/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "graphics/Color.h" class TestColor : public CxxTest::TestSuite { public: void setUp() { ColorActivateFastImpl(); } void test_Color4ub() { CheckColor(0, 0, 0, 0x000000); CheckColor(1, 0, 0, 0x0000ff); CheckColor(0, 1, 0, 0x00ff00); CheckColor(0, 0, 1, 0xff0000); CheckColor(1, 1, 1, 0xffffff); } private: void CheckColor(int r, int g, int b, u32 expected) { SColor4ub colorStruct = ConvertRGBColorTo4ub(RGBColor(r,g,b)); u32 actual; memcpy(&actual, &colorStruct, sizeof(u32)); expected |= 0xff000000; // ConvertRGBColorTo4ub sets alpha to opaque TS_ASSERT_EQUALS(expected, actual); } };