/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CRADIOBUTTON #define INCLUDED_CRADIOBUTTON #include "GUI.h" #include "CCheckBox.h" /** * Just like a check box, but it'll nullify its siblings (of the same kind), * and it won't switch itself. * * @see CCheckBox */ class CRadioButton : public CCheckBox { GUI_OBJECT(CRadioButton) public: /** * @see IGUIObject#HandleMessage() */ virtual void HandleMessage(SGUIMessage& Message); }; #endif // INCLUDED_CRADIOBUTTON