# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-09-24 09:45+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Hindi (http://www.transifex.com/wildfire-games/0ad/language/hi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: hi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/civinfo/civinfo.js:89 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "" #: gui/civinfo/civinfo.js:92 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "" msgstr[1] "" #: gui/civinfo/civinfo.js:97 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "" msgstr[1] "" #: gui/civinfo/civinfo.js:106 msgid "Special Technologies" msgstr "विशेष प्रौद्योगिकियों" #: gui/civinfo/civinfo.js:115 msgid "Special Building" msgid_plural "Special Buildings" msgstr[0] "" msgstr[1] "" #: gui/civinfo/civinfo.js:124 gui/summary/layout.js:54 msgid "Heroes" msgstr "" #: gui/civinfo/civinfo.js:138 #, javascript-format msgid "History of the %(civilization)s" msgstr "" #: gui/common/functions_global_object.js:74 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait...." msgstr "" #: gui/common/functions_global_object.js:74 msgid "Opening page" msgstr "" #: gui/common/functions_global_object.js:85 #, javascript-format msgid "FPS: %(fps)4s" msgstr "" #. Translation: The "x" means "times", with the mathematical meaning of #. multiplication. #: gui/common/functions_global_object.js:102 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "" #: gui/common/functions_global_object.js:119 #, javascript-format msgctxt "ceasefire" msgid "Time remaining until ceasefire is over: %(time)s." msgstr "" #: gui/common/functions_utility.js:142 msgctxt "map size" msgid "Default" msgstr "" #: gui/common/functions_utility.js:152 msgid "A randomly selected map." msgstr "" #: gui/common/functions_utility.js:161 msgid "Sorry, no description available." msgstr "" #: gui/common/functions_utility.js:205 msgid "mm:ss" msgstr "" #: gui/common/functions_utility.js:207 msgid "HH:mm:ss" msgstr "" #: gui/common/functions_utility_error.js:22 msgid "Loading Aborted" msgstr "" #: gui/common/functions_utility_loadsave.js:8 msgid "yyyy-MM-dd HH:mm:ss" msgstr "" #: gui/common/functions_utility_loadsave.js:9 #, javascript-format msgid "\\[%(date)s]" msgstr "" #: gui/common/functions_utility_loadsave.js:18 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "" #: gui/common/functions_utility_loadsave.js:20 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:4 msgctxt "firstWord" msgid "Food" msgstr "अन्न" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:6 msgctxt "firstWord" msgid "Meat" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:8 msgctxt "firstWord" msgid "Metal" msgstr "धातु" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:10 msgctxt "firstWord" msgid "Ore" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:12 msgctxt "firstWord" msgid "Rock" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:14 msgctxt "firstWord" msgid "Ruins" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:16 msgctxt "firstWord" msgid "Stone" msgstr "पत्थर" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:18 msgctxt "firstWord" msgid "Treasure" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:20 msgctxt "firstWord" msgid "Tree" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:22 msgctxt "firstWord" msgid "Wood" msgstr "लकड़ी" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:24 msgctxt "firstWord" msgid "Fruit" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:26 msgctxt "firstWord" msgid "Grain" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single- #. word sentence. #: gui/common/l10n.js:28 msgctxt "firstWord" msgid "Fish" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:32 msgctxt "withinSentence" msgid "Food" msgstr "अन्न" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:34 msgctxt "withinSentence" msgid "Meat" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:36 msgctxt "withinSentence" msgid "Metal" msgstr "धातु" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:38 msgctxt "withinSentence" msgid "Ore" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:40 msgctxt "withinSentence" msgid "Rock" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:42 msgctxt "withinSentence" msgid "Ruins" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:44 msgctxt "withinSentence" msgid "Stone" msgstr "पत्थर" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:46 msgctxt "withinSentence" msgid "Treasure" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:48 msgctxt "withinSentence" msgid "Tree" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:50 msgctxt "withinSentence" msgid "Wood" msgstr "लकड़ी" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:52 msgctxt "withinSentence" msgid "Fruit" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:54 msgctxt "withinSentence" msgid "Grain" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require #. using lowercase for your language). #: gui/common/l10n.js:56 msgctxt "withinSentence" msgid "Fish" msgstr "" #: gui/common/network.js:6 msgid "Unknown reason" msgstr "" #: gui/common/network.js:7 msgid "Unexpected shutdown" msgstr "" #: gui/common/network.js:8 msgid "Incorrect network protocol version" msgstr "" #: gui/common/network.js:9 msgid "Game is loading, please try later" msgstr "" #: gui/common/network.js:10 msgid "Game has already started, no observers allowed" msgstr "" #: gui/common/network.js:11 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "" #: gui/common/network.js:20 msgid "Lost connection to the server." msgstr "" #: gui/common/network.js:20 #, javascript-format msgid "Reason: %(reason)s." msgstr "" #: gui/common/network.js:21 msgid "Disconnected" msgstr "" #: gui/common/settings.js:106 msgctxt "aiDiff" msgid "Sandbox" msgstr "" #: gui/common/settings.js:110 msgctxt "aiDiff" msgid "Very Easy" msgstr "" #: gui/common/settings.js:114 msgctxt "aiDiff" msgid "Easy" msgstr "" #: gui/common/settings.js:118 msgctxt "aiDiff" msgid "Medium" msgstr "" #: gui/common/settings.js:123 msgctxt "aiDiff" msgid "Hard" msgstr "" #: gui/common/settings.js:127 msgctxt "aiDiff" msgid "Very Hard" msgstr "" #: gui/common/settings.js:150 msgctxt "ceasefire" msgid "No ceasefire" msgstr "" #: gui/common/settings.js:151 #, javascript-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "" msgstr[1] "" #: gui/common/settings.js:165 msgctxt "map" msgid "Skirmish" msgstr "" #: gui/common/settings.js:170 msgctxt "map" msgid "Random" msgstr "" #: gui/common/settings.js:174 gui/summary/summary.js:136 msgid "Scenario" msgstr "परिदृश्य" #: gui/common/settings.js:205 msgid "None" msgstr "" #: gui/common/settings.js:206 msgid "Endless Game" msgstr "" #: gui/common/settings.js:231 msgid "Unlimited" msgstr "" #: gui/common/settings.js:279 gui/common/settings.js:290 #: gui/common/settings.js:301 gui/common/settings.js:312 #: gui/common/settings.js:323 msgid "Unknown" msgstr "" #: gui/common/tooltips.js:27 gui/common/tooltips.js:84 #: gui/common/tooltips.js:116 msgid "(None)" msgstr "" #: gui/common/tooltips.js:31 gui/common/tooltips.js:36 #: gui/common/tooltips.js:41 gui/common/tooltips.js:120 #: gui/common/tooltips.js:125 gui/common/tooltips.js:130 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "" #: gui/common/tooltips.js:33 gui/common/tooltips.js:91 #: gui/common/tooltips.js:122 msgid "Hack" msgstr "" #: gui/common/tooltips.js:38 gui/common/tooltips.js:97 #: gui/common/tooltips.js:127 msgid "Pierce" msgstr "" #: gui/common/tooltips.js:43 gui/common/tooltips.js:103 #: gui/common/tooltips.js:132 msgid "Crush" msgstr "" #: gui/common/tooltips.js:46 gui/common/tooltips.js:109 #: gui/common/tooltips.js:135 gui/common/tooltips.js:400 #: gui/common/tooltips.js:426 gui/common/tooltips.js:494 msgid ", " msgstr "" #: gui/common/tooltips.js:52 #, javascript-format msgid "%(time)s %(second)s" msgstr "" #: gui/common/tooltips.js:54 gui/common/tooltips.js:423 msgid "second" msgid_plural "seconds" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:61 #, javascript-format msgid "%(arrowcount)s %(arrow)s" msgstr "" #: gui/common/tooltips.js:63 msgid "arrow" msgid_plural "arrows" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:65 #, javascript-format msgid "%(arrowString)s / %(timeString)s" msgstr "" #: gui/common/tooltips.js:80 msgid "Armor:" msgstr "" #: gui/common/tooltips.js:82 gui/common/tooltips.js:107 #: gui/common/tooltips.js:167 gui/structree/draw.js:260 #: gui/structree/draw.js:285 #, javascript-format msgid "%(label)s %(details)s" msgstr "" #: gui/common/tooltips.js:89 gui/common/tooltips.js:95 #: gui/common/tooltips.js:101 #, javascript-format msgid "%(damage)s %(damageType)s %(armorPercentage)s" msgstr "" #: gui/common/tooltips.js:92 gui/common/tooltips.js:98 #: gui/common/tooltips.js:104 #, javascript-format msgid "(%(armorPercentage)s)" msgstr "" #: gui/common/tooltips.js:140 msgid "Charge Attack:" msgstr "" #: gui/common/tooltips.js:141 msgid "Melee Attack:" msgstr "" #: gui/common/tooltips.js:142 msgid "Ranged Attack:" msgstr "" #: gui/common/tooltips.js:143 msgid "Capture Attack:" msgstr "" #: gui/common/tooltips.js:146 msgid "Attack:" msgstr "" #: gui/common/tooltips.js:156 msgid "Interval:" msgstr "" #: gui/common/tooltips.js:158 gui/common/tooltips.js:421 msgid "Rate:" msgstr "" #: gui/common/tooltips.js:175 gui/common/tooltips.js:184 #, javascript-format msgid "%(attackLabel)s %(details)s, %(rate)s" msgstr "" #: gui/common/tooltips.js:194 gui/common/tooltips.js:416 msgid "Range:" msgstr "" #: gui/common/tooltips.js:196 gui/common/tooltips.js:418 msgid "meters" msgstr "" #: gui/common/tooltips.js:199 #, javascript-format msgid "" "%(attackLabel)s %(details)s, %(rangeLabel)s %(range)s %(meters)s " "(%(relative)s), %(rate)s" msgstr "" #: gui/common/tooltips.js:209 #, javascript-format msgid "" "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(range)s %(meters)s, " "%(rate)s" msgstr "" #: gui/common/tooltips.js:259 gui/common/tooltips.js:260 #: gui/common/tooltips.js:261 gui/common/tooltips.js:262 #: gui/common/tooltips.js:263 gui/common/tooltips.js:264 #: gui/common/tooltips.js:380 #, javascript-format msgid "%(component)s %(cost)s" msgstr "" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:318 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "" #: gui/common/tooltips.js:349 #, javascript-format msgid "Walls: %(costs)s" msgstr "" #: gui/common/tooltips.js:350 #, javascript-format msgid "Towers: %(costs)s" msgstr "" #: gui/common/tooltips.js:366 #, javascript-format msgid "%(label)s %(populationBonus)s" msgstr "" #: gui/common/tooltips.js:367 msgid "Population Bonus:" msgstr "" #: gui/common/tooltips.js:385 msgid "Insufficient resources:" msgstr "" #: gui/common/tooltips.js:393 msgid "Speed:" msgstr "" #: gui/common/tooltips.js:396 gui/common/tooltips.js:398 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "" #: gui/common/tooltips.js:396 msgid "Walk" msgstr "" #: gui/common/tooltips.js:398 msgid "Run" msgstr "" #: gui/common/tooltips.js:400 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "" #: gui/common/tooltips.js:409 gui/common/tooltips.js:415 #: gui/common/tooltips.js:420 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgstr "" #: gui/common/tooltips.js:410 msgid "Heal:" msgstr "" #. Translation: Short for Health Points (that are healed in one healing #. action) #: gui/common/tooltips.js:413 msgid "HP" msgstr "" #: gui/common/tooltips.js:436 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "" #: gui/common/tooltips.js:437 #, javascript-format msgid "%(auraname)s:" msgstr "" #: gui/common/tooltips.js:450 #, javascript-format msgid "%(specificName)s (%(genericName)s)" msgstr "" #: gui/common/tooltips.js:460 msgid "???" msgstr "" #: gui/common/tooltips.js:490 msgid "Classes:" msgstr "" #: gui/locale/locale_advanced.js:22 gui/locale/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "कोई नहीं" #: gui/locale/locale_advanced.js:91 msgid "" msgstr "" #: gui/msgbox/msgbox.js:40 gui/pregame/mainmenu.js:287 #: gui/savedgames/load.js:49 gui/savedgames/load.js:123 #: gui/savedgames/save.js:59 gui/savedgames/save.js:89 msgid "Yes" msgstr "हाँ" #: gui/msgbox/msgbox.js:40 gui/pregame/mainmenu.js:287 #: gui/savedgames/load.js:49 gui/savedgames/load.js:123 #: gui/savedgames/save.js:59 gui/savedgames/save.js:89 msgid "No" msgstr "नहीं" #: gui/msgbox/msgbox.js:44 gui/pregame/mainmenu.js:165 #: gui/splashscreen/splashscreen.xml:(caption):28 msgid "OK" msgstr "ठीक है" #: gui/msgbox/msgbox.js:48 msgid "Retry" msgstr "" #: gui/msgbox/msgbox.js:48 msgid "Ignore" msgstr "" #: gui/msgbox/msgbox.js:48 msgid "Abort" msgstr "" #: gui/options/options.js:9 msgid "Windowed Mode" msgstr "" #: gui/options/options.js:9 msgid "Start 0 A.D. in a window" msgstr "" #: gui/options/options.js:10 msgid "Background Pause" msgstr "" #: gui/options/options.js:10 msgid "Pause single player games when window loses focus" msgstr "" #: gui/options/options.js:11 msgid "Disable Welcome Screen" msgstr "" #: gui/options/options.js:11 msgid "" "If you disable this screen completely, you may miss important announcements.