/* Copyright (c) 2011 Wildfire Games * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * arena allocator (variable-size blocks, no deallocation). */ #include "precompiled.h" #include "lib/allocators/arena.h" namespace Allocators { template struct BasicArenaTest { void operator()() const { Arena a(100); const size_t initialSpace = a.RemainingBytes(); void* p = a.allocate(100); ENSURE(p != 0); ENSURE(a.Contains(uintptr_t(p))); ENSURE(a.RemainingBytes() == initialSpace-100); ENSURE(a.Contains(uintptr_t(p)+1)); ENSURE(a.Contains(uintptr_t(p)+99)); ENSURE(!a.Contains(uintptr_t(p)-1)); ENSURE(!a.Contains(uintptr_t(p)+100)); if(a.RemainingBytes() == 0) ENSURE(a.allocate(1) == 0); // full else ENSURE(a.allocate(1) != 0); // can still expand a.DeallocateAll(); ENSURE(!a.Contains(uintptr_t(p))); p = a.allocate(36); ENSURE(p != 0); ENSURE(a.Contains(uintptr_t(p))); ENSURE(a.RemainingBytes() == initialSpace-36); void* p2 = a.allocate(64); ENSURE(p2 != 0); ENSURE(a.Contains(uintptr_t(p2))); ENSURE(a.RemainingBytes() == initialSpace-36-64); ENSURE(p2 == (void*)(uintptr_t(p)+36)); if(a.RemainingBytes() == 0) ENSURE(a.allocate(1) == 0); // full else ENSURE(a.allocate(1) != 0); // can still expand } }; void TestArena() { ForEachStorage(); } } // namespace Allocators