# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # Jarl.Arntzen , 2014-2015 # Kurt-Håkon Eilertsen , 2014 # Lene Raastad , 2014 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:03+0200\n" "PO-Revision-Date: 2015-07-22 09:16+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Norwegian Bokmål (http://www.transifex.com/wildfire-games/0ad/language/nb/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nb\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Spillere starter på begge sider av et hav med spredte øyer." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Egerhavet" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Høye alpine fjell omgitt av dype daler kranset med fjellbekker og fingerformede innsjøer." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Alpine innsjøer" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Høye, alpine fjell grenser til dype daler." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Alpin dal" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Et forsvarsløst åpent land med litt tømmer og stein som representerer den sentrale bassenget i Asia Minor." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Anatolianske platå" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "En labyrint av øyer i forskjellige størrelser og former. Spillere starter med mer tømmer enn normalt." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Skjærgård" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Hver spiller starter dypt i skogen.\n\nArdenne er en region med utstrakte skoger, bølgende åser og kammer formet av den Givetianske Ardenne fjellkjeden, hovedsaklig i det moderne Belgia og Luxembourg. Regionen tok sitt navn fra antikkens Silva, en umåtelig stor skog i kalt Arduenna Silva i romerske tider." #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Ardenne-skogen" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the north-west africa." msgstr "Et barskt land med lite rom for bygninger og smått med tømmer. Forestiller fjellkjeden i det nord-vestre Afrika." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Atlasfjellene" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Et eksperimentelt kart med høydekart generert med erosjon for fremstå mer naturlig. Ikke alle før er retteferdige! Bittesmå kart med 8 spillere kan ta en stund å generere." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Belgiske Overland" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Represents " "Cantabria, a mountainous region in the North of the Iberian peninsula." msgstr "Hver spiller starter på en ås omkranset av bratte klipper. Dette representerer Cantabria, et fjellområde i den nordre del av den iberiske halvøy." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Kantabriske høyland" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Spillere starter spredt på kartet i dype daler." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Kløft" #: maps/random/continent.jsonsettings.Description msgid "All players starts on a continent surrounded by water." msgstr "Alle spillere starter på et kontinent omringet av vann. " #: maps/random/continent.jsonsettings.Name msgid "Continent" msgstr "Kontinent" #: maps/random/corinthian_isthmus.jsonsettings.Description #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "To middelhavsland er forbundet med en smal landtunge, kalt en 'Isthmus'." #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Korintisk Isthmus" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "Spillerne starter på to motliggende øyer, begge med et taggete rev som vil gjøre landsettinger vanskelige." #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Korsika mot Sardinia" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Hver spiller starter på en øy omgitt av vann.\n\nKykladene er en øygruppe i Egerhavet, sør-øst for det greske fastlandet. De er en av øygruppene som utgjør skjærgården i Egerhavet. Navnet henviser til øyene rundt den hellige øya Delos. Kykladene består av 220 øyer. Øyene er topper av nedsunket fjell-terreng, med unntaket av to vulkanske øyer, Milos og Santorini. Klimaet er generelt tørt og mildt men med unntak av på Naxos er jorda ikke veldig fruktbar." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Kykladisk skjærgård." #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "En dyp og mørk skog i Germania. " #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Dyp skog" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Spillere starter enten nord i Frankrike eller sør i Britannia mens den engelske kanalen skiller dem." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Den engelske kanal" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Spillere starter med en ferdigbygget festning og en mengde resurser. " #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Festning" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Et land med vannveier dekorert i likhet med et edderkoppnett." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Utstyr" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Spillerene starter langs kysten av Middelhavet med en elv flytende i mellom dem.\n\nGuadalquivir er den 5. lengste elven på den iberiske halvøy og den 2. lengste elva med hele sin lengde i Spania. Guadalquivir er den eneste store navigerbare elva i Spania. For tiden kan den seiles til Sevilla men i romersk tid kunne den navigeres til Córdoba. Den gamle byen Tartessos ble sagt å ha ligget ved utløpet til Guadalquivir, men dette stedet har aldri blitt funnet." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Elva Guadalquivir " #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Spillerne starter rundt en gulf bestrødd med små øyer.\n\nBottenvika er den nordligste bukten i Østersjøen." #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Bottenviken" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Caspian " "Sea." msgstr "Hver spiller starter i et kystområde melom trerike åser og Kaspihavet." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Spillere starter på en liten øy med en rekke andre øyer rundt. " #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Øyer" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Spillere starter langs Indias sørvestre kyster, mellom havet og fjellene." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Kerala" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Spillere starter rundt en innsjø på midten av kartet. " #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Innsjø" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "" #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Spillere starter på en nesten flat gallisk mark delt av en elv og dens sideelver. " #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "" #: maps/random/mainland.jsonsettings.Description msgid "A typical map without any water." msgstr "Et typisk kart uten noe vann." #: maps/random/mainland.jsonsettings.Name msgid "Mainland" msgstr "Fastland" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Spillere starter på små øyer i den østlige delen av kartet. Det er et stort kontinent i vest, klart for ekspansjon." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/Migration.xml:Name:31 msgid "Migration" msgstr "Folkevandring" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "" #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "En standard test av den tilfeldige kart generatoren - ikke spillbar." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Ny RMS Test" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Spillere starter i et barskt kart med lite tømmer og farlige polar-dyr." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "Nordlys" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Spillere staretr rundt en liten oase i midten av kartet som har mye av det tilgjenge tømmeret på kartet." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oase" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "" #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "Persiske høyland" #: maps/random/pheonician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Spillere starter på østsiden av kartet og på vestsiden ligger det et stort hav. " #: maps/random/pheonician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Høye fjell skiller fiendene.\n\nPyrineene er en stor fjellkjede som ligger mellom dagens Frankrike og Spania." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Grunne, passerbare våtmarker med lite rom for bygging. Forestiller lavlandet rundt Rhin-dalen i Europa." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Rhinens myrland" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Elver flyter mellom spillere og forenes i midten av kartet." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Elver" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Hver spiller starter nær en frodig oase i en stor, øde ørken." #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan #: Oases.xml:Name:31 msgid "Saharan Oases" msgstr "Saharas oaser" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Et noe åpent kart med en overflod av mat og mineraler. Tømmer er noe mindre av." #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42 msgid "Sahel" msgstr "Sahel" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Spillerene starter rundt kartet med linjer av vann mellom dem\n\nDen afrikanske savannen er stappfull av dyreliv for jakt samtidig som det finnes rikelig av mineralavleiringer i nærheten. Den tørre årstiden nærmer seg og vannhullene tørker inn." #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Sahel Vannhull" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Et kart kledt av tung skog med en innsjø i midten og rikelig med ressurser." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Schwarzwald" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Mange små øyer tilkoblet av smale passasjer." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "Snøflak sjøstein" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "" #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "Den best tilpassede overlever." #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "Spillere starter på sletter med noe bølgende høyland." #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Syria" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "En rolig, bred elv, forestiller Nilen i Egypt og deler kartet i en vestlig og en østlig del." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "Nilen" #: maps/random/unknown.jsonsettings.Description msgid "The unknown... Warning: May be a naval map." msgstr "Det ukjente... Advarsel: Kan være et sjøkart." #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Ukjent" #: maps/random/unknown_land.jsonsettings.Description msgid "The unknown..." msgstr "Det ukjente..." #: maps/random/unknown_land.jsonsettings.Name msgid "Unknown Land" msgstr "Ukjent land" #: maps/random/unknown_nomad.jsonsettings.Description msgid "" "The unknown... Players start with only some citizen soldiers and females. " "[color=\"red\"]Warning: The starting resources should be set at least at " "Medium.[/color]" msgstr "" #: maps/random/unknown_nomad.jsonsettings.Name msgid "Unknown Nomad" msgstr "Ukjent nomade" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Et forkullet, dødt land der spillere starter rundt en rykende vulkan." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Vulkanske landskap" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Very large " "map size is recommended." msgstr "En demonstrasjon av veggplassering-metoder/kode i tilfeldige kart. Veldig stor kartstørrelse er anbefalt." #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Vegg Demo" #: maps/random/survivalofthefittest_triggers.js:80 msgid "An enemy wave is attacking!" msgstr "En bølge med fiender angriper!" #: maps/random/survivalofthefittest_triggers.js:151 msgid "The first wave will start in 15 minutes!" msgstr "Den første bølgen starter om 15 minutter!" #: maps/scenarios/Triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Test av ja/nei-dialogen. Vil du si ja eller helst ikke?" #: maps/scenarios/Triggers_demo.js:79 msgid "Sure" msgstr "Sikker" #: maps/scenarios/Triggers_demo.js:83 msgid "Say sure" msgstr "Si sikker" #: maps/scenarios/Triggers_demo.js:89 msgid "Rather not" msgstr "Eller ikke" #: maps/scenarios/Triggers_demo.js:93 msgid "Say rather not" msgstr "Si eller ikke" #: maps/scenarios/treasure_islands.js:10 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "Sank skattene før fienden! Måtte den beste vinne!" #: maps/scenarios/treasure_islands.js:37 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Fiendens skattkammer er fylt til randen. Du taper!" #: maps/scenarios/treasure_islands.js:42 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Ditt skattkammer er fylt til randen. Du har seiret!" #: maps/scenarios/treasure_islands.js:54 msgid "Hurry up! Your enemy is close to victory!" msgstr "Raska på! Fienden er nær seier!" #: maps/scenarios/treasure_islands.js:65 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Gjenstående skatter før seier: %(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:73 msgid "You have collected a treasure!" msgstr "Du har sanket en skatt! " #: maps/scenarios/treasure_islands.js:85 msgid "Defeat your enemy to win!" msgstr "Beseir fienden for å vinne!" #: maps/scenarios/Arcadia.xml:Description:41 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Vår i Arcadia, Hellas. Vårregnet har gravd ut det so ellers ville vært tørre elveleier gjennom resten av året. Landet er delt mellom to krigerske stammer.\n\nSpillere starter på hver side av ressursrike fjelltrakter. Ekstra bygninger i starten hjelper spillere å raskt komme i gang med å bygge nye kolonier." #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast #: Oasis.xml:PlayerData[0].Name:31 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox - #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox - #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox - #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox - #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical #: Island.xml:PlayerData[0].Name:41 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia #: (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains #: (2).xml:PlayerData[0].Name:42 msgid "Player 1" msgstr "Spiller 1" #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast #: Oasis.xml:PlayerData[1].Name:31 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox - #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox - #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox - #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox - #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical #: Island.xml:PlayerData[1].Name:41 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia #: (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains #: (2).xml:PlayerData[1].Name:42 msgid "Player 2" msgstr "Spiller 2" #: maps/scenarios/Arcadia.xml:Name:41 msgid "Arcadia" msgstr "" #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Hjelp den unge Massilia å bosette eller utvise Grekerene fra Gallia." #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31 msgid "Greeks" msgstr "Grekere" #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31 msgid "Celts" msgstr "Keltere" #: maps/scenarios/Azure Coast(2).xml:Name:31 msgid "Azure Coast 2" msgstr "Azure Kyst 2" #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31 msgid "East" msgstr "Øst" #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31 msgid "West" msgstr "Vest" #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31 msgid "South" msgstr "Sør" #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31 msgid "North" msgstr "Nord" #: maps/scenarios/Azure Coast(4).xml:Name:31 msgid "Azure Coast 3" msgstr "Azure kyst 3" #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41 msgid "Antipolis" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41 msgid "Nikaia" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41 msgid "Massalia" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41 msgid "Olbia" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41 msgid "Deciates" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41 msgid "Salluvii" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41 msgid "Cavares" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41 msgid "Verguni" msgstr "" #: maps/scenarios/Azure Coast.xml:Name:41 msgid "Azure Coast 1" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:Description:31 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Roma kamper mot den Etrusiske by av Veii for å kontrollere over Tiber Elven Basin." #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31 msgid "Rome" msgstr "Roma" #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31 msgid "Veii" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31 msgid "Gallic Invaders" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:Name:31 msgid "Battle for the Tiber" msgstr "Kampen om Tiber" #: maps/scenarios/Belgian_Bog_night.xml:Description:42 msgid "Two Celtic tribes face off across a large bog at night." msgstr "To Keltiske stammer kjemper over en stor myr om natten." #: maps/scenarios/Belgian_Bog_night.xml:Name:42 msgid "Belgian Bog Night" msgstr "Belgisk myr, natt" #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31 msgid "Bridge Demo" msgstr "Bro-demo" #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31 msgid "Other" msgstr "Annet" #: maps/scenarios/Bridge_demo.xml:Description:31 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Demo-kart som viser hvordan broer kan simuleres i kartverktøyet Atlas." #: maps/scenarios/Bridge_demo.xml:Name:31 msgid "Bridge demo" msgstr "Bro-demo" #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42 msgid "Campaign Map - Test" msgstr "Kampanjekart - test" #: maps/scenarios/Campaign Test Map.xml:Description:42 msgid "A test map for potential Strategic Campaigns." msgstr "Et testkart for potensielle strategiske tokt." #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42 msgid "Delian League" msgstr "Det athenske sjøforbundet" #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41 msgid "Thebes" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41 msgid "Thessaly" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42 msgid "Megara" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42 msgid "Eretria" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42 msgid "Chalcis" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42 msgid "Peloponnesian League" msgstr "Den peloponnesiske liga" #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42 msgid "Religious Institutions" msgstr "Religiøse institusjoner" #: maps/scenarios/Campaign Test Map.xml:Name:42 msgid "Strategic Campaign Proof of Concept" msgstr "Strategisk Kampanje Konseptbevis" #: maps/scenarios/Combat_demo.xml:Name:30 msgid "Combat Demo" msgstr "Kamp-demo" #: maps/scenarios/Combat_demo.xml:Description:30 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "En demonstrasjon av kamp mellom et lite antall infanteri-enheter for langdistanse og nærkamp." #: maps/scenarios/Combat_demo_(huge).xml:Name:77 msgid "Combat Demo (Huge)" msgstr "Kamp-demo (svær)" #: maps/scenarios/Combat_demo_(huge).xml:Description:77 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 enheter. Ekstremt treg ( vi trenger mer optimering )." #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "En dyp, steinete kløft skjærer gjennom ørkenen. Bra for samspill.\n\n2 lag med 2 spillere. 1 spiller på hvert lag starter med en base og ressurser. Den andre spilleren starter med kun en stor hær som assistanse for laget." #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42 msgid "Invasion Force" msgstr "Invasjonsstyrke" #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast #: Oasis.xml:PlayerData[2].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox - #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox - #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis - #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[2].Name:42 msgid "Player 3" msgstr "Spiller 3" #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42 msgid "Death Canyon - Invasion Force" msgstr "Dødskløften - Invasjonsstyrken" #: maps/scenarios/Demo_Trading.xml:Description:31 msgid "A demonstration of the new trading feature." msgstr "En demonstrasjon av den nye handels-funksjonen." #: maps/scenarios/Demo_Trading.xml:Name:31 msgid "Trading Demo" msgstr "Handelsdemo" #: maps/scenarios/Eire and Albion.xml:Description:31 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "En demo av de britiske øyer, laget med assistanse fra et høydekart." #: maps/scenarios/Eire and Albion.xml:Name:31 msgid "Eire and Albion (British Isles)" msgstr "Eire og Albion (Britiske Øyer)" #: maps/scenarios/Fast Oasis.xml:Description:31 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Et lite ørkenkart. Hver spiller starter nær en oase funnet i en stort sett dyster og sandfylt ørken som er vidåpen for overfall og raid.\n\nSpill på kartet er stramt og raskt med ingen til å stoppe for å lukte på rosene." #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis - #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[3].Name:42 msgid "Player 4" msgstr "Spiller 4" #: maps/scenarios/Fast Oasis.xml:Name:31 msgid "Fast Oasis" msgstr "Hurtig oase" #: maps/scenarios/Fishing_demo.xml:Name:31 msgid "Fishing Demo" msgstr "Fiskedemo" #: maps/scenarios/Fishing_demo.xml:Description:31 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Prøv ut fisking med en fiskebåt. Fortsatt under utvikling." #: maps/scenarios/Flight_demo.xml:Description:31 msgid "Has some experimental fighter plane prototypes." msgstr "Har noen eksperimentelle prototyper av kampfly." #: maps/scenarios/Flight_demo.xml:Name:31 msgid "Flight Demo" msgstr "Fly Demo" #: maps/scenarios/Flight_demo_2.xml:Description:31 msgid "Fly some Mustangs." msgstr "Fly noen Mustanger." #: maps/scenarios/Flight_demo_2.xml:Name:31 msgid "Flight Demo 2" msgstr "Fly Demo 2" #: maps/scenarios/Gold_Rush.xml:Description:31 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Et vid-åpent kart med sentrale, mineral-rike fjelltrakter (metall-ressurs). Dette kartet kan spilles hvis andre, mer detaljerte kart forårsaker hakking og treghet." #: maps/scenarios/Gold_Rush.xml:Name:31 msgid "Gold Rush" msgstr "Gull hastverk" #: maps/scenarios/Gorge.xml:Description:31 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "En ripariansk kløft bukter seg gjennom de Søndre land i Gallia" #: maps/scenarios/Gorge.xml:Name:31 msgid "Gorge" msgstr "Kløft" #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31 msgid "Importation of a height map created with fractals." msgstr "Importering av et høydekart laget ved hjelp av frakataler." #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31 msgid "Height Map Import Demo - Fractal" msgstr "Demo av høydekartimport - fraktaler" #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31 msgid "" "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n" " \n" "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)" msgstr "Et eksempel på import av høydekart. Bildet var 1000x1000 piksler i gråskala PNG. Dette bildet finnes i mappen \"scenarios\" ( kartoppsett ).\n\n(Mindre bilder er å anbefale fordi import-funksjonen skalerer kartoppsettet etter oppløsningen på det importerte bildet.)" #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31 msgid "Height Map Import Demo - Greece" msgstr "Demo av høydekartimport - Hellas" #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31 msgid "" "An example of height map importation. Image was 512x512 grayscale PNG. This " "image can be found in the scenarios folder, but can be placed anywhere." msgstr "Et eksempel på import av høydekart. Bildet var 512x512 piksler i gråskala PNG. Dette bildet finnes i mappen \"scenarios\" ( kartoppsett ) men kan hentes fra et hvilket som helst sted." #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31 msgid "Height Map Import Demo - Greece (small)" msgstr "Høydekart import demo - Hellas (lite)" #: maps/scenarios/Introductory Tutorial.xml:Description:42 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Dette er en enkel veiledning for å få deg igang med 0 A.D." #: maps/scenarios/Introductory Tutorial.xml:Name:42 msgid "Introductory Tutorial" msgstr "Introduksjons-veiledning" #: maps/scenarios/Laconia 01.xml:Description:31 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "" #: maps/scenarios/Laconia 01.xml:Name:31 msgid "Laconia" msgstr "" #: maps/scenarios/Migration.xml:Description:31 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Kart for samspill. Hver spiller starter på en liten øy med minimale ressurser, rett utenfor kysten til en større landmasse.