Build started 25-Oct-15 17:43:56. 1>Project "D:\SVN Collection\0AD\build\workspaces\vc2013\graphics.vcxproj" on node 8 (Build target(s)). 1>ClCompile: D:\Programs\Visual Studio 2013\VC\bin\CL.exe /c /I..\..\..\source\pch\graphics /I..\..\..\source /I..\..\..\libraries\win32\opengl\include /I..\..\..\libraries\win32\sdl2\include\SDL /I"..\..\..\libraries\source\spidermonkey\include-win32-release" /I..\..\..\libraries\win32\boost\include /I..\..\..\libraries\source\nvtt\include /Zi /nologo /W4 /WX- /O2 /Oy- /D NDEBUG /D CONFIG_FINAL=1 /D LIB_STATIC_LINK /D USING_PCH /D NVTT_SHARED=1 /D _USING_V110_SDK71_ /D _MBCS /GF /Gm- /EHsc /MD /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /GR- /Yc"precompiled.h" /Fp"obj\graphics_Release\graphics.pch" /Fo"obj\graphics_Release\\" /Fd"obj\graphics_Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt /FI"js/RequiredDefines.h" ..\..\..\source\pch\graphics\precompiled.cpp precompiled.cpp D:\Programs\Visual Studio 2013\VC\bin\CL.exe /c /I..\..\..\source\pch\graphics /I..\..\..\source /I..\..\..\libraries\win32\opengl\include /I..\..\..\libraries\win32\sdl2\include\SDL /I"..\..\..\libraries\source\spidermonkey\include-win32-release" /I..\..\..\libraries\win32\boost\include /I..\..\..\libraries\source\nvtt\include /Zi /nologo /W4 /WX- /O2 /Oy- /D NDEBUG /D CONFIG_FINAL=1 /D LIB_STATIC_LINK /D USING_PCH /D NVTT_SHARED=1 /D _USING_V110_SDK71_ /D _MBCS /GF /Gm- /EHsc /MD /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /GR- /Yu"precompiled.h" /Fp"obj\graphics_Release\graphics.pch" /Fo"obj\graphics_Release\\" /Fd"obj\graphics_Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt /FI"js/RequiredDefines.h" ..\..\..\source\graphics\Camera.cpp ..\..\..\source\graphics\CinemaTrack.cpp ..\..\..\source\graphics\ColladaManager.cpp ..\..\..\source\graphics\Color.cpp ..\..\..\source\graphics\Decal.cpp ..\..\..\source\graphics\Font.cpp ..\..\..\source\graphics\FontManager.cpp ..\..\..\source\graphics\FontMetrics.cpp ..\..\..\source\graphics\Frustum.cpp ..\..\..\source\graphics\GameView.cpp ..\..\..\source\graphics\HeightMipmap.cpp ..\..\..\source\graphics\HFTracer.cpp ..\..\..\source\graphics\LightEnv.cpp ..\..\..\source\graphics\LOSTexture.cpp ..\..\..\source\graphics\MapGenerator.cpp ..\..\..\source\graphics\MapReader.cpp ..\..\..\source\graphics\MapWriter.cpp ..\..\..\source\graphics\Material.cpp ..\..\..\source\graphics\MaterialManager.cpp ..\..\..\source\graphics\MeshManager.cpp ..\..\..\source\graphics\MiniPatch.cpp ..\..\..\source\graphics\Model.cpp ..\..\..\source\graphics\ModelAbstract.cpp ..\..\..\source\graphics\ModelDef.cpp ..\..\..\source\graphics\ObjectBase.cpp ..\..\..\source\graphics\ObjectEntry.cpp ..\..\..\source\graphics\ObjectManager.cpp ..\..\..\source\graphics\Overlay.cpp ..\..\..\source\graphics\ParticleEmitter.cpp ..\..\..\source\graphics\ParticleEmitterType.cpp ..\..\..\source\graphics\ParticleManager.cpp ..\..\..\source\graphics\Patch.cpp ..\..\..\source\graphics\ShaderDefines.cpp ..\..\..\source\graphics\ShaderManager.cpp ..\..\..\source\graphics\ShaderProgram.cpp ..\..\..\source\graphics\ShaderProgramFFP.cpp ..\..\..\source\graphics\ShaderTechnique.cpp ..\..\..\source\graphics\SkeletonAnimDef.cpp ..\..\..\source\graphics\SkeletonAnimManager.cpp ..\..\..\source\graphics\Terrain.cpp ..\..\..