# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-09-19 09:06+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Telugu (http://www.transifex.com/wildfire-games/0ad/language/te/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: te\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/manual/manual.xml:(caption):12 msgid "Information" msgstr "" #: gui/manual/manual.xml:(caption):20 msgid "Close" msgstr "మూసివేయి" #: gui/manual/manual.xml:(caption):24 msgid "View Online" msgstr "" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual" msgstr "" #: gui/manual/intro.txt:2 msgid "[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:3 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the" " features available in this incomplete, under-development, alpha version of " "the game." msgstr "" #: gui/manual/intro.txt:5 msgid "[font=\"sans-bold-16\"]Graphics settings" msgstr "" #: gui/manual/intro.txt:6 msgid "" "[font=\"sans-14\"]You can switch between fullscreen and windowed mode by " "pressing Alt + Enter. In windowed mode, you can resize the window. If the " "game runs too slowly, you can change some settings in the configuration " "file: look for binaries/data/config/default.cfg in the location where the " "game is installed, which gives instructions for editing, and try disabling " "the \"fancywater\" and \"shadows\" options." msgstr "" #: gui/manual/intro.txt:8 msgid "[font=\"sans-bold-16\"]Playing the game" msgstr "" #: gui/manual/intro.txt:9 msgid "" "[font=\"sans-14\"]The controls and gameplay should be familiar to players of" " traditional RTS games. There are currently a lot of missing features and " "poorly-balanced stats – you will probably have to wait until a beta release " "for it to work well." msgstr "" #: gui/manual/intro.txt:11 msgid "Basic controls:" msgstr "మౌలిక నియంత్రణలు:" #: gui/manual/intro.txt:12 msgid "• Left-click to select units." msgstr "" #: gui/manual/intro.txt:13 msgid "• Left-click-and-drag to select groups of units." msgstr "" #: gui/manual/intro.txt:14 msgid "• Right-click to order units to the target." msgstr "" #: gui/manual/intro.txt:15 msgid "• Arrow keys or WASD keys to move the camera." msgstr "" #: gui/manual/intro.txt:16 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera." msgstr "" #: gui/manual/intro.txt:17 msgid "• Mouse wheel, or \"+\" and \"-\" keys, to zoom." msgstr "" #: gui/manual/intro.txt:19 msgid "[font=\"sans-bold-16\"]Modes" msgstr "" #: gui/manual/intro.txt:20 msgid "[font=\"sans-14\"]The main menu gives access to two game modes:" msgstr "" #: gui/manual/intro.txt:22 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] — play a sandbox " "game or against one or more AI opponents. The AI/AIs are under development " "and may not always be up to date on the new features, but you can test " "playing the game against an actual opponent if you aren't able to play with " "a human." msgstr "" #: gui/manual/intro.txt:24 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] — play against human " "opponents over the internet." msgstr "" #: gui/manual/intro.txt:26 msgid "" "To set up a multiplayer game, one player must select the \"Host game\" " "option. The game uses UDP port 20595, so the host must configure their " "NAT/firewall/etc to allow this. Other players can then select \"Join game\" " "and enter the host's IP address." msgstr "" #: gui/manual/intro.txt:28 msgid "[font=\"sans-bold-16\"]Game setup" msgstr "" #: gui/manual/intro.txt:29 msgid "" "[font=\"sans-14\"]In a multiplayer game, only the host can alter the game " "setup options." msgstr "" #: gui/manual/intro.txt:31 msgid "" "First, select whether you want to play on a random map (created " "automatically from a random map script) or a scenario (created by a map " "designer). Scenarios can be filtered to show only some maps. The default " "maps are shown immediately, but custom maps are often not so select \"All " "maps\" to see a list of all available maps. Then select a map to play on. " "The \"Demo Maps\" are designed for testing particular gameplay features and " "are probably not generally useful." msgstr "" #: gui/manual/intro.txt:33 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc). The options " "are either a human player, an AI or no player at all (existing units will " "attack enemies that come into sight, but no new units will be created, nor " "will the units be sent to attack anyone)." msgstr "" #: gui/manual/intro.txt:35 msgid "When you are ready to start, click the \"Start game\" button." msgstr "" #: gui/manual/intro.txt:37 msgid "[font=\"sans-bold-16\"]Hotkeys:" msgstr "" #: gui/manual/intro.txt:38 msgid "[font=\"sans-bold-14\"]Always" msgstr "" #: gui/manual/intro.txt:39 msgid "[font=\"sans-14\"]Alt + F4: Close the game, without confirmation" msgstr "" #: gui/manual/intro.txt:40 msgid "Alt + Enter: Toggle between fullscreen and windowed" msgstr "" #: gui/manual/intro.txt:41 msgid "~ or F9: Show/hide console" msgstr "" #: gui/manual/intro.txt:42 msgid "Alt + F: Show/hide frame counter (FPS)" msgstr "" #: gui/manual/intro.txt:43 msgid "" "F11: Enable/disable real-time profiler (toggles through the displays of " "information)" msgstr "" #: gui/manual/intro.txt:44 msgid "Shift + F11: Save current profiler data to \"logs/profile.txt\"" msgstr "" #: gui/manual/intro.txt:45 msgid "" "F2: Take screenshot (in .png format, location is displayed in the top left " "of the GUI after the file has been saved, and can also be seen in the " "console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:46 msgid "" "Shift + F2: Take huge screenshot (6400px*4800px, in .bmp format, location is" " displayed in the top left of the GUI after the file has been saved, and can" " also be seen in the console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:48 msgid "[font=\"sans-bold-14\"]In Game" msgstr "" #: gui/manual/intro.txt:49 msgid "" "[font=\"sans-14\"]Double Left Click \\[on unit]: Select all of your units of" " the same kind on the screen (even if they're different ranks)" msgstr "" #: gui/manual/intro.txt:50 msgid "" "Triple Left Click \\[on unit]: Select all of your units of the same kind and" " the same rank on the screen" msgstr "" #: gui/manual/intro.txt:51 msgid "" "Alt + Double Left Click \\[on unit]: Select all your units of the same kind " "on the entire map (even if they have different ranks)" msgstr "" #: gui/manual/intro.txt:52 msgid "" "Alt + Triple Left Click \\[on unit]: Select all your units of the same kind " "and rank on the entire map" msgstr "" #: gui/manual/intro.txt:53 msgid "Shift + F5: Quicksave" msgstr "" #: gui/manual/intro.txt:54 msgid "Shift + F8: Quickload" msgstr "" #: gui/manual/intro.txt:55 msgid "F10: Open/close menu" msgstr "" #: gui/manual/intro.txt:56 msgid "F12: Show/hide time elapsed counter" msgstr "" #: gui/manual/intro.txt:57 msgid "ESC: Close all dialogs (chat, menu) or clear selected units" msgstr "" #: gui/manual/intro.txt:58 msgid "Enter/return: Open/send chat" msgstr "" #: gui/manual/intro.txt:59 msgid "T: Send team chat" msgstr "" #: gui/manual/intro.txt:60 msgid "Pause: Pause/resume the game" msgstr "" #: gui/manual/intro.txt:61 msgid "Delete: Delete currently selected unit/units/building/buildings" msgstr "" #: gui/manual/intro.txt:62 msgid ",: Select idle fighters" msgstr "" #: gui/manual/intro.txt:63 msgid ".: Select idle workers (including citizen soldiers)" msgstr "" #: gui/manual/intro.txt:64 msgid "H: Stop (halt) the currently selected units." msgstr "" #: gui/manual/intro.txt:65 