/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "scriptinterface/ScriptInterface.h" #ifndef INCLUDED_JSI_IGUIOBJECT #define INCLUDED_JSI_IGUIOBJECT namespace JSI_IGUIObject { extern JSClass JSI_class; extern JSPropertySpec JSI_props[]; extern JSFunctionSpec JSI_methods[]; bool getProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::MutableHandleValue vp); bool setProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, bool UNUSED(strict), JS::MutableHandleValue vp); bool construct(JSContext* cx, uint argc, jsval* vp); bool toString(JSContext* cx, uint argc, jsval* vp); bool focus(JSContext* cx, uint argc, jsval* vp); bool blur(JSContext* cx, uint argc, jsval* vp); bool getComputedSize(JSContext* cx, uint argc, jsval* vp); void init(ScriptInterface& scriptInterface); } #endif