/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #include "StdAfx.h" #include "FCDocument/FCDEffect.h" #include "FCDocument/FCDEffectCode.h" #include "FCDocument/FCDEffectParameter.h" #include "FCDocument/FCDEffectParameterSampler.h" #include "FCDocument/FCDEffectParameterSurface.h" #include "FCDocument/FCDEffectPass.h" #include "FCDocument/FCDEffectPassShader.h" #include "FCDocument/FCDEffectProfileFX.h" #include "FCDocument/FCDEffectStandard.h" #include "FCDocument/FCDEffectTechnique.h" #include "FCDocument/FCDExtra.h" #include "FCDocument/FCDImage.h" #include "FCDocument/FCDMaterial.h" #include "FCDocument/FCDTexture.h" #include "FUtils/FUDaeSyntax.h" #include "FCTestExportImport.h" static const float sampleMatrix[16] = { 0.5f, 0.1f, 0.7f, 2.0f, 1.11f, 0.5e-2f, 111.0f, 0.5f, 0.0f, 0.0f, 0.557f, -10.02f, 0.001f, 12.0f, 1.02e-3f, 0.0f }; static fm::string wantedImageId = "test_image"; static fm::string wantedImage2Id = "test_image"; static fm::string surfaceParameterImageId; namespace FCTestExportImport { static const char* szTestName = "FCTestExportImportMaterial"; bool FillMaterialLibrary(FULogFile& fileOut, FCDMaterialLibrary* library) { // Create an empty material FCDMaterial* material = library->AddEntity(); material->SetNote(FS("EmptyMaterial244")); // Create an effect and attach it to a new material FCDEffect* effect = library->GetDocument()->GetEffectLibrary()->AddEntity(); material = library->AddEntity(); material->SetEffect(effect); effect->SetNote(FS("EmptyEffect.. for now!")); FillEffectStandard(fileOut, (FCDEffectStandard*) effect->AddProfile(FUDaeProfileType::COMMON)); FillEffectFX(fileOut, (FCDEffectProfileFX*) effect->AddProfile(FUDaeProfileType::CG)); return true; } bool FillEffectStandard(FULogFile& fileOut, FCDEffectStandard* profile) { FailIf(profile == NULL); profile->SetLightingType(FCDEffectStandard::PHONG); profile->SetDiffuseColor(FMVector4(1.0f, 0.0f, -2.0f, 1.0f)); PassIf(IsEquivalent(profile->GetDiffuseColor(), FMVector4(1.0f, 0.0f, -2.0f, 1.0f))); profile->SetSpecularColor(FMVector4(0.0f, 1.0f, 0.4f, 1.0f)); profile->SetIndexOfRefraction(21.0f); profile->SetShininess(40.0f); // Retrieve two images created earlier FCDImage* image1 = profile->GetDocument()->FindImage(wantedImageId); FCDImage* image2 = profile->GetDocument()->FindImage(wantedImage2Id); PassIf(image1 != NULL && image2 != NULL); // Dependency! Must fill the image library first // Two simple bump textures FCDTexture* texture1 = profile->AddTexture(FUDaeTextureChannel::BUMP); texture1->SetImage(image2); FCDETechnique* technique1 = texture1->GetExtra()->GetDefaultType()->AddTechnique(DAEMAYA_MAYA_PROFILE); technique1->AddParameter(DAEMAYA_TEXTURE_WRAPU_PARAMETER, 2.0f); FCDTexture* texture2 = profile->AddTexture(FUDaeTextureChannel::BUMP); texture2->SetImage(image1); FCDETechnique* technique2 = texture2->GetExtra()->GetDefaultType()->AddTechnique(DAEMAYA_MAYA_PROFILE); technique2->AddParameter(DAEMAYA_TEXTURE_WRAPV_PARAMETER, -1.2f); // A bit more extra support. FCDEType* extraType = profile->GetExtra()->AddType("Curious"); PassIf(extraType != NULL); FCDETechnique* extraTechnique = extraType->AddTechnique("Kiddy"); PassIf(extraTechnique != NULL); FCDENode* extraNode = extraTechnique->AddParameter("Causes", "trouble"); PassIf(extraNode != NULL); // The third texture is a filter texture and will