/* Copyright (c) 2010 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INCLUDED_REAL_DIRECTORY #define INCLUDED_REAL_DIRECTORY #include "lib/file/common/file_loader.h" #include "lib/sysdep/dir_watch.h" class RealDirectory : public IFileLoader { NONCOPYABLE(RealDirectory); public: RealDirectory(const OsPath& path, size_t priority, size_t flags); size_t Priority() const { return m_priority; } size_t Flags() const { return m_flags; } // IFileLoader virtual size_t Precedence() const; virtual wchar_t LocationCode() const; virtual OsPath Path() const { return m_path; } virtual Status Load(const OsPath& name, const shared_ptr& buf, size_t size) const; Status Store(const OsPath& name, const shared_ptr& fileContents, size_t size); void Watch(); private: // note: paths are relative to the root directory, so storing the // entire path instead of just the portion relative to the mount point // is not all too wasteful. const OsPath m_path; const size_t m_priority; const size_t m_flags; // note: watches are needed in each directory because some APIs // (e.g. FAM) cannot watch entire trees with one call. PDirWatch m_watch; }; typedef shared_ptr PRealDirectory; extern PRealDirectory CreateRealSubdirectory(const PRealDirectory& realDirectory, const OsPath& subdirectoryName); #endif // #ifndef INCLUDED_REAL_DIRECTORY