/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CGUIScrollBarVertical.h" #include "GUI.h" #include "ps/CLogger.h" CGUIScrollBarVertical::CGUIScrollBarVertical() { } CGUIScrollBarVertical::~CGUIScrollBarVertical() { } void CGUIScrollBarVertical::SetPosFromMousePos(const CPos& mouse) { if (!GetStyle()) return; /** * Calculate the position for the top of the item being scrolled */ float emptyBackground = m_Length - m_BarSize; if (GetStyle()->m_UseEdgeButtons) emptyBackground -= GetStyle()->m_Width * 2; m_Pos = m_PosWhenPressed + GetMaxPos() * (mouse.y - m_BarPressedAtPos.y) / emptyBackground; } void CGUIScrollBarVertical::Draw() { if (!GetStyle()) { LOGWARNING("Attempt to draw scrollbar without a style."); return; } if (GetGUI() && GetMaxPos() != 1) { CRect outline = GetOuterRect(); // Draw background GetGUI()->DrawSprite(GetStyle()->m_SpriteBackVertical, 0, m_Z+0.1f, CRect(outline.left, outline.top+(GetStyle()->m_UseEdgeButtons?GetStyle()->m_Width:0), outline.right, outline.bottom-(GetStyle()->m_UseEdgeButtons?GetStyle()->m_Width:0)) ); if (GetStyle()->m_UseEdgeButtons) { // Get Appropriate sprites const CGUISpriteInstance* button_top; const CGUISpriteInstance* button_bottom; // figure out what sprite to use for top button if (m_ButtonMinusHovered) { if (m_ButtonMinusPressed) button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopPressed, GetStyle()->m_SpriteButtonTop); else button_top = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonTopOver, GetStyle()->m_SpriteButtonTop); } else button_top = &GetStyle()->m_SpriteButtonTop; // figure out what sprite to use for bottom button if (m_ButtonPlusHovered) { if (m_ButtonPlusPressed) button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomPressed, GetStyle()->m_SpriteButtonBottom); else button_bottom = &GUI<>::FallBackSprite(GetStyle()->m_SpriteButtonBottomOver, GetStyle()->m_SpriteButtonBottom); } else button_bottom = &GetStyle()->m_SpriteButtonBottom; // Draw top button GetGUI()->DrawSprite(*button_top, 0, m_Z+0.2f, CRect(outline.left, outline.top, outline.right, outline.top+GetStyle()->m_Width) ); // Draw bottom button GetGUI()->DrawSprite(*button_bottom, 0, m_Z+0.2f, CRect(outline.left, outline.bottom-GetStyle()->m_Width, outline.right, outline.bottom) ); } // Draw bar GetGUI()->DrawSprite(GetStyle()->m_SpriteBarVertical, 0, m_Z + 0.2f, GetBarRect()); } } void CGUIScrollBarVertical::HandleMessage(SGUIMessage& Message) { IGUIScrollBar::HandleMessage(Message); } CRect CGUIScrollBarVertical::GetBarRect() const { CRect ret; if (!GetStyle()) return ret; // Get from where the scroll area begins to where it ends float from = m_Y; float to = m_Y + m_Length - m_BarSize; if (GetStyle()->m_UseEdgeButtons) { from += GetStyle()->m_Width; to -= GetStyle()->m_Width; } // Setup rectangle ret.top = from + (to - from) * (m_Pos / GetMaxPos()); ret.bottom = ret.top + m_BarSize; ret.right = m_X + ((m_RightAligned)?(0.f):(GetStyle()->m_Width)); ret.left = ret.right - GetStyle()->m_Width; return ret; } CRect CGUIScrollBarVertical::GetOuterRect() const { CRect ret; if (!GetStyle()) return ret; ret.top = m_Y; ret.bottom = m_Y+m_Length; ret.right = m_X + ((m_RightAligned)?(0):(GetStyle()->m_Width)); ret.left = ret.right - GetStyle()->m_Width; return ret; } bool CGUIScrollBarVertical::HoveringButtonMinus(const CPos& mouse) { if (!GetStyle()) return false; float StartX = (m_RightAligned)?(m_X-GetStyle()->m_Width):(m_X); return (mouse.x >= StartX && mouse.x <= StartX + GetStyle()->m_Width && mouse.y >= m_Y && mouse.y <= m_Y + GetStyle()->m_Width); } bool CGUIScrollBarVertical::HoveringButtonPlus(const CPos& mouse) { if (!GetStyle()) return false; float StartX = (m_RightAligned)?(m_X-GetStyle()->m_Width):(m_X); return (mouse.x > StartX && mouse.x < StartX + GetStyle()->m_Width && mouse.y > m_Y + m_Length - GetStyle()->m_Width && mouse.y < m_Y + m_Length); }