remain empty. UNUSED(FCDTexture* texture3 =)profile->AddTexture(FUDaeTextureChannel::FILTER); return true; } bool FillEffectFX(FULogFile& fileOut, FCDEffectProfileFX* profile) { FailIf(profile == NULL); // Generate some code: both from a code file and using inline code. FCDEffectCode* code = profile->AddCode(); code->SetCode(FS("Some CG code for you to parse!")); code->SetSubId("TouchesAKey"); FCDEffectCode* code2 = profile->AddCode(); code2->SetFilename(FS("HowDoTheyDoIt.dd")); code2->SetSubId("PowerOfWill"); // Create a technique and dump a few passes in there. FCDEffectTechnique* technique = profile->AddTechnique(); technique->SetName(FC("100 percent reason to remember the name.")); FCDEffectPass* pass1 = technique->AddPass(); pass1->SetPassName(FC("First Pass")); FCDEffectPass* pass2 = technique->AddPass(); pass2->SetPassName(FC("Second Pass")); // Dump a few parameters around FCDEffectParameterBool* booleanParameter = (FCDEffectParameterBool*) profile->AddEffectParameter(FCDEffectParameter::BOOLEAN); booleanParameter->SetSemantic("BOOL_P"); booleanParameter->SetValue(true); FCDEffectParameterFloat2* floatParameter = (FCDEffectParameterFloat2*) technique->AddEffectParameter(FCDEffectParameter::FLOAT2); floatParameter->SetSemantic("FLOAT2_P"); floatParameter->SetValue(FMVector2(1.5f, 5.2f)); // Add some annotations to the float parameter. floatParameter->AddAnnotation(FS("UIMin"), FCDEffectParameter::FLOAT, 0.2f); floatParameter->AddAnnotation(FS("UIMax"), FCDEffectParameter::INTEGER, 5); floatParameter->AddAnnotation(FS("UIWidget"), FCDEffectParameter::STRING, FS("RolloverSlider")); floatParameter->AddAnnotation(FS("UIValid"), FCDEffectParameter::BOOLEAN, true); // Add a sampler/surface parameter pair FCDEffectParameterSurface* surface = (FCDEffectParameterSurface*) profile->AddEffectParameter(FCDEffectParameter::SURFACE); FCDImage* surfaceImage = profile->GetDocument()->GetImageLibrary()->GetEntity(0); surface->AddImage(surfaceImage); surface->SetReference("TestSF"); surface->SetSurfaceType("RANDOMIZE"); surface->SetFormat("Plurial"); surface->SetInitMethod(new FCDEffectParameterSurfaceInitFrom()); surfaceParameterImageId = surfaceImage->GetDaeId(); FCDFormatHint* fhint = surface->AddFormatHint(); fhint->channels = FCDFormatHint::CHANNEL_RGB; fhint->precision = FCDFormatHint::PRECISION_MID; fhint->range = FCDFormatHint::RANGE_SNORM; fhint->options.push_back(FCDFormatHint::OPT_NORMALIZED3); FCDEffectParameterSampler* sampler = (FCDEffectParameterSampler*) profile->AddEffectParameter(FCDEffectParameter::SAMPLER); sampler->SetSurface(surface); sampler->SetSamplerType(FCDEffectParameterSampler::SAMPLER2D); sampler->SetReference("Gotit"); return true; } bool CheckMaterialLibrary(FULogFile& fileOut, FCDMaterialLibrary* library) { // There should be two materials within the material library: one is empty, the other is not. PassIf(library->GetEntityCount() == 2); PassIf(library->GetDocument()->GetEffectLibrary()->GetEntityCount() == 1); FCDMaterial* emptyMaterial = NULL,* material = NULL; for (size_t i = 0; i < library->GetEntityCount(); ++i) { FCDMaterial* m = library->GetEntity(i); if (m->GetEffect() == NULL) { PassIf(emptyMaterial == NULL); emptyMaterial = m; } else { PassIf(material == NULL); material = m; } } PassIf(emptyMaterial != NULL && material != NULL); // Verify the empty material. It should only have a note. PassIf(emptyMaterial->GetNote() == FC("EmptyMaterial244")); // Verify the other material and its effect. FCDEffect* effect = material->GetEffect(); PassIf(library->GetDocument()->GetEffectLibrary()->GetEntity(0) == effect); PassIf(effect->GetNote() == FC("EmptyEffect.. for now!")); PassIf(effect->GetProfileCount() == 2); CheckEffectStandard(fileOut, (FCDEffectStandard*) effect->FindProfile(FUDaeProfileType::COMMON)); CheckEffectFX(fileOut, (FCDEffectProfileFX*) effect->FindProfile(FUDaeProfileType::CG)); return true; } bool CheckEffectStandard(FULogFile& fileOut, FCDEffectStandard* profile) { FailIf(profile == NULL); PassIf(profile->GetLightingType() == FCDEffectStandard::PHONG); PassIf(IsEquivalent(profile->GetDiffuseColor(), FMVector4(1.0f, 0.0f, -2.0f, 1.0f))); PassIf(IsEquivalent(profile->GetSpecularColor(), FMVector4(0.0f, 1.0f, 0.4f, 1.0f))); PassIf(IsEquivalent(profile->GetShininess(), 40.0f)); PassIf(IsEquivalent(profile->GetIndexOfRefraction(), 21.0f)); // There should be two textures in the bump channel. PassIf(profile->GetTextureCount(FUDaeTextureChannel::BUMP) == 2); FCDTexture* texture1 = NULL,* texture2 = NULL; for (size_t i = 0; i < 2; ++i) { FCDTexture* texture = profile->GetTexture(FUDaeTextureChannel::BUMP, i); FailIf(texture == NULL); if (texture1 == NULL) texture1 = texture; else if (texture2 == NULL) texture2 = texture; else Fail; } PassIf(texture1 != NULL && texture2 != NULL); // Verify the texture images FCDImage* image1 = profile->GetDocument()->FindImage(wantedImageId); FCDImage* image2 = profile->GetDocument()->FindImage(wantedImage2Id); PassIf(image1 != NULL && image2 != NULL); PassIf(texture1->GetImage() == image2); PassIf(texture2->GetImage() == image1); // Verify the placement parameters FCDETechnique* technique1 = texture1->GetExtra()->GetDefaultType()->FindTechnique(DAEMAYA_MAYA_PROFILE); FCDETechnique* technique2 = texture2->GetExtra()->GetDefaultType()->FindTechnique(DAEMAYA_MAYA_PROFILE); PassIf(technique1 != NULL && technique2 != NULL); FCDENode* node1 = technique1->FindParameter(DAEMAYA_TEXTURE_WRAPU_PARAMETER); FCDENode* node2 = technique2->FindParameter(DAEMAYA_TEXTURE_WRAPV_PARAMETER); PassIf(node1 != NULL && node2 != NULL); PassIf(IsEquivalent(FUStringConversion::ToFloat(node1->GetContent()), 2.0f)); PassIf(IsEquivalent(FUStringConversion::ToFloat(node2->GetContent()), -1.2f)); // Profile-level extra support verification. FCDEType* extraType = profile->GetExtra()->FindType("Curious"); PassIf(extraType != NULL); FCDETechnique* extraTechnique = extraType->FindTechnique("Kiddy"); PassIf(extraTechnique != NULL); FCDENode* extraNode = extraTechnique->FindParameter("Causes"); PassIf(extraTechnique != NULL); PassIf(IsEquivalent(extraNode->GetContent(), FC("trouble"))); // There should be an empty texture in the filter channel PassIf(profile->GetTextureCount(FUDaeTextureChannel::FILTER) == 1); FCDTexture* texture3 = profile->GetTexture(FUDaeTextureChannel::FILTER, 0); FailIf(texture3 == NULL || texture3->GetImage() != NULL); return true; } bool CheckEffectFX(FULogFile& fileOut, FCDEffectProfileFX* profile) { FailIf(profile == NULL); PassIf(profile->GetTechniqueCount() == 1); PassIf(profile->GetCodeCount() == 2); // Verify the code inclusions. FCDEffectCode* inlineCode = NULL,* filenameCode = NULL; for (size_t i = 0; i < profile->GetCodeCount(); ++i) { FCDEffectCode* c = profile->GetCode(i); switch (c->GetType()) { case FCDEffectCode::INCLUDE: PassIf(filenameCode == NULL); filenameCode = c; break; case FCDEffectCode::CODE: PassIf(inlineCode == NULL); inlineCode = c; break; default: Fail; break; } } PassIf(inlineCode->GetCode() == FS("Some CG code for you to parse!")); PassIf(inlineCode->GetSubId() == "TouchesAKey"); PassIf(filenameCode->GetFilename().find(FC("HowDoTheyDoIt.dd")) != fstring::npos); PassIf(filenameCode->GetSubId() == "PowerOfWill"); // Grab the technique and check its name and passes, which are ordered. FCDEffectTechnique* technique = profile->GetTechnique(0); PassIf(technique->GetName() == FC("100 percent reason to remember the name.")); PassIf(technique->GetPassCount() == 2); FCDEffectPass* pass1 = technique->GetPass(0); PassIf(pass1 != NULL); FCDEffectPass* pass2 = technique->GetPass(1); PassIf(pass2 != NULL); PassIf(pass1->GetPassName() == FC("First Pass")); PassIf(pass2->GetPassName() == FC("Second Pass")); // Verify the few parameters littered around. PassIf(profile->GetEffectParameterCount() == 3); FCDEffectParameterBool* booleanParameter = NULL; FCDEffectParameterSampler* samplerParameter = NULL; FCDEffectParameterSurface* surfaceParameter = NULL; for (size_t i = 0; i < 3; ++i) { FCDEffectParameter* p = profile->GetEffectParameter(i); if (p->GetObjectType() == FCDEffectParameterBool::GetClassType()) { FailIf(booleanParameter != NULL); booleanParameter = (FCDEffectParameterBool*) p; } else if (p->GetObjectType() == FCDEffectParameterSampler::GetClassType()) { FailIf(samplerParameter != NULL); samplerParameter = (FCDEffectParameterSampler*) p; } else if (p->GetObjectType() == FCDEffectParameterSurface::GetClassType()) { FailIf(surfaceParameter != NULL); surfaceParameter = (FCDEffectParameterSurface*) p; } else Fail; } FailIf(booleanParameter == NULL || samplerParameter == NULL || surfaceParameter == NULL); PassIf(booleanParameter->GetType() == FCDEffectParameter::BOOLEAN); PassIf(booleanParameter->GetValue() == true); PassIf(technique->GetEffectParameterCount() == 1); FCDEffectParameter* float2Parameter = technique->GetEffectParameter(0); FailIf(float2Parameter == NULL); PassIf(float2Parameter->GetType() == FCDEffectParameter::FLOAT2); PassIf(IsEquivalent(((FCDEffectParameterFloat2*) float2Parameter)->GetValue()->x, 1.5f)); PassIf(IsEquivalent(((FCDEffectParameterFloat2*) float2Parameter)->GetValue()->y, 5.2f)); // Verify the float2 parameter annotations FCDEffectParameterAnnotation* floatAnnotation = NULL,* integerAnnotation = NULL,* stringAnnotation = NULL,* booleanAnnotation = NULL; for (size_t i = 0; i < float2Parameter->GetAnnotationCount(); ++i) { FCDEffectParameterAnnotation* a = float2Parameter->GetAnnotation(i); if (a->type == FCDEffectParameter::FLOAT) { PassIf(floatAnnotation == NULL); floatAnnotation = a; } else if (a->type == FCDEffectParameter::INTEGER) { PassIf(integerAnnotation == NULL); integerAnnotation = a; } else if (a->type == FCDEffectParameter::STRING) { PassIf(stringAnnotation == NULL); stringAnnotation = a; } else if (a->type == FCDEffectParameter::BOOLEAN) { PassIf(booleanAnnotation == NULL); booleanAnnotation = a; } else Fail; } PassIf(floatAnnotation != NULL && integerAnnotation != NULL && stringAnnotation != NULL && booleanAnnotation != NULL); PassIf(*floatAnnotation->name == FC("UIMin") && IsEquivalent(FUStringConversion::ToFloat(*floatAnnotation->value), 0.2f)); PassIf(*integerAnnotation->name == FC("UIMax") && IsEquivalent(FUStringConversion::ToInt32(*integerAnnotation->value), 5)); PassIf(*stringAnnotation->name == FC("UIWidget") && IsEquivalent(*stringAnnotation->value, FS("RolloverSlider"))); PassIf(*booleanAnnotation->name == FC("UIValid") && IsEquivalent(FUStringConversion::ToBoolean(*booleanAnnotation->value), true)); // Check the sampler/surface parameter pair PassIf(surfaceParameter->GetType() == FCDEffectParameter::SURFACE); PassIf(surfaceParameter->GetImageCount() == 1); PassIf(surfaceParameter->GetImage(0)->GetDaeId() == surfaceParameterImageId); PassIf(surfaceParameter->GetReference() == "TestSF"); PassIf(surfaceParameter->GetFormat() == "Plurial"); PassIf(IsEquivalent(surfaceParameter->GetSurfaceType(), "RANDOMIZE")); FCDFormatHint* fhint = surfaceParameter->GetFormatHint(); FailIf(fhint == NULL); PassIf(fhint->channels == FCDFormatHint::CHANNEL_RGB); PassIf(fhint->options.size() == 1 && fhint->options.front() == FCDFormatHint::OPT_NORMALIZED3); PassIf(fhint->precision == FCDFormatHint::PRECISION_MID); PassIf(fhint->range == FCDFormatHint::RANGE_SNORM); PassIf(samplerParameter->GetType() == FCDEffectParameter::SAMPLER); PassIf(samplerParameter->GetSurface()->GetReference() == surfaceParameter->GetReference()); PassIf(samplerParameter->GetSamplerType() == FCDEffectParameterSampler::SAMPLER2D); PassIf(samplerParameter->GetReference() == "Gotit"); return true; } bool FillImageLibrary(FULogFile& fileOut, FCDImageLibrary* library) { FailIf(library == NULL || library->GetEntityCount() > 0); FCDImage* image1 = library->AddEntity(); FCDImage* image2 = library->AddEntity(); FCDImage* image3 = library->AddEntity(); image1->SetDaeId(wantedImageId); image1->SetFilename(FS("./Texture1.jpg")); image2->SetDaeId(wantedImage2Id); image2->SetFilename(FC("./Texture3D.jpg")); image2->SetWidth(256); image2->SetHeight(135); image3->SetWidth(33); image3->SetDepth(521); FailIf(image1->GetDaeId() == image2->GetDaeId()); return true; } bool CheckImageLibrary(FULogFile& fileOut, FCDImageLibrary* library) { FailIf(library == NULL || library->GetEntityCount() != 3); // Retrieve the three images, verify that they match the id/filenames that we created. FCDImage* image1 = NULL,* image2 = NULL,* image3 = NULL; for (size_t i = 0; i < 3; ++i) { FCDImage* image = library->GetEntity(i); if (IsEquivalent(image->GetDaeId(), wantedImageId)) { FailIf(image1 != NULL); image1 = image; } else if (IsEquivalent(image->GetDaeId(), wantedImage2Id)) { FailIf(image2 != NULL); image2 = image; } else { FailIf(image3 != NULL); image3 = image; } } PassIf(image1 != NULL && image2 != NULL && image3 != NULL); // Verify the depth/width/height. PassIf(image1->GetWidth() == 0 && image1->GetHeight() == 0 && image1->GetDepth() == 0); PassIf(image2->GetWidth() == 256 && image2->GetHeight() == 135 && image2->GetDepth() == 0); PassIf(image3->GetWidth() == 33 && image3->GetHeight() == 0 && image3->GetDepth() == 521); // Verify the filenames. They should be absolute filenames now, so look for the wanted substrings. PassIf(strstr(TO_STRING(image1->GetFilename()).c_str(), "Texture1.jpg") != NULL); PassIf(strstr(TO_STRING(image2->GetFilename()).c_str(), "Texture3D.jpg") != NULL); return true; } };