/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #include "StdAfx.h" #include "FCDocument/FCDEmitter.h" #include "FCDocument/FCDEmitterInstance.h" #include "FCDocument/FCDForceField.h" #include "FCDocument/FCDSceneNode.h" #include "FCTestExportImport.h" namespace FCTestExportImport { static const char* szTestName = "FCTestExportImportEmitter"; bool FillForceFieldLibrary(FULogFile& fileOut, FCDForceFieldLibrary* library) { // Export a simple force field. FCDForceField* field = library->AddEntity(); field->SetName(FC("SomeField")); PassIf(field != NULL); return true; } bool FillEmitterLibrary(FULogFile& fileOut, FCDEmitterLibrary* library) { // Export a first emitter. FCDEmitter* emitter1 = library->AddEntity(); PassIf(emitter1 != NULL); PassIf(library->GetEntityCount() == 1); PassIf(library->GetEntity(0) == emitter1); PassIf(emitter1->GetType() == FCDEntity::EMITTER); // Export a second emitter. FCDEmitter* emitter2 = library->AddEntity(); PassIf(library->GetEntityCount() == 2); PassIf(emitter2 != NULL); return true; } bool FillEmitterInstance(FULogFile& fileOut, FCDEmitterInstance* instance) { PassIf(instance != NULL); return true; } bool CheckForceFieldLibrary(FULogFile& fileOut, FCDForceFieldLibrary* library) { PassIf(library->GetEntityCount() == 1); FCDForceField* field = library->GetEntity(0); PassIf(IsEquivalent(field->GetName(), FC("SomeField"))); return true; } bool CheckEmitterLibrary(FULogFile& fileOut, FCDEmitterLibrary* library) { return true; PassIf(library->GetEntityCount() == 2); return true; } bool CheckEmitterInstance(FULogFile& fileOut, FCDEmitterInstance* instance) { PassIf(instance != NULL); return true; } };