/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "CImage.h"
#include "GUI.h"
#include "lib/ogl.h"
CImage::CImage()
{
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_int, "cell_id");
AddSetting(GUIST_CStrW, "tooltip");
AddSetting(GUIST_CStr, "tooltip_style");
}
CImage::~CImage()
{
}
void CImage::Draw()
{
if (!GetGUI())
return;
float bz = GetBufferedZ();
CGUISpriteInstance* sprite;
int cell_id;
GUI::GetSettingPointer(this, "sprite", sprite);
GUI::GetSetting(this, "cell_id", cell_id);
GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize);
}