Build started 25-Oct-15 17:43:56. 1>Project "D:\SVN Collection\0AD\build\workspaces\vc2013\simulation2.vcxproj" on node 4 (Build target(s)). 1>ClCompile: D:\Programs\Visual Studio 2013\VC\bin\CL.exe /c /I..\..\..\source\pch\simulation2 /I..\..\..\source /I..\..\..\libraries\win32\boost\include /I..\..\..\libraries\win32\opengl\include /I"..\..\..\libraries\source\spidermonkey\include-win32-release" /Zi /nologo /W4 /WX- /O2 /Oy- /D NDEBUG /D CONFIG_FINAL=1 /D LIB_STATIC_LINK /D USING_PCH /D _USING_V110_SDK71_ /D _MBCS /GF /Gm- /EHsc /MD /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /GR- /Yc"precompiled.h" /Fp"obj\simulation2_Release\simulation2.pch" /Fo"obj\simulation2_Release\\" /Fd"obj\simulation2_Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt /FI"js/RequiredDefines.h" ..\..\..\source\pch\simulation2\precompiled.cpp precompiled.cpp D:\Programs\Visual Studio 2013\VC\bin\CL.exe /c /I..\..\..\source\pch\simulation2 /I..\..\..\source /I..\..\..\libraries\win32\boost\include /I..\..\..\libraries\win32\opengl\include /I"..\..\..\libraries\source\spidermonkey\include-win32-release" /Zi /nologo /W4 /WX- /O2 /Oy- /D NDEBUG /D CONFIG_FINAL=1 /D LIB_STATIC_LINK /D USING_PCH /D _USING_V110_SDK71_ /D _MBCS /GF /Gm- /EHsc /MD /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /GR- /Yu"precompiled.h" /Fp"obj\simulation2_Release\simulation2.pch" /Fo"obj\simulation2_Release\\" /Fd"obj\simulation2_Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt /FI"js/RequiredDefines.h" ..\..\..\source\simulation2\Simulation2.cpp ..\..\..\source\simulation2\components\CCmpAIManager.cpp ..\..\..\source\simulation2\components\CCmpCommandQueue.cpp ..\..\..\source\simulation2\components\CCmpDecay.cpp ..\..\..\source\simulation2\components\CCmpFootprint.cpp ..\..\..\source\simulation2\components\CCmpMinimap.cpp ..\..\..\source\simulation2\components\CCmpMotionBall.cpp ..\..\..\source\simulation2\components\CCmpObstruction.cpp ..\..\..\source\simulation2\components\CCmpObstructionManager.cpp ..\..\..\source\simulation2\components\CCmpOverlayRenderer.cpp ..\..\..\source\simulation2\components\CCmpOwnership.cpp ..\..\..\source\simulation2\components\CCmpParticleManager.cpp ..\..\..\source\simulation2\components\CCmpPathfinder.cpp ..\..\..\source\simulation2\components\CCmpPathfinder_Vertex.cpp ..\..\..\source\simulation2\components\CCmpPosition.cpp ..\..\..\source\simulation2\components\CCmpProjectileManager.cpp ..\..\..\source\simulation2\components\CCmpRallyPointRenderer.cpp ..\..\..\source\simulation2\components\CCmpRangeManager.cpp ..\..\..\source\simulation2\components\CCmpSelectable.cpp ..\..\..\source\simulation2\components\CCmpSoundManager.cpp ..\..\..\source\simulation2\components\CCmpTemplateManager.cpp ..\..\..\source\simulation2\components\CCmpTerrain.cpp ..\..\..\source\simulation2\components\CCmpTerritoryInfluence.cpp ..\..\..\source\simulation2\components\CCmpTerritoryManager.cpp ..\..\..\source\simulation2\components\CCmpTest.cpp ..\..\..\source\simulation2\components\CCmpUnitMotion.cpp ..\..\..\source\simulation2\components\CCmpUnitRenderer.cpp ..\..\..\source\simulation2\components\CCmpVision.cpp ..\..\..\source\simulation2\components\CCmpVisualActor.cpp ..\..\..\source\simulation2\components\CCmpWaterManager.cpp ..\..\..\source\simulation2\components\ICmpAIInterface.cpp ..\..\..\source\simulation2\components\ICmpAIManager.cpp ..