\n\nDette er et kart designet av medlemmer i WFG nettsamfunnet: SMST, NOXAS1 og Yodaspirine" #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31 #: maps/scenarios/Miletus.xml:Name:31 msgid "Miletus" msgstr "" #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox - #: Ptolemies 2.xml:PlayerData[1].Name:41 msgid "Romans" msgstr "Romere" #: maps/scenarios/Miletus.xml:Description:31 msgid "A sandbox scenario for one player." msgstr "Et sandkasse-kartoppsett for en spiller" #: maps/scenarios/Multiplayer_demo.xml:Name:31 msgid "Multiplayer Demo" msgstr "Flerspillerdemo" #: maps/scenarios/Multiplayer_demo.xml:Description:31 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Lite kart med massevis av ressurser og noe vann, for å teste spillfunksjonen i konkurransefrie samspill." #: maps/scenarios/Necropolis.xml:Description:41 msgid "" "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "4 spillere barker sammen, tvers over det store Nil-deltaet. Hver by starter på toppen av en stor akropolis men det er lite med ressurser, noe som tvinger hver spiller til å utvide ressurssankingen til det omkringliggende landet.\n\nSpeidere sier de nærliggende grenene av Nilen er grunne og kan vades over på flere steder slik at de tjener kun som en ubetydelig barriere mellom fientlige grupper." #: maps/scenarios/Necropolis.xml:Name:41 msgid "Necropolis" msgstr "" #: maps/scenarios/Pathfinding_demo.xml:Description:41 msgid "A map for testing unit movement algorithms." msgstr "Et kart for å teste enhetenes algoritmer for forflytning." #: maps/scenarios/Pathfinding_demo.xml:Name:41 msgid "Pathfinding Demo" msgstr "Stifinnerdemo" #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31 msgid "Pathfinding Terrain Demo" msgstr "Stifinner terreng-demo" #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Et kart for å teste forflytningskostnad og terrengegenskaper til A* stifinner." #: maps/scenarios/Peloponnese.xml:Description:41 msgid "A real-world map of the Greek homeland." msgstr "Et ekte kart av det greske hjemland." #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41 msgid "Athens" msgstr "Athen" #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41 msgid "Sparta" msgstr "Sparta" #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41 msgid "Elis" msgstr "Elis" #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41 msgid "Corinth" msgstr "" #: maps/scenarios/Peloponnese.xml:Name:41 msgid "Peloponnesian Wars" msgstr "" #: maps/scenarios/Polynesia.xml:Description:42 msgid "Demo map for new fancy water effects." msgstr "Demo-kart for nye flotte vann-effekter." #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42 msgid "Samoa" msgstr "" #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42 msgid "Vanuatu" msgstr "" #: maps/scenarios/Polynesia.xml:Name:42 msgid "Polynesia" msgstr "" #: maps/scenarios/Resource_demo.xml:Name:31 msgid "Resource demo" msgstr "Ressursdemo" #: maps/scenarios/Resource_demo.xml:Description:31 msgid "Demo map for resource gathering." msgstr "Demo kart for ressurs-sanking." #: maps/scenarios/Saharan Oases.xml:Description:31 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "" #: maps/scenarios/Sahel.xml:Description:42 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Beliggende på sørsiden av Atlas-fjellene i nord-Afrika.\n\nEt noe åpent kart med en overflod av mat og mineralressurser samt mindre forekomster av tømmer." #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42 msgid "Aulus Manlius Capitolinus" msgstr "" #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42 msgid "Hasdrubal the Fair" msgstr "" #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42 msgid "Artaxshacha II" msgstr "Artaxshacha II" #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42 msgid "Tautalus" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:Description:42 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Spill som Athenere i et trygt og rolig sandkassemiljø." #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42 msgid "The Athenians" msgstr "Athenerene" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41 msgid "The Spartans" msgstr "Spartanerne" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41 msgid "The Persians" msgstr "Perserne" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41 msgid "The Gauls" msgstr "Gallerne" #: maps/scenarios/Sandbox - Athenians.xml:Name:42 msgid "Sandbox - The Athenians" msgstr "Sandkasse - Athenerne" #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox #: - Gauls.xml:Description:41 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Spill som Gallerne i et idyllisk sandkassemiljø." #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41 msgid "Roman Interlopers" msgstr "" #: maps/scenarios/Sandbox - Britons.xml:Name:41 msgid "Sandbox - The Britons" msgstr "Sandkasse - Britene" #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41 msgid "Explore the Carthaginian Buildings and Units." msgstr "Utforsk de Karthagske bygninger og enheter." #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31 msgid "Carthage" msgstr "Karthago" #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41 msgid "Creeps" msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41 msgid "Sandbox - The Carthaginians" msgstr "Sandkasse - Karthagerne" #: maps/scenarios/Sandbox - Gauls.xml:Name:41 msgid "Sandbox - The Gauls" msgstr "Sandkasse - Gallerne" #: maps/scenarios/Sandbox - Iberians.xml:Description:42 msgid "A demo map for the Iberians." msgstr "Et demo-kart for ibererne." #: maps/scenarios/Sandbox - Iberians.xml:Name:42 msgid "Sandbox - The Iberians" msgstr "Sandkasse - Iberianerne" #: maps/scenarios/Sandbox - Macedonians.xml:Description:41 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Spill som makedonerne i et trygt og rolig sandkassemiljø." #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41 msgid "The Macedonians" msgstr "Makedonerne" #: maps/scenarios/Sandbox - Macedonians.xml:Name:41 msgid "Sandbox - The Macedonians" msgstr "Sandkasse - Makedonierne" #: maps/scenarios/Sandbox - Mauryans.xml:Description:42 msgid "Mauryan Indian faction showcase map." msgstr "" #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42 msgid "Mauryan Indians" msgstr "Mauryan Indianere" #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42 msgid "Enemy" msgstr "Fiende" #: maps/scenarios/Sandbox - Mauryans.xml:Name:42 msgid "Sandbox - The Mauryans" msgstr "Sandkasse - Maurerne" #: maps/scenarios/Sandbox - Persians.xml:Description:41 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting." msgstr "Demokart. Spill med den persiske sivilisasjonen i et sankasse-oppsett." #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41 msgid "Achaemenids" msgstr "" #: maps/scenarios/Sandbox - Persians.xml:Name:41 msgid "Sandbox - The Persians" msgstr "Sandkasse - Perserene" #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41 msgid "Ptolemy \"Savior\"" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41 msgid "Seleucids" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41 msgid "Libyans" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41 #: maps/skirmishes/Sporades Islands (2).xml:Description:42 msgid "An islands map good for intense naval combat." msgstr "Et øykart som passer til intens marin kamp." #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41 msgid "Ptolemaios A' Soter" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41 msgid "Kautilya" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "" #: maps/scenarios/Sandbox - Romans.xml:Description:42 msgid "A sandbox scenario for players to try out the Roman civilisation." msgstr "Et sandkasse-kartoppsett for å prøve ut den romerske sivilisasjonen." #: maps/scenarios/Sandbox - Romans.xml:Name:42 msgid "Sandbox - The Republican Romans" msgstr "Sandkasse - De republikanske romerne" #: maps/scenarios/Sandbox - Seleucids.xml:Description:41 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Et sandkasse-kartoppsett der du kan leke med den Seleucidiske sivilisasjon." #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41 msgid "The Seleucids" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41 msgid "The Ptolemies" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:Name:41 msgid "Sandbox - The Seleucids" msgstr "" #: maps/scenarios/Sandbox - Spartans.xml:Description:41 msgid "" "Play with the Spartans faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/Sandbox - Spartans.xml:Name:41 msgid "Sandbox - The Spartans" msgstr "Sandkasse - Spartanere" #: maps/scenarios/Savanna Ravine.xml:Name:42 msgid "Savanna Ravine" msgstr "Savanne ravine" #: maps/scenarios/Savanna Ravine.xml:Description:42 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Et vid-åpent savanne-kart med en lite ravine ned langs midte som lett kan forseres." #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31 msgid "Greece" msgstr "Hellas" #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31 msgid "Persia" msgstr "Persia" #: maps/scenarios/Serengeti.xml:Description:31 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "" #: maps/scenarios/Serengeti.xml:Name:31 msgid "Serengeti 1" msgstr "" #: maps/scenarios/Ship Formations.xml:Description:31 msgid "Ship formations mockup." msgstr "" #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31 msgid "Ships" msgstr "Skip" #: maps/scenarios/Ship Formations.xml:Name:31 msgid "Ship Formations" msgstr "Skip Formasjoner" #: maps/scenarios/Siwa Oasis.xml:Description:31 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "" #: maps/scenarios/Siwa Oasis.xml:Name:31 msgid "Siwa Oasis" msgstr "" #: maps/scenarios/Territory Demo.xml:Description:31 msgid "A demo map showing the territory effects of each type of structure." msgstr "Et demonstrasjonskart som viser territoriumeffekten for hver type bygning." #: maps/scenarios/Territory Demo.xml:Name:31 msgid "Territory Demo" msgstr "Territorium demo" #: maps/scenarios/The Massacre of Delphi.xml:Description:41 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "" #: maps/scenarios/The Massacre of Delphi.xml:Name:41 msgid "Massacre of Delphi" msgstr "Massakeren ved Delfi" #: maps/scenarios/The Persian Gates.xml:Description:31 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31 msgid "Alexandros Megas" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31 msgid "Krateros" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31 msgid "Ariobarzanes" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31 msgid "Persians" msgstr "Perserne" #: maps/scenarios/The Persian Gates.xml:Name:31 msgid "The Persian Gates" msgstr "De Persiske Portene" #: maps/scenarios/Third Macedonian War.xml:Description:31 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "" #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31 msgid "Lucius Aemilius Paullus" msgstr "" #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31 msgid "Perseus of Macedon" msgstr "" #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31 msgid "Greek Allies" msgstr "Greske allierte" #: maps/scenarios/Third Macedonian War.xml:Name:31 msgid "Third Macedonian War" msgstr "Tredje Makedoniske Krig" #: maps/scenarios/Treasure Islands.xml:Description:41 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "" #: maps/scenarios/Treasure Islands.xml:Name:41 msgid "Treasure Islands" msgstr "" #: maps/scenarios/Triggers_demo.xml:Description:41 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "" #: maps/scenarios/Triggers_demo.xml:Name:41 msgid "Triggers Demo" msgstr "" #: maps/scenarios/Tropical Island.xml:Description:41 msgid "Multiplayer map. A tropical