# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # alfalb.as, 2015 # Luis Neves , 2015 # mogafi, 2014 # Nuno de Mendonça Raimundo , 2014 # Pedro matias , 2015 # Tiago Martins , 2014 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-08-24 09:18+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Portuguese (Portugal) (http://www.transifex.com/wildfire-games/0ad/language/pt_PT/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: pt_PT\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_structure_civic.xml:14 msgid "Civic Structure" msgstr "Estrutura Cívica" #: simulation/templates/template_structure_civic.xml:15 msgid "Civic" msgstr "Cívico" #: simulation/templates/template_structure_civic_civil_centre.xml:69 msgid "Civic Center" msgstr "Centro Cívico" #: simulation/templates/template_structure_civic_civil_centre.xml:70 msgid "" "Build to acquire large tracts of territory. Train citizens. Garrison: 20." msgstr "Construa para obter grandes porções de território. Recruta cidadãos. Guarnição: 20." #: simulation/templates/template_structure_civic_civil_centre.xml:75 #: simulation/templates/template_structure_civic_civil_centre.xml:34 msgid "CivilCentre" msgstr "CentroCívico" #: simulation/templates/template_structure_civic_house.xml:34 msgid "Increase the population limit." msgstr "Aumenta o limite populacional." #: simulation/templates/template_structure_civic_house.xml:36 #: simulation/templates/template_structure_defense_outpost.xml:60 #: simulation/templates/template_structure_defense_wooden_tower.xml:43 #: simulation/templates/template_structure_economic_farmstead.xml:27 #: simulation/templates/template_structure_economic_storehouse.xml:32 #: simulation/templates/template_structure_military_barracks.xml:31 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:28 msgid "Village" msgstr "Aldeia" #: simulation/templates/template_structure_civic_house.xml:36 #: simulation/templates/template_structure_civic_house.xml:33 msgid "House" msgstr "Casa" #: simulation/templates/template_structure_civic_temple.xml:11 msgid "Healing Aura" msgstr "Aura Curativa" #: simulation/templates/template_structure_civic_temple.xml:12 msgid "Heals nearby units at 1 HP per second." msgstr "Cura unidades próximas a 1 ponto de vida por segundo." #: simulation/templates/template_structure_civic_temple.xml:44 msgid "" "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP " "per second). Research healing and religious improvements." msgstr "Recruta curandeiros. Guarneça até 20 unidades no seu interior para as curar a um ritmo rápido (3 pontos de vida por segundo). Desenvolve melhorias de cura e religião." #: simulation/templates/template_structure_civic_temple.xml:45 #: simulation/templates/template_structure_defense_defense_tower.xml:57 #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_military_blacksmith.xml:31 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/structures/brit_blacksmith.xml:11 #: simulation/templates/structures/gaul_blacksmith.xml:11 msgid "Town" msgstr "Vila" #: simulation/templates/template_structure_civic_temple.xml:45 #: simulation/templates/template_structure_civic_temple.xml:43 msgid "Temple" msgstr "Templo" #: simulation/templates/template_structure_defense.xml:14 msgid "Defensive Structure" msgstr "Edifício Defensivo" #: simulation/templates/template_structure_defense.xml:15 #: simulation/templates/template_structure_military_fortress.xml:61 msgid "Defensive" msgstr "Defensivo" #: simulation/templates/template_structure_defense_defense_tower.xml:54 msgid "Defense Tower" msgstr "Torre" #: simulation/templates/template_structure_defense_defense_tower.xml:55 msgid "Shoots arrows. Garrison to provide extra defense." msgstr "Dispara flechas. Guarneça com unidades para aumentar a sua defesa." #: simulation/templates/template_structure_defense_defense_tower.xml:57 #: simulation/templates/template_structure_defense_defense_tower.xml:26 msgid "DefenseTower" msgstr "Torre" #: simulation/templates/template_structure_defense_outpost.xml:58 msgid "" "Build in neutral and own territories to scout areas of the map. Slowly " "converts to Gaia while in neutral territory." msgstr "Construir em territórios neutros e próprios para explorar áreas do mapa. Lentamente se converte em Gaia, enquanto em território neutro." #: simulation/templates/template_structure_defense_outpost.xml:60 #: simulation/templates/template_structure_defense_outpost.xml:57 msgid "Outpost" msgstr "Atalaia" #: simulation/templates/template_structure_defense_wall.xml:24 msgid "Stone Wall" msgstr "Muralha de Pedra" #: simulation/templates/template_structure_defense_wall.xml:25 #: simulation/templates/template_structure_defense_wallset.xml:11 msgid "Wall off your town for a stout defense." msgstr "Cerque a sua povoação com muralhas para uma defesa mais robusta." #: simulation/templates/template_structure_defense_wall_gate.xml:28 msgid "City Gate" msgstr "Porta da Cidade" #: simulation/templates/template_structure_defense_wall_gate.xml:29 msgid "" "Allow units access through a city wall. Can be locked to prevent access." msgstr "Por onde todas as unidades podem atravessar a muralha. Pode ser encerrada para evitar o acesso." #: simulation/templates/template_structure_defense_wall_long.xml:13 #: simulation/templates/template_structure_defense_wall_medium.xml:13 msgid "Wall Protection" msgstr "Protecção de Muralha" #: simulation/templates/template_structure_defense_wall_long.xml:14 #: simulation/templates/template_structure_defense_wall_medium.xml:14 msgid "Units on walls have 3 extra Armor levels" msgstr "As unidades colocadas em muralhas possuem 3 níveis suplementares de Armadura." #: simulation/templates/template_structure_defense_wall_long.xml:53 msgid "Long wall segments can be converted to gates." msgstr "Segmentos de muralhas podem ser convertidos em portas." #: simulation/templates/template_structure_defense_wall_long.xml:54 msgid "Convert Stone Wall into City Gate" msgstr "Converter Muralha de Pedra em Porta da Cidade" #: simulation/templates/template_structure_defense_wall_tower.xml:50 msgid "Wall Turret" msgstr "Cubelo" #: simulation/templates/template_structure_defense_wall_tower.xml:51 msgid "Shoots arrows. Garrison to defend a city wall against attackers." msgstr "Dispara flechas. Guarneça com unidades para defender a muralha de ataques inimigos." #: simulation/templates/template_structure_defense_wallset.xml:10 msgid "City Wall" msgstr "Muralha" #: simulation/templates/template_structure_defense_wooden_tower.xml:39 #: simulation/templates/template_structure_defense_wooden_tower.xml:38 msgid "Wooden Tower" msgstr "" #: simulation/templates/template_structure_economic.xml:14 msgid "Economic Structure" msgstr "Edifício Económico" #: simulation/templates/template_structure_economic.xml:15 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Economic" msgstr "Económico" #: simulation/templates/template_structure_economic_farmstead.xml:25 msgid "Dropsite for the food resource. Research food gathering improvements." msgstr "Armazém para comida. Desenvolve tecnologias para optimizar a obtenção de alimentos. " #: simulation/templates/template_structure_economic_farmstead.xml:27 #: simulation/templates/template_structure_economic_farmstead.xml:24 msgid "Farmstead" msgstr "Quinta" #: simulation/templates/template_structure_economic_market.xml:22 msgid "" "Create trade units to trade between other markets. Barter resources. " "Research trading and bartering improvements." msgstr "Cria mercadores para comercializar com outros mercados. Permite trocar recursos. Desenvolve tecnologias relativas a comércio e trocas." #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:21 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Market" msgstr "Mercado" #: simulation/templates/template_structure_economic_storehouse.xml:25 msgid "" "Dropsite for wood, stone, and metal resources. Research gathering " "improvements for these resources." msgstr "Armazém de madeira, pedra e metal. Desenvolve tecnologias para optimizar a recolha destes recursos." #: simulation/templates/template_structure_economic_storehouse.xml:32 #: simulation/templates/template_structure_economic_storehouse.xml:24 msgid "Storehouse" msgstr "Armazém" #: simulation/templates/template_structure_gaia_settlement.xml:9 #: simulation/templates/template_structure_gaia_settlement.xml:10 msgid "Settlement" msgstr "Povoação" #: simulation/templates/template_structure_gaia_settlement.xml:11 msgid "Build a Civic Center at this location to expand your territory." msgstr "Construa um Centro Cívico nesta localização para expandir o seu território." #: simulation/templates/template_structure_military.xml:14 msgid "Military Structure" msgstr "Edifício Militar" #: simulation/templates/template_structure_military.xml:15 msgid "Military" msgstr "Militar" #: simulation/templates/template_structure_military_barracks.xml:30 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10." msgstr "Recruta cidadãos-soldados. Desenvolve tecnologias para estas unidades. Guarnição: 10." #: simulation/templates/template_structure_military_barracks.xml:31 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "Quartel" #: simulation/templates/template_structure_military_blacksmith.xml:30 msgid "Research weapons and armor improvements." msgstr "Desenvolve melhoramentos para armaduras e armas." #: simulation/templates/template_structure_military_blacksmith.xml:31 #: simulation/templates/template_structure_military_blacksmith.xml:29 msgid "Blacksmith" msgstr "Ferraria" #: simulation/templates/template_structure_military_dock.xml:25 msgid "" "Build upon a shoreline to construct naval vessels and to open sea trade. " "Research naval improvements." msgstr "Tem de estar localizado na costa. Permite construir embarcações e fazer comércio marítimo. Desenvolve tecnologias navais." #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_dock.xml:24 msgid "Dock" msgstr "Porto" #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_embassy.xml:25 #: simulation/templates/structures/cart_embassy.xml:19 #: simulation/templates/structures/cart_embassy.xml:20 msgid "Embassy" msgstr "Embaixada" #: simulation/templates/template_structure_military_fortress.xml:59 msgid "" "Train heroes, champions, and siege weapons. Research siege weapon " "improvements. Garrison: 20." msgstr "Recruta heróis, unidades de elite e maquinaria de cerco. Desenvolve tecnologias para maquinaria de cerco. Guarnição: 20." #: simulation/templates/template_structure_military_fortress.xml:61 msgid "City" msgstr "Cidade" #: simulation/templates/template_structure_military_fortress.xml:61 #: simulation/templates/template_structure_military_fortress.xml:25 #: simulation/templates/template_structure_military_fortress.xml:58 msgid "Fortress" msgstr "Fortaleza" #: simulation/templates/template_structure_resource.xml:17 msgid "Resource Structure" msgstr "Edifício de Recursos" #: simulation/templates/template_structure_resource.xml:19 msgid "Resource" msgstr "Recursos" #: simulation/templates/template_structure_resource_corral.xml:27 msgid "" "Raise herd animals for food. Task domestic animals here to gain a trickle of" " food or other bonus (Not yet implemented)." msgstr "Cria animais para obter comida. Recolha animais domésticos neste edifício para obter mais comida e outras bonificações (funcionalidade ainda não implementada)." #: simulation/templates/template_structure_resource_corral.xml:28 #: simulation/templates/template_structure_resource_corral.xml:26 msgid "Corral" msgstr "Curral" #: simulation/templates/template_structure_resource_field.xml:28 #: simulation/templates/template_structure_resource_field.xml:27 msgid "Field" msgstr "Seara" #: simulation/templates/template_structure_resource_field.xml:29 msgid "Harvest vegetables for food. Max gatherers: 5." msgstr "Colha vegetais para obter comida. Máximo de 5 unidades na colheita." #: simulation/templates/template_structure_special.xml:42 #: simulation/templates/structures/brit_kennel.xml:32 msgid "Special Building" msgstr "Edifício Especial" #: simulation/templates/template_structure_special.xml:43 msgid "This is a special building unique to a particular civilization." msgstr "Este é um edifício especial, exclusivo de uma civilização específica." #: simulation/templates/template_structure_wonder.xml:39 msgid "Wonder" msgstr "Maravilha" #: simulation/templates/template_structure_wonder.xml:40 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire." msgstr "Glorifica a sua civilização e anexa uma grande porção de território ao seu império." #: simulation/templates/structures/athen_barracks.xml:18 #: simulation/templates/structures/mace_barracks.xml:18 #: simulation/templates/structures/spart_barracks.xml:18 msgid "Stratēgeîon" msgstr "Stratēgeîon" #: simulation/templates/structures/athen_blacksmith.xml:5 #: simulation/templates/structures/spart_blacksmith.xml:5 msgid "Khalkeṓn" msgstr "" #: simulation/templates/structures/athen_civil_centre.xml:8 #: simulation/templates/structures/mace_civil_centre.xml:8 #: simulation/templates/structures/spart_civil_centre.xml:8 msgid "Agorá" msgstr "" #: simulation/templates/structures/athen_corral.xml:12 #: simulation/templates/structures/mace_corral.xml:12 #: simulation/templates/structures/sele_corral.xml:12 #: simulation/templates/structures/spart_corral.xml:12 msgid "Épaulos" msgstr "Épaulos" #: simulation/templates/structures/athen_defense_tower.xml:9 #: simulation/templates/structures/mace_defense_tower.xml:9 #: simulation/templates/structures/sele_defense_tower.xml:9 #: simulation/templates/structures/spart_defense_tower.xml:9 msgid "Pyrgíon" msgstr "Pyrgíon" #: simulation/templates/structures/athen_dock.xml:12 #: simulation/templates/structures/mace_dock.xml:12 #: simulation/templates/structures/spart_dock.xml:12 msgid "Limḗn" msgstr "Limḗn" #: simulation/templates/structures/athen_farmstead.xml:12 #: simulation/templates/structures/mace_farmstead.xml:12 #: simulation/templates/structures/spart_farmstead.xml:12 msgid "Sitobólion" msgstr "" #: simulation/templates/structures/athen_field.xml:5 #: simulation/templates/structures/mace_field.xml:5 #: simulation/templates/structures/spart_field.xml:5 msgid "Agroí" msgstr "" #: simulation/templates/structures/athen_fortress.xml:9 msgid "Epiteíkhisma" msgstr "" #: simulation/templates/structures/athen_fortress.xml:10 #: simulation/templates/structures/spart_fortress.xml:10 msgid "" "Build siege engines. Garrison up to 20 soldiers inside for stout defense." msgstr "Permite construir maquinaria de cerco. Guarneça até 20 soldados no seu interior para uma defesa robusta." #: simulation/templates/structures/athen_gymnasion.xml:20 msgid "Gymnasium" msgstr "Ginásio" #: simulation/templates/structures/athen_gymnasion.xml:21 msgid "Gymnásion" msgstr "Gymnásion" #: simulation/templates/structures/athen_gymnasion.xml:22 msgid "Train champion units." msgstr "Recruta unidades de elite." #: simulation/templates/structures/athen_house.xml:18 #: simulation/templates/structures/mace_house.xml:18 #: simulation/templates/structures/sele_house.xml:18 #: simulation/templates/structures/spart_house.xml:18 msgid "Oîkos" msgstr "Oîkos" #: simulation/templates/structures/athen_market.xml:5 #: simulation/templates/structures/mace_market.xml:5 #: simulation/templates/structures/spart_market.xml:5 msgid "Empórios" msgstr "" #: simulation/templates/structures/athen_outpost.xml:5 #: simulation/templates/structures/mace_outpost.xml:5 #: simulation/templates/structures/spart_outpost.xml:5 msgid "Greek Outpost" msgstr "Atalaia Grega" #: simulation/templates/structures/athen_outpost.xml:6 #: simulation/templates/structures/mace_outpost.xml:6 #: simulation/templates/structures/spart_outpost.xml:6 msgid "Prophylakḗ" msgstr "" #: simulation/templates/structures/athen_prytaneion.xml:24 msgid "Council Chamber" msgstr "Pritaneu" #: simulation/templates/structures/athen_prytaneion.xml:25 msgid "Prytaneîon" msgstr "Prytaneîon" #: simulation/templates/structures/athen_prytaneion.xml:26 msgid "Train heroes. Research special technologies." msgstr "Recruta heróis. Desenvolve tecnologias especiais." #: simulation/templates/structures/athen_storehouse.xml:5 #: simulation/templates/structures/mace_storehouse.xml:5 #: simulation/templates/structures/sele_storehouse.xml:5 #: simulation/templates/structures/spart_storehouse.xml:5 msgid "Apothḗkē" msgstr "Apothḗkē" #: simulation/templates/structures/athen_temple.xml:9 msgid "Neṓs" msgstr "Neṓs" #: simulation/templates/structures/athen_theatron.xml:32 #: simulation/templates/structures/mace_theatron.xml:32 #: simulation/templates/structures/spart_theatron.xml:32 #: simulation/templates/structures/theb_theatron.xml:32 msgid "Greek Theater" msgstr "Teatro Grego" #: simulation/templates/structures/athen_theatron.xml:33 #: simulation/templates/structures/mace_theatron.xml:33 #: simulation/templates/structures/spart_theatron.xml:33 #: simulation/templates/structures/theb_theatron.xml:33 msgid "Théātron" msgstr "Théātron" #: simulation/templates/structures/athen_theatron.xml:35 #: simulation/templates/structures/mace_theatron.xml:35 #: simulation/templates/structures/spart_theatron.xml:35 #: simulation/templates/structures/theb_theatron.xml:35 msgid "" "Hellēnízein (Hellenization): +20% territory influence for all buildings " "while the Theatron exists." msgstr "" #: simulation/templates/structures/athen_wall_gate.xml:9 #: simulation/templates/structures/mace_wall_gate.xml:9 #: simulation/templates/structures/sele_wall_gate.xml:9 #: simulation/templates/structures/spart_wall_gate.xml:9 msgid "Pýlai" msgstr "Pýlai" #: simulation/templates/structures/athen_wall_long.xml:10 #: simulation/templates/structures/athen_wall_medium.xml:10 #: simulation/templates/structures/athen_wall_short.xml:10 #: simulation/templates/structures/athen_wallset_stone.xml:5 #: simulation/templates/structures/mace_wall_long.xml:10 #: simulation/templates/structures/mace_wall_medium.xml:10 #: simulation/templates/structures/mace_wall_short.xml:10 #: simulation/templates/structures/mace_wallset_stone.xml:5 #: simulation/templates/structures/sele_wall_long.xml:10 #: simulation/templates/structures/sele_wall_medium.xml:10 #: simulation/templates/structures/sele_wall_short.xml:10 #: simulation/templates/structures/sele_wallset_stone.xml:5 #: simulation/templates/structures/spart_wall_long.xml:10 #: simulation/templates/structures/spart_wall_medium.xml:13 #: simulation/templates/structures/spart_wall_short.xml:13 #: simulation/templates/structures/spart_wallset_stone.xml:5 msgid "Teîkhos" msgstr "Teîkhos" #: simulation/templates/structures/athen_wall_tower.xml:9 #: simulation/templates/structures/mace_wall_tower.xml:9 #: simulation/templates/structures/sele_wall_tower.xml:9 #: simulation/templates/structures/spart_wall_tower.xml:9 msgid "Pýrgos" msgstr "Pýrgos" #: simulation/templates/structures/athen_wonder.xml:17 #: simulation/templates/structures/mace_wonder.xml:17 #: simulation/templates/structures/spart_wonder.xml:17 msgid "Naós Parthenṓn" msgstr "" #: simulation/templates/structures/athen_wonder.xml:19 #: simulation/templates/structures/mace_wonder.xml:19 #: simulation/templates/structures/spart_wonder.xml:19 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire. Garrison up to 30 units to heal them at a quick rate." msgstr "Traz glória à sua civilização e anexa um grande território ao seu império. Guarneça até 30 unidades para serem curadas rapidamente." #: simulation/templates/structures/brit_barracks.xml:15 #: simulation/templates/structures/gaul_barracks.xml:15 msgid "Gwersyllty" msgstr "Gwersyllty" #: simulation/templates/structures/brit_blacksmith.xml:8 #: simulation/templates/structures/gaul_blacksmith.xml:8 msgid "Amoridas" msgstr "Amoridas" #: simulation/templates/structures/brit_civil_centre.xml:9 #: simulation/templates/structures/gaul_civil_centre.xml:9 msgid "Caer" msgstr "Caer" #: simulation/templates/structures/brit_corral.xml:9 #: simulation/templates/structures/gaul_corral.xml:9 msgid "Cavalidos" msgstr "Cavalidos" #: simulation/templates/structures/brit_crannog.xml:21 msgid "Island Settlement" msgstr "Arquipélago" #: simulation/templates/structures/brit_crannog.xml:24 msgid "Increase population limit and defend waterways." msgstr "Aumentar limite de população e defender vias navegáveis." #: simulation/templates/structures/brit_crannog.xml:25 #: simulation/templates/structures/brit_dock.xml:15 #: simulation/templates/structures/gaul_dock.xml:15 msgid "Crannóc" msgstr "Crannóc" #: simulation/templates/structures/brit_defense_tower.xml:9 #: simulation/templates/structures/brit_wall_tower.xml:11 #: simulation/templates/structures/gaul_defense_tower.xml:9 #: simulation/templates/structures/gaul_wall_tower.xml:11 msgid "Tyrau" msgstr "Tyrau" #: simulation/templates/structures/brit_farmstead.xml:8 #: simulation/templates/structures/gaul_farmstead.xml:12 msgid "Ffermdy" msgstr "Ffermdy" #: simulation/templates/structures/brit_field.xml:5 #: simulation/templates/structures/gaul_field.xml:5 msgid "Varmo" msgstr "Varmo" #: simulation/templates/structures/brit_fortress.xml:21 msgid "Brythonic Broch" msgstr "Broch Bretão" #: simulation/templates/structures/brit_fortress.xml:22 msgid "Train Brythonic heroes and champions. Construct siege rams." msgstr "Recruta unidades de elite e heróis bretões. Constrói aríetes. " #: simulation/templates/structures/brit_house.xml:9 #: simulation/templates/structures/gaul_house.xml:9 msgid "Annedd" msgstr "Annedd" #: simulation/templates/structures/brit_kennel.xml:33 msgid "Kennel" msgstr "Canil" #: simulation/templates/structures/brit_kennel.xml:35 msgid "Train Celtic war dogs." msgstr "Treina cães de guerra Célticos. " #: simulation/templates/structures/brit_market.xml:15 #: simulation/templates/structures/gaul_market.xml:15 msgid "Marchnaty" msgstr "Marchnaty" #: simulation/templates/structures/brit_outpost.xml:5 msgid "Brythonic Outpost" msgstr "Atalaia Bretã" #: simulation/templates/structures/brit_rotarymill.xml:21 #: simulation/templates/structures/gaul_rotarymill.xml:21 msgid "Farming bonus" msgstr "Bónus de cultivo" #: simulation/templates/structures/brit_rotarymill.xml:22 #: simulation/templates/structures/gaul_rotarymill.xml:22 msgid "Boosts nearby farming with +25%." msgstr "Incrementa o cultivo das proximidades em 25%." #: simulation/templates/structures/brit_rotarymill.xml:33 #: simulation/templates/structures/gaul_rotarymill.xml:33 msgid "Rotary Mill" msgstr "Moinho Giratório" #: simulation/templates/structures/brit_rotarymill.xml:34 #: simulation/templates/structures/gaul_rotarymill.xml:34 msgid "Melonas" msgstr "Melonas" #: simulation/templates/structures/brit_rotarymill.xml:35 #: simulation/templates/structures/gaul_rotarymill.xml:35 msgid "Increase nearby farming output +25%." msgstr "Incrementa a produção do cultivo das proximidades em 25%." #: simulation/templates/structures/brit_storehouse.xml:8 #: simulation/templates/structures/gaul_storehouse.xml:8 msgid "Ystordy" msgstr "Ystordy" #: simulation/templates/structures/brit_temple.xml:19 #: simulation/templates/structures/gaul_temple.xml:19 msgid "Addoldy" msgstr "Addoldy" #: simulation/templates/structures/brit_wall_gate.xml:16 msgid "Dor" msgstr "Dor" #: simulation/templates/structures/brit_wall_long.xml:29 #: simulation/templates/structures/brit_wall_medium.xml:26 #: simulation/templates/structures/brit_wall_short.xml:13 #: simulation/templates/structures/brit_wallset_stone.xml:5 #: simulation/templates/structures/gaul_wall_long.xml:29 #: simulation/templates/structures/gaul_wall_medium.xml:26 #: simulation/templates/structures/gaul_wall_short.xml:13 #: simulation/templates/structures/gaul_wallset_stone.xml:5 msgid "Gwarchglawdd" msgstr "Gwarchglawdd" #: simulation/templates/structures/brit_wall_tower.xml:13 #: simulation/templates/structures/gaul_wall_tower.xml:13 msgid "Does not shoot or garrison." msgstr "Não dispara nem permite guarnição." #: simulation/templates/structures/brit_wonder.xml:9 #: simulation/templates/structures/gaul_wonder.xml:9 msgid "Stonehenge" msgstr "Stonehenge" #: simulation/templates/structures/cart_barracks.xml:18 msgid "Maḥanēt" msgstr "Maḥanēt" #: simulation/templates/structures/cart_barracks.xml:20 msgid "" "Train North African citizen-soldiers. Research improvements for North " "African units." msgstr "Recruta cidadãos-soldados norte-africanos. Desenvolve melhoramentos para unidades norte-africanas." #: simulation/templates/structures/cart_blacksmith.xml:5 #: simulation/templates/structures/ptol_blacksmith.xml:5 #: simulation/templates/structures/ptol_field.xml:5 #: simulation/templates/structures/ptol_temple.xml:12 msgid "?" msgstr "?" #: simulation/templates/structures/cart_civil_centre.xml:5 msgid "Merkāz" msgstr "Merkāz" #: simulation/templates/structures/cart_corral.xml:12 msgid "Rēfet" msgstr "Rēfet" #: simulation/templates/structures/cart_defense_tower.xml:9 #: simulation/templates/structures/cart_wall_tower.xml:12 msgid "Mijdil" msgstr "Mijdil" #: simulation/templates/structures/cart_dock.xml:17 msgid "Commercial Port" msgstr "Porto Comercial" #: simulation/templates/structures/cart_dock.xml:18 msgid "Namel" msgstr "Namel" #: simulation/templates/structures/cart_dock.xml:20 msgid "" "Construct fishing boats to gather meat and merchant ships to trade with " "other docks." msgstr "Constrói navios pesqueiros para obter comida e navios mercantes para comercializar com outros portos." #: simulation/templates/structures/cart_embassy.xml:22 msgid "Hire mercenaries." msgstr "Contrata mercenários." #: simulation/templates/structures/cart_embassy_celtic.xml:20 msgid "Celtic Embassy" msgstr "Embaixada Celta" #: simulation/templates/structures/cart_embassy_celtic.xml:22 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries." msgstr "Contrata mercenários celtas e desenvolve tecnologias para estas unidades." #: simulation/templates/structures/cart_embassy_iberian.xml:13 msgid "Iberian Embassy" msgstr "Embaixada Ibérica" #: simulation/templates/structures/cart_embassy_iberian.xml:15 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries." msgstr "Contrata mercenários ibéricos e desenvolve melhoramentos para estas unidades." #: simulation/templates/structures/cart_embassy_italiote.xml:20 msgid "Italiote Embassy" msgstr "Embaixada Italiota" #: simulation/templates/structures/cart_embassy_italiote.xml:22 msgid "Hire Italian mercenaries. Research improvements for these mercenaries." msgstr "Contrata mercenários italiotas. Desenvolve tecnologias para estas unidades." #: simulation/templates/structures/cart_farmstead.xml:9 msgid "Aḥuzāh" msgstr "Aḥuzāh" #: simulation/templates/structures/cart_field.xml:5 msgid "Šadd" msgstr "Šadd" #: simulation/templates/structures/cart_fortress.xml:9 msgid "Blockhouse Fort" msgstr "Fortim" #: simulation/templates/structures/cart_fortress.xml:10 msgid "Ḥamet" msgstr "Ḥamet" #: simulation/templates/structures/cart_house.xml:22 msgid "Bet" msgstr "Bet" #: simulation/templates/structures/cart_market.xml:12 msgid "Šūq" msgstr "Šūq" #: simulation/templates/structures/cart_outpost.xml:5 msgid "Carthaginian Outpost" msgstr "Atalaia Cartaginesa" #: simulation/templates/structures/cart_storehouse.xml:9 msgid "Maḥṣabah" msgstr "Maḥṣabah" #: simulation/templates/structures/cart_super_dock.xml:10 msgid "Naval Shipyard" msgstr "Estaleiro Naval" #: simulation/templates/structures/cart_super_dock.xml:11 msgid "Cothon" msgstr "Cothon" #: simulation/templates/structures/cart_super_dock.xml:14 msgid "Construct and repair mighty warships." msgstr "Constrói e repara poderosos navios de guerra." #: simulation/templates/structures/cart_temple.xml:14 msgid "Maqdaš" msgstr "Maqdaš" #: simulation/templates/structures/cart_temple.xml:16 msgid "" "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison " "up to 20 units to heal them at a quick rate." msgstr "Treinar sacerdotisas para curar as tropas. Treina Piqueiros do Batalhão Sagrado. Guarneça até 20 unidades para as curar a um ritmo rápido." #: simulation/templates/structures/cart_wall.xml:18 #: simulation/templates/structures/cart_wallset_stone.xml:5 msgid "Jdar" msgstr "Jdar" #: simulation/templates/structures/cart_wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "Mijdil-šaʿar" #: simulation/templates/structures/cart_wall_long.xml:29 #: simulation/templates/structures/cart_wall_medium.xml:23 #: simulation/templates/structures/cart_wall_short.xml:10 msgid "Homah" msgstr "Homah" #: simulation/templates/structures/cart_wonder.xml:17 msgid "Temple of Ba'al Hammon" msgstr "Templo de Baal Hammon" #: simulation/templates/structures/gaul_fortress.xml:8 msgid "Gallic Dun" msgstr "Gallic Dun" #: simulation/templates/structures/gaul_fortress.xml:9 msgid "Train Gallic heroes and champions. Construct siege rams." msgstr "Recruta heróis e soldados de elite gauleses. Constrói aríetes. " #: simulation/templates/structures/gaul_outpost.xml:5 msgid "Gallic Outpost" msgstr "Atalaia gaulesa" #: simulation/templates/structures/gaul_tavern.xml:23 msgid "Tavern" msgstr "Taberna" #: simulation/templates/structures/gaul_tavern.xml:24 msgid "Taberna" msgstr "Taberna" #: simulation/templates/structures/gaul_tavern.xml:26 msgid "Add +10 to Population Cap. Recruit Naked Fanatics." msgstr "Capacidade populacional aumenta +10. Recruta Fanáticos Nus." #: simulation/templates/structures/gaul_wall_gate.xml:16 msgid "Duro" msgstr "Duro" #: simulation/templates/structures/iber_barracks.xml:11 msgid "Kaserna" msgstr "Kaserna" #: simulation/templates/structures/iber_blacksmith.xml:5 msgid "Harotz" msgstr "Harotz" #: simulation/templates/structures/iber_civil_centre.xml:5 msgid "Oppidum" msgstr "Oppidum" #: simulation/templates/structures/iber_corral.xml:12 msgid "Saroe" msgstr "Saroe" #: simulation/templates/structures/iber_defense_tower.xml:27 #: simulation/templates/structures/iber_wall_tower.xml:9 msgid "Dorre" msgstr "Dorre" #: simulation/templates/structures/iber_dock.xml:12 msgid "Kai" msgstr "Kai" #: simulation/templates/structures/iber_farmstead.xml:5 msgid "Baserri" msgstr "Baserri" #: simulation/templates/structures/iber_field.xml:5 msgid "Soro" msgstr "Soro" #: simulation/templates/structures/iber_fortress.xml:16 msgid "Castro" msgstr "Castro" #: simulation/templates/structures/iber_house.xml:12 msgid "Etxe" msgstr "Etxe" #: simulation/templates/structures/iber_market.xml:12 msgid "Arruga" msgstr "Arruga" #: simulation/templates/structures/iber_monument.xml:38 msgid "Revered Monument" msgstr "Monumento Venerado" #: simulation/templates/structures/iber_monument.xml:39 msgid "Gur Oroigarri" msgstr "Gur Oroigarri" #: simulation/templates/structures/iber_monument.xml:41 msgid "" "All units within vision of this monument will fight harder. Effect Range: 50" " meters." msgstr "Todos soldados que podem ver o monumento podem lutar melhor (ainda não implementado). Efeito do alcance: 50 metros." #: simulation/templates/structures/iber_outpost.xml:5 msgid "Iberian Outpost" msgstr "Atalaia Ibérica" #: simulation/templates/structures/iber_storehouse.xml:5 msgid "Ola" msgstr "Ola" #: simulation/templates/structures/iber_temple.xml:12 msgid "Loki" msgstr "Loki" #: simulation/templates/structures/iber_wall.xml:9 #: simulation/templates/structures/iber_wall_long.xml:29 #: simulation/templates/structures/iber_wall_medium.xml:26 #: simulation/templates/structures/iber_wall_short.xml:13 #: simulation/templates/structures/iber_wallset_stone.xml:5 msgid "Zabal Horma" msgstr "Zabal Horma" #: simulation/templates/structures/iber_wall_gate.xml:9 msgid "Biko Sarbide" msgstr "Biko Sarbide" #: simulation/templates/structures/iber_wonder.xml:17 msgid "Cancho Roano" msgstr "Cancho Roano" #: simulation/templates/structures/mace_blacksmith.xml:5 msgid "Sidērourgeîon" msgstr "Sidērourgeîon" #: simulation/templates/structures/mace_fortress.xml:15 msgid "Teíchisma" msgstr "Teíchisma" #: simulation/templates/structures/mace_fortress.xml:16 msgid "" "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout " "defense." msgstr "Traina Campeões e Heróis. Guarneça até 20 soldados para uma forte defesa." #: simulation/templates/structures/mace_library.xml:15 #: simulation/templates/structures/ptol_library.xml:15 #: simulation/templates/structures/sele_library.xml:15 msgid "Library" msgstr "Biblioteca" #: simulation/templates/structures/mace_library.xml:16 #: simulation/templates/structures/ptol_library.xml:16 msgid "Bibliothḗkē" msgstr "Biblioteca" #: simulation/templates/structures/mace_library.xml:17 #: simulation/templates/structures/ptol_library.xml:17 #: simulation/templates/structures/sele_library.xml:17 msgid "" "Research special technologies and reduce the research time of all remaining " "technologies." msgstr "Desenvolve tecnologias especiais e reduz o tempo de desenvolvimento das restantes tecnologias." #: simulation/templates/structures/mace_siege_workshop.xml:17 msgid "Synergeîon Poliorkētṓn" msgstr "" #: simulation/templates/structures/mace_siege_workshop.xml:18 msgid "Siege Workshop" msgstr "Oficina de Maquinaria de Cerco" #: simulation/templates/structures/mace_siege_workshop.xml:20 msgid "Build siege engines. Research siege technologies." msgstr "Constrói maquinaria de cerco e desenvolve a sua tecnologia. " #: simulation/templates/structures/mace_temple.xml:9 #: simulation/templates/structures/spart_temple.xml:9 msgid "Asklēpieîon" msgstr "" #: simulation/templates/structures/maur_barracks.xml:9 msgid "Sainyavasa" msgstr "Sainyavasa" #: simulation/templates/structures/maur_blacksmith.xml:5 msgid "Lohakāra" msgstr "Lohakāra" #: simulation/templates/structures/maur_civil_centre.xml:9 msgid "Rajadhanika" msgstr "Rajadhanika" #: simulation/templates/structures/maur_corral.xml:12 msgid "Goshala" msgstr "Goshala" #: simulation/templates/structures/maur_defense_tower.xml:5 msgid "Udarka" msgstr "Udarka" #: simulation/templates/structures/maur_dock.xml:9 msgid "Naukasthanaka" msgstr "Naukasthanaka" #: simulation/templates/structures/maur_elephant_stables.xml:21 msgid "Elephant Stables" msgstr "Curral de Elefantes" #: simulation/templates/structures/maur_elephant_stables.xml:22 msgid "Vāraṇaśālā" msgstr "Vāraṇaśālā" #: simulation/templates/structures/maur_elephant_stables.xml:26 msgid "Train elephant units." msgstr "Recruta unidades de elefantes." #: simulation/templates/structures/maur_farmstead.xml:12 msgid "Kantu" msgstr "Kantu" #: simulation/templates/structures/maur_field.xml:5 msgid "Kshetra" msgstr "Kshetra" #: simulation/templates/structures/maur_fortress.xml:5 msgid "Durg" msgstr "Durg" #: simulation/templates/structures/maur_fortress.xml:7 msgid "Train heroes and champion units." msgstr "Recruta heróis e unidades de elite." #: simulation/templates/structures/maur_house.xml:9 msgid "Griham" msgstr "Griham" #: simulation/templates/structures/maur_market.xml:12 msgid "Vipana" msgstr "Vipana" #: simulation/templates/structures/maur_outpost.xml:5 msgid "Uparaksana" msgstr "Uparaksana" #: simulation/templates/structures/maur_pillar_ashoka.xml:26 msgid "Edict Pillar of Ashoka" msgstr "Pilares de Asoka" #: simulation/templates/structures/maur_pillar_ashoka.xml:27 msgid "Śāsana Stambha Aśokā" msgstr "Śāsana Stambha Aśokā" #: simulation/templates/structures/maur_pillar_ashoka.xml:29 msgid "The famous pillar of Ashoka. Currently a useless structure." msgstr "O famoso pilar de Asoka. Actualmente é uma estrutura sem utilidade." #: simulation/templates/structures/maur_storehouse.xml:5 msgid "Khalla" msgstr "Khalla" #: simulation/templates/structures/maur_temple.xml:12 msgid "Devalaya" msgstr "Devalaya" #: simulation/templates/structures/maur_wall.xml:9 #: simulation/templates/structures/maur_wall_long.xml:35 #: simulation/templates/structures/maur_wall_medium.xml:29 #: simulation/templates/structures/maur_wall_short.xml:16 #: simulation/templates/structures/maur_wallset_stone.xml:5 msgid "Shilabanda" msgstr "Shilabanda" #: simulation/templates/structures/maur_wall_gate.xml:9 msgid "Dwara" msgstr "Dwara" #: simulation/templates/structures/maur_wall_tower.xml:18 msgid "Puratta" msgstr "Puratta" #: simulation/templates/structures/maur_wonder.xml:9 msgid "Great Stupa" msgstr "Grande Stupa" #: simulation/templates/structures/merc_camp_egyptian.xml:7 #: simulation/templates/structures/ptol_mercenary_camp.xml:7 msgid "MercenaryCamp" msgstr "AcampamentoMercenário" #: simulation/templates/structures/merc_camp_egyptian.xml:29 msgid "Mercenary Camp (Egyptian)" msgstr "Acampamento Mercenário (Egípcio)" #: simulation/templates/structures/merc_camp_egyptian.xml:30 msgid "Stratópedo Misthophóron Aigyptiakós" msgstr "Stratópedo Misthophóron Aigyptiakós" #: simulation/templates/structures/merc_camp_egyptian.xml:33 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "Capture este edifício para recrutar mercenários do Egipto Helenístico." #: simulation/templates/structures/pers_apadana.xml:26 #: simulation/templates/structures/pers_palace.xml:23 msgid "Persian Palace" msgstr "Palácio Persa" #: simulation/templates/structures/pers_apadana.xml:27 msgid "Apadana" msgstr "Apadana" #: simulation/templates/structures/pers_apadana.xml:34 msgid "" "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal " "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build " "Limit: 1." msgstr "\"Tributo de Sátrapa\": Obtenha um aumento de comida, madeira, pedra e metal. Recruta heróis persas e os seus guarda-costas \"imortais\". Limite de construção: 1." #: simulation/templates/structures/pers_barracks.xml:5 msgid "Padgan" msgstr "Padgan" #: simulation/templates/structures/pers_barracks.xml:7 msgid "Levy citizen-infantry units." msgstr "Mobiliza unidades de infantaria de cidadãos." #: simulation/templates/structures/pers_blacksmith.xml:5 msgid "Arštišta" msgstr "Arštišta" #: simulation/templates/structures/pers_civil_centre.xml:5 msgid "Provincial Governor" msgstr "Governo Civil" #: simulation/templates/structures/pers_civil_centre.xml:6 msgid "Xšaçapāvan" msgstr "Xšaçapāvan" #: simulation/templates/structures/pers_corral.xml:12 msgid "Gaiāšta" msgstr "Gaiāšta" #: simulation/templates/structures/pers_defense_tower.xml:5 #: simulation/templates/structures/pers_wall_tower.xml:9 msgid "Pāyaud" msgstr "Pāyaud" #: simulation/templates/structures/pers_dock.xml:12 msgid "Nāvašta" msgstr "Nāvašta" #: simulation/templates/structures/pers_farmstead.xml:12 msgid "Kaštašta" msgstr "Kaštašta" #: simulation/templates/structures/pers_field.xml:5 msgid "Kaštrya" msgstr "Kaštrya" #: simulation/templates/structures/pers_fortress.xml:5 msgid "Didā" msgstr "Didā" #: simulation/templates/structures/pers_fortress.xml:7 msgid "Train Champion Cavalry and Construct Siege Rams." msgstr "Recruta cavalaria de elite e constrói aríetes." #: simulation/templates/structures/pers_house.xml:22 msgid "Huvādā" msgstr "Huvādā" #: simulation/templates/structures/pers_ishtar_gate.xml:20 msgid "Ishtar Gate of Babylon" msgstr "Porta de Ishtar" #: simulation/templates/structures/pers_ishtar_gate.xml:21 #: simulation/templates/structures/rome_arch.xml:23 msgid "Special Imperial Roman building." msgstr "Edifício especial do Império Romano." #: simulation/templates/structures/pers_market.xml:12 msgid "Ardatašta" msgstr "Ardatašta" #: simulation/templates/structures/pers_outpost.xml:5 msgid "Didebani" msgstr "Didebani" #: simulation/templates/structures/pers_palace.xml:24 msgid "Palace" msgstr "Palácio" #: simulation/templates/structures/pers_palace.xml:30 msgid "Build Limit: 1." msgstr "Limite de Construção: 1." #: simulation/templates/structures/pers_sb2.xml:22 msgid "Persian Special Building" msgstr "Edifício especial persa" #: simulation/templates/structures/pers_sb2.xml:23 msgid "Parihuvādā" msgstr "Parihuvādā" #: simulation/templates/structures/pers_sb2.xml:26 msgid "" "Special Building.\n" "Train War Elephants and Kardakes mercenaries." msgstr "Edifício especial.