# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # azayrahmad , 2014 # Joshua Christo Randiny , 2014-2015 # Samuel Christo Randiny , 2015 # Tirtayasa , 2014 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:03+0200\n" "PO-Revision-Date: 2015-07-22 09:16+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Indonesian (http://www.transifex.com/wildfire-games/0ad/language/id/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: id\n" "Plural-Forms: nplurals=1; plural=0;\n" #: maps/random/aegean_sea.jsonsettings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "Pemain mulai dari dua sisi laut dimana di antaranya ada banyak pulau." #: maps/random/aegean_sea.jsonsettings.Name msgid "Aegean Sea" msgstr "Laut Aegea" #: maps/random/alpine_lakes.jsonsettings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "Pegunungan Alpen mengelilingi lembah dalam terikat dengan lereng dan danau berjari." #: maps/random/alpine_lakes.jsonsettings.Name msgid "Alpine Lakes" msgstr "Danau Alpine" #: maps/random/alpine_valley.jsonsettings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "Pegunungan Tinggi Alpen membatasi lembah dalam." #: maps/random/alpine_valley.jsonsettings.Name msgid "Alpine Valley" msgstr "Lembah Alpine" #: maps/random/anatolian_plateau.jsonsettings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "Tanah terbuka tanpa pertahanan dengan sedikit kayu dan batu, sebagaimana cekungan tengah Asia Kecil." #: maps/random/anatolian_plateau.jsonsettings.Name msgid "Anatolian Plateau" msgstr "Dataran Tinggi Anatolia" #: maps/random/archipelago.jsonsettings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "Lika-liku pulau-pulau bermacam ukuran dan bentuk. Pemain mulai dengan kayu yang lebih banyak dari biasanya." #: maps/random/archipelago.jsonsettings.Name msgid "Archipelago" msgstr "Kepulauan" #: maps/random/ardennes_forest.jsonsettings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Setiap pemain memulai di dalam hutan.\n\nAdrennes adalah daerah yang punya banyak hutan, bukit, dan pegunungan yang terbentuk di derah pegunungan Givetian Ardennes. Sekarang berada di Belgium dan Luxembourg. Nama daerah ini diambil dari Silva kuno, hutan luas di zaman Romawi yang bernama Arduenna Silva." #: maps/random/ardennes_forest.jsonsettings.Name msgid "Ardennes Forest" msgstr "Hutan Ardennes" #: maps/random/atlas_mountains.jsonsettings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the north-west africa." msgstr "Tanah bergelombang dengan ruang kecil untuk bangunan yang dikarenakan langkanya kayu. Merepresentasikan pegunungan di barat laut Africa." #: maps/random/atlas_mountains.jsonsettings.Name msgid "Atlas Mountains" msgstr "Gunung Atlas" #: maps/random/belgian_uplands.jsonsettings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "Peta uji coba dengan ketinggian yang terbuat dari perhitungan erosi agar lebih natural. Peta mungkin tidak seimbang! Karena perhitungan yang kompleks peta kecil dengan 8 pemain butuh waktu cukup lama untuk dibuat." #: maps/random/belgian_uplands.jsonsettings.Name msgid "Belgian Uplands" msgstr "Dataran Tinggi Belgia" #: maps/random/cantabrian_highlands.jsonsettings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Represents " "Cantabria, a mountainous region in the North of the Iberian peninsula." msgstr "Setiap pemain mulai di bukit yang dikelilingi jurang yang curam. Merepresentasikan Cantabria, daerah berbukit-bukit di bagian utara semenanjung Iberia." #: maps/random/cantabrian_highlands.jsonsettings.Name msgid "Cantabrian Highlands" msgstr "Dataran Tinggi Kantabria" #: maps/random/canyon.jsonsettings.Description msgid "Players start around the map in deep canyons." msgstr "Pemain mulai di sekitar peta di lembah dalam." #: maps/random/canyon.jsonsettings.Name msgid "Canyon" msgstr "Tebing" #: maps/random/continent.jsonsettings.Description msgid "All players starts on a continent surrounded by water." msgstr "Semua pemain mulai di pulau yang dikelilingi air." #: maps/random/continent.jsonsettings.Name msgid "Continent" msgstr "Benua" #: maps/random/corinthian_isthmus.jsonsettings.Description #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "" #: maps/random/corinthian_isthmus.jsonsettings.Name msgid "Corinthian Isthmus" msgstr "Tanah Genting Korintus" #: maps/random/corsica.jsonsettings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "" #: maps/random/corsica.jsonsettings.Name msgid "Corsica vs Sardinia" msgstr "Korsika vs Sardinia" #: maps/random/cycladic_archipelago.jsonsettings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Setiap pemain mulai pada sebuah pulau dikelilingi air.\n\nKiklades adalah kumpulan pulau di Laut Aegea, tenggara dari tanah Yunani. Kiklades adalah salah satu kumpulan pulau yang membentuk kepulauan Aegea. Namanya merujuk pada pulau-pulau di sekitar pulau suci Delos. Kiklades terdiri dari 220 pulau. Pulau-pulau tersebut adalah puncak dari dataran pegunungan bawah laut, kecuali dua pulau vulkanik, Milos dan Santorini. Iklimnya biasanya kering dan lembab, tanahnya tidak terlalu subur kecuali Naxos." #: maps/random/cycladic_archipelago.jsonsettings.Name msgid "Cycladic Archipelago" msgstr "Kepulauan Kiklades" #: maps/random/deep_forest.jsonsettings.Description msgid "A deep dark forest in Germania." msgstr "Sebuah hutan yang gelap di Germania." #: maps/random/deep_forest.jsonsettings.Name msgid "Deep Forest" msgstr "Hutan Lebat" #: maps/random/english_channel.jsonsettings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Pemain mulai di Perancis utara atau Inggris selatan yang terpisah oleh selat Inggris." #: maps/random/english_channel.jsonsettings.Name msgid "English Channel" msgstr "Selat Inggris" #: maps/random/fortress.jsonsettings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "Pemain mulai di dalam benteng yang telah dibangun dengan tumpukan sumberdaya." #: maps/random/fortress.jsonsettings.Name msgid "Fortress" msgstr "Benteng" #: maps/random/gear.jsonsettings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "Daratan dengan jalur air yang berbentuk seperti sarang laba-laba." #: maps/random/gear.jsonsettings.Name msgid "Gear" msgstr "Gerigi" #: maps/random/guadalquivir_river.jsonsettings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Pemain mulai di pantai Laut Tengah dengan sungai mengalir di antaranya.