/* Copyright (c) 2013 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * arena allocator (variable-size blocks, no deallocation). */ #ifndef INCLUDED_ALLOCATORS_ARENA #define INCLUDED_ALLOCATORS_ARENA #include "lib/allocators/allocator_policies.h" namespace Allocators { /** * allocator design parameters: * - O(1) allocation; * - variable-size blocks; * - support for deallocating all objects; * - consecutive allocations are back-to-back; * - no extra alignment nor padding. **/ template > class Arena { NONCOPYABLE(Arena); public: Arena(size_t maxSize) : storage(maxSize) { DeallocateAll(); } size_t RemainingBytes() const { return storage.MaxCapacity() - end; } void* allocate(size_t size) { return (void*)StorageAppend(storage, end, size); } void deallocate(void* UNUSED(p), size_t UNUSED(size)) { // ignored } void DeallocateAll() { end = 0; } // @return whether the address lies within the previously allocated range. bool Contains(uintptr_t address) const { return (address - storage.Address()) < end; } private: Storage storage; size_t end; }; LIB_API void TestArena(); /** * allocator design parameters: * - grow dynamically with a fixed chunkSize * - for frequent allocations of size << chunkSize * - no reallocations, pointers remain valid **/ class DynamicArena { struct ArenaChunk { bool Available(size_t size) const { return size <= (capacity - end); } // Must check Available first or this may return an invalid address uintptr_t Allocate(size_t size) { uintptr_t ptr = storage + end; end += size; return ptr; } uintptr_t storage; size_t end; size_t capacity; ArenaChunk* next; }; NONCOPYABLE(DynamicArena); public: DynamicArena(size_t chunkSize) : chunkSize(chunkSize), head(NULL) { AllocateNewChunk(); } ~DynamicArena() { ArenaChunk* chunk = head; while (chunk != NULL) { ArenaChunk* next = chunk->next; free(chunk); chunk = next; } } void AllocateNewChunk() { // For efficiency, do a single allocation with the ArenaChunk and its storage ArenaChunk* next = head; head = (ArenaChunk*)malloc(sizeof(ArenaChunk) + chunkSize); ENSURE(head); head->storage = sizeof(ArenaChunk) + uintptr_t(head); head->end = 0; head->capacity = chunkSize; head->next = next; } void* allocate(size_t size) { if (size > chunkSize) { debug_warn(L"DynamicArena cannot allocate more than chunk size"); throw std::bad_alloc(); } else if (!head->Available(size)) AllocateNewChunk(); return (void*)head->Allocate(size); } void deallocate(void* UNUSED(p), size_t UNUSED(size)) { // ignored } private: const size_t chunkSize; ArenaChunk *head; }; } // namespace Allocators #endif // #ifndef INCLUDED_ALLOCATORS_ARENA