/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "GUI.h"
IGUIScrollBarOwner::IGUIScrollBarOwner()
{
}
IGUIScrollBarOwner::~IGUIScrollBarOwner()
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
delete sb;
}
void IGUIScrollBarOwner::ResetStates()
{
IGUIObject::ResetStates();
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->SetBarPressed(false);
}
void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar* scrollbar)
{
scrollbar->SetHostObject(this);
scrollbar->SetGUI(GetGUI());
m_ScrollBars.push_back(scrollbar);
}
const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
if (!GetGUI())
{
// TODO Gee: Output in log
return NULL;
}
std::map::const_iterator it = GetGUI()->m_ScrollBarStyles.find(style);
if (it == GetGUI()->m_ScrollBarStyles.end())
{
// TODO Gee: Output in log
return NULL;
}
return &it->second;
}
void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->HandleMessage(msg);
}
void IGUIScrollBarOwner::Draw()
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->Draw();
}
float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
{
return m_ScrollBars[index]->GetPos();
}