/* Copyright (c) 2013 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #import // MAC_OS_X_VERSION_MIN_REQUIRED #import #import #import "osx_bundle.h" #define STRINGIZE2(id) # id #define STRINGIZE(id) STRINGIZE2(id) // Pass the bundle identifier string as a build option #ifdef BUNDLE_IDENTIFIER static const char* BUNDLE_ID_STR = STRINGIZE(BUNDLE_IDENTIFIER); #else static const char* BUNDLE_ID_STR = ""; #endif bool osx_IsAppBundleValid() { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; // Check for the existence of bundle with correct identifier property // (can't just use mainBundle because that can return a bundle reference // even for a loose binary!) NSBundle *bundle = [NSBundle bundleWithIdentifier: [NSString stringWithUTF8String: BUNDLE_ID_STR]]; [pool drain]; return bundle != nil; } std::string osx_GetBundlePath() { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; std::string path; NSBundle *bundle = [NSBundle bundleWithIdentifier: [NSString stringWithUTF8String: BUNDLE_ID_STR]]; if (bundle != nil) { NSString *pathStr; #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1060 // Retrieve NSURL and convert to POSIX path, then get C-string // encoded as UTF-8, and use it to construct std::string // NSURL:path "If the receiver does not conform to RFC 1808, returns nil." if ([bundle respondsToSelector: @selector(bundleURL)]) pathStr = [[bundle bundleURL] path]; else #endif pathStr = [bundle bundlePath]; if (pathStr != nil) path = std::string([pathStr UTF8String]); } [pool drain]; return path; } std::string osx_GetBundleResourcesPath() { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; std::string path; NSBundle *bundle = [NSBundle bundleWithIdentifier: [NSString stringWithUTF8String: BUNDLE_ID_STR]]; if (bundle != nil) { NSString *pathStr; #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1060 // Retrieve NSURL and convert to POSIX path, then get C-string // encoded as UTF-8, and use it to construct std::string // NSURL:path "If the receiver does not conform to RFC 1808, returns nil." if ([bundle respondsToSelector: @selector(resourceURL)]) pathStr = [[bundle resourceURL] path]; else #endif pathStr = [bundle resourcePath]; if (pathStr != nil) path = std::string([pathStr UTF8String]); } [pool drain]; return path; } std::string osx_GetBundleFrameworksPath() { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; std::string path; NSBundle *bundle = [NSBundle bundleWithIdentifier: [NSString stringWithUTF8String: BUNDLE_ID_STR]]; if (bundle != nil) { NSString *pathStr; #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1060 // Retrieve NSURL and convert to POSIX path, then get C-string // encoded as UTF-8, and use it to construct std::string // NSURL:path "If the receiver does not conform to RFC 1808, returns nil." if ([bundle respondsToSelector: @selector(privateFrameworksURL)]) pathStr = [[bundle privateFrameworksURL] path]; else #endif pathStr = [bundle privateFrameworksPath]; if (pathStr != nil) path = std::string([pathStr UTF8String]); } [pool drain]; return path; }