/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * improved debug heap using MS CRT */ #ifndef INCLUDED_WDBG_HEAP #define INCLUDED_WDBG_HEAP // this module provides a more convenient interface to the MS CRT's // debug heap checks. it also hooks into allocations to record the // caller/owner information without requiring macros (which break code // using placement new or member functions called free). /** * enable or disable manual and automatic heap validity checking. * (enabled by default during critical_init.) **/ LIB_API void wdbg_heap_Enable(bool); /** * check heap integrity. * errors are reported by the CRT or via debug_DisplayError. * no effect if called between wdbg_heap_Enable(false) and the next * wdbg_heap_Enable(true). **/ LIB_API void wdbg_heap_Validate(); /** * @return the total number of alloc and realloc operations thus far. * used by the in-game profiler. **/ LIB_API intptr_t wdbg_heap_NumberOfAllocations(); #endif // #ifndef INCLUDED_WDBG_HEAP