/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #include "StdAfx.h" #include "FCDocument/FCDocument.h" #include "FCDocument/FCDAsset.h" #include "FCDocument/FCDLibrary.h" #include "FCDocument/FCDLight.h" #include "FCDocument/FCDEntityInstance.h" #include "FCDocument/FCDExternalReferenceManager.h" #include "FCDocument/FCDSceneNode.h" TESTSUITE_START(FCTestXRefSimple) TESTSUITE_TEST(0, Export) PassIf(FCollada::GetTopDocumentCount() == 0); FCDocument* doc1 = FCollada::NewTopDocument(); FCDocument* doc2 = FCollada::NewTopDocument(); FCDSceneNode* sceneNode = doc1->AddVisualScene()->AddChildNode(); FCDLight* light = doc2->GetLightLibrary()->AddEntity(); light->SetLightType(FCDLight::AMBIENT); light->SetColor(FMVector3::XAxis); sceneNode->AddInstance(light); FCollada::SaveDocument(doc2, FC("XRefDoc2.dae")); FCollada::SaveDocument(doc1, FC("XRefDoc1.dae")); SAFE_RELEASE(doc1); SAFE_RELEASE(doc2); TESTSUITE_TEST(1, ReimportSceneNode) FUErrorSimpleHandler errorHandler; PassIf(FCollada::GetTopDocumentCount() == 0); FCollada::SetDereferenceFlag(true); FCDocument* doc1 = FCollada::NewTopDocument(); PassIf(FCollada::LoadDocumentFromFile(doc1, FC("XRefDoc1.dae"))); FailIf(!errorHandler.IsSuccessful()); FCDSceneNode* visualScene = doc1->GetVisualSceneInstance(); FailIf(visualScene == NULL || visualScene->GetChildrenCount() == 0); visualScene = visualScene->GetChild(0); FailIf(visualScene == NULL || visualScene->GetInstanceCount() == 0); FCDEntityInstance* instance = visualScene->GetInstance(0); FailIf(instance == NULL); PassIf(instance->GetEntityType() == FCDEntity::LIGHT); FCDLight* light = (FCDLight*) instance->GetEntity(); FailIf(light == NULL); PassIf(light->GetLightType() == FCDLight::AMBIENT); PassIf(IsEquivalent(light->GetColor(), FMVector3::XAxis)); SAFE_RELEASE(doc1); TESTSUITE_TEST(2, ReimportBothEasyOrder) PassIf(FCollada::GetTopDocumentCount() == 0); FCollada::SetDereferenceFlag(false); FCDocument* doc2 = FCollada::NewTopDocument(); PassIf(FCollada::LoadDocumentFromFile(doc2, FC("XRefDoc2.dae"))); FCDocument* doc1 = FCollada::NewTopDocument(); PassIf(FCollada::LoadDocumentFromFile(doc1, FC("XRefDoc1.dae"))); FUErrorSimpleHandler errorHandler; FailIf(!errorHandler.IsSuccessful()); FCDSceneNode* visualScene = doc1->GetVisualSceneInstance(); FailIf(visualScene == NULL || visualScene->GetChildrenCount() == 0); visualScene = visualScene->GetChild(0); FailIf(visualScene == NULL || visualScene->GetInstanceCount() == 0); FCDEntityInstance* instance = visualScene->GetInstance(0); FailIf(instance == NULL); PassIf(instance->GetEntityType() == FCDEntity::LIGHT); FCDLight* light = (FCDLight*) instance->GetEntity(); FailIf(light == NULL); PassIf(light->GetLightType() == FCDLight::AMBIENT); PassIf(IsEquivalent(light->GetColor(), FMVector3::XAxis)); SAFE_RELEASE(doc1); SAFE_RELEASE(doc2); TESTSUITE_TEST(3, ReimportBothHardOrder) FUErrorSimpleHandler errorHandler; // Import the scene node document only, first. // And verify that the instance is created, but NULL. PassIf(FCollada::GetTopDocumentCount() == 0); FCollada::SetDereferenceFlag(false); FCDocument* doc1 = FCollada::NewTopDocument(); PassIf(FCollada::LoadDocumentFromFile(doc1, FC("XRefDoc1.dae"))); PassIf(errorHandler.IsSuccessful()); FCDSceneNode* visualScene = doc1->GetVisualSceneInstance(); FailIf(visualScene == NULL || visualScene->GetChildrenCount() == 0); visualScene = visualScene->GetChild(0); FailIf(visualScene == NULL || visualScene->GetInstanceCount() == 0); FCDEntityInstance* instance = visualScene->GetInstance(0); FailIf(instance == NULL); PassIf(instance->GetEntityType() == FCDEntity::LIGHT); FCDLight* light = (FCDLight*) instance->GetEntity(); PassIf(light == NULL); // Now, import the second document and verify that the instance is now valid. FCDocument* doc2 = FCollada::NewTopDocument(); PassIf(FCollada::LoadDocumentFromFile(doc2, FC("XRefDoc2.dae"))); doc2->GetAsset()->SetUpAxis(FMVector3::XAxis); PassIf(errorHandler.IsSuccessful()); light = (FCDLight*) instance->GetEntity(); FailIf(light == NULL); PassIf(light->GetLightType() == FCDLight::AMBIENT); PassIf(IsEquivalent(light->GetColor(), FMVector3::XAxis)); SAFE_RELEASE(doc1); // Verify that the second document is still valid. const FMVector3& upAxis = doc2->GetAsset()->GetUpAxis(); PassIf(IsEquivalent(upAxis, FMVector3::XAxis)); SAFE_RELEASE(doc2); TESTSUITE_END