wdll_ver_Append(const OsPath& pathname, VersionList& list); #endif // #ifndef INCLUDED_WDLL_VER