/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * forward declaration of Handle (reduces dependencies) */ #ifndef INCLUDED_HANDLE #define INCLUDED_HANDLE /** * `handle' representing a reference to a resource (sound, texture, etc.) * * 0 is the (silently ignored) invalid handle value; < 0 is an error code. * * this is 64 bits because we want tags to remain unique. (tags are a * counter that disambiguate several subsequent uses of the same * resource array slot). 32-bit handles aren't enough because the index * field requires at least 12 bits, thus leaving only about 512K possible * tag values. **/ typedef i64 Handle; #endif // #ifndef INCLUDED_HANDLE