msgid "" "Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the " "selected units/buildings" msgstr "" #: gui/manual/intro.txt:66 msgid "" "1 (and so on up to 0): Select the units/buildings in control group 1 (to 0)" msgstr "" #: gui/manual/intro.txt:67 msgid "" "Shift + 1 (to 0): Add control group 1 (to 0) to the selected units/buildings" msgstr "" #: gui/manual/intro.txt:68 msgid "" "Ctrl + F5 (and so on up to F8): Mark the current camera position, for " "jumping back to later." msgstr "" #: gui/manual/intro.txt:69 msgid "" "F5, F6, F7, and F8: Move the camera to a marked position. Jump back to the " "last location if the camera is already over the marked position." msgstr "" #: gui/manual/intro.txt:70 msgid "" "Z, X, C, V, B, N, M: With training buildings selected. Add the 1st, 2nd, ..." " unit shown to the training queue for all the selected buildings." msgstr "" #: gui/manual/intro.txt:72 msgid "[font=\"sans-bold-14\"]Modify mouse action" msgstr "" #: gui/manual/intro.txt:73 msgid "[font=\"sans-14\"]Ctrl + Right Click on building: Garrison" msgstr "" #: gui/manual/intro.txt:74 msgid "Shift + Right Click: Queue the move/build/gather/etc order" msgstr "" #: gui/manual/intro.txt:75 msgid "Shift + Left click when training unit/s: Add units in batches of five" msgstr "" #: gui/manual/intro.txt:76 msgid "" "Shift + Left Click or Left Drag over unit on map: Add unit to selection" msgstr "" #: gui/manual/intro.txt:77 msgid "" "Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection" msgstr "" #: gui/manual/intro.txt:78 msgid "Alt + Left Drag over units on map: Only select military units" msgstr "" #: gui/manual/intro.txt:79 msgid "I + Left Drag over units on map: Only select idle units" msgstr "" #: gui/manual/intro.txt:80 msgid "" "Ctrl + Left Click on unit/group icon with multiple units selected: Deselect" msgstr "" #: gui/manual/intro.txt:81 msgid "" "Right Click with a building/buildings selected: sets a rally point for units" " created/ungarrisoned from that building." msgstr "" #: gui/manual/intro.txt:82 msgid "Ctrl + Right Click with units selected:" msgstr "" #: gui/manual/intro.txt:83 msgid " - If the cursor is over an allied structure: Garrison" msgstr "" #: gui/manual/intro.txt:84 msgid "" " - If the cursor is over a non-allied unit or building: Attack (instead " "of capture or gather)" msgstr "" #: gui/manual/intro.txt:85 msgid "" " - Otherwise: Attack move (by default all enemy units and structures " "along the way are targeted, use Ctrl + Q + Right Click to target only " "units). " msgstr "" #: gui/manual/intro.txt:87 msgid "[font=\"sans-bold-14\"]Overlays" msgstr "" #: gui/manual/intro.txt:88 msgid "[font=\"sans-14\"]Alt + G: Hide/show the GUI" msgstr "" #: gui/manual/intro.txt:89 msgid "Alt + D: Show/hide developer overlay (with developer options)" msgstr "" #: gui/manual/intro.txt:90 msgid "" "Alt + W: Toggle wireframe mode (press once to get wireframes overlaid over " "the textured models, twice to get just the wireframes colored by the " "textures, thrice to get back to normal textured mode)" msgstr "" #: gui/manual/intro.txt:91 msgid "" "Alt + S: Toggle unit silhouettes (might give a small performance boost)" msgstr "" #: gui/manual/intro.txt:92 msgid "Alt + Z: Toggle sky" msgstr "" #: gui/manual/intro.txt:94 msgid "[font=\"sans-bold-14\"]Camera manipulation" msgstr "" #: gui/manual/intro.txt:95 msgid "[font=\"sans-14\"]W or \\[up]: Pan screen up" msgstr "" #: gui/manual/intro.txt:96 msgid "S or \\[down]: Pan screen down" msgstr "" #: gui/manual/intro.txt:97 msgid "A or \\[left]: Pan screen left" msgstr "" #: gui/manual/intro.txt:98 msgid "D or \\[right]: Pan screen right" msgstr "" #: gui/manual/intro.txt:99 msgid "Ctrl + W or \\[up]: Rotate camera to