\n\nGuadalquivir adalah sungai terpanjang kelima di semenanjung Iberia dan sungai kedua terpanjang di Spanyol. Sungai Guadalquivir adalah satu-satunya sungai yang dapat dilayari di Spanyol. Saat ini sungai tersebut dapat dilayari hingga Seville, namun pada masa Romawi sungai ini dapat dilayari hingga Cordoba. Kota kuno Tartessos dikatakan terletak pada mulut Guadalquivir, meskipun lokasi pastinya belum pernah ditemukan." #: maps/random/guadalquivir_river.jsonsettings.Name msgid "Guadalquivir River" msgstr "Sungai Guadalquivir" #: maps/random/gulf_of_bothnia.jsonsettings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Pemain mulai di sekitar teluk dengan pulau-pulau kecil di sekitarnya.\n\nTeluk Bothnia berada di ujung utara Laut Baltik" #: maps/random/gulf_of_bothnia.jsonsettings.Name msgid "Gulf of Bothnia" msgstr "Teluk Bothnia" #: maps/random/hyrcanian_shores.jsonsettings.Description msgid "" "Each player starts in a coastal area between forested hills and the Caspian " "Sea." msgstr "Pemain mulai di daerah pesisir antara bukit berhutan dan Laut Kaspia." #: maps/random/hyrcanian_shores.jsonsettings.Name msgid "Hyrcanian Shores" msgstr "Pantai Verkana" #: maps/random/islands.jsonsettings.Description msgid "Players start in small islands while there are many others around." msgstr "Pemain mulai di pulau kecil dan ada banya pulau di sekitarnya." #: maps/random/islands.jsonsettings.Name msgid "Islands" msgstr "Pulau" #: maps/random/kerala.jsonsettings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Pemain mulai di garis pantai barat daya India di antara sungai dan gunung." #: maps/random/kerala.jsonsettings.Name msgid "Kerala" msgstr "Kerala" #: maps/random/lake.jsonsettings.Description msgid "Players start around a lake in the center of the map." msgstr "Pemain mulai di sekitar sebuah danau di tengah peta." #: maps/random/lake.jsonsettings.Name msgid "Lake" msgstr "Danau" #: maps/random/latium.jsonsettings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "Semenanjung Italia\n\nLatium adalah daerah di pusat Italia barat di mana kota Roma didirikan dan tumbuh menjadi ibukota Kekaisaran Romawi. Latium awalnya adalah segitiga kecil dari tanah vulkanik yang subur tempat berdiamnya suku Latin." #: maps/random/latium.jsonsettings.Name msgid "Latium" msgstr "Latium" #: maps/random/lorraine_plain.jsonsettings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Pemain mulai di dataran Galia yang terbagi oleh sungai dan anak-anak sungainya." #: maps/random/lorraine_plain.jsonsettings.Name msgid "Lorraine Plain" msgstr "Dataran Lorraine" #: maps/random/mainland.jsonsettings.Description msgid "A typical map without any water." msgstr "Peta biasa tanpa air." #: maps/random/mainland.jsonsettings.Name msgid "Mainland" msgstr "Daratan" #: maps/random/migration.jsonsettings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Pemain mulai di pulau kecil di bagian timur peta. Ada benua besar di barat siap untuk ekspansi." #: maps/random/migration.jsonsettings.Name #: maps/scenarios/Migration.xml:Name:31 msgid "Migration" msgstr "Migrasi" #: maps/random/neareastern_badlands.jsonsettings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "Labirin penuh tebing dan tanah kasar dengan oase di tengah.\n\nKapadokia adalah daerah bersejarah di Anatolia Pusat. Pada zaman Herodotus, Kapadokia dilaporkan meliputi seluruh daerah dari Pegunungan Taurus ke wilayah Euxine (pada Laut Hitam), dengan batas selatan rangkaian pegunungan Taurus yang memisahkannya dari daerah Kilikia, batas timur hulu sungai Efrat dan dataran tinggi Armenia, batas utara Pontus, dan batas barat Likaonia serta bagian timur Galatia. Kapadokia berada di bagian timur Anatolia." #: maps/random/neareastern_badlands.jsonsettings.Name msgid "Neareastern Badlands" msgstr "" #: maps/random/new_rms_test.jsonsettings.Description msgid "A basic test of the random map generator - not playable." msgstr "Tes sederhana dari pembuat peta random - tidak dapat dimainkan." #: maps/random/new_rms_test.jsonsettings.Name msgid "New RMS Test" msgstr "Tes RMS Baru" #: maps/random/northern_lights.jsonsettings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Pemain mulai di peta yang sulit dimainkan dengan kayu langka dan hewan kutub yang berbahaya." #: maps/random/northern_lights.jsonsettings.Name msgid "Northern Lights" msgstr "Cahaya Utara" #: maps/random/oasis.jsonsettings.Description msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Pemain mulai di sekitar oase kecil di tengah peta yang menyimpan banyak kayu yang tersedia di peta." #: maps/random/oasis.jsonsettings.Name msgid "Oasis" msgstr "Oase" #: maps/random/persian_highlands.jsonsettings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "" #: maps/random/persian_highlands.jsonsettings.Name msgid "Persian Highlands" msgstr "Dataran Tinggi Persia" #: maps/random/pheonician_levant.jsonsettings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Pemain mulai di bagian timur peta sementara lautan berada di barat." #: maps/random/pheonician_levant.jsonsettings.Name msgid "Phoenician Levant" msgstr "Levant Fenisia" #: maps/random/pyrenean_sierra.jsonsettings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "Gunung tinggi memisahkan musuh.\n\nPirenia adalah pegunungan yang terletak di antara Prancis dan Spanyol." #: maps/random/pyrenean_sierra.jsonsettings.Name msgid "Pyrenean Sierra" msgstr "Penggunaan Pirenia" #: maps/random/rhine_marshlands.jsonsettings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Lahan basah yang dangkal dan dapat dilewati dengan sedikit ruang untuk bangunan. Mewakili dataran rendah cekungan Rhine di Eropa." #: maps/random/rhine_marshlands.jsonsettings.Name msgid "Rhine Marshlands" msgstr "Rawa Rhine" #: maps/random/rivers.jsonsettings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Sungai-sungai mengalir di antara para pemain dan menyatu di pusat peta." #: maps/random/rivers.jsonsettings.Name msgid "Rivers" msgstr "Sungai" #: maps/random/saharan_oases.jsonsettings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Pemain mulai di dekat oase subur di gurun besar yang terpencil." #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan #: Oases.xml:Name:31 msgid "Saharan Oases" msgstr "Oase Sahara" #: maps/random/sahel.jsonsettings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "Peta yang agak terbuka dengan limpahan makanan dan mineral tetapi kayu agak langka." #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42 msgid "Sahel" msgstr "Sahel" #: maps/random/sahel_watering_holes.jsonsettings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "" #: maps/random/sahel_watering_holes.jsonsettings.Name msgid "Sahel Watering Holes" msgstr "Lubang Berair Sahel" #: maps/random/schwarzwald.jsonsettings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "Peta dengan hutan yang lebat dan danau di tengah dengan banyak sumber daya alam." #: maps/random/schwarzwald.jsonsettings.Name