\source\graphics\TerrainProperties.cpp ..\..\..\source\graphics\TerrainTextureEntry.cpp ..\..\..\source\graphics\TerrainTextureManager.cpp ..\..\..\source\graphics\TerritoryBoundary.cpp ..\..\..\source\graphics\TerritoryTexture.cpp ..\..\..\source\graphics\TextRenderer.cpp ..\..\..\source\graphics\TextureConverter.cpp ..\..\..\source\graphics\TextureManager.cpp ..\..\..\source\graphics\Unit.cpp ..\..\..\source\graphics\UnitAnimation.cpp ..\..\..\source\graphics\UnitManager.cpp ..\..\..\source\graphics\scripting\JSInterface_GameView.cpp ..\..\..\source\renderer\AlphaMapCalculator.cpp ..\..\..\source\renderer\DecalRData.cpp ..\..\..\source\renderer\HWLightingModelRenderer.cpp ..\..\..\source\renderer\InstancingModelRenderer.cpp ..\..\..\source\renderer\MikktspaceWrap.cpp ..\..\..\source\renderer\ModelRenderer.cpp ..\..\..\source\renderer\OverlayRenderer.cpp ..\..\..\source\renderer\ParticleRenderer.cpp ..\..\..\source\renderer\PatchRData.cpp ..\..\..\source\renderer\PostprocManager.cpp ..\..\..\source\renderer\Renderer.cpp ..\..\..\source\renderer\RenderModifiers.cpp ..\..\..\source\renderer\Scene.cpp ..\..\..\source\renderer\ShadowMap.cpp ..\..\..\source\renderer\SilhouetteRenderer.cpp ..\..\..\source\renderer\SkyManager.cpp ..\..\..\source\renderer\TerrainOverlay.cpp ..\..\..\source\renderer\TerrainRenderer.cpp ..\..\..\source\renderer\TexturedLineRData.cpp ..\..\..\source\renderer\TimeManager.cpp ..\..\..\source\renderer\VertexArray.cpp ..\..\..\source\renderer\VertexBuffer.cpp ..\..\..\source\renderer\VertexBufferManager.cpp ..\..\..\source\renderer\WaterManager.cpp ..\..\..\source\renderer\scripting\JSInterface_Renderer.cpp ..\..\..\source\third_party\mikktspace\mikktspace.cpp ..\..\..\source\third_party\mikktspace\weldmesh.cpp Camera.cpp CinemaTrack.cpp ColladaManager.cpp Color.cpp Decal.cpp Font.cpp FontManager.cpp FontMetrics.cpp Frustum.cpp GameView.cpp HeightMipmap.cpp HFTracer.cpp LightEnv.cpp LOSTexture.cpp MapGenerator.cpp MapReader.cpp MapWriter.cpp Material.cpp MaterialManager.cpp MeshManager.cpp Generating Code... Compiling... MiniPatch.cpp Model.cpp ModelAbstract.cpp ModelDef.cpp ObjectBase.cpp ObjectEntry.cpp ObjectManager.cpp Overlay.cpp ParticleEmitter.cpp ParticleEmitterType.cpp ParticleManager.cpp Patch.cpp ShaderDefines.cpp ShaderManager.cpp ShaderProgram.cpp ShaderProgramFFP.cpp ShaderTechnique.cpp SkeletonAnimDef.cpp SkeletonAnimManager.cpp Terrain.cpp Generating Code... Compiling... TerrainProperties.cpp TerrainTextureEntry.cpp TerrainTextureManager.cpp TerritoryBoundary.cpp TerritoryTexture.cpp TextRenderer.cpp TextureConverter.cpp TextureManager.cpp Unit.cpp UnitAnimation.cpp UnitManager.cpp JSInterface_GameView.cpp AlphaMapCalculator.cpp DecalRData.cpp HWLightingModelRenderer.cpp InstancingModelRenderer.cpp MikktspaceWrap.cpp ModelRenderer.cpp OverlayRenderer.cpp ParticleRenderer.cpp Generating Code... Compiling... PatchRData.cpp PostprocManager.cpp Renderer.cpp RenderModifiers.cpp Scene.cpp ShadowMap.cpp SilhouetteRenderer.cpp SkyManager.cpp TerrainOverlay.cpp TerrainRenderer.cpp TexturedLineRData.cpp TimeManager.cpp VertexArray.cpp VertexBuffer.cpp VertexBufferManager.cpp WaterManager.cpp JSInterface_Renderer.cpp mikktspace.cpp weldmesh.cpp Generating Code... Lib: D:\Programs\Visual Studio 2013\VC\bin\Lib.exe /OUT:"..\..\..