\nRecruta Elefantes de Guerra e mercenários Kárdakes." #: simulation/templates/structures/pers_stables.xml:18 msgid "Cavalry Stables" msgstr "Cavalariças" #: simulation/templates/structures/pers_stables.xml:19 msgid "Paraspa" msgstr "Paraspa" #: simulation/templates/structures/pers_stables.xml:20 msgid "Stables" msgstr "Estábulos" #: simulation/templates/structures/pers_stables.xml:22 msgid "Train citizen-cavalry units." msgstr "Recruta cidadãos-cavaleiros." #: simulation/templates/structures/pers_storehouse.xml:5 msgid "Asiyah" msgstr "Asiyah" #: simulation/templates/structures/pers_temple.xml:12 msgid "Ayadana" msgstr "Ayadana" #: simulation/templates/structures/pers_wall.xml:9 #: simulation/templates/structures/pers_wall_long.xml:29 #: simulation/templates/structures/pers_wall_medium.xml:23 #: simulation/templates/structures/pers_wall_short.xml:10 #: simulation/templates/structures/pers_wallset_stone.xml:5 msgid "Para" msgstr "Para" #: simulation/templates/structures/pers_wall_gate.xml:9 msgid "Duvitaparnam" msgstr "Duvitaparnam" #: simulation/templates/structures/pers_wonder.xml:12 msgid "Hanging Gardens of Babylon" msgstr "Jardins Suspensos da Babilónia" #: simulation/templates/structures/ptol_barracks.xml:17 msgid "ḥwt-n-mš'" msgstr "ḥwt-n-mš'" #: simulation/templates/structures/ptol_barracks.xml:19 msgid "" "Train Egyptian and Middle-Eastern citizen-soldiers. Research training " "improvements. Garrison: 10." msgstr "Recruta cidadãos-soldados do Egipto e do Médio Oriente. Desenvolve tecnologia de recrutamento. Guarnição: 1" #: simulation/templates/structures/ptol_civil_centre.xml:15 msgid "pr-'a" msgstr "pr-'a" #: simulation/templates/structures/ptol_corral.xml:19 msgid "h-n-ssmt.w" msgstr "h-n-ssmt.w" #: simulation/templates/structures/ptol_defense_tower.xml:9 msgid "mktr-n-ḏw" msgstr "mktr-n-ḏw" #: simulation/templates/structures/ptol_dock.xml:12 msgid "ḥwt-n-dpt.w" msgstr "ḥwt-n-dpt.w" #: simulation/templates/structures/ptol_farmstead.xml:19 msgid "pr-n-t" msgstr "pr-n-t" #: simulation/templates/structures/ptol_fortress.xml:9 msgid "mktr-'a" msgstr "mktr-'a" #: simulation/templates/structures/ptol_house.xml:19 msgid "ḥwt" msgstr "ḥwt" #: simulation/templates/structures/ptol_lighthouse.xml:17 msgid "Lighthouse" msgstr "Farol" #: simulation/templates/structures/ptol_lighthouse.xml:18 msgid "Pháros" msgstr "" #: simulation/templates/structures/ptol_lighthouse.xml:20 msgid "" "Build along the shore to reveal the shorelines over the entire map. Very " "large vision range: 180 meters." msgstr "Construir ao longo da costa para revelar as linhas costeiras ao longo de todo o mapa. Muito grande o campo de visão: 180 metros." #: simulation/templates/structures/ptol_market.xml:9 msgid "ḥwt-n-ḫt.w-wḫa.w" msgstr "ḥwt-n-ḫt.w-wḫa.w" #: simulation/templates/structures/ptol_mercenary_camp.xml:29 msgid "Mercenary Camp" msgstr "Acampamento Mercenário" #: simulation/templates/structures/ptol_mercenary_camp.xml:30 msgid "Stratopedeía Misthophórōn" msgstr "" #: simulation/templates/structures/ptol_mercenary_camp.xml:33 msgid "" "Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence.\n" "- Train Mercenaries. \n" "- Min. distance from other Military Settlements: 100 meters." msgstr "Estrutura militar tipo quartel que pode ser construído em território neutro mas não tem influência territorial.\n- Recruta mercenários.\n- Distância mínima para outras Colónias Militares: 100 metros." #: simulation/templates/structures/ptol_military_colony.xml:24 #: simulation/templates/structures/sele_military_colony.xml:24 msgid "Colony" msgstr "Colónia" #: simulation/templates/structures/ptol_military_colony.xml:46 #: simulation/templates/structures/sele_military_colony.xml:46 msgid "Military Colony" msgstr "Colónia militar" #: simulation/templates/structures/ptol_military_colony.xml:47 msgid "Klēroukhía" msgstr "" #: simulation/templates/structures/ptol_military_colony.xml:50 msgid "" "This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n" "- Train settler-soldiers of various nationalities.\n" "- Min. distance from other Military Colonies: 120 meters." msgstr "Este é o edifício Ptolemaico de expansão de território, semelhante ao Centro Cívico das outras facções. É mais fraco e tem menos influência territorial, mas é mais barato e rápido de construir.\n - Recruta cidadãos-soldados de várias nacionalidades.\n - Distância mínima a outras colónias militares: 120 metros." #: simulation/templates/structures/ptol_outpost.xml:5 msgid "mktr-n-ḫt" msgstr "mktr-n-ḫt" #: simulation/templates/structures/ptol_storehouse.xml:18 msgid "h-n-ḫt.w" msgstr "h-n-ḫt.w" #: simulation/templates/structures/ptol_wall_gate.xml:9 msgid "sba-n-njwt" msgstr "sba-n-njwt" #: simulation/templates/structures/ptol_wall_long.xml:29 #: simulation/templates/structures/ptol_wall_medium.xml:23 #: simulation/templates/structures/ptol_wall_short.xml:10 #: simulation/templates/structures/ptol_wallset_stone.xml:5 msgid "h-n-njwt" msgstr "h-n-njwt" #: simulation/templates/structures/ptol_wall_tower.xml:9 msgid "mktr" msgstr "mktr" #: simulation/templates/structures/ptol_wonder.xml:17 msgid "Temple of Edfu" msgstr "Templo de Edfu" #: simulation/templates/structures/rome_arch.xml:22 msgid "Triumphal Arch" msgstr "Arco do Triunfo" #: simulation/templates/structures/rome_army_camp.xml:58 msgid "Entrenched Army Camp" msgstr "Acampamento Militar Entrincheirado" #: simulation/templates/structures/rome_army_camp.xml:59 msgid "Castrum Vallum" msgstr "Castrum Vallum" #: simulation/templates/structures/rome_army_camp.xml:64 msgid "" "Build anywhere on the map, even in enemy territory. Construct siege weapons " "and train citizen-soldiers. Heal garrisoned units slowly." msgstr "Pode ser construído em qualquer ponto do mapa, até mesmo em território inimigo. Permite a construção de máquinas de cerco e o recrutamento de cidadãos-soldados. Cura lentamente as unidades nele guarnecidas." #: simulation/templates/structures/rome_barracks.xml:18 msgid "Castrum" msgstr "Castrum" #: simulation/templates/structures/rome_blacksmith.xml:5 msgid "Armamentarium" msgstr "Armamentarium" #: simulation/templates/structures/rome_civil_centre.xml:9 msgid "Forum" msgstr "Forum" #: simulation/templates/structures/rome_corral.xml:12 msgid "Saeptum" msgstr "Saeptum" #: simulation/templates/structures/rome_defense_tower.xml:9 msgid "Turris Lignea" msgstr "Turris Lignea" #: simulation/templates/structures/rome_dock.xml:12 msgid "Portus" msgstr "Portus" #: simulation/templates/structures/rome_farmstead.xml:12 msgid "Villa" msgstr "Villa" #: simulation/templates/structures/rome_field.xml:5 msgid "Ager" msgstr "Ager" #: simulation/templates/structures/rome_fortress.xml:5 msgid "Castellum" msgstr "Castellum" #: simulation/templates/structures/rome_house.xml:18 msgid "Domus" msgstr "Domus" #: simulation/templates/structures/rome_market.xml:12 msgid "Mercatus" msgstr "Mercatus" #: simulation/templates/structures/rome_outpost.xml:5 