paradise." msgstr "Samspillerkart. Et tropisk paradis." #: maps/scenarios/Tropical Island.xml:Name:41 msgid "Tropical Island" msgstr "Tropisk øy." #: maps/scenarios/Units_demo.xml:Name:92 msgid "Units Demo" msgstr "Demo av enheter" #: maps/scenarios/Units_demo.xml:Description:92 msgid "Every unit in the game." msgstr "Alle enheter i spillet." #: maps/scenarios/WallTest.xml:Description:31 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus #: (4).xml:Description:41 msgid "Give an interesting description of your map." msgstr "Gi en interessant beskrivelse av kartet ditt." #: maps/scenarios/WallTest.xml:Name:31 msgid "WallTest" msgstr "Murtest" #: maps/scenarios/Walls.xml:Description:31 msgid "Walls." msgstr "Murer." #: maps/scenarios/Walls.xml:Name:31 msgid "Walls" msgstr "Murer" #: maps/scenarios/We are Legion.xml:Name:31 msgid "We Are Legion" msgstr "" #: maps/scenarios/We are Legion.xml:Description:31 msgid "A quick battle demo map using Roman legionnaires." msgstr "" #: maps/scenarios/_default.xml:Name:32 msgid "Unnamed map" msgstr "Kart uten navn" #: maps/scenarios/reservoir.xml:Description:31 msgid "A demo showing water planes." msgstr "" #: maps/scenarios/reservoir.xml:Name:31 msgid "Reservoir" msgstr "" #: maps/scenarios/road demo.xml:Description:31 msgid "Demo map showcasing Temperate Road decals." msgstr "Demokart som fokuserer på Temperate vei-dekaler." #: maps/scenarios/road demo.xml:Name:31 msgid "Road Decals Demo" msgstr "Vei-dekaler demo" #: maps/scenarios/shipattacks.xml:Description:31 msgid "Move ships around. Attack other ships." msgstr "Flytt skip rundt. Angrip andre skip." #: maps/scenarios/shipattacks.xml:Name:31 msgid "Ships Demo" msgstr "Skip Demo" #: maps/scenarios/starting_economy_walkthrough.xml:Description:42 msgid "" "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n" "\n" "Warning: This is very fast at the start, be prepared to run through the initial bit several times." msgstr "" #: maps/scenarios/starting_economy_walkthrough.xml:Name:42 msgid "Starting Economy Walkthrough" msgstr "" #: maps/scenarios/temperate map.xml:Name:31 msgid "Base Temperate Map" msgstr "Grunnkart temperert" #: maps/skirmishes/Acropolis Bay (2).xml:Description:41 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Hver spiller starter kampen oppå et stort flatt platå, ellers kjent som et akropolis.\n\nI øst ligger en stor bukt med muligheter for fisking. I vest er et kupert landskap med et ledig akropolis med lederskap over dalen nedenfor." #: maps/skirmishes/Acropolis Bay (2).xml:Name:41 msgid "Acropolis Bay (2)" msgstr "Akropolis Bukt (2)" #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "" #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40 msgid "Alpine Mountains (3)" msgstr "" #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "" #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41 msgid "Alpine Valleys (2)" msgstr "" #: maps/skirmishes/Bactria (2).xml:Description:42 msgid "" "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n" "\n" "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes." msgstr "" #: maps/skirmishes/Bactria (2).xml:Name:42 msgid "Bactria (2)" msgstr "" #: maps/skirmishes/Barcania (3).xml:Name:31 msgid "Barcania (3)" msgstr "" #: maps/skirmishes/Barcania (3).xml:Description:31 msgid "" "A wild and wooded isle, full of forests, gold, and mystery... mountains, " "seas, and thick forests make for a very dynamic and fast-paced 3-player map " "with lots of potential for skirmishing and guerilla warfare as well as tough" " defensive fighting or aggressive maneuvers." msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:Description:41 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:Name:41 msgid "Belgian Bog (2)" msgstr "" #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "" #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42 msgid "Caspian Sea (2v2)" msgstr "" #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41 msgid "Corinthian Isthmus (2)" msgstr "" #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41 msgid "Corinthian Isthmus (4)" msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42 msgid "Corsica and Sardinia (4)" msgstr "" #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "" #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42 msgid "Cycladic Archipelago (2)" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41 msgid "Samos" msgstr "Samos" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41 msgid "Lesbos" msgstr "Lesbos" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41 msgid "Delos" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41 msgid "Cycladic Archipelago (3)" msgstr "" #: maps/skirmishes/Death Canyon (2).xml:Description:42 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "En dyp, steinete kløft skjærer gjennom ørkenen.\n\nHver spiller starter på et platå på hver side av ravinen." #: maps/skirmishes/Death Canyon (2).xml:Name:42 msgid "Death Canyon (2)" msgstr "" #: maps/skirmishes/Deccan Plateau (2).xml:Description:41 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "To spillere møter hverandre på tvers av den tett skogbevokste Deccan Platå i sentrale India.\n\nHver spiller starter kampen med en bondegård og et lagerhus.