\n" "You can still launch it using the main menu." msgstr "" #: gui/options/options.js:12 msgid "Detailed Tooltips" msgstr "" #: gui/options/options.js:12 msgid "" "Show detailed tooltips for trainable units in unit-producing buildings." msgstr "" #: gui/options/options.js:13 msgid "FPS Overlay" msgstr "" #: gui/options/options.js:13 msgid "Show frames per second in top right corner." msgstr "" #: gui/options/options.js:14 msgid "Realtime Overlay" msgstr "" #: gui/options/options.js:14 msgid "Show current system time in top right corner." msgstr "" #: gui/options/options.js:15 msgid "Gametime Overlay" msgstr "" #: gui/options/options.js:15 msgid "Show current simulation time in top right corner." msgstr "" #: gui/options/options.js:16 msgid "Ceasefire Time Overlay" msgstr "" #: gui/options/options.js:16 msgid "Always show the remaining ceasefire time." msgstr "" #: gui/options/options.js:17 msgid "Persist Match Settings" msgstr "" #: gui/options/options.js:17 msgid "" "Save and restore match settings for quick reuse when hosting another game" msgstr "" #: gui/options/options.js:21 msgid "Prefer GLSL" msgstr "" #: gui/options/options.js:21 msgid "Use OpenGL 2.0 shaders (recommended)" msgstr "" #: gui/options/options.js:22 msgid "Post Processing" msgstr "" #: gui/options/options.js:22 msgid "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc)" msgstr "" #: gui/options/options.js:23 msgid "Shadows" msgstr "" #: gui/options/options.js:23 msgid "Enable shadows" msgstr "" #: gui/options/options.js:24 msgid "Particles" msgstr "" #: gui/options/options.js:24 msgid "Enable particles" msgstr "" #: gui/options/options.js:25 msgid "Show Sky" msgstr "" #: gui/options/options.js:25 msgid "Render Sky" msgstr "" #: gui/options/options.js:26 msgid "Smooth LOS" msgstr "" #: gui/options/options.js:26 msgid "Lift darkness and fog-of-war smoothly" msgstr "" #: gui/options/options.js:27 msgid "Unit Silhouettes" msgstr "" #: gui/options/options.js:27 msgid "Show outlines of units behind buildings" msgstr "" #: gui/options/options.js:28 msgid "Shadow Filtering" msgstr "" #: gui/options/options.js:28 msgid "Smooth shadows" msgstr "" #: gui/options/options.js:29 msgid "Fast & Ugly Water" msgstr "" #: gui/options/options.js:29 msgid "" "Use the lowest settings possible to render water. This makes other settings " "irrelevant." msgstr "" #: gui/options/options.js:30 msgid "HQ Water Effects" msgstr "" #: gui/options/options.js:30 msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "" #: gui/options/options.js:31 msgid "Real Water Depth" msgstr "" #: gui/options/options.js:31 msgid "Use actual water depth in rendering calculations" msgstr "" #: gui/options/options.js:32 msgid "Water Reflections" msgstr "" #: gui/options/options.js:32 msgid "Allow water to reflect a mirror image" msgstr "" #: gui/options/options.js:33 msgid "Water Refraction" msgstr "" #: gui/options/options.js:33 msgid "Use a real water refraction map and not transparency" msgstr "" #: gui/options/options.js:34 msgid "Shadows on Water" msgstr "" #: gui/options/options.js:34 msgid "Cast shadows on water" msgstr "" #: gui/options/options.js:35 msgid "VSync" msgstr "" #: gui/options/options.js:35 msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.js:36 msgid "Limit FPS in Menus" msgstr "" #: gui/options/options.js:36 msgid "Limit FPS to 50 in all menus, to save power." msgstr "" #: gui/options/options.js:40 msgid "Master Gain" msgstr "" #: gui/options/options.js:40 msgid "Master audio gain" msgstr "" #: gui/options/options.js:41 msgid "Music Gain" msgstr "" #: gui/options/options.js:41 msgid "In game music gain" msgstr "" #: gui/options/options.js:42 msgid "Ambient Gain" msgstr "" #: gui/options/options.js:42 msgid "In game ambient sound gain" msgstr "" #: gui/options/options.js:43 msgid "Action Gain" msgstr "" #: gui/options/options.js:43 msgid "In game unit action sound gain" msgstr "" #: gui/options/options.js:44 msgid "UI Gain" msgstr "" #: gui/options/options.js:44 msgid "UI sound gain" msgstr "" #: gui/options/options.js:48 msgid "Chat Backlog" msgstr "" #: gui/options/options.js:48 msgid "Number of backlogged messages to load when joining the lobby" msgstr "" #: gui/options/options.js:49 msgid "Chat Timestamp" msgstr "" #: gui/options/options.js:49 msgid "Show time that messages are posted in the lobby chat" msgstr "" #: gui/pregame/mainmenu.js:85 msgid "disabled" msgstr "" #: gui/pregame/mainmenu.js:88 msgid "connecting to server" msgstr "सर्वर से कनेक्ट हो रहा है" #: gui/pregame/mainmenu.js:93 #, javascript-format msgid "uploading (%f%%)" msgstr "अपलोडिंग (%f%%)" #: gui/pregame/mainmenu.js:100 msgid "upload succeeded" msgstr "अपलोड सफल" #: gui/pregame/mainmenu.js:102 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "" #: gui/pregame/mainmenu.js:109 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "" #: gui/pregame/mainmenu.js:112 msgid "unknown" msgstr "" #: gui/pregame/mainmenu.js:156 #, javascript-format msgid "" "%(startWarning)sWarning:%(endWarning)s You appear to be using non-shader " "(fixed function) graphics. This option will be removed in a future 0 A.D. " "release, to allow for more advanced graphics features. We advise upgrading " "your graphics card to a more recent, shader-compatible model." msgstr "" #. Translation: This is the second paragraph of a warning. The #. warning explains that the user is using “non-shader“ graphics, #. and that in the future this will not be supported by the game, so #. the user will need a better graphics card. #: gui/pregame/mainmenu.js:162 msgid "Please press \"Read More\" for more information or \"OK\" to continue." msgstr "अधिक जानकारी के लिए कृपया \"अधिक पढ़ें\" दबाएं या \"ठीक है\" जारी रखने के लिए." #: gui/pregame/mainmenu.js:163 msgid "WARNING!" msgstr "चेतावनी!" #: gui/pregame/mainmenu.js:165 msgid "Read More" msgstr "अधिक पढ़ें" #: gui/pregame/mainmenu.js:258 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "" #: gui/pregame/mainmenu.js:289 msgid "Are you sure you want to quit 0 A.D.?" msgstr "क्या आप 0 A.D. से बाहर निकलना चाहते हैं?" #: gui/pregame/mainmenu.js:289 msgid "Confirmation" msgstr "पुष्टिकरण" #: gui/pregame/mainmenu.js:299 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "" #: gui/pregame/mainmenu.js:299 msgid "Error" msgstr "त्रुटि" #: gui/pregame/mainmenu.js:304 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "" #: gui/pregame/mainmenu.js:309 gui/pregame/mainmenu.xml:(caption):72 #: gui/pregame/mainmenu.xml:(caption):103 msgid "Technical Details" msgstr "" #: gui/pregame/mainmenu.js:314 gui/pregame/mainmenu.xml:(caption):149 msgid "Manual" msgstr "" #: gui/savedgames/load.js:10 gui/savedgames/save.js:30 msgid "No saved games found" msgstr "" #: gui/savedgames/load.js:51 msgid "This saved game may not be compatible:" msgstr "" #: gui/savedgames/load.js:56 #, javascript-format msgid "" "It needs 0 A.D. version %(requiredVersion)s, while you are running version " "%(currentVersion)s." msgstr "" #: gui/savedgames/load.js:61 msgid "It needs an older version of 0 A.D." msgstr "" #: gui/savedgames/load.js:65 #, javascript-format msgid "" "It needs 0 A.D. savegame version %(requiredVersion)s, while you have " "savegame version %(currentVersion)s." msgstr "" #: gui/savedgames/load.js:75 #, javascript-format msgid "It does not need any mod while you are running with \"%(currentMod)s\"." msgstr "" #: gui/savedgames/load.js:79 #, javascript-format msgid "It needs the mod \"%(requiredMod)s\" while you are running without a mod." msgstr "" #: gui/savedgames/load.js:83 #, javascript-format msgid "" "It needs the mod \"%(requiredMod)s\" while you are running with " "\"%(currentMod)s\"." msgstr "" #: gui/savedgames/load.js:88 msgid "Do you still want to proceed?" msgstr "" #: gui/savedgames/load.js:89 msgid "Warning" msgstr "" #: gui/savedgames/load.js:125 gui/savedgames/save.js:61 #: gui/savedgames/save.js:91 #, javascript-format msgid "\"%(label)s\"" msgstr "" #: gui/savedgames/load.js:125 gui/savedgames/save.js:91 msgid "Saved game will be permanently deleted, are you sure?" msgstr "" #: gui/savedgames/load.js:125 gui/savedgames/save.js:91 msgid "DELETE" msgstr "" #: gui/savedgames/save.js:61 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "" #: gui/savedgames/save.js:61 msgid "OVERWRITE SAVE" msgstr "" #: gui/structree/draw.js:261 msgid "Health:" msgstr "स्वास्थ्य:" #: gui/structree/draw.js:280 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "" #: gui/structree/draw.js:286 msgid "Gather Rates:" msgstr "" #: gui/structree/load.js:146 #, javascript-format msgid "%(val1)s to %(val2)s" msgstr "" #: gui/summary/layout.js:4 gui/summary/layout.js:21 gui/summary/layout.js:48 #: gui/summary/layout.js:75 gui/summary/layout.js:102 #: gui/summary/layout.js:123 gui/summary/summary.xml:(caption):105 msgid "Player name" msgstr "" #: gui/summary/layout.js:5 msgid "Economy score" msgstr "" #: gui/summary/layout.js:6 msgid "Military score" msgstr "" #: gui/summary/layout.js:7 msgid "Exploration score" msgstr "" #: gui/summary/layout.js:8 msgid "Total score" msgstr "" #: gui/summary/layout.js:22 gui/summary/layout.js:49 gui/summary/layout.js:80 msgid "Total" msgstr "" #: gui/summary/layout.js:23 msgid "Houses" msgstr "" #: gui/summary/layout.js:24 msgid "Economic" msgstr "" #: gui/summary/layout.js:25 msgid "Outposts" msgstr "" #: gui/summary/layout.js:26 msgid "Military" msgstr "" #: gui/summary/layout.js:27 msgid "Fortresses" msgstr "" #: gui/summary/layout.js:28 msgid "Civ centers" msgstr "" #: gui/summary/layout.js:29 msgid "Wonders" msgstr "" #: gui/summary/layout.js:32 msgid "Buildings Statistics (Constructed / Lost / Destroyed)" msgstr "" #: gui/summary/layout.js:50 msgid "Infantry" msgstr "" #: gui/summary/layout.js:51 msgid "Worker" msgstr "" #: gui/summary/layout.js:52 msgid "Cavalry" msgstr "" #: gui/summary/layout.js:53 msgid "Champion" msgstr "" #: gui/summary/layout.js:55 msgid "Navy" msgstr "" #: gui/summary/layout.js:56 msgid "Traders" msgstr "" #: gui/summary/layout.js:59 msgid "Units Statistics (Trained / Lost / Killed)" msgstr "" #: gui/summary/layout.js:76 msgid "Food" msgstr "अन्न" #: gui/summary/layout.js:77 msgid "Wood" msgstr "लकड़ी" #: gui/summary/layout.js:78 msgid "Stone" msgstr "पत्थर" #: gui/summary/layout.js:79 msgid "Metal" msgstr "धातु" #: gui/summary/layout.js:81 msgid "Tributes (Sent / Received)" msgstr "" #: gui/summary/layout.js:82 msgid "Treasures collected" msgstr "" #: gui/summary/layout.js:83 msgid "Loot" msgstr "" #: gui/summary/layout.js:86 msgid "Resource Statistics (Gathered / Used)" msgstr "" #: gui/summary/layout.js:103 msgid "Food exchanged" msgstr "" #: gui/summary/layout.js:104 msgid "Wood exchanged" msgstr "" #: gui/summary/layout.js:105 msgid "Stone exchanged" msgstr "" #: gui/summary/layout.js:106 msgid "Metal exchanged" msgstr "" #: gui/summary/layout.js:107 msgid "Barter efficiency" msgstr "" #: gui/summary/layout.js:108 msgid "Trade income" msgstr "" #: gui/summary/layout.js:124 msgid "" "Vegetarian\n" "ratio" msgstr "" #: gui/summary/layout.js:125 msgid "Feminization" msgstr "" #: gui/summary/layout.js:126 msgid "" "Kill / Death\n" "ratio" msgstr "" #: gui/summary/layout.js:127 msgid "" "Map\n" "exploration" msgstr "" #: gui/summary/layout.js:128 msgid "At peak" msgstr "" #: gui/summary/layout.js:129 msgid "At finish" msgstr "" #: gui/summary/layout.js:132 msgid "Map control" msgstr "" #: gui/summary/layout.js:274 msgid "Team total" msgstr "" #: gui/summary/summary.js:138 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "" #: gui/summary/summary.js:159 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "" #: gui/civinfo/civinfo.xml:(caption):16 msgid "Civilizations" msgstr "सभ्यताएं" #: gui/civinfo/civinfo.xml:(caption):28 msgid "Civilization Selection" msgstr "सभ्यता का चयन" #: gui/civinfo/civinfo.xml:(caption):119 #: gui/structree/structree.xml:(caption):90 