msgid "Vigilarium" msgstr "Vigilarium" #: simulation/templates/structures/rome_siege_wall_gate.xml:31 msgid "Siege Wall Gate" msgstr "Portão" #: simulation/templates/structures/rome_siege_wall_gate.xml:32 msgid "Porta Circummunitionis" msgstr "Porta Circummunitionis" #: simulation/templates/structures/rome_siege_wall_long.xml:51 #: simulation/templates/structures/rome_siege_wall_medium.xml:45 #: simulation/templates/structures/rome_siege_wall_short.xml:32 #: simulation/templates/structures/rome_wallset_siege.xml:5 msgid "Siege Wall" msgstr "Muralha de Cerco" #: simulation/templates/structures/rome_siege_wall_long.xml:52 #: simulation/templates/structures/rome_siege_wall_medium.xml:46 #: simulation/templates/structures/rome_siege_wall_short.xml:33 msgid "Murus Circummunitionis" msgstr "Murus Circummunitionis" #: simulation/templates/structures/rome_siege_wall_long.xml:57 #: simulation/templates/structures/rome_siege_wall_medium.xml:51 #: simulation/templates/structures/rome_siege_wall_short.xml:38 #: simulation/templates/structures/rome_wallset_siege.xml:8 msgid "A wooden and turf palisade buildable in enemy and neutral territories." msgstr "Uma paliçada de madeira e terra que pode ser construída em territórios neutrais ou inimigos." #: simulation/templates/structures/rome_siege_wall_long.xml:58 msgid "Convert Siege Wall into Siege Wall Gate" msgstr "Converter a Muralha de Cerco num Portão" #: simulation/templates/structures/rome_siege_wall_tower.xml:31 msgid "Siege Wall Tower" msgstr "Torre de Vigia" #: simulation/templates/structures/rome_siege_wall_tower.xml:32 msgid "Turris Circummunitionis" msgstr "Turris Circummunitionis" #: simulation/templates/structures/rome_storehouse.xml:5 msgid "Receptaculum" msgstr "Receptaculum" #: simulation/templates/structures/rome_temple.xml:9 msgid "Aedes" msgstr "Aedes" #: simulation/templates/structures/rome_temple_mars.xml:12 msgid "Temple of Mars" msgstr "Templo de Marte" #: simulation/templates/structures/rome_temple_mars.xml:13 msgid "Aedes Martis" msgstr "Aedes Martis" #: simulation/templates/structures/rome_temple_mars.xml:15 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate." msgstr "Recruta Sacerdotes. Guarnece até 30 unidades para as curar rapidamente." #: simulation/templates/structures/rome_temple_vesta.xml:12 msgid "Temple of Vesta" msgstr "Templo de Vesta" #: simulation/templates/structures/rome_temple_vesta.xml:13 msgid "Aedes Vestae" msgstr "Aedes Vestae" #: simulation/templates/structures/rome_temple_vesta.xml:15 msgid "" "Build this temple to greatly increase the loyalty of your buildings and " "female-citizens (helps prevent their capture)." msgstr "Construa este templo para aumentar consideravelmente a lealdade dos seus edifícios e das suas cidadãs (ajuda a prevenir que estes sejam capturados)." #: simulation/templates/structures/rome_tent.xml:29 msgid "Tent" msgstr "Tenda" #: simulation/templates/structures/rome_tent.xml:30 msgid "Tabernāculum" msgstr "Tabernāculum" #: simulation/templates/structures/rome_tent.xml:32 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "Um refúgio temporário para soldados. Capacidade populacional aumenta +5." #: simulation/templates/structures/rome_wall.xml:9 #: simulation/templates/structures/rome_wall_long.xml:29 #: simulation/templates/structures/rome_wall_medium.xml:26 #: simulation/templates/structures/rome_wall_short.xml:13 #: simulation/templates/structures/rome_wallset_stone.xml:5 msgid "Moenia" msgstr "Moenia" #: simulation/templates/structures/rome_wall_gate.xml:9 msgid "Porta" msgstr "Porta" #: simulation/templates/structures/rome_wall_tower.xml:9 msgid "Turris Lapidea" msgstr "Turris Lapidea" #: simulation/templates/structures/rome_wallset_siege.xml:6 msgid "Murus Latericius" msgstr "Murus Latericius" #: simulation/templates/structures/rome_wonder.xml:17 msgid "Aedes Iovis Optimi Maximi" msgstr "Aedes Iovis Optimi Maximi" #: simulation/templates/structures/sele_barracks.xml:18 msgid "Stratones" msgstr "Stratones" #: simulation/templates/structures/sele_blacksmith.xml:5 msgid "Sidirourgeíon" msgstr "Sidirourgeíon" #: simulation/templates/structures/sele_civil_centre.xml:8 msgid "Agorā́" msgstr "Agorā́" #: simulation/templates/structures/sele_dock.xml:12 msgid "Liménas" msgstr "Liménas" #: simulation/templates/structures/sele_farmstead.xml:12 msgid "Sītobólion" msgstr "Sītobólion" #: simulation/templates/structures/sele_field.xml:5 msgid "Agrós" msgstr "Agrós" #: simulation/templates/structures/sele_fortress.xml:9 msgid "Phrourion" msgstr "Phrourion" #: simulation/templates/structures/sele_fortress.xml:10 msgid "" "Build siege engines and train Champions. Garrison up to 20 soldiers inside " "for stout defense." msgstr "Constrói maquinaria de cerco. Guarnece até 20 soldados para defender." #: simulation/templates/structures/sele_library.xml:16 msgid "Bibliothikon" msgstr "Bibliothikon" #: simulation/templates/structures/sele_market.xml:5 msgid "Empórion" msgstr "Empórion" #: simulation/templates/structures/sele_military_colony.xml:47 msgid "Klēroukhia" msgstr "Klēroukhia" #: simulation/templates/structures/sele_military_colony.xml:50 msgid "" "This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n" "- Train settler-soldiers of various nationalities.\n" "- Min. distance from other Military Colonies: 120 meters." msgstr "Este é o edifício de expansão dos Selêucidas, similar aos Centros Cívicos de outras facções. É mais fraco e tem menor influência territorial, mas é mais barato e de mais rapida construção.\n- Recruta cidadãos-soldados de várias nacionalidades.\n- Distância mínima a outras colónias militares: 120 metros." #: simulation/templates/structures/sele_outpost.xml:5 msgid "Prophylax" msgstr "Prophylax" #: simulation/templates/structures/sele_temple.xml:9 msgid "Naós" msgstr "Naós" #: simulation/templates/structures/sele_wonder.xml:12 msgid "Paradise of Daphne" msgstr "Paradise of Daphne" #: simulation/templates/structures/spart_fortress.xml:9 msgid "Teíkhisma" msgstr "" #: simulation/templates/structures/spart_gerousia.xml:21 msgid "Spartan Senate" msgstr "Senado de Esparta" #: simulation/templates/structures/spart_gerousia.xml:22 msgid "Gerontía" msgstr "" #: simulation/templates/structures/spart_gerousia.xml:23 msgid "Train heroes." msgstr "Recruta heróis." #: simulation/templates/structures/spart_syssiton.xml:21 msgid "Military Mess Hall" msgstr "Messe" #: simulation/templates/structures/spart_syssiton.xml:22 msgid "Syssítion" msgstr "Syssítion" #: simulation/templates/structures/spart_syssiton.xml:26 msgid "Train Spartan heroes and Spartiate champion hoplites." msgstr "Recruta heróis e hoplitas de elite espartanos."