# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # ST Alfas, 2014 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-09-22 08:57+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Malayalam (http://www.transifex.com/wildfire-games/0ad/language/ml/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ml\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:10 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "Let me regroup my army and I am with you against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:30 #, javascript-format msgid "I am doing the final preparation and I will attack %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, as I have another" " attack foreseen against %(_player_2)s." msgstr "" #: simulation/ai/petra/chatHelper.js:37 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently, but my next attack will " "target %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:59 #, javascript-format msgid "Here is a gift for %(_player_)s, make a good use of it." msgstr "" #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "I see you are in a bad situation %(_player_)s, I hope this will help." msgstr "" #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "" #: simulation/ai/petra/chatHelper.js:79 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "" #: simulation/ai/petra/chatHelper.js:95 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "" #: simulation/ai/petra/chatHelper.js:97 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits" msgstr "" #: simulation/ai/petra/chatHelper.js:112 #, javascript-format msgid "I am advancing to the %(phase)s." msgstr "" #: simulation/ai/petra/chatHelper.js:114 #, javascript-format msgid "I have reached the %(phase)s." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:3 msgid "" "Warning: This is an advanced tutorial and goes quite fast. If you don't keep" " up just restart and try again. Practise makes perfect!" msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:8 msgid "" "Lets get started, first train a batch (shift click) of 5 female citizens " "from the CC (Civil Center)." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:13 msgid "" "Now, assign your female citizens to gather berries, your cavalryman to hunt " "the chickens and the citizen soldiers to gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:18 msgid "Now set the rally point of your civil center on the berries." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:23 msgid "" "Queue some slingers to train after the female citizens, you won't have " "enough resources for a batch." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:28 msgid "" "When your female citizens have finished training, use 4 to build a house " "nearby." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:33 msgid "" "Set the CC's rally point on the nearby trees, queue more slingers, you want " "to train 6 right now." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:38 msgid "Queue a batch of 5 female citizens." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:43 msgid "Use shift-click to queue another house for the 4 builders." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:48 msgid "" "Set the rally point back to the berries once all of the citizen soldiers " "have finished training." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:53 msgid "" "Send one citizen soldier to gather stone, send 2 others to build a " "storehouse near the southern trees." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:58 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78 msgid "Queue another 5 female citizens." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:63 msgid "Use a female citizen to construct a field next to your CC." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:68 msgid "" "Your cavalryman has probably run out of chickens by now, there are some " "goats to the left of your base." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:73 msgid "Use 2-3 more female citizens to construct the field." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:83 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188 msgid "Queue another house." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:88 msgid "" "The berry bushes are getting crowded, send some female citizens to work the " "field, set the rally point there." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:93 msgid "Queue another 5 female citizens, these should gather stone." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:98 msgid "" "Move your woodcutters to the trees near the storehouse so they don’t have to" " walk as far." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:103 msgid "" "Make sure the workers from the berry bushes are used to gather from the " "field rather than standing idle when they run out." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:108 msgid "Queue another house to be built." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:113 msgid "Queue 5 more female citizens. These will gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:118 msgid "" "Build another field, this decreases the amount of walking for your female " "citizens." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:123 msgid "" "Train some more slingers, send them to gather stone. Train about 5, you may " "not have enough resources for a batch right now." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:133 msgid "Queue another batch of 5 female citizens. These will gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:143 msgid "Queue a batch of spearmen." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:148 msgid "Research the stone mining technology from the storehouse." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:153 msgid "Queue a batch of slingers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:158 msgid "" "Move 3 women from wood and 3 from stone to farming. Women are cheap to train" " initially but later in the game it is best to maximize efficiency as you " "are able to train more citizen soldiers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:168 msgid "" "The slingers that you queued earlier should gather stone once they are " "trained." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:173 msgid "Queue a batch of spearmen, they should gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:178 msgid "Next queue a batch of slingers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:183 msgid "" "Send some of the stone miners to mine metal, getting ready for the next age." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:193 msgid "Start researching Phase 2." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:198 msgid "Queue some slingers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:203 msgid "" "When you have advanced, use a single citizen soldier to place a barracks " "foundation. Then use the rest of the non food or house building female " "citizens to construct it." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:208 msgid "Queue 5 more females for construction work." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:213 msgid "" "Queue a batch of slingers to gather the trees on the north side of your " "base." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:218 msgid "" "This is the end of the walkthrough. This should give you a good idea of how " "to build up a nice economy rapidly." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:223 msgid "" "At this point you should be able to fully use both training facilities, keep" " putting units into economic work, to keep growing faster and faster." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:228 msgid "" "From this point you have a good base to build an army and wipe out the " "opposition." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:233 msgid "The key points to remember are:" msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:238 msgid "" " - Don't have any idle units. Shift click queuing and rally points are very " "useful." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:243 msgid "" " - Use all of your resources, stockpiled resources are waste, having too " "much of a resource is waste." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:248 msgid "" " - Use the right units for the right task, female citizens gather food, " "cavalry hunt, citizen soldiers do the rest." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:253 msgid "" " - Don't be afraid to swap units from one resource to another, see point 2. " "Make sure they deposit what they are carrying first though." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:258 msgid "" " - Build enough houses, your CC should be kept busy as much as possible." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:263 msgid "" " - Female citizens are cheap, so you can build more of them and gather more " "resources." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:268 msgid "" " - Don't get carried away on the last point or you will get raided and have " "no defense." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:273 msgid "" "Each map is different, so you will need to play slightly differently on " "each. This should give an outline for a high resource map." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:4 msgid "" "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then " "Right-click on a berry bush nearby to make the unit collect food. Female " "citizens gather food faster than other units." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:7 msgid "" "Select the citizen-soldier, right-click on a tree near the Civil Center to " "begin collecting wood. Citizen-soldiers gather wood faster than female " "citizens." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:11 msgid "" "Select the Civil Center building, and shift-click on the Hoplite icon (2nd " "in the row) once to begin training 5 Hoplites." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:15 msgid "" "Select the two idle female citizens and build a house nearby by selecting " "the house icon. Place the house by left-clicking on a piece of land." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:21 msgid "" "Select the newly trained Hoplites and assign them to build a storehouse " "beside some nearby trees. They will begin to gather wood when it's " "constructed." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:27 msgid "" "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd " "in the row) in the Civil Center." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:33 msgid "" "Build a farmstead in an open space beside the Civil Center using any idle " "builders." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:39 msgid "" "Once the farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a field beside the farmstead." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:45 msgid "" "The field's builders will now automatically begin collecting food from the " "field. Using the newly created group of skirmishers, get them to build " "another house nearby." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:51 msgid "" "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it " "selected right click on a tree nearby. Units from the Civil Center will now " "automatically gather wood." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:57 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory. This will be the fifth Village Phase structure that you" " have built, allowing you to advance to the Town Phase." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:63 msgid "" "Select the Civil Center again and advance to Town Phase by clicking on the " "'II' icon. This will allow Town Phase buildings to be constructed." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:69 msgid "" "Start building 5 female citizens in the Civil Center and set its rally point" " to the farm (right click on it)." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:74 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra house using any available builder units." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:80 msgid "" "Prepare for an attack by an enemy player. Build more soldiers using the " "Barracks, and get idle soldiers to build a Defense Tower near your Outpost." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:86 msgid "" "Build a Blacksmith and research the Infantry Training technology (sword " "icon) to improve infantry hack attack." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:92 msgid "The enemy is coming. Build more soldiers to fight off the enemies." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:99 msgid "" "The enemy's attack has been defeated. Now build a market and temple while " "assigning new units to gather any required resources." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:104 msgid "" "Now that City Phase requirements have been reached, select your Civil Center" " and advance to City Phase." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:110 msgid "" "Now that you are in City Phase, build a fortress nearby and use it to build " "2 Battering Rams." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:115 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civil Center on the map. Female citizens should continue to " "gather resources." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:122 msgid "" "The enemy's base has been spotted, send your siege weapons and all remaining" " soldiers to destroy it." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:126 msgid "The enemy has been defeated. All tutorial tasks are now completed…" msgstr "" #: simulation/components/BuildRestrictions.js:85 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "" #: simulation/components/BuildRestrictions.js:106 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "" #: simulation/components/BuildRestrictions.js:154 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "" #: simulation/components/BuildRestrictions.js:158 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:182 msgctxt "Territory type" msgid "ally" msgstr "സഖ്യകക്ഷി" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:185 msgctxt "Territory type" msgid "own" msgstr "സ്വന്തം" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:188 msgctxt "Territory type" msgid "neutral" msgstr "നിഷ്പക്ഷം" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:191 msgctxt "Territory type" msgid "enemy" msgstr "ശത്രു" #: simulation/components/BuildRestrictions.js:197 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "" #: simulation/components/BuildRestrictions.js:236 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "" #: simulation/components/BuildRestrictions.js:260 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr "" #: simulation/components/BuildRestrictions.js:273 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:304 msgctxt "Territory type list" msgid "own" msgstr "സ്വന്തം" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:306 msgctxt "Territory type list" msgid "ally" msgstr "സഖ്യകക്ഷി" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:308 msgctxt "Territory type list" msgid "neutral" msgstr "നിഷ്പക്ഷം" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:310 msgctxt "Territory type list" msgid "enemy" msgstr "ശത്രു" #: simulation/components/CeasefireManager.js:103 #, javascript-format msgid "You can attack in %(time)s" msgstr "" #: simulation/components/CeasefireManager.js:118 msgid "You can attack now!" msgstr "" #: simulation/components/EntityLimits.js:166 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:168 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:172 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "" #: simulation/components/Player.js:43 msgid "Food" msgstr "ഭക്ഷണം" #: simulation/components/Player.js:44 msgid "Wood" msgstr "മരം" #: simulation/components/Player.js:45 msgid "Metal" msgstr "ലോഹം" #: simulation/components/Player.js:46 msgid "Stone" msgstr "കല്ല്" #: simulation/components/Player.js:252 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "" #: simulation/components/Player.js:254 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "" #: simulation/components/Player.js:256 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "" #: simulation/components/Player.js:258 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "" #: simulation/components/ProductionQueue.js:366 msgid "The production queue is full." msgstr "" #: simulation/data/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "" #: simulation/data/player_defaults.jsonPlayerData[1].Name msgid "Player 1" msgstr "കളിക്കാരന്‍ 1" #: simulation/data/player_defaults.jsonPlayerData[2].Name msgid "Player 2" msgstr "കളിക്കാരന്‍ 2" #: simulation/data/player_defaults.jsonPlayerData[3].Name msgid "Player 3" msgstr "കളിക്കാരന്‍ 3" #: simulation/data/player_defaults.jsonPlayerData[4].Name msgid "Player 4" msgstr "കളിക്കാരന്‍ 4" #: simulation/data/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "കളിക്കാരന്‍ 5" #: simulation/data/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "കളിക്കാരന്‍ 6" #: simulation/data/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "കളിക്കാരന്‍ 7" #: simulation/data/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "കളിക്കാരന്‍ 8" #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1x)" msgstr "ആമ (0.1X)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25x)" msgstr "മെല്ലെ (0.25x)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5x)" msgstr "" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75x)" msgstr "" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1x)" msgstr "സാധാരണ (1x)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25x)" msgstr "വേഗം (1.25x)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5x)" msgstr "വളരെ വേഗം (1.5x)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2x)" msgstr "" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5x)" msgstr "" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10x)" msgstr "" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20x)" msgstr "" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "Defeat all opponents" msgstr "" #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Destroy all structures of enemies" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Kill all enemy units" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "Build and protect a wonder to win" msgstr "" #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "" #: simulation/data/map_sizes.jsonSizes[0].Name #: simulation/data/map_sizes.jsonSizes[0].LongName msgid "Tiny" msgstr "വളരെ ചെറുത്" #: simulation/data/map_sizes.jsonSizes[1].Name msgid "Small" msgstr "ചെറുത്" #: simulation/data/map_sizes.jsonSizes[1].LongName msgid "Small (2 players)" msgstr "ചെറുത് (2 പേര്‍)" #: simulation/data/map_sizes.jsonSizes[2].Name msgid "Medium" msgstr "" #: simulation/data/map_sizes.jsonSizes[2].LongName msgid "Medium (3 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[3].Name msgid "Normal" msgstr "" #: simulation/data/map_sizes.jsonSizes[3].LongName msgid "Normal (4 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[4].Name msgid "Large" msgstr "" #: simulation/data/map_sizes.jsonSizes[4].LongName msgid "Large (6 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[5].Name msgid "Very Large" msgstr "" #: simulation/data/map_sizes.jsonSizes[5].LongName msgid "Very Large (8 players)" msgstr "" #: simulation/data/map_sizes.jsonSizes[6].Name #: simulation/data/map_sizes.jsonSizes[6].LongName msgid "Giant" msgstr "" #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "" #: simulation/ai/petra/data.jsondescription msgid "" "Started as a fork of Aegis bot, Petra is the most stable AI available. It " "supports naval maps and is generally more challenging. Please report issues " "to Wildfire Games (see the link in the main menu)." msgstr "" #: simulation/ai/tutorial-ai/data.jsonname msgid "Tutorial AI" msgstr "" #: simulation/ai/tutorial-ai/data.jsondescription msgid "" "The Tutorial AI should only be used on the \"Introductory Tutorial\" " "scenario." msgstr ""