msgid "Close" msgstr "बंद करे" #: gui/locale/locale.xml:(caption):14 #: gui/locale/locale_advanced.xml:(caption):14 #: gui/pregame/mainmenu.xml:(caption):339 msgid "Language" msgstr "" #: gui/locale/locale.xml:(caption):17 #: gui/locale/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "" #. A locale is a set of parameters that defines the user’s language, country #. and any special variant preferences that the user wants to see in their #. user interface. Here, “Locale” refers to the code that identifies those #. settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "" #: gui/locale/locale.xml:(caption):36 #: gui/locale/locale_advanced.xml:(caption):65 #: gui/options/options.xml:(caption):69 gui/savedgames/load.xml:(caption):25 #: gui/savedgames/save.xml:(caption):37 msgid "Cancel" msgstr "रद्द करें" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "" #: gui/locale/locale.xml:(caption):46 #: gui/locale/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "" #: gui/locale/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "" #: gui/locale/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "" #: gui/locale/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "" #: gui/locale/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed" " in ISO 15924)" msgstr "" #: gui/locale/locale_advanced.xml:(tooltip):44 #: gui/locale/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "" #: gui/options/options.xml:(caption):18 msgid "Game Options" msgstr "" #: gui/options/options.xml:(caption):22 msgid "General" msgstr "" #: gui/options/options.xml:(caption):34 msgid "Graphics Settings" msgstr "" #: gui/options/options.xml:(caption):46 msgid "Sound Settings" msgstr "" #: gui/options/options.xml:(caption):58 msgid "Lobby Settings" msgstr "" #: gui/options/options.xml:(caption):73 gui/savedgames/save.xml:(caption):47 msgid "Save" msgstr "सहेजें" #: gui/pregame/mainmenu.xml:62 msgid "Help improve 0 A.D.!" msgstr "0 A.D. को बेहतर बनाने में मदद करे!" #: gui/pregame/mainmenu.xml:64 msgid "" "You can automatically send us anonymous feedback that will help us fix bugs," " and improve performance and compatibility." msgstr "आप स्वचालित रूप से हमें अज्ञात प्रतिक्रिया भेज सकते हैं जो की हमें बग ठीक करने, और प्रदर्शन में सुधार और संगत बनाऐं रखने मे मदद करेगा।" #: gui/pregame/mainmenu.xml:90 msgid "Thank you for helping improve 0 A.D.!" msgstr "0 A.D. को बेहतर बनाने में मदद के लिए धन्यवाद!" #: gui/pregame/mainmenu.xml:92 msgid "Anonymous feedback is currently enabled." msgstr "अज्ञात प्रतिक्रिया वर्तमान में सक्षम है।" #: gui/pregame/mainmenu.xml:94 msgid "Status: $status." msgstr "" #: gui/pregame/mainmenu.xml:535 msgid "Alpha XIX: Syllepsis" msgstr "" #: gui/pregame/mainmenu.xml:537 msgid "" "WARNING: This is an early development version of the game. Many features " "have not been added yet." msgstr "चेतावनी: यह खेल का एक प्रारंभिक विकास संस्करण है. कई विशेषताएं को अभी तक नहीं जोड़ा गया है." #: gui/pregame/mainmenu.xml:539 msgid "Get involved at: play0ad.com" msgstr "" #: gui/pregame/mainmenu.xml:(caption):68 msgid "Enable Feedback" msgstr "" #: gui/pregame/mainmenu.xml:(caption):99 msgid "Disable Feedback" msgstr "" #: gui/pregame/mainmenu.xml:(caption):166 #: gui/structree/structree.xml:(caption):17 msgid "Structure Tree" msgstr "" #: gui/pregame/mainmenu.xml:(caption):183 msgid "History" msgstr "इतिहास" #: gui/pregame/mainmenu.xml:(caption):208 msgid "Matches" msgstr "" #: gui/pregame/mainmenu.xml:(caption):222 msgid "Campaigns" msgstr "" #: gui/pregame/mainmenu.xml:(caption):239 gui/savedgames/load.xml:(caption):15 msgid "Load Game" msgstr "खेल लोड करें" #. Join a game by specifying the host's IP address. #: gui/pregame/mainmenu.xml:(caption):262 msgid "Join Game" msgstr "खेल में शामिल हो " #: gui/pregame/mainmenu.xml:(caption):277 msgid "Host Game" msgstr "" #: gui/pregame/mainmenu.xml:(caption):292 msgid "Game Lobby" msgstr "" #: gui/pregame/mainmenu.xml:(caption):322 msgid "Options" msgstr "विकल्प" #: gui/pregame/mainmenu.xml:(caption):355 msgid "Replays" msgstr "" #: gui/pregame/mainmenu.xml:(caption):369 msgid "Scenario Editor" msgstr "" #: gui/pregame/mainmenu.xml:(caption):382 msgid "Welcome Screen" msgstr "" #: gui/pregame/mainmenu.xml:(caption):397 msgid "Mod Selection" msgstr "" #: gui/pregame/mainmenu.xml:(caption):452 msgid "Learn To Play" msgstr "खेलना सीखें" #: gui/pregame/mainmenu.xml:(caption):467 msgid "Single Player" msgstr "एकल खिलाड़ी" #: gui/pregame/mainmenu.xml:(caption):482 msgid "Multiplayer" msgstr "मल्टीप्लेयर" #: gui/pregame/mainmenu.xml:(caption):497 msgid "Tools & Options" msgstr "टूल्स और विकल्प" #: gui/pregame/mainmenu.xml:(caption):512 msgid "Exit" msgstr "बाहर जाएँ" #: gui/pregame/mainmenu.xml:(caption):549 msgid "Help with the Translation!" msgstr "" #: gui/pregame/mainmenu.xml:(caption):561 msgid "Website" msgstr "वेबसाइट" #: gui/pregame/mainmenu.xml:(caption):573 msgid "Chat" msgstr "चैट" #: gui/pregame/mainmenu.xml:(caption):585 msgid "Report a Bug" msgstr "बग को रिपोर्ट करें" #: gui/pregame/mainmenu.xml:(caption):614 msgid "WILDFIRE GAMES" msgstr "वाईल्डफ़ायर गेम्स" #: gui/pregame/mainmenu.xml:(tooltip):150 msgid "Open the 0 A.D. Game Manual." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):167 msgid "View the structure tree of civilizations featured in 0 A.D." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):184 msgid "Learn about the many civilizations featured in 0 A.D." msgstr "0 A.D. मे सम्मलित अनेक सभ्यताओं के बारे मे जानें।" #: gui/pregame/mainmenu.xml:(tooltip):209 msgid "Click here to start a new single player game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):223 msgid "" "Relive history through historical military campaigns. \\[NOT YET " "IMPLEMENTED]" msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):240 msgid "Click here to load a saved game." msgstr "सहेजा खेल लोड करने के लिए यहाँ क्लिक करें." #: gui/pregame/mainmenu.xml:(tooltip):263 msgid "Joining an existing multiplayer game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):278 msgid "Host a multiplayer game.\\n\\nRequires UDP port 20595 to be open." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):293 msgid "Launch the multiplayer lobby." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):323 msgid "Adjust game settings." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):340 msgid "Choose the language of the game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):356 msgid "Playback previous games." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):370 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):383 msgid "Show the Welcome Screen. Useful if you hid it by mistake." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):398 msgid "Select mods to use." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):453 msgid "" "Learn how to play, discover the technology trees, and the history behind the" " civilizations" msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):468 msgid "Challenge the computer player to a single player match." msgstr "कंप्यूटर खिलाडी को चुनौती दें एकल खिलाड़ी खेल मे।" #: gui/pregame/mainmenu.xml:(tooltip):483 msgid "Fight against one or more human players in a multiplayer game." msgstr "एक या अधिक मानव खिला से लड़ें मल्टीप्लेयर खेल मे।" #: gui/pregame/mainmenu.xml:(tooltip):498 msgid "Game options and scenario design tools." msgstr "खेल विकल्प और परिदृश्य निरमाण टूल्स।" #: gui/pregame/mainmenu.xml:(tooltip):513 msgid "Exits the game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):550 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):562 msgid "Click to open play0ad.com in your web browser." msgstr "play0ad.com को अपने वेब ब्राउजर में खोलने के लिए क्लिक करें।" #: gui/pregame/mainmenu.xml:(tooltip):574 msgid "" "Click to open the 0 A.D. IRC chat in your browser. (#0ad on " "webchat.quakenet.org)" msgstr "0 A.D. IRC चैट को अपने वेब ब्रऊजर मे खोलने के लिये क्लिक करें। (webchat.quakenet.org पर #0ad)" #: gui/pregame/mainmenu.xml:(tooltip):586 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "" #: gui/savedgames/load.xml:(caption):30 gui/savedgames/save.xml:(caption):42 msgid "Delete" msgstr "" #: gui/savedgames/load.xml:(caption):42 msgid "Load" msgstr "" #: gui/savedgames/save.xml:(caption):15 msgid "Save Game" msgstr "" #: gui/savedgames/save.xml:(caption):29 msgid "Description:" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):12 msgid "Welcome!" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):17 msgid "Show this message in the future" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):22 msgid "Known Issues (web)" msgstr "" #: gui/structree/structree.xml:(caption):29 msgid "Civilization:" msgstr "" #: gui/summary/summary.xml:(caption):23 msgid "Summary" msgstr "" #: gui/summary/summary.xml:(caption):63 msgid "Score" msgstr "" #: gui/summary/summary.xml:(caption):70 msgid "Buildings" msgstr "" #: gui/summary/summary.xml:(caption):77 msgid "Units" msgstr "" #: gui/summary/summary.xml:(caption):84 msgid "Resources" msgstr "" #: gui/summary/summary.xml:(caption):91 msgid "Market" msgstr "" #: gui/summary/summary.xml:(caption):98 msgid "Miscellaneous" msgstr "" #: gui/summary/summary.xml:(caption):159 msgid "Continue" msgstr "" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. Features " "are missing and it contains bugs." msgstr "" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with" " large maps and a great number of units." msgstr "" #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]This version features a new pathfinder, with increased " "performance, but it can be subject to new bugs." msgstr "" #: gui/splashscreen/splashscreen.txt:10 msgid "" "[imgleft=\"iconFormation\"]Formations are a work in progress, but you can " "toggle forming and disbanding formations as desired." msgstr "" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "" #: gui/text/tips/army_camp.txt:2 msgid "" "- Build anywhere on the map, even in enemy territory. Good for building a " "secret base behind enemy lines or to consolidate gains within enemy " "territory." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "- Decays to the territory owner when built in non-allied territory" msgstr "" #: gui/text/tips/army_camp.txt:6 msgid "- Construct siege weapons and train citizen-soldiers." msgstr "" #: gui/text/tips/army_camp.txt:8 msgid "" "- Garrison up to 40 units to slowly heal the units and protect the army camp" " from attacks and decay." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "" #: gui/text/tips/barracks.txt:2 msgid "" "- Train all citizen-soldiers. Some factions can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:4 msgid "- Research military technologies unique to each faction." msgstr "" #: gui/text/tips/barracks.txt:6 msgid "" "- Build one early to train citizen-soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:8 msgid "- Build in a forward base to resupply your assault with fresh troops." msgstr "" #: gui/text/tips/blacksmith.txt:1 msgid "BLACKSMITH" msgstr "" #: gui/text/tips/blacksmith.txt:2 msgid "- Research structure for all factions." msgstr "" #: gui/text/tips/blacksmith.txt:4 msgid "- Research weapon and armor upgrades for your units." msgstr "" #: gui/text/tips/blacksmith.txt:6 msgid "" "- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED " "YET)." msgstr "" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "" #: gui/text/tips/carth_sacred_band.txt:2 msgid "- Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "" #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "- Both are trainable from the Temple, instead of the Fortress like most " "other champions." msgstr "" #: gui/text/tips/carth_sacred_band.txt:6 msgid "" "- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as " "heavy shock against siege weapons and skirmishers." msgstr "" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "" #: gui/text/tips/catapults.txt:2 msgid "- Ranged siege engines that are good against buildings." msgstr "" #: gui/text/tips/catapults.txt:4 msgid "" "- May upgrade to flaming projectiles for extra effectiveness against " "buildings and units." msgstr "" #: gui/text/tips/catapults.txt:6 msgid "- Expensive and slow." msgstr "" #: gui/text/tips/catapults.txt:8 msgid "" "- Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "" #: gui/text/tips/celtic_war_barge.txt:2 msgid "- A medium \"trireme\"-class warship." msgstr "" #: gui/text/tips/celtic_war_barge.txt:4 msgid "- The only ship of its kind." msgstr "" #: gui/text/tips/celtic_war_barge.txt:6 msgid "- Cannot ram, like other triremes, but has greater health and armour." msgstr "" #: gui/text/tips/celtic_war_barge.txt:8 msgid "- Can transport up to 40 units across the waters." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "" #: gui/text/tips/civic_centres.txt:2 msgid "- The \"foundation\" of your new colony." msgstr "" #: gui/text/tips/civic_centres.txt:4 msgid "- Claim large tracts of territory." msgstr "" #: gui/text/tips/civic_centres.txt:6 msgid "- Can be built in friendly and neutral territory." msgstr "" #: gui/text/tips/civic_centres.txt:8 msgid "- Train Female Citizens and basic Citizen-Soldiers." msgstr "" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES" msgstr "" #: gui/text/tips/embassies.txt:2 msgid "- Special \"Barracks\" available to the Carthage faction." msgstr "" #: gui/text/tips/embassies.txt:4 msgid "- Train mercenaries from each of the ethnically-themed embassies." msgstr "" #: gui/text/tips/embassies.txt:6 msgid "" "- Mercenary \"citizen-soldiers\" have their normal Food cost converted to " "Metal cost." msgstr "" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "" #: gui/text/tips/fishing.txt:2 msgid "- Fish the seas for a bountiful harvest." msgstr "" #: gui/text/tips/fishing.txt:4 msgid "- Fishing boats carry a large amount of Food per trip." msgstr "" #: gui/text/tips/fishing.txt:6 msgid "" "- Garrison a Support Unit aboard to double the Fishing Boat's gathering " "rate." msgstr "" #: gui/text/tips/fishing.txt:8 msgid "- Careful! Fish are not an infinite resource!" msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "" #: gui/text/tips/fortress.txt:2 msgid "- The Fortress is usually each faction's strongest building." msgstr "" #: gui/text/tips/fortress.txt:4 msgid "- Trains strong units like Champions, Heroes, and Siege Weapons." msgstr "" #: gui/text/tips/fortress.txt:6 msgid "- Gives a population boost." msgstr "" #: gui/text/tips/fortress.txt:8 msgid "- Garrison soldiers inside to add more firepower to its defense." msgstr "" #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "" #: gui/text/tips/gathering.txt:2 msgid "- Use Citizen-Soldiers and Female Citizens to gather resources." msgstr "" #: gui/text/tips/gathering.txt:4 msgid "- Female Citizens are bonused with Farming and Foraging." msgstr "" #: gui/text/tips/gathering.txt:6 msgid "- Citizen-Soldiers are bonused with Mining." msgstr "" #: gui/text/tips/gathering.txt:8 msgid "- Cavalry Citizen-Soldiers are bonused with Hunting." msgstr "" #: gui/text/tips/gathering.txt:10 msgid "" "- The higher the level of Citizen-Soldier (Advanced, Elite), the better he " "fights, but the less efficient he is at gathering." msgstr "" #: gui/text/tips/iphicrates.txt:1 msgid "IPHICRATES" msgstr "" #: gui/text/tips/iphicrates.txt:2 msgid "" "- The Athenian general who reformed the Athenian army to be faster and more " "maneuverable." msgstr "" #: gui/text/tips/iphicrates.txt:4 msgid "- Units in his formation are faster and stronger." msgstr "" #: gui/text/tips/iphicrates.txt:6 msgid "- Skirmishers move faster while he lives." msgstr "" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "" #: gui/text/tips/outposts.txt:2 msgid "- Build in neutral territory for a large scouting range." msgstr "" #: gui/text/tips/outposts.txt:4 msgid "- Cheap, at 80 Wood." msgstr "" #: gui/text/tips/outposts.txt:6 msgid "- They construct quickly, but are weak." msgstr "" #: gui/text/tips/outposts.txt:8 msgid "" "- Garrison a unit in it to stop them from decaying in neutral territory." msgstr "" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "" #: gui/text/tips/palisades.txt:2 msgid "- A quick, cheap wooden wall available to all factions." msgstr "" #: gui/text/tips/palisades.txt:4 msgid "- Most factions have access to them in Village Phase." msgstr "" #: gui/text/tips/palisades.txt:6 msgid "" "- Attackable by enemy soldiers, unlike City Walls, which are only attackable" " by siege weapons." msgstr "" #: gui/text/tips/pericles.txt:1 msgid "PERICLES" msgstr "" #: gui/text/tips/pericles.txt:2 msgid "- The foremost Athenian politician of the 5th century BCE." msgstr "" #: gui/text/tips/pericles.txt:4 msgid "- Buildings construct faster within his range." msgstr "" #: gui/text/tips/pericles.txt:6 msgid "- Temples are cheaper while he lives." msgstr "" #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "" #: gui/text/tips/persian_architecture.txt:2 msgid "- Special Technology for the Persians." msgstr "" #: gui/text/tips/persian_architecture.txt:4 msgid "- All Persian buildings +25% stronger." msgstr "" #: gui/text/tips/persian_architecture.txt:6 msgid "- Build time lengthened by +20% as a consequence." msgstr "" #: gui/text/tips/persian_architecture.txt:8 msgid "" "- Persians also have access to a great number of structural & defensive " "technologies." msgstr "" #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "" #: gui/text/tips/pikemen.txt:2 msgid "- Heavily armored and slow. Low attack." msgstr "" #: gui/text/tips/pikemen.txt:4 msgid "" "- Used against cavalry or against other melee infantry to pin them in place." msgstr "" #: gui/text/tips/pikemen.txt:6 msgid "- Available to: Macedonians, Seleucids, and Ptolemies." msgstr "" #: gui/text/tips/quinquereme.txt:1 msgid "HEAVY WARSHIP" msgstr "" #: gui/text/tips/quinquereme.txt:2 msgid "" "- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, " "and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:4 msgid "- Garrison ballistas to increase fire power." msgstr "" #: gui/text/tips/quinquereme.txt:6 msgid "- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET)." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "" #: gui/text/tips/savanna_biome.txt:2 msgid "- Generally flat, with a few watering holes and rocky outcrops." msgstr "" #: gui/text/tips/savanna_biome.txt:4 msgid "- Chock full of herd animals for plentiful hunting." msgstr "" #: gui/text/tips/savanna_biome.txt:6 msgid "- Rich in all types of mining." msgstr "" #: gui/text/tips/savanna_biome.txt:8 msgid "- Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "" #: gui/text/tips/scout_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "" #: gui/text/tips/scout_towers.txt:2 msgid "- Free-standing towers good for defending large areas of countryside." msgstr "" #: gui/text/tips/scout_towers.txt:4 msgid "" "- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 " "Stone (because they're stronger)." msgstr "" #: gui/text/tips/scout_towers.txt:6 msgid "- Has a ranged attack that increases for each garrisoned unit." msgstr "" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "" #: gui/text/tips/spartan_hoplites.txt:2 msgid "- Strongest infantry unit in the game." msgstr "" #: gui/text/tips/spartan_hoplites.txt:4 msgid "- Champion Infantry available to the Spartans faction." msgstr "" #: gui/text/tips/spartan_hoplites.txt:6 msgid "" "- Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "" #: gui/text/tips/spartan_hoplites.txt:8 msgid "- Use the 'Phalanx' formation for extra armor bonuses." msgstr "" #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "" #: gui/text/tips/spearmen.txt:2 msgid "- The basic melee infantry for every faction in the game." msgstr "" #: gui/text/tips/spearmen.txt:4 msgid "- Used against cavalry for a 2x attack bonus." msgstr "" #: gui/text/tips/spearmen.txt:6 msgid "" "- Decent hack attack and a good charge bonus make them good front line " "troops." msgstr "" #: gui/text/tips/spearmen.txt:8 msgid "" "- They are countered by ranged units and swordsmen, so support your spearmen" " with slingers or cavalry." msgstr "" #: gui/text/tips/stoa.txt:1 msgid "STOA" msgstr "" #: gui/text/tips/stoa.txt:2 msgid "- A special starting structure for Greek factions." msgstr "" #: gui/text/tips/stoa.txt:4 msgid "- Grants +10 Population." msgstr "" #: gui/text/tips/stoa.txt:6 msgid "- Only present on some maps." msgstr "" #: gui/text/tips/stoa.txt:8 msgid "- Can be found in the Atlas editor for custom scenarios." msgstr "" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "" #: gui/text/tips/storehouses.txt:2 msgid "- A cheap dropsite for non-food resources (wood, stone, metal)." msgstr "" #: gui/text/tips/storehouses.txt:4 msgid "" "- Research technologies to improve the gathering capabilities of your " "citizens." msgstr "" #: gui/text/tips/syntagma.txt:1 msgid "SYNTAGMA FORMATION" msgstr "" #: gui/text/tips/syntagma.txt:2 msgid "- A formation for 'pikeman' style infantry." msgstr "" #: gui/text/tips/syntagma.txt:4 msgid "- Formation is slow and cumbersome." msgstr "" #: gui/text/tips/syntagma.txt:6 msgid "- Nearly invulnerable from the front." msgstr "" #: gui/text/tips/syntagma.txt:8 msgid "- Vulnerable to attacks from the rear." msgstr "" #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "" #: gui/text/tips/temples.txt:2 msgid "- Town Phase structure." msgstr "" #: gui/text/tips/temples.txt:4 msgid "- Recruit Healers to heal your troops on the battlefield." msgstr "" #: gui/text/tips/temples.txt:6 msgid "- Research healing, religious devotion, and cultural technologies." msgstr "" #: gui/text/tips/temples.txt:8 msgid "- Its \"aura\" heals nearby units." msgstr "" #: gui/text/tips/temples.txt:10 msgid "- Garrison damaged units inside for quicker healing." msgstr "" #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "" #: gui/text/tips/territory_decay.txt:3 msgid "" "- Decay happens when buildings are not connected to an allied Civil Center." msgstr "" #: gui/text/tips/territory_decay.txt:5 msgid "" "- The decay process can be slowed down or reversed by garrisoning some units" " in the structure." msgstr "" #: gui/text/tips/territory_decay.txt:7 msgid "" "- When the decay is completed, the building will be given to the most " "influential neighbor." msgstr "" #: gui/text/tips/themistocles.txt:1 msgid "THEMISTOCLES" msgstr "" #: gui/text/tips/themistocles.txt:2 msgid "" "- Athenian hero who commanded the Greeks at the great naval battles of " "Artemisium and Salamis." msgstr "" #: gui/text/tips/themistocles.txt:4 msgid "- All ships are built faster while he lives." msgstr "" #: gui/text/tips/themistocles.txt:6 msgid "- The ship he is garrisoned inside moves much faster." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "" #: gui/text/tips/triremes.txt:2 msgid "- The Medium Warship." msgstr "" #: gui/text/tips/triremes.txt:4 msgid "" "- Available to the Romans, Carthaginians, Hellenic factions, and Persians." msgstr "" #: gui/text/tips/triremes.txt:6 msgid "- Good for transporting or fighting." msgstr "" #: gui/text/tips/triremes.txt:8 msgid "- Garrison troops aboard to increase fire power." msgstr "" #: gui/text/tips/triremes.txt:10 msgid "" "- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED " "YET)." msgstr "" #: gui/text/tips/triremes.txt:12 msgid "" "- Capable of a devastating ship-to-ship ramming attack that must recharge " "between each use (NOT IMPLEMENTED YET)." msgstr "" #: gui/text/tips/viriato.txt:1 msgid "VIRIATO" msgstr "" #: gui/text/tips/viriato.txt:2 msgid "- Iberian hero of the Lusitani tribe." msgstr "" #: gui/text/tips/viriato.txt:4 msgid "" "- At least 7 campaigns against the Romans during the 'Lusitani Wars' from " "147 to 139 B.C." msgstr "" #: gui/text/tips/viriato.txt:6 msgid "- Fast moving and can switch between sword and flaming javelin." msgstr "" #: gui/text/tips/viriato.txt:8 msgid "" "- His \"aura\" is the \"Tactica Guerilla\" that allows nearby Iberian units " "to ambush their opponents." msgstr "" #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "" #: gui/text/tips/war_elephants.txt:2 msgid "- Huge beasts from Africa and India, trained for war." msgstr "" #: gui/text/tips/war_elephants.txt:4 msgid "" "- High Food and Metal cost, but very powerful. Strongest against Structures " "and Cavalry." msgstr "" #: gui/text/tips/war_elephants.txt:6 msgid "- Vulnerable to infantry skirmishers." msgstr "" #: gui/text/tips/war_elephants.txt:8 msgid "- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians." msgstr "" #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "" #: gui/text/tips/whales.txt:2 msgid "- An oceanic resource." msgstr "" #: gui/text/tips/whales.txt:4 msgid "- 2000 Food." msgstr "" #: gui/text/tips/whales.txt:6 msgid "- Gatherable by Fishing Boats after the whale is killed." msgstr "" #: gui/text/tips/whales.txt:8 msgid "- Roam around the oceans of the game and flee when attacked." msgstr ""