msgid "Schwarzwald" msgstr "Schwarzwald" #: maps/random/snowflake_searocks.jsonsettings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "Banyak pulau kecil terhubung satu sama lain dengan lintasan sempit." #: maps/random/snowflake_searocks.jsonsettings.Name msgid "Snowflake Searocks" msgstr "" #: maps/random/survivalofthefittest.jsonsettings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]PERINGATAN PENTING: PEMAIN KOMPUTER TIDAK BEKERJA DI PETA INI[/color]\n\nLindungi benteng anda dari serangan musuh terus menerus. Gunakan rakyat perempuan untuk mengambil harta karun di tengah peta sebelum diambil orang lain. Cobalah untuk terus memperkuat benteng anda. Pemain terakhir yang bertahan akan menjadi pemenangnya." #: maps/random/survivalofthefittest.jsonsettings.Name msgid "Survival of the Fittest" msgstr "Sintasan yang Terbugar" #: maps/random/syria.jsonsettings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "" #: maps/random/syria.jsonsettings.Name msgid "Syria" msgstr "Suriah" #: maps/random/the_nile.jsonsettings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "Sungai yang luas dan tenang, mewakili Sungai Nil di Mesir, membagi peta menjadi bagian barat dan timur." #: maps/random/the_nile.jsonsettings.Name msgid "The Nile" msgstr "Sungai Nil" #: maps/random/unknown.jsonsettings.Description msgid "The unknown... Warning: May be a naval map." msgstr "Peta tak dikenal... Peringatan: Mungkin berisi air." #: maps/random/unknown.jsonsettings.Name msgid "Unknown" msgstr "Tidak diketahui" #: maps/random/unknown_land.jsonsettings.Description msgid "The unknown..." msgstr "Tak diketahui..." #: maps/random/unknown_land.jsonsettings.Name msgid "Unknown Land" msgstr "Tanah Tak diketahui" #: maps/random/unknown_nomad.jsonsettings.Description msgid "" "The unknown... Players start with only some citizen soldiers and females. " "[color=\"red\"]Warning: The starting resources should be set at least at " "Medium.[/color]" msgstr "Tak diketahui... Pemain mulai hanya dengan beberapa rakyat perempuan dan prajurit[color=\"red\"]Peringatan: .Sumber daya awal harus diatur minimal ke sedang[/color]" #: maps/random/unknown_nomad.jsonsettings.Name msgid "Unknown Nomad" msgstr "Nomaden Tidak Diketahui" #: maps/random/volcanic_lands.jsonsettings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "Tanah kering dimana pemain mulai di sekitar gunung berapi." #: maps/random/volcanic_lands.jsonsettings.Name msgid "Volcanic Lands" msgstr "Tanah Vulkanik" #: maps/random/wall_demo.jsonsettings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Very large " "map size is recommended." msgstr "Demonstrasi metode/kode peletakan tembok di peta acak, Ukuran map sangat besar direkomendasikan." #: maps/random/wall_demo.jsonsettings.Name msgid "Wall Demo" msgstr "Demo Tembok" #: maps/random/survivalofthefittest_triggers.js:80 msgid "An enemy wave is attacking!" msgstr "Gelombang musuh menyerang!" #: maps/random/survivalofthefittest_triggers.js:151 msgid "The first wave will start in 15 minutes!" msgstr "Gelombang pertama akan dimulai dalam 15 menit!" #: maps/scenarios/Triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Menguji dialog ya-tidak. Anda ingin berkata ya atau tidak?" #: maps/scenarios/Triggers_demo.js:79 msgid "Sure" msgstr "Ya" #: maps/scenarios/Triggers_demo.js:83 msgid "Say sure" msgstr "Katakan ya" #: maps/scenarios/Triggers_demo.js:89 msgid "Rather not" msgstr "Tidak" #: maps/scenarios/Triggers_demo.js:93 msgid "Say rather not" msgstr "Katakan tidak" #: maps/scenarios/treasure_islands.js:10 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "Kumpulkan harta karun sebelum musuh anda! Semoga yang hebat menang!" #: maps/scenarios/treasure_islands.js:37 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "" #: maps/scenarios/treasure_islands.js:42 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Kekayaan anda berlimpah ruah, anda menang!" #: maps/scenarios/treasure_islands.js:54 msgid "Hurry up! Your enemy is close to victory!" msgstr "Cepat! Musuh anda mendekati kemenangan!" #: maps/scenarios/treasure_islands.js:65 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Harta yang harus dikoleksi untuk menang: %(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:73 msgid "You have collected a treasure!" msgstr "Anda mendapatkan harta karun!" #: maps/scenarios/treasure_islands.js:85 msgid "Defeat your enemy to win!" msgstr "Kalahkan musuh untuk menang!" #: maps/scenarios/Arcadia.xml:Description:41 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "" #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast #: Oasis.xml:PlayerData[0].Name:31 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox - #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox - #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox - #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox - #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical #: Island.xml:PlayerData[0].Name:41 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia #: (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains #: (2).xml:PlayerData[0].Name:42 msgid "Player 1" msgstr "Pemain 1" #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast #: Oasis.xml:PlayerData[1].Name:31 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox - #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox - #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox - #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox - #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical #: Island.xml:PlayerData[1].Name:41 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia #: (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains #: (2).xml:PlayerData[1].Name:42 msgid "Player 2" msgstr "Pemain 2" #: maps/scenarios/Arcadia.xml:Name:41 msgid "Arcadia" msgstr "Arkadia" #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Bantu Massilia muda bermukim atau mengusir kaum Yunani dari Galia." #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31 msgid "Greeks" msgstr "Yunani" #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31 msgid "Celts" msgstr "Kelt" #: maps/scenarios/Azure Coast(2).xml:Name:31 msgid "Azure Coast 2" msgstr "Pantai Biru 2" #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31 msgid "East" msgstr "Timur" #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31 msgid "West" msgstr "Barat" #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31 msgid "South" msgstr "Selatan" #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31 msgid "North" msgstr "Utara" #: maps/scenarios/Azure Coast(4).xml:Name:31 msgid "Azure