# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # AlexKR , 2015 # SkiDo , 2015 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-07-27 20:32+0000\n" "Last-Translator: SkiDo \n" "Language-Team: Ukrainian (http://www.transifex.com/wildfire-games/0ad/language/uk/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: uk\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" #: simulation/data/technologies/armor_cav_01.jsondescription #: simulation/data/technologies/armor_cav_chamfron.jsondescription msgid "Metal armor for a horse's face." msgstr "Металева броня для голови коня." #: simulation/data/technologies/armor_cav_01.jsontooltip #: simulation/data/technologies/armor_cav_02.jsontooltip msgid "" "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor " "level." msgstr "Спорядіть вашу кавалерію бронею. Всій кавалерії +1 до захисту від рублячих і колючих ударів." #: simulation/data/technologies/armor_cav_01.jsongenericName #: simulation/data/technologies/armor_cav_02.jsongenericName #: simulation/data/technologies/armor_cav_chamfron.jsongenericName msgid "Chamfron" msgstr "Шамфрон" #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "" #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen msgid "Prometōpídion" msgstr "" #: simulation/data/technologies/armor_cav_02.jsondescription msgid "Metal armor for a horse's body." msgstr "Металевий обладунок для тіла коня." #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "" #: simulation/data/technologies/armor_cav_chamfron.jsontooltip msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level." msgstr "" #: simulation/data/technologies/armor_hero_01.jsondescription msgid "" "Body armor fashioned completely of iron, the hardest workable metal known to" " the ancients." msgstr "" #: simulation/data/technologies/armor_hero_01.jsontooltip msgid "" "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 " "Metal Cost." msgstr "" #: simulation/data/technologies/armor_hero_01.jsongenericName msgid "Iron Hero Armor" msgstr "Залізна броня героя" #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace msgid "Sidḗrea Panoplía" msgstr "" #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome msgid "Lorica Ferrea" msgstr "" #: simulation/data/technologies/armor_infantry_01.jsondescription #: simulation/data/technologies/armor_infantry_hack_01.jsondescription msgid "Quilted linen or leather body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_01.jsontooltip #: simulation/data/technologies/armor_infantry_02.jsontooltip msgid "All Infantry +1 Hack and Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_01.jsongenericName #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber msgid "Spolas" msgstr "" #: simulation/data/technologies/armor_infantry_02.jsondescription #: simulation/data/technologies/armor_infantry_hack_02.jsondescription msgid "Laminated linen body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_02.jsongenericName #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome msgid "Linothorakes" msgstr "" #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip msgid "All Infantry +1 Hack Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsondescription msgid "Body armor reinforced with bronze scales." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName msgid "Scale Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome msgid "Lorica Squamata" msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsondescription msgid "" "Body armor fashioned completely of bronze. Only the best soldiers were " "equipped with such body armor, as it was very expensive and time-consuming " "to fabricate." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName msgid "Bronze Cuirass Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome msgid "Lorica Musculata" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription msgid "Plywood construction for large shields." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip msgid "Infantry Spearmen +2 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName msgid "Plywood Shield Construction" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen msgid "Aspidískos" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription msgid "" "The best shields have reinforcements either on the corners (Roman scutum) or" " around the rim (Greek aspis)." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName msgid "Reinforced Shield" msgstr "Броньовані щити" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen msgid "Aspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription msgid "A bronze skin hammered over the face of the shield." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName msgid "Bronze Shield Facing" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen msgid "Khalkaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace msgid "Khrysaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription msgid "" "Only the most celebrated soldiers had shields faced with silver, as did the " "famous 'Silver Shields' regiment in Alexander the Great's army." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName msgid "Silver Shields" msgstr "Срібні щити" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen msgid "Argyraspís" msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription msgid "Lead sheathing protects ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName msgid "Lead hull sheathing" msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsondescription msgid "The hypozomata braces the structure of a ship." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip msgid "" "The hypozomata braces the ship's structure. +2 levels to all ship armor " "types." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName msgid "Hypozomata undergirding" msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip msgid "" "Wooden reinforcement beams for hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName msgid "Reinforced hull" msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsondescription msgid "A long spear made specifically for cavalry." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsontooltip msgid "" "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsongenericName msgid "Cavalry Lance" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace msgid "Xystón" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome msgid "Hasta" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription msgid "Training increases melee attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip msgid "+20% melee cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName msgid "Close Combat Cavalry Training" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace msgid "Xyston" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription msgid "Replaces bronze weapons with iron." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip msgid "" "Equip your melee cavalry with better weapons. +20% melee cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Залізна зброя" #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription msgid "Training increases ranged attack." msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip msgid "+20% ranged cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName msgid "Ranged Combat Cavalry Training" msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip msgid "" "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsondescription msgid "Guard units have uncommon bravery and valor in battle." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsontooltip msgid "" "Guard units have uncommon courage and valor in battle. Champions +2 attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsongenericName msgid "Heroism" msgstr "Героїзм" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace msgid "Andreía" msgstr "" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome msgid "Fortitudo" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsondescription #: simulation/data/technologies/melee_inf_sidearms.jsondescription msgid "" "Often, an infantryman would carry a secondary weapon in addition to his " "primary weapon of choice, to be drawn when the primary weapon has failed or " "been broken." msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip msgid "+20% melee infantry attack." msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName #: simulation/data/technologies/melee_inf_sidearms.jsongenericName msgid "Side Arms" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace msgid "Xíphos" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome msgid "Pugio" msgstr "" #: simulation/data/technologies/attack_infantry_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription #: simulation/data/technologies/ranged_inf_irregulars.jsondescription msgid "Training increases damage of ranged infantry units." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip msgid "+20% ranged infantry attack." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName msgid "Ranged Infantry Irregulars" msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen msgid "Átaktoi" msgstr "" #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName msgid "Ranged Infantry Masterclass" msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "The will to fight is crucial to victory." msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Inspire your troops with higher pay. All soldiers +25% attack." msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to fight" msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen msgid "Dýnamis" msgstr "" #: simulation/data/technologies/attack_steel_working.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "" #: simulation/data/technologies/attack_steel_working.jsontooltip msgid "+2 attack for all sword units." msgstr "" #: simulation/data/technologies/attack_steel_working.jsongenericName msgid "Steel Working" msgstr "" #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur msgid "Wootz Steel" msgstr "" #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber msgid "Toledo Steel" msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsontooltip msgid "" "Install crenellations and murder holes to have 40% more arrows fired per " "garrisoned soldier." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsongenericName msgid "Crenellations" msgstr "" #: simulation/data/technologies/attack_tower_defense.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "" #: simulation/data/technologies/attack_tower_defense.jsontooltip msgid "Increases armour level of the defense tower by 2 levels." msgstr "" #: simulation/data/technologies/attack_tower_defense.jsongenericName msgid "Sturdy Foundations" msgstr "" #: simulation/data/technologies/attack_tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "" #: simulation/data/technologies/attack_tower_range.jsontooltip msgid "Increases defense tower maximum range by 8 meters." msgstr "" #: simulation/data/technologies/attack_tower_range.jsongenericName msgid "Arrow Shooters" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsontooltip msgid "Post sentries to add one arrow to towers." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsongenericName msgid "Sentries" msgstr "Вартові" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace msgid "Nyktophýlakes" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsondescription msgid "Using rubble materials reduces the costs and build times of walls." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip msgid "City walls -20% build time, but -1 crush armor level." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName msgid "Rubble Materials" msgstr "" #: simulation/data/technologies/decay_outpost.jsondescription msgid "Outposts survive twice as long in neutral territory." msgstr "" #: simulation/data/technologies/decay_outpost.jsontooltip msgid "Territory decay -50% for Outposts." msgstr "" #: simulation/data/technologies/decay_outpost.jsongenericName msgid "Stone Foundations" msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breeding livestock for food." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "" #: simulation/data/technologies/gather_capacity_basket.jsondescription #: simulation/data/technologies/gather_capacity_carts.jsondescription #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.jsontooltip msgid "Workers use baskets. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "" #: simulation/data/technologies/gather_capacity_carts.jsontooltip msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip msgid "Workers +25% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "" #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "A horse drawn instrument to turn the sod." msgstr "" #: simulation/data/technologies/gather_farming_plows.jsontooltip msgid "Equip your workers with iron plows. +15% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "" #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +15% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +15% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Ax Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip msgid "Workers +50% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Ax Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Ax" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsondescription #: simulation/data/technologies/gather_mining_servants.jsondescription #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "Increases stone gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsontooltip msgid "" "Compel serfs to help your workers mine stone. +15% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen msgid "Heílōtes" msgstr "" #: simulation/data/technologies/gather_mining_servants.jsontooltip msgid "+15% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Слуги" #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip msgid "Hire servants to help mine stone. No requirements." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen msgid "Doûloi" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription #: simulation/data/technologies/gather_mining_silvermining.jsondescription #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip msgid "Develop shaft mining. +15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsontooltip msgid "Strike a vein of precious silver. +50% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "" "Buy slaves to help your workers mine for stone. +50% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Раби" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen msgid "Andrápoda" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "+15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip msgid "Equip your workers with helpful tools. No requirements." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Baskets to carry foraged food stuffs." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "" #: simulation/data/technologies/heal_barracks.jsondescription msgid "Units garrisoned in barracks heal over time." msgstr "" #: simulation/data/technologies/heal_barracks.jsontooltip msgid "Units gain health over time while garrisoned in barracks." msgstr "" #: simulation/data/technologies/heal_barracks.jsongenericName msgid "Living Conditions" msgstr "" #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing range of all healers." msgstr "" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +8 Healing Range." msgstr "" #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "" #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.spart #: simulation/data/technologies/heal_range.jsonspecificName.athen msgid "Olympic Pantheon" msgstr "Олімпійський Пантеон" #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "" #: simulation/data/technologies/heal_range_2.jsonspecificName.mace #: simulation/data/technologies/heal_range_2.jsonspecificName.spart #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadḗmeia" msgstr "" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the Healing Rate of all healers." msgstr "" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers +25% healing rate." msgstr "" #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Швидкість сцілення" #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.spart #: simulation/data/technologies/heal_rate.jsonspecificName.athen msgid "Sphágia" msgstr "" #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "" #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen msgid "Hippocratic Oath" msgstr "" #: simulation/data/technologies/heal_temple.jsondescription msgid "Units garrisoned in a temple are healed faster." msgstr "" #: simulation/data/technologies/heal_temple.jsontooltip msgid "Temples +50% garrisoned healing rate." msgstr "" #: simulation/data/technologies/heal_temple.jsongenericName msgid "Divine Offerings" msgstr "" #: simulation/data/technologies/heal_temple.jsonspecificName.mace #: simulation/data/technologies/heal_temple.jsonspecificName.spart msgid "Olympic Games" msgstr "Олімпійські Ігри" #: simulation/data/technologies/heal_temple.jsonspecificName.athen msgid "Eleusian Mysteries" msgstr "" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The Loom allowed the creation of finer clothing to clothe citizens in the " "settlement. Women of the household were taught from a young age how to weave" " on the loom, and subsequently spent a large share of their lives working " "with it." msgstr "" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +50% Health." msgstr "" #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Ткацький верстат" #: simulation/data/technologies/health_regen_units.jsondescription msgid "Unlock health regeneration for your units." msgstr "" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Organic units will slowly regenerate health over time when idle." msgstr "" #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription msgid "Using geometric masonry increases the sturdiness of defensive walls." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip msgid "City walls +2 crush armor levels, but +10% build time." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName msgid "Geometric Masonry" msgstr "" #: simulation/data/technologies/melee_inf_sidearms.jsontooltip msgid "Melee infantry +1 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsondescription msgid "Using iron instead of bronze gave spears additional piercing power." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsontooltip msgid "All Spear units +2 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsongenericName msgid "Iron Spearheads" msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen msgid "Sidḗreai Aikhmaí" msgstr "" #: simulation/data/technologies/pair_cav_01.jsongenericName msgid "Lance vs. Chamfron" msgstr "" #: simulation/data/technologies/pair_champ_02.jsongenericName msgid "Champions vs. Part-timers" msgstr "" #: simulation/data/technologies/pair_gather_01.jsongenericName msgid "Servants vs. Wedge and Mallet" msgstr "" #: simulation/data/technologies/pair_gather_02.jsongenericName msgid "Serfs vs. Shaft Mining" msgstr "" #: simulation/data/technologies/pair_gather_03.jsongenericName msgid "Slaves vs. Silver Mining" msgstr "" #: simulation/data/technologies/pair_gather_wood_01.jsongenericName msgid "Iron Axes vs. Wheelbarrow" msgstr "" #: simulation/data/technologies/pair_heal_01.jsongenericName msgid "Heal Range and Rate" msgstr "" #: simulation/data/technologies/pair_heal_02.jsongenericName msgid "Heal Range and Rate #2" msgstr "" #: simulation/data/technologies/pair_heal_03.jsongenericName msgid "Garrison Healing vs. Self-Healing" msgstr "" #: simulation/data/technologies/pair_house_01.jsongenericName #: simulation/data/technologies/pair_house_02.jsongenericName msgid "Females vs. Population" msgstr "" #: simulation/data/technologies/pair_inf_01.jsongenericName msgid "Side Arms vs. Irregulars" msgstr "" #: simulation/data/technologies/pair_inf_02.jsongenericName msgid "Spear Fighting vs. Skirmishing" msgstr "" #: simulation/data/technologies/pair_inf_armor_01.jsongenericName #: simulation/data/technologies/pair_inf_armor_02.jsongenericName #: simulation/data/technologies/pair_inf_armor_03.jsongenericName #: simulation/data/technologies/pair_inf_armor_04.jsongenericName msgid "Infantry Hack Armor vs. Spearmen Pierce Armor" msgstr "" #: simulation/data/technologies/pair_levy_01.jsongenericName msgid "Levy Infantry vs. Levy Cavalry" msgstr "" #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName msgid "Attack vs. Cost" msgstr "" #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName msgid "Attack vs. Packing" msgstr "" #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName msgid "Cost vs. Armor" msgstr "" #: simulation/data/technologies/pair_tower_01.jsongenericName msgid "Night's Watch vs. Crenellations" msgstr "" #: simulation/data/technologies/pair_walls_01.jsongenericName msgid "Walls build time vs. Health" msgstr "" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "" #: simulation/data/technologies/phase_city.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName msgid "City Phase" msgstr "" #: simulation/data/technologies/phase_city.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)." msgstr "" #: simulation/data/technologies/phase_city.jsonspecificName.mace #: simulation/data/technologies/phase_city.jsonspecificName.spart #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen msgid "Megalópolis" msgstr "" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%. Silver Owls civ bonus " "grants an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_town.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%" msgstr "" #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName msgid "Town Phase" msgstr "" #: simulation/data/technologies/phase_town.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip msgid "" "Requires 5 Village Phase structures (except Palisades and Farm Fields)." msgstr "" #: simulation/data/technologies/phase_town.jsonspecificName.mace #: simulation/data/technologies/phase_town.jsonspecificName.spart #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen msgid "Kōmópolis" msgstr "" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the Silver Owls bonus." msgstr "" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants " "an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "" #: simulation/data/technologies/pop_civic_01.jsondescription msgid "" "The state or tribe would often construct a dining hall for public feasts or " "to receive foreign emissaries." msgstr "" #: simulation/data/technologies/pop_civic_01.jsontooltip #: simulation/data/technologies/pop_civic_02.jsontooltip msgid "Civic Centers +5 population cap bonus." msgstr "" #: simulation/data/technologies/pop_civic_01.jsongenericName msgid "Dining Hall" msgstr "" #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen msgid "Thólos" msgstr "" #: simulation/data/technologies/pop_civic_02.jsondescription msgid "" "Public assembly places were often the center of civic life for ancient " "societies. Athens had the Ekklesia, the citizens' assembly which met on the " "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an " "open-aired assembly place in the great Forum Romanum called the Comitium. " "Here citizens could air grievances and present petitions to the patrician " "politicians who ruled their city in the Senate." msgstr "" #: simulation/data/technologies/pop_civic_02.jsongenericName msgid "Public Assembly" msgstr "" #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome msgid "Comitium" msgstr "" #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen msgid "Ekklēsía" msgstr "" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population cap bonus." msgstr "" #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "" #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.spart #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.rome #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol #: simulation/data/technologies/pop_wonder.jsonspecificName.spart #: simulation/data/technologies/pop_wonder.jsonspecificName.sele #: simulation/data/technologies/pop_wonder.jsonspecificName.athen #: simulation/data/technologies/pop_wonder.jsonspecificName.mace #: simulation/data/technologies/pop_wonder.jsonspecificName.rome msgid "Peristyle" msgstr "" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers #: simulation/data/technologies/pop_wonder.jsonspecificName.pers msgid "Paradise" msgstr "" #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "" #: simulation/data/technologies/pop_wonder.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "" #: simulation/data/technologies/pop_wonder.jsontooltip msgid "+50 maximum population cap." msgstr "" #: simulation/data/technologies/pop_wonder.jsongenericName msgid "Glorious Expansion" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription msgid "" "The javelin thong (the Greeks also called them loops, or bronkhos) increased" " the fulcrum action of the throwing arm mid-throw, increasing speed and " "range of the javelin." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip msgid "All Javelin units +2 pierce attack and +4 range." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName msgid "Javelin Thong" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace msgid "Himás" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome msgid "Amentum" msgstr "" #: simulation/data/technologies/siege_armor.jsondescription msgid "Increased armor on siege weapons" msgstr "" #: simulation/data/technologies/siege_armor.jsontooltip msgid "All Siege weapons +2 Hack armor levels." msgstr "" #: simulation/data/technologies/siege_armor.jsongenericName msgid "Armor plating" msgstr "" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency" msgstr "" #: simulation/data/technologies/siege_attack.jsontooltip msgid "All siege weapons +25% Crush damage." msgstr "" #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt shooter accuracy increased 25%" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsondescription msgid "Siege weapons require less metal resource" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsontooltip msgid "Siege weapons cost 20% less