\..\..\source\simulation2\components\ICmpCommandQueue.cpp ..\..\..\source\simulation2\components\ICmpDecay.cpp ..\..\..\source\simulation2\components\ICmpFogging.cpp ..\..\..\source\simulation2\components\ICmpFootprint.cpp ..\..\..\source\simulation2\components\ICmpGuiInterface.cpp ..\..\..\source\simulation2\components\ICmpIdentity.cpp ..\..\..\source\simulation2\components\ICmpMinimap.cpp ..\..\..\source\simulation2\components\ICmpMirage.cpp ..\..\..\source\simulation2\components\ICmpMotion.cpp ..\..\..\source\simulation2\components\ICmpObstruction.cpp ..\..\..\source\simulation2\components\ICmpObstructionManager.cpp ..\..\..\source\simulation2\components\ICmpOverlayRenderer.cpp ..\..\..\source\simulation2\components\ICmpOwnership.cpp ..\..\..\source\simulation2\components\ICmpParticleManager.cpp ..\..\..\source\simulation2\components\ICmpPathfinder.cpp ..\..\..\source\simulation2\components\ICmpPlayer.cpp ..\..\..\source\simulation2\components\ICmpPlayerManager.cpp ..\..\..\source\simulation2\components\ICmpPosition.cpp ..\..\..\source\simulation2\components\ICmpProjectileManager.cpp ..\..\..\source\simulation2\components\ICmpRallyPointRenderer.cpp ..\..\..\source\simulation2\components\ICmpRangeManager.cpp ..\..\..\source\simulation2\components\ICmpSelectable.cpp ..\..\..\source\simulation2\components\ICmpSettlement.cpp ..\..\..\source\simulation2\components\ICmpSoundManager.cpp ..\..\..\source\simulation2\components\ICmpTechnologyTemplateManager.cpp ..\..\..\source\simulation2\components\ICmpTemplateManager.cpp ..\..\..\source\simulation2\components\ICmpTerrain.cpp ..\..\..\source\simulation2\components\ICmpTerritoryInfluence.cpp ..\..\..\source\simulation2\components\ICmpTerritoryManager.cpp ..\..\..\source\simulation2\components\ICmpTest.cpp ..\..\..\source\simulation2\components\ICmpUnitMotion.cpp ..\..\..\source\simulation2\components\ICmpUnitRenderer.cpp ..\..\..\source\simulation2\components\ICmpUnknownScript.cpp ..\..\..\source\simulation2\components\ICmpValueModificationManager.cpp ..\..\..\source\simulation2\components\ICmpVisibility.cpp ..\..\..\source\simulation2\components\ICmpVision.cpp ..\..\..\source\simulation2\components\ICmpVisual.cpp ..\..\..\source\simulation2\components\ICmpWaterManager.cpp ..\..\..\source\simulation2\helpers\Geometry.cpp ..\..\..\source\simulation2\helpers\HierarchicalPathfinder.cpp ..\..\..\source\simulation2\helpers\LongPathfinder.cpp ..\..\..\source\simulation2\helpers\PathGoal.cpp ..\..\..\source\simulation2\helpers\Rasterize.cpp ..\..\..\source\simulation2\helpers\Render.cpp ..\..\..\source\simulation2\helpers\Selection.cpp ..\..\..\source\simulation2\scripting\EngineScriptConversions.cpp ..\..\..\source\simulation2\scripting\MessageTypeConversions.cpp ..\..\..\source\simulation2\scripting\ScriptComponent.cpp ..\..\..\source\simulation2\serialization\BinarySerializer.cpp ..\..\..\source\simulation2\serialization\DebugSerializer.cpp ..\..\..\source\simulation2\serialization\HashSerializer.cpp ..\..\..\source\simulation2\serialization\IDeserializer.cpp ..\..\..\source\simulation2\serialization\ISerializer.cpp ..\..\..\source\simulation2\serialization\StdDeserializer.cpp ..\..\..\source\simulation2\serialization\StdSerializer.cpp ..\..\..\source\simulation2\system\CmpPtr.cpp ..\..\..\source\simulation2\system\ComponentManager.cpp ..\..\..\source\simulation2\system\ComponentManagerSerialization.cpp ..\..\..\source\simulation2\system\DynamicSubscription.cpp ..\..\..\source\simulation2\system\IComponent.cpp ..\..\..\source\simulation2\system\ParamNode.cpp ..\..\..\source\simulation2\system\SimContext.cpp Simulation2.cpp CCmpAIManager.cpp CCmpCommandQueue.cpp CCmpDecay.cpp CCmpFootprint.cpp CCmpMinimap.cpp CCmpMotionBall.cpp CCmpObstruction.cpp CCmpObstructionManager.cpp CCmpOverlayRenderer.cpp CCmpOwnership.cpp CCmpParticleManager.cpp CCmpPathfinder.cpp CCmpPathfinder_Vertex.cpp CCmpPosition.cpp CCmpProjectileManager.cpp CCmpRallyPointRenderer.cpp CCmpRangeManager.cpp CCmpSelectable.cpp CCmpSoundManager.cpp Generating Code... Compiling... CCmpTemplateManager.cpp CCmpTerrain.cpp CCmpTerritoryInfluence.cpp CCmpTerritoryManager.cpp CCmpTest.cpp CCmpUnitMotion.cpp CCmpUnitRenderer.cpp CCmpVision.cpp CCmpVisualActor.cpp CCmpWaterManager.cpp ICmpAIInterface.cpp ICmpAIManager.cpp ICmpCommandQueue.cpp ICmpDecay.cpp ICmpFogging.cpp ICmpFootprint.cpp ICmpGuiInterface.cpp ICmpIdentity.cpp ICmpMinimap.cpp ICmpMirage.cpp Generating Code... Compiling... ICmpMotion.cpp ICmpObstruction.cpp ICmpObstructionManager.cpp ICmpOverlayRenderer.cpp ICmpOwnership.cpp ICmpParticleManager.cpp ICmpPathfinder.cpp ICmpPlayer.cpp ICmpPlayerManager.cpp ICmpPosition.cpp ICmpProjectileManager.cpp ICmpRallyPointRenderer.cpp ICmpRangeManager.cpp ICmpSelectable.cpp ICmpSettlement.cpp ICmpSoundManager.cpp ICmpTechnologyTemplateManager.cpp ICmpTemplateManager.cpp ICmpTerrain.cpp ICmpTerritoryInfluence.cpp Generating Code... Compiling... ICmpTerritoryManager.cpp ICmpTest.cpp ICmpUnitMotion.cpp ICmpUnitRenderer.cpp ICmpUnknownScript.cpp ICmpValueModificationManager.cpp ICmpVisibility.cpp ICmpVision.cpp ICmpVisual.cpp ICmpWaterManager.cpp Geometry.cpp HierarchicalPathfinder.cpp LongPathfinder.cpp PathGoal.cpp Rasterize.cpp Render.cpp Selection.cpp EngineScriptConversions.cpp MessageTypeConversions.cpp ScriptComponent.cpp Generating Code... Compiling... BinarySerializer.cpp DebugSerializer.cpp HashSerializer.cpp IDeserializer.cpp ISerializer.cpp StdDeserializer.cpp StdSerializer.cpp CmpPtr.cpp ComponentManager.cpp ComponentManagerSerialization.cpp DynamicSubscription.cpp IComponent.cpp ParamNode.cpp SimContext.cpp Generating Code... Lib: D:\Programs\Visual Studio 2013\VC\bin\Lib.exe /OUT:"..\..\..\binaries\system\simulation2.lib" /NOLOGO obj\simulation2_Release\Simulation2.obj obj\simulation2_Release\CCmpAIManager.obj obj\simulation2_Release\CCmpCommandQueue.obj obj\simulation2_Release\CCmpDecay.obj obj\simulation2_Release\CCmpFootprint.obj obj\simulation2_Release\CCmpMinimap.obj obj\simulation2_Release\CCmpMotionBall.obj obj\simulation2_Release\CCmpObstruction.obj obj\simulation2_Release\CCmpObstructionManager.obj obj\simulation2_Release\CCmpOverlayRenderer.obj obj\simulation2_Release\CCmpOwnership.obj obj\simulation2_Release\CCmpParticleManager.obj obj\simulation2_Release\CCmpPathfinder.obj obj\simulation2_Release\CCmpPathfinder_Vertex.obj obj\simulation2_Release\CCmpPosition.obj obj\simulation2_Release\CCmpProjectileManager.obj obj\simulation2_Release\CCmpRallyPointRenderer.obj obj\simulation2_Release\CCmpRangeManager.obj obj\simulation2_Release\CCmpSelectable.obj obj\simulation2_Release\CCmpSoundManager.obj obj\simulation2_Release\CCmpTemplateManager.obj obj\simulation2_Release\CCmpTerrain.obj obj\simulation2_Release\CCmpTerritoryInfluence.obj