/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ /** @file FCDSceneNodeTools.h This file contains the FCDSceneNodeTools namespace. */ #ifndef _FCD_SCENE_NODE_TOOLS_H_ #define _FCD_SCENE_NODE_TOOLS_H_ class FCDSceneNode; /** A set of tools that operates or modifies visual scene nodes. */ namespace FCDSceneNodeTools { /** Generate a list of matrices, with corresponding key times that represent an animation curve for the local transform of a scene node. This function will permanently modify the transforms of this visual scene node.
Because of DLL support, this function was split into four functions and only one animation curve is available at one time within this namespace. First, call GenerateSampledAnimation. Then, call GetSampledAnimationKeys and GetSampledAnimationMatrices to process or retrieve the resulting animation curve. Finally, optionally call ClearSampledAnimation in order to free up the internal memory buffers. Every call to GenerateSampledAnimation start by calling ClearSampledAnimation. @param sceneNode The scene node. */ FCOLLADA_EXPORT void GenerateSampledAnimation(FCDSceneNode* sceneNode); /** Retrieves the generated sampled animation curve's keys. @see GenerateSampledAnimation. @return The generated sampled animation curve's keys. */ FCOLLADA_EXPORT const FloatList& GetSampledAnimationKeys(); /** Retrieves the generated sampled animation curve's values. @see GenerateSampledAnimation. @return The generated sampled animation curve's values. */ FCOLLADA_EXPORT const FMMatrix44List& GetSampledAnimationMatrices(); /** Frees up the memory used by any previous call to GenerateSampledAnimation. It is recommended, but not necessary, to call this function after retrieving and copying locally the keys and values for the generated sampled animation curve. */ FCOLLADA_EXPORT void ClearSampledAnimation(); }; #endif // _FCD_SCENE_NODE_TOOLS_H_