\binaries\system\graphics.lib" /NOLOGO obj\graphics_Release\Camera.obj obj\graphics_Release\CinemaTrack.obj obj\graphics_Release\ColladaManager.obj obj\graphics_Release\Color.obj obj\graphics_Release\Decal.obj obj\graphics_Release\Font.obj obj\graphics_Release\FontManager.obj obj\graphics_Release\FontMetrics.obj obj\graphics_Release\Frustum.obj obj\graphics_Release\GameView.obj obj\graphics_Release\HeightMipmap.obj obj\graphics_Release\HFTracer.obj obj\graphics_Release\LightEnv.obj obj\graphics_Release\LOSTexture.obj obj\graphics_Release\MapGenerator.obj obj\graphics_Release\MapReader.obj obj\graphics_Release\MapWriter.obj obj\graphics_Release\Material.obj obj\graphics_Release\MaterialManager.obj obj\graphics_Release\MeshManager.obj obj\graphics_Release\MiniPatch.obj obj\graphics_Release\Model.obj obj\graphics_Release\ModelAbstract.obj obj\graphics_Release\ModelDef.obj obj\graphics_Release\ObjectBase.obj obj\graphics_Release\ObjectEntry.obj obj\graphics_Release\ObjectManager.obj obj\graphics_Release\Overlay.obj obj\graphics_Release\ParticleEmitter.obj obj\graphics_Release\ParticleEmitterType.obj obj\graphics_Release\ParticleManager.obj obj\graphics_Release\Patch.obj obj\graphics_Release\ShaderDefines.obj obj\graphics_Release\ShaderManager.obj obj\graphics_Release\ShaderProgram.obj obj\graphics_Release\ShaderProgramFFP.obj obj\graphics_Release\ShaderTechnique.obj obj\graphics_Release\SkeletonAnimDef.obj obj\graphics_Release\SkeletonAnimManager.obj obj\graphics_Release\Terrain.obj obj\graphics_Release\TerrainProperties.obj obj\graphics_Release\TerrainTextureEntry.obj obj\graphics_Release\TerrainTextureManager.obj obj\graphics_Release\TerritoryBoundary.obj obj\graphics_Release\TerritoryTexture.obj obj\graphics_Release\TextRenderer.obj obj\graphics_Release\TextureConverter.obj obj\graphics_Release\TextureManager.obj obj\graphics_Release\Unit.obj obj\graphics_Release\UnitAnimation.obj obj\graphics_Release\UnitManager.obj obj\graphics_Release\JSInterface_GameView.obj obj\graphics_Release\AlphaMapCalculator.obj obj\graphics_Release\DecalRData.obj obj\graphics_Release\HWLightingModelRenderer.obj obj\graphics_Release\InstancingModelRenderer.obj obj\graphics_Release\MikktspaceWrap.obj obj\graphics_Release\ModelRenderer.obj obj\graphics_Release\OverlayRenderer.obj obj\graphics_Release\ParticleRenderer.obj obj\graphics_Release\PatchRData.obj obj\graphics_Release\PostprocManager.obj obj\graphics_Release\Renderer.obj obj\graphics_Release\RenderModifiers.obj obj\graphics_Release\Scene.obj obj\graphics_Release\ShadowMap.obj obj\graphics_Release\SilhouetteRenderer.obj obj\graphics_Release\SkyManager.obj obj\graphics_Release\TerrainOverlay.obj obj\graphics_Release\TerrainRenderer.obj obj\graphics_Release\TexturedLineRData.obj obj\graphics_Release\TimeManager.obj obj\graphics_Release\VertexArray.obj obj\graphics_Release\VertexBuffer.obj obj\graphics_Release\VertexBufferManager.obj obj\graphics_Release\WaterManager.obj obj\graphics_Release\JSInterface_Renderer.obj obj\graphics_Release\mikktspace.obj obj\graphics_Release\weldmesh.obj obj\graphics_Release\precompiled.obj graphics.vcxproj -> D:\SVN Collection\0AD\build\workspaces\vc2013\..\..\..\binaries\system\graphics.lib 1>Done Building Project "D:\SVN Collection\0AD\build\workspaces\vc2013\graphics.vcxproj" (Build target(s)). Build succeeded. Time Elapsed 00:01:40.63