/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Win32 debug support code. */ #ifndef INCLUDED_WDBG #define INCLUDED_WDBG /** * same as debug_printf except that some type conversions aren't supported * (in particular, no floating point) and output is limited to 1024+1 characters. * * this function does not allocate memory from the CRT heap, which makes it * safe to use from an allocation hook. **/ LIB_API void wdbg_printf(const wchar_t* fmt, ...); /** * similar to ENSURE but safe to use during critical init or * while under the heap or dbghelp locks. **/ #define wdbg_assert(expr) STMT(if(!(expr)) debug_break();) #endif // #ifndef INCLUDED_WDBG