Coast 3" msgstr "Pantai Biru 3" #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41 msgid "Antipolis" msgstr "Antipolis" #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41 msgid "Nikaia" msgstr "Nikaia" #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41 msgid "Massalia" msgstr "Massalia" #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41 msgid "Olbia" msgstr "Olbia" #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41 msgid "Deciates" msgstr "Deciates" #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41 msgid "Salluvii" msgstr "Salluvii" #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41 msgid "Cavares" msgstr "Cavares" #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41 msgid "Verguni" msgstr "Verguni" #: maps/scenarios/Azure Coast.xml:Name:41 msgid "Azure Coast 1" msgstr "Pantai Biru 1" #: maps/scenarios/Battle for the Tiber.xml:Description:31 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Roma bertarung melawan kota Etruskan bernama Veii untuk menguasai cekungan Sungai Tiber." #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31 msgid "Rome" msgstr "Roma" #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31 msgid "Veii" msgstr "Veii" #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31 msgid "Gallic Invaders" msgstr "Penyerang Galia" #: maps/scenarios/Battle for the Tiber.xml:Name:31 msgid "Battle for the Tiber" msgstr "Merebut Tiber" #: maps/scenarios/Belgian_Bog_night.xml:Description:42 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Dua suku Kelt berhadapan melintasi rawa pada malam hari." #: maps/scenarios/Belgian_Bog_night.xml:Name:42 msgid "Belgian Bog Night" msgstr "Rawa Belgia Malam" #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31 msgid "Bridge Demo" msgstr "Demo Jembatan" #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31 msgid "Other" msgstr "Lain-lain" #: maps/scenarios/Bridge_demo.xml:Description:31 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Peta demo yang menunjukkan bagaimana mensimulasikan jembatan pada editor peta Atlas." #: maps/scenarios/Bridge_demo.xml:Name:31 msgid "Bridge demo" msgstr "Demo Jembatan" #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42 msgid "Campaign Map - Test" msgstr "Peta Misi - Tes" #: maps/scenarios/Campaign Test Map.xml:Description:42 msgid "A test map for potential Strategic Campaigns." msgstr "Peta uji coba untuk operasi militer strategis." #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42 msgid "Delian League" msgstr "Liga Delos" #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41 msgid "Thebes" msgstr "Thebes" #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41 msgid "Thessaly" msgstr "Thessalia" #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42 msgid "Megara" msgstr "Megara" #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42 msgid "Chalcis" msgstr "Chalcis" #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42 msgid "Peloponnesian League" msgstr "Liga Peloponesia" #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42 msgid "Religious Institutions" msgstr "Lembaga Keagamaan" #: maps/scenarios/Campaign Test Map.xml:Name:42 msgid "Strategic Campaign Proof of Concept" msgstr "Bukti Konsep Operasi Militer Strategis" #: maps/scenarios/Combat_demo.xml:Name:30 msgid "Combat Demo" msgstr "Demo pertarungan" #: maps/scenarios/Combat_demo.xml:Description:30 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "Demonstrasi pertarungan antara sejumlah kecil pasukan infanteri jarak dekat dan jauh." #: maps/scenarios/Combat_demo_(huge).xml:Name:77 msgid "Combat Demo (Huge)" msgstr "Demo pertarungan (besar)" #: maps/scenarios/Combat_demo_(huge).xml:Description:77 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 unit. Sangat lambat (kami perlu optimisasi)" #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "Tebing berbatu yang dalam melintasi gurun. Cocok untuk main bersama.\n\n2 regu berisi 2 pemain. 1 pemain pada tiap regu mulai dengan markas dan sumberdaya. Pemain lain mulai hanya dengan pasukan besar untuk membantu teman regunya." #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42 msgid "Invasion Force" msgstr "Pasukan Penyerang" #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast #: Oasis.xml:PlayerData[2].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox - #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox - #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis - #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[2].Name:42 msgid "Player 3" msgstr "Pemain 3" #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42 msgid "Death Canyon - Invasion Force" msgstr "Tebing Kematian - Pasukan Penyerang" #: maps/scenarios/Demo_Trading.xml:Description:31 msgid "A demonstration of the new trading feature." msgstr "Demonstrasi fitur dagang baru." #: maps/scenarios/Demo_Trading.xml:Name:31 msgid "Trading Demo" msgstr "Demo Berdagang" #: maps/scenarios/Eire and Albion.xml:Description:31 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "Peta demo Kepulauan Inggris, dibuat dengan bantuan peta ketinggian." #: maps/scenarios/Eire and Albion.xml:Name:31 msgid "Eire and Albion (British Isles)" msgstr "Eire dan Albion (Kepulauan Inggris)" #: maps/scenarios/Fast Oasis.xml:Description:31 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "Peta gurun kecil. Tiap pemain mulai dekat oase di dekat gurun suram dan berpasir yang terbuka untuk penyerangan dan penjarahan.\n\nPermainan ketat dan cepat, tanpa waktu untuk berhenti dan mencium bunga." #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis - #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes #: (4).xml:PlayerData[3].Name:42 msgid "Player 4" msgstr "Pemain 4" #: maps/scenarios/Fast Oasis.xml:Name:31 msgid "Fast Oasis" msgstr "Oase Cepat" #: maps/scenarios/Fishing_demo.xml:Name:31 msgid "Fishing Demo" msgstr "Demo Menangkap Ikan" #: maps/scenarios/Fishing_demo.xml:Description:31 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Percobaan memancing dengan kapal nelayan. Masih dalam pengembangan." #: maps/scenarios/Flight_demo.xml:Description:31 msgid "Has some experimental fighter plane prototypes." msgstr "Ada prototipe pesawat tempur percobaan." #: maps/scenarios/Flight_demo.xml:Name:31 msgid "Flight Demo" msgstr "Demo Penerbangan" #: maps/scenarios/Flight_demo_2.xml:Description:31 msgid "Fly some Mustangs." msgstr "Terbangkan beberapa Mustang." #: maps/scenarios/Flight_demo_2.xml:Name:31 msgid "Flight Demo 2" msgstr "Demo Penerbangan 2" #: maps/scenarios/Gold_Rush.xml:Description:31 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "Peta