/* Copyright (c) 2012 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "lib/sysdep/cursor.h" #include "lib/sysdep/gfx.h" #include "lib/sysdep/os/win/win.h" #include "lib/sysdep/os/win/wutil.h" static sys_cursor cursor_from_HICON(HICON hIcon) { return (sys_cursor)(uintptr_t)hIcon; } static sys_cursor cursor_from_HCURSOR(HCURSOR hCursor) { return (sys_cursor)(uintptr_t)hCursor; } static HICON HICON_from_cursor(sys_cursor cursor) { return (HICON)(uintptr_t)cursor; } static HCURSOR HCURSOR_from_cursor(sys_cursor cursor) { return (HCURSOR)(uintptr_t)cursor; } static Status sys_cursor_create_common(int w, int h, void* bgra_img, void* mask_img, int hx, int hy, sys_cursor* cursor) { *cursor = 0; // MSDN says selecting this HBITMAP into a DC is slower since we use // CreateBitmap; bpp/format must be checked against those of the DC. // this is the simplest way and we don't care about slight performance // differences because this is typically only called once. HBITMAP hbmColor = CreateBitmap(w, h, 1, 32, bgra_img); // CreateIconIndirect doesn't access this; we just need to pass // an empty bitmap. HBITMAP hbmMask = CreateBitmap(w, h, 1, 1, mask_img); // create the cursor (really an icon; they differ only in // fIcon and the hotspot definitions). ICONINFO ii; ii.fIcon = FALSE; // cursor ii.xHotspot = (DWORD)hx; ii.yHotspot = (DWORD)hy; ii.hbmMask = hbmMask; ii.hbmColor = hbmColor; HICON hIcon = CreateIconIndirect(&ii); // CreateIconIndirect makes copies, so we no longer need these. DeleteObject(hbmMask); DeleteObject(hbmColor); if(!wutil_IsValidHandle(hIcon)) WARN_RETURN(ERR::FAIL); *cursor = cursor_from_HICON(hIcon); return INFO::OK; } Status sys_cursor_create(int w, int h, void* bgra_img, int hx, int hy, sys_cursor* cursor) { // alpha-blended cursors do not work on a 16-bit display // (they get drawn as a black square), so refuse to load the // cursor in that case int bpp = 0; RETURN_STATUS_IF_ERR(gfx::GetVideoMode(NULL, NULL, &bpp, NULL)); if (bpp <= 16) return ERR::FAIL; return sys_cursor_create_common(w, h, bgra_img, NULL, hx, hy, cursor); } Status sys_cursor_create_empty(sys_cursor* cursor) { // the mask gets ignored on 32-bit displays, but is used on 16-bit displays; // setting it to 0xFF makes the cursor invisible (though I'm not quite // sure why it's that way round) u8 bgra_img[] = {0, 0, 0, 0}; u8 mask_img[] = {0xFF}; return sys_cursor_create_common(1, 1, bgra_img, mask_img, 0, 0, cursor); } Status sys_cursor_set(sys_cursor cursor) { // restore default cursor. if(!cursor) cursor = cursor_from_HCURSOR(LoadCursor(0, MAKEINTRESOURCE(IDC_ARROW))); (void)SetCursor(HCURSOR_from_cursor(cursor)); // return value (previous cursor) is useless. return INFO::OK; } Status sys_cursor_free(sys_cursor cursor) { // bail now to prevent potential confusion below; there's nothing to do. if(!cursor) return INFO::OK; // if the cursor being freed is active, restore the default arrow // (just for safety). if(cursor_from_HCURSOR(GetCursor()) == cursor) WARN_IF_ERR(sys_cursor_set(0)); if(!DestroyIcon(HICON_from_cursor(cursor))) WARN_RETURN(StatusFromWin()); return INFO::OK; } Status sys_cursor_reset() { return INFO::OK; }