obj\simulation2_Release\CCmpTerritoryManager.obj obj\simulation2_Release\CCmpTest.obj obj\simulation2_Release\CCmpUnitMotion.obj obj\simulation2_Release\CCmpUnitRenderer.obj obj\simulation2_Release\CCmpVision.obj obj\simulation2_Release\CCmpVisualActor.obj obj\simulation2_Release\CCmpWaterManager.obj obj\simulation2_Release\ICmpAIInterface.obj obj\simulation2_Release\ICmpAIManager.obj obj\simulation2_Release\ICmpCommandQueue.obj obj\simulation2_Release\ICmpDecay.obj obj\simulation2_Release\ICmpFogging.obj obj\simulation2_Release\ICmpFootprint.obj obj\simulation2_Release\ICmpGuiInterface.obj obj\simulation2_Release\ICmpIdentity.obj obj\simulation2_Release\ICmpMinimap.obj obj\simulation2_Release\ICmpMirage.obj obj\simulation2_Release\ICmpMotion.obj obj\simulation2_Release\ICmpObstruction.obj obj\simulation2_Release\ICmpObstructionManager.obj obj\simulation2_Release\ICmpOverlayRenderer.obj obj\simulation2_Release\ICmpOwnership.obj obj\simulation2_Release\ICmpParticleManager.obj obj\simulation2_Release\ICmpPathfinder.obj obj\simulation2_Release\ICmpPlayer.obj obj\simulation2_Release\ICmpPlayerManager.obj obj\simulation2_Release\ICmpPosition.obj obj\simulation2_Release\ICmpProjectileManager.obj obj\simulation2_Release\ICmpRallyPointRenderer.obj obj\simulation2_Release\ICmpRangeManager.obj obj\simulation2_Release\ICmpSelectable.obj obj\simulation2_Release\ICmpSettlement.obj obj\simulation2_Release\ICmpSoundManager.obj obj\simulation2_Release\ICmpTechnologyTemplateManager.obj obj\simulation2_Release\ICmpTemplateManager.obj obj\simulation2_Release\ICmpTerrain.obj obj\simulation2_Release\ICmpTerritoryInfluence.obj obj\simulation2_Release\ICmpTerritoryManager.obj obj\simulation2_Release\ICmpTest.obj obj\simulation2_Release\ICmpUnitMotion.obj obj\simulation2_Release\ICmpUnitRenderer.obj obj\simulation2_Release\ICmpUnknownScript.obj obj\simulation2_Release\ICmpValueModificationManager.obj obj\simulation2_Release\ICmpVisibility.obj obj\simulation2_Release\ICmpVision.obj obj\simulation2_Release\ICmpVisual.obj obj\simulation2_Release\ICmpWaterManager.obj obj\simulation2_Release\Geometry.obj obj\simulation2_Release\HierarchicalPathfinder.obj obj\simulation2_Release\LongPathfinder.obj obj\simulation2_Release\PathGoal.obj obj\simulation2_Release\Rasterize.obj obj\simulation2_Release\Render.obj obj\simulation2_Release\Selection.obj obj\simulation2_Release\EngineScriptConversions.obj obj\simulation2_Release\MessageTypeConversions.obj obj\simulation2_Release\ScriptComponent.obj obj\simulation2_Release\BinarySerializer.obj obj\simulation2_Release\DebugSerializer.obj obj\simulation2_Release\HashSerializer.obj obj\simulation2_Release\IDeserializer.obj obj\simulation2_Release\ISerializer.obj obj\simulation2_Release\StdDeserializer.obj obj\simulation2_Release\StdSerializer.obj obj\simulation2_Release\CmpPtr.obj obj\simulation2_Release\ComponentManager.obj obj\simulation2_Release\ComponentManagerSerialization.obj obj\simulation2_Release\DynamicSubscription.obj obj\simulation2_Release\IComponent.obj obj\simulation2_Release\ParamNode.obj obj\simulation2_Release\SimContext.obj obj\simulation2_Release\precompiled.obj simulation2.vcxproj -> D:\SVN Collection\0AD\build\workspaces\vc2013\..\..\..\binaries\system\simulation2.lib 1>Done Building Project "D:\SVN Collection\0AD\build\workspaces\vc2013\simulation2.vcxproj" (Build target(s)). Build succeeded. Time Elapsed 00:02:16.72