/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* GUI Core, stuff that the whole GUI uses --Overview-- Contains defines, includes, types etc that the whole GUI should have included. --More info-- Check GUI.h */ #ifndef INCLUDED_GUIBASE #define INCLUDED_GUIBASE #include #include #include "ps/CStr.h" #include "ps/Errors.h" // I would like to just forward declare CSize, but it doesn't // seem to be defined anywhere in the predefined header. #include "ps/Shapes.h" class IGUIObject; // Object settings setups // Setup an object's ConstructObject function #define GUI_OBJECT(obj) \ public: \ static IGUIObject* ConstructObject() { return new obj(); } /** * Message types. * @see SGUIMessage */ enum EGUIMessageType { GUIM_MOUSE_OVER, GUIM_MOUSE_ENTER, GUIM_MOUSE_LEAVE, GUIM_MOUSE_PRESS_LEFT, GUIM_MOUSE_PRESS_RIGHT, GUIM_MOUSE_DOWN_LEFT, GUIM_MOUSE_DOWN_RIGHT, GUIM_MOUSE_DBLCLICK_LEFT, GUIM_MOUSE_DBLCLICK_RIGHT, GUIM_MOUSE_RELEASE_LEFT, GUIM_MOUSE_RELEASE_RIGHT, GUIM_MOUSE_WHEEL_UP, GUIM_MOUSE_WHEEL_DOWN, GUIM_SETTINGS_UPDATED, // SGUIMessage.m_Value = name of setting GUIM_PRESSED, GUIM_DOUBLE_PRESSED, GUIM_MOUSE_MOTION, GUIM_LOAD, // Called when an object is added to the GUI. GUIM_GOT_FOCUS, GUIM_LOST_FOCUS, GUIM_PRESSED_MOUSE_RIGHT, GUIM_DOUBLE_PRESSED_MOUSE_RIGHT, GUIM_TAB // Used by CInput }; /** * Message send to IGUIObject::HandleMessage() in order * to give life to Objects manually with * a derived HandleMessage(). */ struct SGUIMessage { SGUIMessage(EGUIMessageType _type) : type(_type), skipped(false) {} SGUIMessage(EGUIMessageType _type, const CStr& _value) : type(_type), value(_value), skipped(false) {} /** * This method can be used to allow other event handlers to process this GUI event, * by default an event is not skipped (only the first handler will process it). * * @param skip true to allow further event handling, false to prevent it */ void Skip(bool skip = true) { skipped = skip; } /** * Describes what the message regards */ EGUIMessageType type; /** * Optional data */ CStr value; /** * Flag that specifies if object skipped handling the event */ bool skipped; }; /** * Recurse restrictions, when we recurse, if an object * is hidden for instance, you might want it to skip * the children also * Notice these are flags! and we don't really need one * for no restrictions, because then you'll just enter 0 */ enum { GUIRR_HIDDEN = 0x00000001, GUIRR_DISABLED = 0x00000010, GUIRR_GHOST = 0x00000100 }; // Text alignments enum EAlign { EAlign_Left, EAlign_Right, EAlign_Center }; enum EVAlign { EVAlign_Top, EVAlign_Bottom, EVAlign_Center }; // Typedefs typedef std::map map_pObjects; typedef std::vector vector_pObjects; // Icon, you create them in the XML file with root element // you use them in text owned by different objects... Such as CText. struct SGUIIcon { SGUIIcon() : m_CellID(0) {} // Sprite name of icon CStr m_SpriteName; // Size CSize m_Size; // Cell of texture to use; ignored unless the texture has specified cell-size int m_CellID; }; /** * Client Area is a rectangle relative to a parent rectangle * * You can input the whole value of the Client Area by * string. Like used in the GUI. */ class CClientArea { public: CClientArea(); CClientArea(const CStr& Value); CClientArea(const CRect& pixel, const CRect& percent); /// Pixel modifiers CRect pixel; /// Percent modifiers CRect percent; /** * Get client area rectangle when the parent is given */ CRect GetClientArea(const CRect& parent) const; /** * The ClientArea can be set from a string looking like: * * "0 0 100% 100%" * "50%-10 50%-10 50%+10 50%+10" * * i.e. First percent modifier, then + or - and the pixel modifier. * Although you can use just the percent or the pixel modifier. Notice * though that the percent modifier must always be the first when * both modifiers are inputted. * * @return true if success, false if failure. If false then the client area * will be unchanged. */ bool SetClientArea(const CStr& Value); bool operator==(const CClientArea& other) const { return pixel == other.pixel && percent == other.percent; } }; ERROR_GROUP(GUI); ERROR_TYPE(GUI, NullObjectProvided); ERROR_TYPE(GUI, InvalidSetting); ERROR_TYPE(GUI, OperationNeedsGUIObject); ERROR_TYPE(GUI, NameAmbiguity); ERROR_TYPE(GUI, ObjectNeedsName); #endif // INCLUDED_GUIBASE