terbuka dengan daerah pusat berbatu yang kaya Mineral (Sumberdaya Logam). Peta ini dapat dimainkan jika peta satunya yang lebih detail menyebabkan lag." #: maps/scenarios/Gold_Rush.xml:Name:31 msgid "Gold Rush" msgstr "Berburu Emas" #: maps/scenarios/Gorge.xml:Description:31 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "Sebuah jurang pinggir sungai berliku melewati daratan selatan Galia." #: maps/scenarios/Gorge.xml:Name:31 msgid "Gorge" msgstr "Jurang" #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31 msgid "Importation of a height map created with fractals." msgstr "Impor peta ketinggian yang dibuat dengan fraktal." #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31 msgid "Height Map Import Demo - Fractal" msgstr "Demo Impor Peta Ketinggian - Fraktal" #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31 msgid "" "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n" " \n" "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)" msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31 msgid "Height Map Import Demo - Greece" msgstr "Demo Impor Peta Ketinggian - Yunani" #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31 msgid "" "An example of height map importation. Image was 512x512 grayscale PNG. This " "image can be found in the scenarios folder, but can be placed anywhere." msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31 msgid "Height Map Import Demo - Greece (small)" msgstr "Demo Impor Peta Ketinggian - Yunani (kecil)" #: maps/scenarios/Introductory Tutorial.xml:Description:42 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "Ini adalah tutorial dasar untuk membantu anda memulai bermain 0 A.D." #: maps/scenarios/Introductory Tutorial.xml:Name:42 msgid "Introductory Tutorial" msgstr "Tutorial Pengenalan" #: maps/scenarios/Laconia 01.xml:Description:31 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "Lembah Lakonia di Peloponesia, tanah air kaum Sparta.\n\nBangsa Makedon menggerogoti tanah Sparta. Setelah kalah pada pertempuran melawan penyerang, bangsa Sparta harus membangun ulang pasukannya secara cepat sebelum Bangsa Makedon menyerbu seluruh lembah." #: maps/scenarios/Laconia 01.xml:Name:31 msgid "Laconia" msgstr "Lakonia" #: maps/scenarios/Migration.xml:Description:31 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Peta main bersama. Tiap pemain mulai pada pulau kecil dengan sumberdaya sedikit di pinggir pantai dari pulau besar.\n\nIni adalah peta rancangan komunitas WFT yang dibuat oleh: SMST, NOXAS1, dan Yodaspirine." #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31 #: maps/scenarios/Miletus.xml:Name:31 msgid "Miletus" msgstr "Miletus" #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox - #: Ptolemies 2.xml:PlayerData[1].Name:41 msgid "Romans" msgstr "Romawi" #: maps/scenarios/Miletus.xml:Description:31 msgid "A sandbox scenario for one player." msgstr "Skenario sandbox untuk satu pemain." #: maps/scenarios/Multiplayer_demo.xml:Name:31 msgid "Multiplayer Demo" msgstr "Demo Main Bersama" #: maps/scenarios/Multiplayer_demo.xml:Description:31 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Peta kecil dengan banyak sumberdaya dan air, untuk menguji permainan di pertandingan main bersama non-kompetitif." #: maps/scenarios/Necropolis.xml:Description:41 msgid "" "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "" #: maps/scenarios/Necropolis.xml:Name:41 msgid "Necropolis" msgstr "Necropolis" #: maps/scenarios/Pathfinding_demo.xml:Description:41 msgid "A map for testing unit movement algorithms." msgstr "Peta untuk menguji algoritme pergerakan unit." #: maps/scenarios/Pathfinding_demo.xml:Name:41 msgid "Pathfinding Demo" msgstr "Demo Menemukan Arah" #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31 msgid "Pathfinding Terrain Demo" msgstr "Demo Menemukan Arah di Daratan" #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "Peta uji coba pergerakan dan properti lingkungan dari pathfinder A*." #: maps/scenarios/Peloponnese.xml:Description:41 msgid "A real-world map of the Greek homeland." msgstr "Peta dunia asli dari tanah air Yunani." #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41 msgid "Athens" msgstr "Athena" #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41 msgid "Sparta" msgstr "Sparta" #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41 msgid "Elis" msgstr "Elis" #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41 msgid "Corinth" msgstr "Korintus" #: maps/scenarios/Peloponnese.xml:Name:41 msgid "Peloponnesian Wars" msgstr "Perang Peloponesia" #: maps/scenarios/Polynesia.xml:Description:42 msgid "Demo map for new fancy water effects." msgstr "Peta demo untuk efek keren air yang baru." #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/Polynesia.xml:Name:42 msgid "Polynesia" msgstr "Polynesia" #: maps/scenarios/Resource_demo.xml:Name:31 msgid "Resource demo" msgstr "Demo Sumberdaya" #: maps/scenarios/Resource_demo.xml:Description:31 msgid "Demo map for resource gathering." msgstr "Peta demo untuk pengumpulan sumberdaya." #: maps/scenarios/Saharan Oases.xml:Description:31 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "" #: maps/scenarios/Sahel.xml:Description:42 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Disituasikan di sebelah selatan Gunung Atlas di Afrika Utara\n\nPeta dengan makanan dan mineral berlimpah. Akan tetapi di peta ini kayu agak langka." #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42 msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42 msgid "Hasdrubal the Fair" msgstr "Hasdrubal sang Adil" #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42 msgid "Artaxshacha II" msgstr "Artaxshacha II" #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42 msgid "Tautalus" msgstr "Tautalus" #: maps/scenarios/Sandbox - Athenians.xml:Description:42 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Main dengan faksi Athena di lingkungan sandbox." #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42 msgid "The Athenians" msgstr "Athena" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41 msgid "The Spartans" msgstr "Sparta" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41 msgid "The Persians" msgstr "Persia" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41 msgid "The Gauls" msgstr "Galia" #: maps/scenarios/Sandbox - Athenians.xml:Name:42 msgid "Sandbox - The Athenians" msgstr "Sandbox - Bangsa Athena" #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox #: - Gauls.xml:Description:41 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Main-main dengan faksi Galia di pengaturan sandbox