look upward" msgstr "" #: gui/manual/intro.txt:100 msgid "Ctrl + S or \\[down]: Rotate camera to look downward" msgstr "" #: gui/manual/intro.txt:101 msgid "Ctrl + A or \\[left]: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:102 msgid "Ctrl + D or \\[right]: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:103 msgid "Q: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:104 msgid "E: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:105 msgid "Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:106 msgid "" "Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:107 msgid "" "F: Follow the selected unit (move the camera to stop the camera from " "following the unit/s)" msgstr "" #: gui/manual/intro.txt:108 msgid "R: Reset camera zoom/orientation" msgstr "" #: gui/manual/intro.txt:109 msgid "+: Zoom in (keep pressed for continuous zoom)" msgstr "" #: gui/manual/intro.txt:110 msgid "-: Zoom out (keep pressed for continuous zoom)" msgstr "" #: gui/manual/intro.txt:111 msgid "Alt + W: Toggle through wireframe modes" msgstr "" #: gui/manual/intro.txt:112 msgid "" "Middle Mouse Button or / (Forward Slash): Keep pressed and move the mouse to" " pan" msgstr "" #: gui/manual/intro.txt:114 msgid "[font=\"sans-bold-14\"]During Building Placement" msgstr "" #: gui/manual/intro.txt:115 msgid "[font=\"sans-14\"]\\[: Rotate building 15 degrees counter-clockwise" msgstr "" #: gui/manual/intro.txt:116 msgid "]: Rotate building 15 degrees clockwise" msgstr "" #: gui/manual/intro.txt:117 msgid "" "Left Drag: Rotate building using mouse (foundation will be placed on mouse " "release)" msgstr "" #: gui/manual/intro.txt:119 msgid "[font=\"sans-bold-14\"]When loading a saved game" msgstr "" #: gui/manual/intro.txt:120 msgid "" "[font=\"sans-14\"]Delete: delete the selected saved game asking confirmation" msgstr "" #: gui/manual/intro.txt:121 msgid "Shift: do not ask confirmation when deleting a saved game" msgstr "" #: gui/manual/userreport.txt:1 msgid "" "As a free, open source game, we don't have the resources to test on a wide " "range of systems, but we want to provide the best quality experience to as " "many players as possible. When you enable automatic feedback, we'll receive " "data to help us understand the hardware we should focus on supporting, and " "to identify performance problems we should fix." msgstr "" #: gui/manual/userreport.txt:3 msgid "The following data will be sent to our server:" msgstr "" #: gui/manual/userreport.txt:5 msgid "" "• A random user ID (stored in %APPDATA%\\0ad\\config\\user.cfg on Windows, " "~/.config/0ad/config/user.cfg on Unix), to let us detect repeated reports " "from the same user." msgstr "" #: gui/manual/userreport.txt:6 msgid "" "• Game version number and basic build settings (optimisation mode, CPU " "architecture, timestamp, compiler version)." msgstr "" #: gui/manual/userreport.txt:7 msgid "" "• Hardware details: OS version, graphics driver version, OpenGL " "capabilities, screen size, CPU details, RAM size." msgstr "" #: gui/manual/userreport.txt:8 msgid "" "• Performance details: a snapshot of timing data a few seconds after you " "start a match or change graphics settings." msgstr "" #: gui/manual/userreport.txt:10 msgid "" "The data will only be a few kilobytes each time you run the game, so " "bandwidth usage is minimal." msgstr "" #: gui/manual/userreport.txt:12 msgid "" "We will store the submitted data on our server, and may publish statistics " "or non-user-identifiable details to help other game developers with similar " "questions. We will store the IP address that submitted the data, to help " "detect abuse of the service, but will not publish it. The published data can" " be seen at http://feedback.wildfiregames.com/" msgstr ""