\n\nJomfruelige ressurser ligger i lavlandet på hver side av platået. Lavlandene tilbr også mulighet for utvidelser og strategisk planlegging." #: maps/skirmishes/Deccan Plateau (2).xml:Name:41 msgid "Deccan Plateau (2)" msgstr "" #: maps/skirmishes/Gallic Fields (3).xml:Description:41 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" #: maps/skirmishes/Gallic Fields (3).xml:Name:41 msgid "Gallic Fields (3)" msgstr "Galliske åkere (3)" #: maps/skirmishes/Gambia River (3).xml:Description:42 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" #: maps/skirmishes/Gambia River (3).xml:Name:42 msgid "Gambia River (3)" msgstr "" #: maps/skirmishes/Golden Oasis (2).xml:Description:42 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "" #: maps/skirmishes/Golden Oasis (2).xml:Name:42 msgid "Gold Oasis (2)" msgstr "" #: maps/skirmishes/Greek Acropolis (2).xml:Description:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42 msgid "" "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/Greek Acropolis (2).xml:Name:41 msgid "Greek Acropolis (2)" msgstr "" #: maps/skirmishes/Greek Acropolis (4).xml:Description:41 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" #: maps/skirmishes/Greek Acropolis (4).xml:Name:41 msgid "Greek Acropolis (4)" msgstr "" #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42 msgid "Greek Acropolis Night (2)" msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:Description:42 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:Name:42 msgid "Libyan Oases (4)" msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:Description:42 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers." msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:Name:42 msgid "Libyan Oasis (2)" msgstr "" #: maps/skirmishes/Lorraine Plain (2).xml:Description:40 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "" #: maps/skirmishes/Lorraine Plain (2).xml:Name:40 msgid "Lorraine Plain (2)" msgstr "" #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median #: Oasis (4).xml:Description:42 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "" #: maps/skirmishes/Median Oasis (2).xml:Name:41 msgid "Median Oasis (2)" msgstr "" #: maps/skirmishes/Median Oasis (4).xml:Name:42 msgid "Median Oasis (4)" msgstr "" #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "" #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41 msgid "Mediterranean Coves (2)" msgstr "Middelhavets småbukter (2)" #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "" #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42 msgid "Neareastern Badlands (2)" msgstr "" #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41 msgid "Neareastern Badlands (4)" msgstr "" #: maps/skirmishes/Nile River (4).xml:Description:41 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "" #: maps/skirmishes/Nile River (4).xml:Name:41 msgid "Nile River (4)" msgstr "" #: maps/skirmishes/Northern Island (2).xml:Description:40 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "" #: maps/skirmishes/Northern Island (2).xml:Name:40 msgid "Northern Island (2)" msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:Description:42 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:Name:42 msgid "Persian Highlands (4)" msgstr "" #: maps/skirmishes/Punbjab (2).xml:Description:40 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "" #: maps/skirmishes/Punbjab (2).xml:Name:40 msgid "Punjab (2)" msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:Description:41 msgid "" "A desert biome map where each player has founded their colony at their own lush oasis.\n" "\n" "The rest of the map is generally wide-open and barren." msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:Name:41 msgid "Saharan Oases (4)" msgstr "" #: maps/skirmishes/Sahel (4).xml:Description:42 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Beliggende på sørsiden av Atlas-fjellene i nord-Afrika.\n\nEt noe åpent kart med en overflod av mat og mineralressurser samt mindre forekomster av tømmer." #: maps/skirmishes/Sahel (4).xml:Name:42 msgid "Sahel (4)" msgstr "" #: maps/skirmishes/Savanna River.xml:Description:42 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "" #: maps/skirmishes/Savanna River.xml:Name:42 msgid "Savanna River (2)" msgstr "" #: maps/skirmishes/Sicilia (2).xml:Description:41 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "" #: maps/skirmishes/Sicilia (2).xml:Name:41 msgid "Sicilia (2)" msgstr "" #: maps/skirmishes/Sicilia_Nomad.xml:Description:35 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "" #: maps/skirmishes/Sicilia_Nomad.xml:Name:35 msgid "Sicilia Nomad (2)" msgstr "" #: maps/skirmishes/Siwa Oasis (2).xml:Description:40 msgid "" "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n" "\n" "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts." msgstr "" #: maps/skirmishes/Siwa Oasis (2).xml:Name:40 msgid "Siwa Oasis (2)" msgstr "" #: maps/skirmishes/Skirmish Demo.xml:Description:42 msgid "A demo Skirmish map." msgstr "Et demo-kart for fortropper" #: maps/skirmishes/Skirmish Demo.xml:Name:42 msgid "Skirmish Demo" msgstr "Fortropp-demo" #: maps/skirmishes/Sporades Islands (2).xml:Name:42 msgid "Sporades Islands (2)" msgstr "" #: maps/skirmishes/Syria (2).xml:Description:41 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "Et øde land med lite tømmer og få dyr. Skatter er drysset over landskapet og vil være sentralt for tidlig vekst.\n\nSpilleren som tidligst oppretter en lønnsom handelskaravane kan få en avgjørende fordel." #: maps/skirmishes/Syria (2).xml:Name:41 msgid "Syria (2)" msgstr "Syria (2)" #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "En oase kranset av fjell og ørken. Jordbruksland nær vannkanten gir en svært nødvendig økning i jordbruk men sanking og jakt er det mindre av." #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42 msgid "Team Oasis (2v2)" msgstr "" #: maps/skirmishes/Thessalian Plains (4).xml:Description:41 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large acropolis." msgstr "" #: maps/skirmishes/Thessalian Plains (4).xml:Name:41 msgid "Thessalian Plains (4)" msgstr "" #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40 msgid "" "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40 msgid "Tuscan Acropolis (4)" msgstr "" #: maps/skirmishes/Two Seas (6).xml:Description:41 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "" #: maps/skirmishes/Two Seas (6).xml:Name:41 msgid "Two Seas (6)" msgstr "To sjøer (6)" #: maps/skirmishes/Watering Holes (4).xml:Description:42 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "" #: maps/skirmishes/Watering Holes (4).xml:Name:42 msgid "Watering Holes (4)" msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:Description:42 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged hinterlands." msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:Name:42 msgid "Zagros Mountains (2)" msgstr ""