diam" #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41 msgid "Roman Interlopers" msgstr "Pengganggu Romawi" #: maps/scenarios/Sandbox - Britons.xml:Name:41 msgid "Sandbox - The Britons" msgstr "Sandbox - Bangsa Briton" #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41 msgid "Explore the Carthaginian Buildings and Units." msgstr "Jelajahi bangunan dan unit Kartago" #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31 msgid "Carthage" msgstr "Kartago" #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41 msgid "Creeps" msgstr "Penjahat" #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41 msgid "Sandbox - The Carthaginians" msgstr "Sandbox - Bangsa Kartago" #: maps/scenarios/Sandbox - Gauls.xml:Name:41 msgid "Sandbox - The Gauls" msgstr "Sandbox - Bangsa Galia" #: maps/scenarios/Sandbox - Iberians.xml:Description:42 msgid "A demo map for the Iberians." msgstr "Peta demo bangsa Iberia" #: maps/scenarios/Sandbox - Iberians.xml:Name:42 msgid "Sandbox - The Iberians" msgstr "Sandbox - Bangsa Iberia" #: maps/scenarios/Sandbox - Macedonians.xml:Description:41 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Bermain dengan faksi Makedon di lingkungan sandbox yang aman." #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41 msgid "The Macedonians" msgstr "Makedonia" #: maps/scenarios/Sandbox - Macedonians.xml:Name:41 msgid "Sandbox - The Macedonians" msgstr "Sandbox- Makedonia" #: maps/scenarios/Sandbox - Mauryans.xml:Description:42 msgid "Mauryan Indian faction showcase map." msgstr "Peta pameran faksi India Maurya." #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42 msgid "Mauryan Indians" msgstr "India Maurya" #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42 msgid "Enemy" msgstr "Musuh" #: maps/scenarios/Sandbox - Mauryans.xml:Name:42 msgid "Sandbox - The Mauryans" msgstr "Sandbox - Bangsa Maurya" #: maps/scenarios/Sandbox - Persians.xml:Description:41 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting." msgstr "Peta demo. Main dengan bangsa Persia di lingkungan sandbox." #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41 msgid "Achaemenids" msgstr "Akhemeniyah" #: maps/scenarios/Sandbox - Persians.xml:Name:41 msgid "Sandbox - The Persians" msgstr "Sandbox - Persia" #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Bermain dengan Ptolemi Mesir di lingkungan sandbox yang aman." #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41 msgid "Ptolemy \"Savior\"" msgstr "Ptolemaios \"Penyelamat\"" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41 msgid "Seleucids" msgstr "Seleukia" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41 msgid "Libyans" msgstr "Bangsa Libya" #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Sandbox - Mesir Ptolemi 2" #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41 #: maps/skirmishes/Sporades Islands (2).xml:Description:42 msgid "An islands map good for intense naval combat." msgstr "Peta kepulauan yang cocok untuk pertempuran laut yang hebat." #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios A' Soter" #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Sandbox - Mesir Ptolemi" #: maps/scenarios/Sandbox - Romans.xml:Description:42 msgid "A sandbox scenario for players to try out the Roman civilisation." msgstr "Skenario sandbox bagi pemain untuk mencoba bangsa Romawi." #: maps/scenarios/Sandbox - Romans.xml:Name:42 msgid "Sandbox - The Republican Romans" msgstr "Sandbox - Romawi Republik" #: maps/scenarios/Sandbox - Seleucids.xml:Description:41 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "Skenario sandbox bagi pemain untuk mencoba bangsa Seleukia." #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41 msgid "The Seleucids" msgstr "Seleukia" #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41 msgid "The Ptolemies" msgstr "Ptolemia" #: maps/scenarios/Sandbox - Seleucids.xml:Name:41 msgid "Sandbox - The Seleucids" msgstr "Sandbox - Bangsa Seleukia" #: maps/scenarios/Sandbox - Spartans.xml:Description:41 msgid "" "Play with the Spartans faction in a non-threatening sandbox environment." msgstr "Bermain dengan faksi Sparta di lingkungan sandbox yang aman." #: maps/scenarios/Sandbox - Spartans.xml:Name:41 msgid "Sandbox - The Spartans" msgstr "Sandbox - Bangsa Sparta" #: maps/scenarios/Savanna Ravine.xml:Name:42 msgid "Savanna Ravine" msgstr "Ngarai Savana" #: maps/scenarios/Savanna Ravine.xml:Description:42 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "Savana terbuka dengan ngarai kecil di tengah yang mudah diarungi." #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31 msgid "Greece" msgstr "Yunani" #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31 msgid "Persia" msgstr "Persia" #: maps/scenarios/Serengeti.xml:Description:31 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "Serengeti di Afrika memiliki gerombolan hewan yang melintasi dataran. Kekayaan mineral berlimpah dan kayu terpasok penuh." #: maps/scenarios/Serengeti.xml:Name:31 msgid "Serengeti 1" msgstr "Serengeti 1" #: maps/scenarios/Ship Formations.xml:Description:31 msgid "Ship formations mockup." msgstr "Mockup formasi kapal" #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31 msgid "Ships" msgstr "Kapal" #: maps/scenarios/Ship Formations.xml:Name:31 msgid "Ship Formations" msgstr "Formasi Kapal" #: maps/scenarios/Siwa Oasis.xml:Description:31 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "" #: maps/scenarios/Siwa Oasis.xml:Name:31 msgid "Siwa Oasis" msgstr "Oase Siwa" #: maps/scenarios/Territory Demo.xml:Description:31 msgid "A demo map showing the territory effects of each type of structure." msgstr "Peta demo menunjukkan efek teritorial tiap jenis bangunan." #: maps/scenarios/Territory Demo.xml:Name:31 msgid "Territory Demo" msgstr "Demo Teritorial" #: maps/scenarios/The Massacre of Delphi.xml:Description:41 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "" #: maps/scenarios/The Massacre of Delphi.xml:Name:41 msgid "Massacre of Delphi" msgstr "Pembantaian Delfi" #: maps/scenarios/The Persian Gates.xml:Description:31 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "\"Adalah mimpi Yunani untuk menguasai daerah timur tengah.\"\n\n\"Janganlah sombong. Timur tengah punya cara untuk menelan manusia dan mimpinya.