/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * Convert float RGB(A) colors to unsigned byte */ #include "precompiled.h" #include "graphics/Color.h" #include "maths/MathUtil.h" #include "graphics/SColor.h" #if HAVE_SSE # include # include "lib/sysdep/arch/x86_x64/x86_x64.h" #endif static SColor4ub fallback_ConvertRGBColorTo4ub(const RGBColor& src) { SColor4ub result; result.R=clamp(int(src.X*255),0,255); result.G=clamp(int(src.Y*255),0,255); result.B=clamp(int(src.Z*255),0,255); result.A=0xff; return result; } // on IA32, this is replaced by an SSE assembly version in ia32.cpp SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src) = fallback_ConvertRGBColorTo4ub; // Assembler-optimized function for color conversion #if HAVE_SSE static SColor4ub sse_ConvertRGBColorTo4ub(const RGBColor& src) { const __m128 zero = _mm_setzero_ps(); const __m128 _255 = _mm_set_ss(255.0f); __m128 r = _mm_load_ss(&src.X); __m128 g = _mm_load_ss(&src.Y); __m128 b = _mm_load_ss(&src.Z); // C = min(255, 255*max(C, 0)) ( == clamp(255*C, 0, 255) ) r = _mm_max_ss(r, zero); g = _mm_max_ss(g, zero); b = _mm_max_ss(b, zero); r = _mm_mul_ss(r, _255); g = _mm_mul_ss(g, _255); b = _mm_mul_ss(b, _255); r = _mm_min_ss(r, _255); g = _mm_min_ss(g, _255); b = _mm_min_ss(b, _255); // convert to integer and combine channels using bit logic int ri = _mm_cvtss_si32(r); int gi = _mm_cvtss_si32(g); int bi = _mm_cvtss_si32(b); return SColor4ub(ri, gi, bi, 0xFF); } #endif void ColorActivateFastImpl() { if(0) { } #if HAVE_SSE else if (x86_x64::Cap(x86_x64::CAP_SSE)) { ConvertRGBColorTo4ub = sse_ConvertRGBColorTo4ub; } #endif else { debug_printf("No SSE available. Slow fallback routines will be used.\n"); } }