/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include
#include
#include "TerrainTextureManager.h"
#include "TerrainTextureEntry.h"
#include "TerrainProperties.h"
#include "lib/res/graphics/ogl_tex.h"
#include "lib/ogl.h"
#include "lib/timer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include
CTerrainTextureManager::CTerrainTextureManager()
: m_LastGroupIndex(0)
{
if (!VfsDirectoryExists(L"art/terrains/"))
return;
if (!CXeromyces::AddValidator(g_VFS, "terrain", "art/terrains/terrain.rng"))
LOGERROR("CTerrainTextureManager: failed to load grammar file 'art/terrains/terrain.rng'");
if (!CXeromyces::AddValidator(g_VFS, "terrain_texture", "art/terrains/terrain_texture.rng"))
LOGERROR("CTerrainTextureManager: failed to load grammar file 'art/terrains/terrain_texture.rng'");
}
CTerrainTextureManager::~CTerrainTextureManager()
{
UnloadTerrainTextures();
for (std::pair& ta : m_TerrainAlphas)
{
ogl_tex_free(ta.second.m_hCompositeAlphaMap);
ta.second.m_hCompositeAlphaMap = 0;
}
}
void CTerrainTextureManager::UnloadTerrainTextures()
{
for (CTerrainTextureEntry* const& te : m_TextureEntries)
delete te;
m_TextureEntries.clear();
for (const std::pair& tg : m_TerrainGroups)
delete tg.second;
m_TerrainGroups.clear();
m_LastGroupIndex = 0;
}
CTerrainTextureEntry* CTerrainTextureManager::FindTexture(const CStr& tag_) const
{
CStr tag = tag_.BeforeLast("."); // Strip extension
for (CTerrainTextureEntry* const& te : m_TextureEntries)
if (te->GetTag() == tag)
return te;
LOGWARNING("CTerrainTextureManager: Couldn't find terrain %s", tag.c_str());
return 0;
}
CTerrainPropertiesPtr CTerrainTextureManager::GetPropertiesFromFile(const CTerrainPropertiesPtr& props, const VfsPath& pathname)
{
return CTerrainProperties::FromXML(props, pathname);
}
CTerrainTextureEntry* CTerrainTextureManager::AddTexture(const CTerrainPropertiesPtr& props, const VfsPath& path)
{
CTerrainTextureEntry* entry = new CTerrainTextureEntry(props, path);
m_TextureEntries.push_back(entry);
return entry;
}
void CTerrainTextureManager::DeleteTexture(CTerrainTextureEntry* entry)
{
auto it = std::find(m_TextureEntries.begin(), m_TextureEntries.end(), entry);
if (it != m_TextureEntries.end())
m_TextureEntries.erase(it);
delete entry;
}
// FIXME This could be effectivized by surveying the xml files in the directory
// instead of trial-and-error checking for existence of the xml file through
// the VFS.
// jw: indeed this is inefficient and RecurseDirectory should be implemented
// via VFSUtil::EnumFiles, but it works fine and "only" takes 25ms for
// typical maps. therefore, we'll leave it for now.
void CTerrainTextureManager::LoadTextures(const CTerrainPropertiesPtr& props, const VfsPath& path)
{
VfsPaths pathnames;
if(vfs::GetPathnames(g_VFS, path, 0, pathnames) < 0)
return;
for(size_t i = 0; i < pathnames.size(); i++)
{
if (pathnames[i].Extension() != L".xml")
continue;
if (pathnames[i].Basename() == L"terrains")
continue;
AddTexture(props, pathnames[i]);
}
}
void CTerrainTextureManager::RecurseDirectory(const CTerrainPropertiesPtr& parentProps, const VfsPath& path)
{
//LOGMESSAGE("CTextureManager::RecurseDirectory(%s)", path.string8());
CTerrainPropertiesPtr props;
// Load terrains.xml first, if it exists
VfsPath pathname = path / "terrains.xml";
if (VfsFileExists(pathname))
props = GetPropertiesFromFile(parentProps, pathname);
// No terrains.xml, or read failures -> use parent props (i.e.
if (!props)
{
LOGMESSAGE("CTerrainTextureManager::RecurseDirectory(%s): no terrains.xml (or errors while loading) - using parent properties", path.string8());
props = parentProps;
}
// Recurse once for each subdirectory
DirectoryNames subdirectoryNames;
(void)g_VFS->GetDirectoryEntries(path, 0, &subdirectoryNames);
for (size_t i=0;isecond;
else
return m_TerrainGroups[name] = new CTerrainGroup(name, ++m_LastGroupIndex);
}
void CTerrainGroup::AddTerrain(CTerrainTextureEntry* pTerrain)
{
m_Terrains.push_back(pTerrain);
}
void CTerrainGroup::RemoveTerrain(CTerrainTextureEntry* pTerrain)
{
auto it = find(m_Terrains.begin(), m_Terrains.end(), pTerrain);
if (it != m_Terrains.end())
m_Terrains.erase(it);
}