\"\n\nApakah Alexander akan dapat memasuki gerbang Persia dan memenuhi takdirnya, atau akankah Ariobarzanes mempertahankan tanah Persia dari serangan asing?" #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31 msgid "Alexandros Megas" msgstr "Alexandros Megas" #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31 msgid "Krateros" msgstr "Krateros" #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31 msgid "Ariobarzanes" msgstr "Ariobarzanes" #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31 msgid "Persians" msgstr "Persia" #: maps/scenarios/The Persian Gates.xml:Name:31 msgid "The Persian Gates" msgstr "Gerbang Persia" #: maps/scenarios/Third Macedonian War.xml:Description:31 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "" #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31 msgid "Lucius Aemilius Paullus" msgstr "Lucius Aemilius Paullus" #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31 msgid "Perseus of Macedon" msgstr "Perseus dari Makedon" #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31 msgid "Greek Allies" msgstr "Sekutu Yunani" #: maps/scenarios/Third Macedonian War.xml:Name:31 msgid "Third Macedonian War" msgstr "Perang Makedonia Ketiga" #: maps/scenarios/Treasure Islands.xml:Description:41 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Cari harta di pulau-pulau kecil dan di air. Dapatkan lebih banyak harta dari musuhmu untuk menang." #: maps/scenarios/Treasure Islands.xml:Name:41 msgid "Treasure Islands" msgstr "Pulau Harta Karun" #: maps/scenarios/Triggers_demo.xml:Description:41 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "" #: maps/scenarios/Triggers_demo.xml:Name:41 msgid "Triggers Demo" msgstr "" #: maps/scenarios/Tropical Island.xml:Description:41 msgid "Multiplayer map. A tropical paradise." msgstr "Peta main bersama. Surga tropis." #: maps/scenarios/Tropical Island.xml:Name:41 msgid "Tropical Island" msgstr "Pulau Tropis" #: maps/scenarios/Units_demo.xml:Name:92 msgid "Units Demo" msgstr "" #: maps/scenarios/Units_demo.xml:Description:92 msgid "Every unit in the game." msgstr "Semua unit di permainan." #: maps/scenarios/WallTest.xml:Description:31 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus #: (4).xml:Description:41 msgid "Give an interesting description of your map." msgstr "Berikan deskripsi menarik tentang peta anda." #: maps/scenarios/WallTest.xml:Name:31 msgid "WallTest" msgstr "TestTembok" #: maps/scenarios/Walls.xml:Description:31 msgid "Walls." msgstr "Tembok." #: maps/scenarios/Walls.xml:Name:31 msgid "Walls" msgstr "Tembok" #: maps/scenarios/We are Legion.xml:Name:31 msgid "We Are Legion" msgstr "Kamilah Legiun" #: maps/scenarios/We are Legion.xml:Description:31 msgid "A quick battle demo map using Roman legionnaires." msgstr "Peta demo pertempuran cepat menggunakan legiun Romawi." #: maps/scenarios/_default.xml:Name:32 msgid "Unnamed map" msgstr "Peta tanpa nama" #: maps/scenarios/reservoir.xml:Description:31 msgid "A demo showing water planes." msgstr "" #: maps/scenarios/reservoir.xml:Name:31 msgid "Reservoir" msgstr "" #: maps/scenarios/road demo.xml:Description:31 msgid "Demo map showcasing Temperate Road decals." msgstr "" #: maps/scenarios/road demo.xml:Name:31 msgid "Road Decals Demo" msgstr "" #: maps/scenarios/shipattacks.xml:Description:31 msgid "Move ships around. Attack other ships." msgstr "Jalankan kapal. Serang kapal lain" #: maps/scenarios/shipattacks.xml:Name:31 msgid "Ships Demo" msgstr "Demo Kapal" #: maps/scenarios/starting_economy_walkthrough.xml:Description:42 msgid "" "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n" "\n" "Warning: This is very fast at the start, be prepared to run through the initial bit several times." msgstr "Peta ini akan memberikan garis besar panduan untuk bermain dengan efektif. Pada awal permainan sangatlah penting untuk mengumpulkan sumber daya alam secepat mungkin sehingga anda dapat merekrut prajurit nanti.\n\nPeringatan: Peta ini sangat cepat di awal, bersiaplah untuk mengulangi berkali-kali." #: maps/scenarios/starting_economy_walkthrough.xml:Name:42 msgid "Starting Economy Walkthrough" msgstr "Memulai " #: maps/scenarios/temperate map.xml:Name:31 msgid "Base Temperate Map" msgstr "" #: maps/skirmishes/Acropolis Bay (2).xml:Description:41 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "" #: maps/skirmishes/Acropolis Bay (2).xml:Name:41 msgid "Acropolis Bay (2)" msgstr "Pantai acropolis (2)" #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "" #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40 msgid "Alpine Mountains (3)" msgstr "" #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "" #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41 msgid "Alpine Valleys (2)" msgstr "Lembah Alpine (2)" #: maps/skirmishes/Bactria (2).xml:Description:42 msgid "" "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n" "\n" "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes." msgstr "" #: maps/skirmishes/Bactria (2).xml:Name:42 msgid "Bactria (2)" msgstr "Bactria (2)" #: maps/skirmishes/Barcania (3).xml:Name:31 msgid "Barcania (3)" msgstr "" #: maps/skirmishes/Barcania (3).xml:Description:31 msgid "" "A wild and wooded isle, full of forests, gold, and mystery... mountains, " "seas, and thick forests make for a very dynamic and fast-paced 3-player map " "with lots of potential for skirmishing and guerilla warfare as well as tough" " defensive fighting or aggressive maneuvers." msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:Description:41 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:Name:41 msgid "Belgian Bog (2)" msgstr "" #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Dua tim memulai bersebrangan di antara danau air asin besar\n\nMemancing dapat dilakukan di tengah danau, Peta ini juga dipenuhi sumber batu dan logam." #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42 msgid "Caspian Sea (2v2)" msgstr "Laut Kaspian (2v2)" #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41 msgid "Corinthian Isthmus (2)" msgstr "" #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41 msgid "Corinthian Isthmus (4)" msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42 msgid "Corsica and Sardinia (4)" msgstr "Corsica dan Sardinia (4)" #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "" #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42 msgid "Cycladic Archipelago (2)" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41 msgid "Samos" msgstr "Samos" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41 msgid "Lesbos" msgstr "Lesbos" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41 msgid "Delos" msgstr "Delos" #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41 msgid "Cycladic Archipelago (3)" msgstr "Kepulauan Kiklades (3)" #: maps/skirmishes/Death Canyon (2).xml:Description:42 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "" #: maps/skirmishes/Death Canyon (2).xml:Name:42 msgid "Death Canyon (2)" msgstr "Ngarai Kematian (2)" #: maps/skirmishes/Deccan Plateau (2).xml:Description:41 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "" #: maps/skirmishes/Deccan Plateau (2).xml:Name:41 msgid "Deccan Plateau (2)" msgstr "Dataran Tinggi Dekkan (2)" #: maps/skirmishes/Gallic Fields (3).xml:Description:41 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" #: maps/skirmishes/Gallic Fields (3).xml:Name:41 msgid "Gallic Fields (3)" msgstr "Medan Galia (3)" #: maps/skirmishes/Gambia River (3).xml:Description:42 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" #: maps/skirmishes/Gambia River (3).xml:Name:42 msgid "Gambia River (3)" msgstr "Sungai Gambia (3)" #: maps/skirmishes/Golden Oasis (2).xml:Description:42 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "" #: maps/skirmishes/Golden Oasis (2).xml:Name:42 msgid "Gold Oasis (2)" msgstr "Oase Emas (2)" #: maps/skirmishes/Greek Acropolis (2).xml:Description:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42 msgid "" "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/Greek Acropolis (2).xml:Name:41 msgid "Greek Acropolis (2)" msgstr "Acropolis Yunani (2)" #: maps/skirmishes/Greek Acropolis (4).xml:Description:41 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" #: maps/skirmishes/Greek Acropolis (4).xml:Name:41 msgid "Greek Acropolis (4)" msgstr "" #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42 msgid "Greek Acropolis Night (2)" msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:Description:42 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:Name:42 msgid "Libyan Oases (4)" msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:Description:42 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers." msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:Name:42 msgid "Libyan Oasis (2)" msgstr "Oasis Libyan (2)" #: maps/skirmishes/Lorraine Plain (2).xml:Description:40 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "" #: maps/skirmishes/Lorraine Plain (2).xml:Name:40 msgid "Lorraine Plain (2)" msgstr "" #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median #: Oasis (4).xml:Description:42 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "" #: maps/skirmishes/Median Oasis (2).xml:Name:41 msgid "Median Oasis (2)" msgstr "Oasis Median (2)" #: maps/skirmishes/Median Oasis (4).xml:Name:42 msgid "Median Oasis (4)" msgstr "Oasis Median (4)" #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "" #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41 msgid "Mediterranean Coves (2)" msgstr "" #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "" #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42 msgid "Neareastern Badlands (2)" msgstr "" #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41 msgid "Neareastern Badlands (4)" msgstr "" #: maps/skirmishes/Nile River (4).xml:Description:41 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "" #: maps/skirmishes/Nile River (4).xml:Name:41 msgid "Nile River (4)" msgstr "Sungai Nil (4)" #: maps/skirmishes/Northern Island (2).xml:Description:40 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "" #: maps/skirmishes/Northern Island (2).xml:Name:40 msgid "Northern Island (2)" msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:Description:42 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:Name:42 msgid "Persian Highlands (4)" msgstr "Daratan tinggi persia (4)" #: maps/skirmishes/Punbjab (2).xml:Description:40 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "" #: maps/skirmishes/Punbjab (2).xml:Name:40 msgid "Punjab (2)" msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:Description:41 msgid "" "A desert biome map where each player has founded their colony at their own lush oasis.\n" "\n" "The rest of the map is generally wide-open and barren." msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:Name:41 msgid "Saharan Oases (4)" msgstr "Oase Sahara (4)" #: maps/skirmishes/Sahel (4).xml:Description:42 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "" #: maps/skirmishes/Sahel (4).xml:Name:42 msgid "Sahel (4)" msgstr "" #: maps/skirmishes/Savanna River.xml:Description:42 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "" #: maps/skirmishes/Savanna River.xml:Name:42 msgid "Savanna River (2)" msgstr "Sungai Savanna (2)" #: maps/skirmishes/Sicilia (2).xml:Description:41 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "" #: maps/skirmishes/Sicilia (2).xml:Name:41 msgid "Sicilia (2)" msgstr "Sisilia (2)" #: maps/skirmishes/Sicilia_Nomad.xml:Description:35 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "" #: maps/skirmishes/Sicilia_Nomad.xml:Name:35 msgid "Sicilia Nomad (2)" msgstr "" #: maps/skirmishes/Siwa Oasis (2).xml:Description:40 msgid "" "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n" "\n" "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts." msgstr "" #: maps/skirmishes/Siwa Oasis (2).xml:Name:40 msgid "Siwa Oasis (2)" msgstr "Oasis Siwa (2)" #: maps/skirmishes/Skirmish Demo.xml:Description:42 msgid "A demo Skirmish map." msgstr "Peta demo skirmis." #: maps/skirmishes/Skirmish Demo.xml:Name:42 msgid "Skirmish Demo" msgstr "Demo Skirmis" #: maps/skirmishes/Sporades Islands (2).xml:Name:42 msgid "Sporades Islands (2)" msgstr "Pulau Sporades (2)" #: maps/skirmishes/Syria (2).xml:Description:41 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "" #: maps/skirmishes/Syria (2).xml:Name:41 msgid "Syria (2)" msgstr "Suriah (2)" #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "" #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42 msgid "Team Oasis (2v2)" msgstr "Oasis Regu (2v2)" #: maps/skirmishes/Thessalian Plains (4).xml:Description:41 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large acropolis." msgstr "" #: maps/skirmishes/Thessalian Plains (4).xml:Name:41 msgid "Thessalian Plains (4)" msgstr "" #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40 msgid "" "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40 msgid "Tuscan Acropolis (4)" msgstr "" #: maps/skirmishes/Two Seas (6).xml:Description:41 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "" #: maps/skirmishes/Two Seas (6).xml:Name:41 msgid "Two Seas (6)" msgstr "Dua Lautan (6)" #: maps/skirmishes/Watering Holes (4).xml:Description:42 msgid "" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls." msgstr "" #: maps/skirmishes/Watering Holes (4).xml:Name:42 msgid "Watering Holes (4)" msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:Description:42 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged hinterlands." msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:Name:42 msgid "Zagros Mountains (2)" msgstr "Gunung Zagros (2)"