metal" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsongenericName msgid "Metalworker" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsondescription msgid "Siege weapons cost less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsontooltip msgid "Siege weapons cost 20% less wood" msgstr "Зброя для облоги коштує на 20% менше деревини" #: simulation/data/technologies/siege_cost_wood.jsongenericName msgid "Artillery Instructors" msgstr "" #: simulation/data/technologies/siege_packing.jsondescription msgid "Immobile siege weapons are assembled and disassembled faster" msgstr "" #: simulation/data/technologies/siege_packing.jsontooltip msgid "Immobile siege weapons pack/unpack 25% faster" msgstr "" #: simulation/data/technologies/siege_packing.jsongenericName msgid "Military Engineers" msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsondescription msgid "Breed the fastest horses." msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsontooltip #: simulation/data/technologies/speed_cavalry_02.jsontooltip msgid "+10% cavalry walk speed." msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsongenericName msgid "Cavalry Breeding" msgstr "" #: simulation/data/technologies/speed_cavalry_02.jsondescription msgid "Train your horses to move faster." msgstr "" #: simulation/data/technologies/speed_cavalry_02.jsongenericName msgid "Cavalry Speed Training" msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsondescription msgid "Increases defensive capability of traders." msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsontooltip msgid "Traders +2 Hack and Pierce armor levels." msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsongenericName #: simulation/data/technologies/trade_convoys_speed.jsongenericName msgid "Trade Convoys" msgstr "" #: simulation/data/technologies/trade_convoys_speed.jsondescription msgid "" "Increases movement rate of traders, which in turn increases trade income." msgstr "" #: simulation/data/technologies/trade_convoys_speed.jsontooltip msgid "Traders +25% Walk Speed, which quickly increases trade income." msgstr "" #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "" #: simulation/data/technologies/trade_gain_01.jsontooltip msgid "Traders +10% gain." msgstr "" #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "" #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% gain." msgstr "" #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "" #: simulation/data/technologies/training_conscription.jsondescription #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription msgid "" "Significantly increase training speed of soldiers at the barracks by " "training them in large batches or battalions." msgstr "" #: simulation/data/technologies/training_conscription.jsontooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip msgid "Faster batch training speed for the Barracks." msgstr "" #: simulation/data/technologies/training_conscription.jsongenericName msgid "Conscription" msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsondescription #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's" " army." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsongenericName #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName msgid "Levy Cavalry" msgstr "" #: simulation/data/technologies/training_levy_infantry.jsondescription #: simulation/data/technologies/persians/training_levy_infantry.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsongenericName #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName msgid "Levy Infantry" msgstr "" #: simulation/data/technologies/training_naval_architects.jsondescription msgid "Significantly increase build speed of batches of ships at the Dock." msgstr "" #: simulation/data/technologies/training_naval_architects.jsontooltip msgid "Docks increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/training_naval_architects.jsongenericName msgid "Naval Architects" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsontooltip msgid "Unlock the ability to train Champions at the barracks." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsongenericName msgid "Unlock Champion Units" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen msgid "Ágēma" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome msgid "Regio Cohors" msgstr "" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "" #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "" #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen msgid "Thesmophória" msgstr "" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "" #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "Player sees what his allies see." msgstr "" #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Advanced rank. This " "increases their military prowess, but decreases their meat gathering rates " "-25%. Unlocks Elite Citizen-Cavalry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName msgid "Advanced Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This " "increases their military prowess, but decreases their resource gathering " "rates -25%. Unlocks Elite Citizen-Infantry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName msgid "Advanced Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen msgid "Zeugítai" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases" " their military prowess, but decreases their meat gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName msgid "Elite Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Elite rank. This " "increases their military prowess, but decreases their resource gathering " "rates another -25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName msgid "Elite Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen msgid "Pentakosiomédimnoi" msgstr "" #: simulation/data/technologies/vision_outpost.jsondescription msgid "Outposts gain longer vision for scouting." msgstr "Аванпост додає більшої видимості для розвідки." #: simulation/data/technologies/vision_outpost.jsontooltip msgid "Vision Range +50% for Outposts." msgstr "" #: simulation/data/technologies/vision_outpost.jsongenericName msgid "Carrier Pigeons" msgstr "" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls. Consequently, " "Carthaginian walls, gates, and wall towers have 3x the health of a standard " "wall, but also cost twice as much and take twice as long to build." msgstr "" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName msgid "Triple Walls" msgstr "Потрійні стіни" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip msgid "" "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName msgid "Celtic Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip msgid "" "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName msgid "Gallic Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip msgid "" "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName msgid "Lusitanian Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip msgid "" "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName msgid "Celtiberian Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription msgid "Italian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip msgid "" "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName msgid "Italiote Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip msgid "" "Hire an Italiote mercenary general to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName msgid "Italiote Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName msgid "Celtic merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName msgid "Celtic merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName msgid "Iberian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName msgid "Iberian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName msgid "Italian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName msgid "Italian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Карфагеняни заснували багато торговельних центрів-колоній і самостійно володіли більше ніж 300 містами та містечками у Північній Африці." #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip msgid "" "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build" " time." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName msgid "Colonization" msgstr "Колонізація" #: simulation/data/technologies/carthaginians/special_exploration.jsondescription msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "Ніхто краще Карфагенян не знав, куди вони прямували чи збиралися відправитися у античному світі; їхні торговці мали місії повсюди." #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip msgid "Carthaginians were explorers. All Traders and Ships +25% vision range." msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName msgid "Exploration" msgstr "Розвідка" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription msgid "" "Significantly increase build speed of batches of ships at the Shipyard." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip msgid "Shipyard increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName msgid "Phoenician Naval Architects" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip msgid "" "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName msgid "Celtic Alliance" msgstr "Альянс кельтів" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip msgid "" "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName msgid "Gallic Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip msgid "" "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName msgid "Iberian Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip msgid "" "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName msgid "Iberian Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription msgid "Italian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip msgid "" "Ally with Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName msgid "Italiote Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip msgid "" "Subjugate Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName msgid "Italiote Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription msgid "Upgrade all of your Celtic mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Celtic Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName msgid "Advanced Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription msgid "Upgrade all of your Iberian mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Iberian Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName msgid "Advanced Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription msgid "Upgrade all of your Italiote mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Italiote Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName msgid "Advanced Italiote Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription msgid "Upgrade all of your Celtic Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName msgid "Elite Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription msgid "Upgrade all of your Iberian Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName msgid "Elite Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription msgid "Upgrade all of your Italiote Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Elite rank. This increases their" " military prowess, but decreases their resource gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName msgid "Elite Italiote Mercenaries" msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription msgid "" "Celtic structures were mostly made of wood with rubble foundations. " "Consequently, their structures have less health than other cultures do, but " "they also construct faster." msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName msgid "Wooden Construction" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription msgid "Spear fighting training increases damage of infantry spear units." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip msgid "Spearmen +2 hack attack." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName msgid "Infantry Spear Fighting" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen msgid "Doratismós" msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName msgid "Hellenic Architecture" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName msgid "Underdogs" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription msgid "" "The Spartans did not have the largest army in the world, but they did have " "the best army in the world for their time. What they didn't have in " "quantity, they made up with quality. It was said that Sparta did not need " "strong city walls, for its men were its walls." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip msgid "+25% health for spear infantry, but also +10% train time." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName msgid "The Agoge" msgstr "Агоге" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip msgid "Athenian triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Іфікратенські реформи" #: simulation/data/technologies/hellenes/special_long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Довгі мури Афін були побудовані під егідою хитрого Фемистокла і розширені на 6 км від міста до порту Пірей. Це забезпечило місту морські шляхи постачань і захистило від голоду під час облоги." #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip msgid "Build stone walls in neutral territory." msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Афінські довгі мури" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mycale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName msgid "Delian League" msgstr "Делійська Ліга" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription msgid "" "The Hellenic culture was very influential. Greek became the spoken language " "of commerce and politics for much of the Mediterranean basin and Middle East" " for centuries." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip msgid "" "The Hellenic culture is very influential. +20% territory effect for all " "buildings." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName msgid "Hellenization" msgstr "Еллінізація" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart msgid "Hellēnízein" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName msgid "Emperor of Emperors" msgstr "Цар серед царів" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription msgid "" "The Indians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip msgid "" "Range +10 meters for bow-wielding units. Archer units train time -20%, but " "also -20% health." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsondescription msgid "" "The Mauryans built their city walls out of wood, an abundant natural " "resource in India. Consequently, Mauryan city walls have -20% health, but " "build 20% faster." msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName msgid "Wooden Walls" msgstr "Дерев'яні стіни" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName msgid "Great King's Levy" msgstr "Великий королівський податок." #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: simulation/data/technologies/persians/immortals.jsondescription msgid "" "The Anusiya champion infantry train twice as fast, but lose a little max " "health." msgstr "" #: simulation/data/technologies/persians/immortals.jsontooltip msgid "Anusiya Champion Infantry -50% train time, but also -20 health." msgstr "" #: simulation/data/technologies/persians/immortals.jsongenericName msgid "Immortals" msgstr "Безсмертні" #: simulation/data/technologies/persians/persian_architecture.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsontooltip msgid "" "All Persian structures +25% health and capture points, but also +20% build " "time." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsongenericName msgid "Persian Architecture" msgstr "Перська архітектура" #: simulation/data/technologies/persians/special_archery_tradition.jsondescription msgid "" "The Persians had a tradition of fine archery and a penchant for using massed" " archers in battle." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train cavalry units." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsongenericName msgid "Equine Transports" msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription msgid "" "Significantly increase training speed of cavalry at the stables by training " "them in large batches or battalions." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip msgid "Faster batch training speed for the Stables." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName msgid "Cavalry Conscription" msgstr "Призов кінноти" #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName msgid "Infantry Conscription" msgstr "Призов піхоти" #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Cavalry " "Conscription." msgstr "Час підготовки всієї кінноти знижується на -20%, однак також на -10 зменшується здоров'я. Доступно при відкритті \"Призов кінноти\"." #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Infantry " "Conscription." msgstr "Час підготовки всієї піхоти знижується на -10%, однак також на -5 зменшується здоров'я. Доступно при відкритті \"Призов піхоти\"." #: simulation/data/technologies/romans/decay_logistics.jsondescription msgid "The Romans were masters of the logistics of warfare." msgstr "Римляни були майстрами військової логістики." #: simulation/data/technologies/romans/decay_logistics.jsontooltip msgid "Entrenched Camps and Siege Walls decay 50% slower." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsongenericName msgid "Roman Logistics" msgstr "Римська логістика" #: simulation/data/technologies/romans/vision_sibylline.jsondescription msgid "" "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular " "utterances, set out in Greek hexameters, purchased from a sibyl by the last " "king of Rome, Tarquinius Superbus, and consulted at momentous crises through" " the history of the Republic and the Empire." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsontooltip msgid "+25% Vision range for all units." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsongenericName msgid "Sibylline Books" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName msgid "Libri Sibyllini" msgstr "" #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName msgid "Traditional Army vs. Reform Army" msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip msgid "" "Civic centers +100% health and capture points and double default arrows." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription msgid "" "Significantly increase training speed of champions and siege weapons at the " "fortress by training them in large batches or battalions." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip msgid "Faster batch training speed for the Fortress." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsontooltip msgid "All cavalry +20% health." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsongenericName msgid "Nisean War Horses" msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele msgid "Nisioi" msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsondescription msgid "The reform army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName msgid "Reform Army" msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription msgid "The traditional army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip msgid "Unlock the Silver Shield Pikeman and Scythed Chariot." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName msgid "Traditional Army" msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater " "attack, health, and armor." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr ""