# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # linux_eki , 2014-2015 # Max, 2015 # Olavi Tuomaala , 2015 # Ildradil , 2015 # Riku Viitanen , 2015 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-09-28 01:19+0000\n" "Last-Translator: linux_eki \n" "Language-Team: Finnish (http://www.transifex.com/wildfire-games/0ad/language/fi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fi\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/armor_cav_01.jsondescription #: simulation/data/technologies/armor_cav_chamfron.jsondescription msgid "Metal armor for a horse's face." msgstr "Metallipanssari hevosen turvalle." #: simulation/data/technologies/armor_cav_01.jsontooltip #: simulation/data/technologies/armor_cav_02.jsontooltip msgid "" "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor " "level." msgstr "" #: simulation/data/technologies/armor_cav_01.jsongenericName #: simulation/data/technologies/armor_cav_02.jsongenericName #: simulation/data/technologies/armor_cav_chamfron.jsongenericName msgid "Chamfron" msgstr "Chamfron" #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Kaupunkivaiheessa lukitsematon" #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen msgid "Prometōpídion" msgstr "Prometōpídion" #: simulation/data/technologies/armor_cav_02.jsondescription msgid "Metal armor for a horse's body." msgstr "Metallipanssari hevoselle." #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Lukittu kaupunkivaiheessa." #: simulation/data/technologies/armor_cav_chamfron.jsontooltip msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level." msgstr "" #: simulation/data/technologies/armor_hero_01.jsondescription msgid "" "Body armor fashioned completely of iron, the hardest workable metal known to" " the ancients." msgstr "Kokonaan raudasta tehty panssari, kovimmasta antiikin ajalla tunnetusta työstettävästä metallista." #: simulation/data/technologies/armor_hero_01.jsontooltip msgid "" "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 " "Metal Cost." msgstr "" #: simulation/data/technologies/armor_hero_01.jsongenericName msgid "Iron Hero Armor" msgstr "Rautainen sankarihaarniska" #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace msgid "Sidḗrea Panoplía" msgstr "Sidḗrea Panoplía" #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome msgid "Lorica Ferrea" msgstr "Lorica Ferrea" #: simulation/data/technologies/armor_infantry_01.jsondescription #: simulation/data/technologies/armor_infantry_hack_01.jsondescription msgid "Quilted linen or leather body armor for infantrymen." msgstr "Topattu palttina- tai nahkapanssari jalkaväelle." #: simulation/data/technologies/armor_infantry_01.jsontooltip #: simulation/data/technologies/armor_infantry_02.jsontooltip msgid "All Infantry +1 Hack and Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_01.jsongenericName #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Topattu panssari" #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/armor_infantry_02.jsondescription #: simulation/data/technologies/armor_infantry_hack_02.jsondescription msgid "Laminated linen body armor for infantrymen." msgstr "Kerrostettu palttinapanssari jalkaväelle" #: simulation/data/technologies/armor_infantry_02.jsongenericName #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Kerrostettu palttinapanssari" #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome msgid "Linothorakes" msgstr "Linothorakes" #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip msgid "All Infantry +1 Hack Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsondescription msgid "Body armor reinforced with bronze scales." msgstr "Pronssisuomuilla vahvistettu panssari" #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName msgid "Scale Body Armor" msgstr "Suomupanssari" #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome msgid "Lorica Squamata" msgstr "Lorica Squamata" #: simulation/data/technologies/armor_infantry_hack_04.jsondescription msgid "" "Body armor fashioned completely of bronze. Only the best soldiers were " "equipped with such body armor, as it was very expensive and time-consuming " "to fabricate." msgstr "Kokonaan pronssista valmistettu panssari. Vain parhaat sotilaat saivat sellaisen, koska se kallis ja hidas valmistaa." #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName msgid "Bronze Cuirass Body Armor" msgstr "Pronssinen vartalopanssari" #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome msgid "Lorica Musculata" msgstr "Lorica Musculata" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription msgid "Plywood construction for large shields." msgstr "Ristikkorakenne suuria suojuksia varten" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip msgid "Infantry Spearmen +2 Pierce Armor Levels." msgstr "Jalkaväen keihäsmiehet +2 panssarin lävistysvoimaa" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName msgid "Plywood Shield Construction" msgstr "Ristikkorakenne" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen msgid "Aspidískos" msgstr "Aspidískos" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription msgid "" "The best shields have reinforcements either on the corners (Roman scutum) or" " around the rim (Greek aspis)." msgstr "Parhailla kilvillä on vahvikkeet joko kulmissa (Roomal. scutum) tai reunojen ympäri (kreikkal. aspis)." #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Levels." msgstr "Jalkaväen keihäsmiehet +1 panssarin lävistysvoimaa" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName msgid "Reinforced Shield" msgstr "Vahvistettu kilpi" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen msgid "Aspís" msgstr "Aspís (kilpi)" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription msgid "A bronze skin hammered over the face of the shield." msgstr "Pronssinen kilpeen kiinnitetty kuori." #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Level." msgstr "Jalkaväen keihäsmiehet +1 haarniskan lävistysvoimaa." #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName msgid "Bronze Shield Facing" msgstr "Kilven pronssipäällys" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen msgid "Khalkaspís" msgstr "Khalkaspís" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace msgid "Khrysaspís" msgstr "Khrysaspís" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription msgid "" "Only the most celebrated soldiers had shields faced with silver, as did the " "famous 'Silver Shields' regiment in Alexander the Great's army." msgstr "Vain juhlituimmilla sotureilla oli hopealla päällystetyt kilvet, kuten esim. kuuluisalla \"Hopeakilpi\" -osastolla Aleksanteri Suuren armeijassa." #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName msgid "Silver Shields" msgstr "Hopeakilvet" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen msgid "Argyraspís" msgstr "Argyraspís (hopeakilpi)" #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription msgid "Lead sheathing protects ship hulls." msgstr "Lyijypäällyste suojaa laivan runkoa." #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName msgid "Lead hull sheathing" msgstr "Rungon lyijysuojaus" #: simulation/data/technologies/armor_ship_hypozomata.jsondescription msgid "The hypozomata braces the structure of a ship." msgstr "Hypozomata (useat köydet) sitovat ja kiristävät laivan rakenteen." #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip msgid "" "The hypozomata braces the ship's structure. +2 levels to all ship armor " "types." msgstr "Hypozomata (useat köydet) vahvistavat +2 kaikkien laivatyyppien panssarointia." #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName msgid "Hypozomata undergirding" msgstr "Köysillä vahvistaminen" #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Puiset vahvistepalkit laivojen runkoihin." #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip msgid "" "Wooden reinforcement beams for hulls. +2 levels to all ship armor types." msgstr "Puiset vahvistepalkit laivojen runkoihin. +2 tasoa kaikkiin laivan panssarointeihin." #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName msgid "Reinforced hull" msgstr "Vahvistettu runko" #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Kylä-vaiheessa avoin." #: simulation/data/technologies/attack_cav_lance.jsondescription msgid "A long spear made specifically for cavalry." msgstr "Ertyisesti ratsuväelle tehty pitkä keihäs." #: simulation/data/technologies/attack_cav_lance.jsontooltip msgid "" "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsongenericName msgid "Cavalry Lance" msgstr "Ratsuväen peitsi" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace msgid "Xystón" msgstr "Xyston" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome msgid "Hasta" msgstr "Hasta" #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription msgid "Training increases melee attack." msgstr "Koulutus lisää lähitaistelukykyä." #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip msgid "+20% melee cavalry attack." msgstr "+20% ratsuväen lähitaistelukykyyn." #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName msgid "Close Combat Cavalry Training" msgstr "Lähitaistelu-ratsuväkiharjoitus" #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace msgid "Xyston" msgstr "Xyston" #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription msgid "Replaces bronze weapons with iron." msgstr "Korvaa pronssiaseet rautaisilla." #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip msgid "" "Equip your melee cavalry with better weapons. +20% melee cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Aseet raudasta" #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription msgid "Training increases ranged attack." msgstr "Harjoitteleminen lisää pitkänkantamanhyökkäystä." #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip msgid "+20% ranged cavalry attack." msgstr "+20% pitkänkantamanratsuväen hyökkäys." #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName msgid "Ranged Combat Cavalry Training" msgstr "Pitkänkantamantaistelu-ratsuväkiharjoitus" #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip msgid "" "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsondescription msgid "Guard units have uncommon bravery and valor in battle." msgstr "Vartiayksiköt ovat harvinaisen rohkeita ja urheita taistelussa." #: simulation/data/technologies/attack_champions_elite.jsontooltip msgid "" "Guard units have uncommon courage and valor in battle. Champions +2 attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsongenericName msgid "Heroism" msgstr "Sankarius" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace msgid "Andreía" msgstr "Andreia" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome msgid "Fortitudo" msgstr "Fortitudo" #: simulation/data/technologies/attack_infantry_melee_01.jsondescription #: simulation/data/technologies/melee_inf_sidearms.jsondescription msgid "" "Often, an infantryman would carry a secondary weapon in addition to his " "primary weapon of choice, to be drawn when the primary weapon has failed or " "been broken." msgstr "Usein jalkaväkimies kantoi mukanaan toista asetta pääaseen kanssa, jotta hän voisi jatkaa taistelua mikäli ase ei soveltuisi taisteluun tai rikkoutuisi." #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip msgid "+20% melee infantry attack." msgstr "+20% lähitaistelu-jalkaväkihyökkäys" #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName #: simulation/data/technologies/melee_inf_sidearms.jsongenericName msgid "Side Arms" msgstr "Toissijaiset aseet" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace msgid "Xíphos" msgstr "Xíphos" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/attack_infantry_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "Raudan käyttö pronssin sijasta teki aseista tehokkaampia." #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription #: simulation/data/technologies/ranged_inf_irregulars.jsondescription msgid "Training increases damage of ranged infantry units." msgstr "Koulutus nostaa jousijalkaväen vahinkoa." #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip msgid "+20% ranged infantry attack." msgstr "+20% kantamajalkaväen hyökkäystä." #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName msgid "Ranged Infantry Irregulars" msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen msgid "Átaktoi" msgstr "Átaktoi" #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName msgid "Ranged Infantry Masterclass" msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "The will to fight is crucial to victory." msgstr "Taistelutahto on elintärkeä voittamiseen." #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Inspire your troops with higher pay. All soldiers +25% attack." msgstr "Inspiroi joukkojasi isommalla palkalla. Kaikille sotilaille +25% hyökkäys." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to fight" msgstr "Taistelutahto" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen msgid "Dýnamis" msgstr "Dynamis" #: simulation/data/technologies/attack_steel_working.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Salainen teräksen työstötekniikka antoi miekanterälle tunnusomaisen ja kauniin tunnuksen. Myöskin teräksen lujuus oli vertaansa vailla." #: simulation/data/technologies/attack_steel_working.jsontooltip msgid "+2 attack for all sword units." msgstr "+2 hyökkäys kaikille miekkayksiköille." #: simulation/data/technologies/attack_steel_working.jsongenericName msgid "Steel Working" msgstr "Raudantaonta" #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur msgid "Wootz Steel" msgstr "Upokasteräs" #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber msgid "Toledo Steel" msgstr "Toledon teräs" #: simulation/data/technologies/attack_tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsontooltip msgid "" "Install crenellations and murder holes to have 40% more arrows fired per " "garrisoned soldier." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsongenericName msgid "Crenellations" msgstr "" #: simulation/data/technologies/attack_tower_defense.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Vahvista perustukset hyökkäystä varten." #: simulation/data/technologies/attack_tower_defense.jsontooltip msgid "Increases armour level of the defense tower by 2 levels." msgstr "Nostaa panssarointia 2 tasoa puolustustorneissa." #: simulation/data/technologies/attack_tower_defense.jsongenericName msgid "Sturdy Foundations" msgstr "Vankkaperusta" #: simulation/data/technologies/attack_tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Nuolenampujat nostavat maksimikantamaa tuliammuksille." #: simulation/data/technologies/attack_tower_range.jsontooltip msgid "Increases defense tower maximum range by 8 meters." msgstr "Lisää puolustustornin enimmäisetäisyyttä 8 metrillä." #: simulation/data/technologies/attack_tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Nuolenampujat" #: simulation/data/technologies/attack_tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "Yövahti lisää valppautta." #: simulation/data/technologies/attack_tower_watch.jsontooltip msgid "Post sentries to add one arrow to towers." msgstr "Miehitä vartiomiehiä lisätäksesi yhden nuolen ampumisen torneista." #: simulation/data/technologies/attack_tower_watch.jsongenericName msgid "Sentries" msgstr "Vartiomiehet" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace msgid "Nyktophýlakes" msgstr "Nyktophylakes" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/buildtime_walls_rubble.jsondescription msgid "Using rubble materials reduces the costs and build times of walls." msgstr "Raunioiden käyttäminen laskee muurien rakennuskuluja sekä rakennusaikaa." #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip msgid "City walls -20% build time, but -1 crush armor level." msgstr "Kaupungin muurit -20% rakennusaika, mutta -1 murskauspanssarintasoa." #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName msgid "Rubble Materials" msgstr "Kivimurska-aineet" #: simulation/data/technologies/decay_outpost.jsondescription msgid "Outposts survive twice as long in neutral territory." msgstr "Varuskunnat selviytyvät kaksinkertaisen ajan neutraalissa alueessa." #: simulation/data/technologies/decay_outpost.jsontooltip msgid "Territory decay -50% for Outposts." msgstr "Alueellinen heikentyminen -50% varuskunnille." #: simulation/data/technologies/decay_outpost.jsongenericName msgid "Stone Foundations" msgstr "Kiviperusta" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breeding livestock for food." msgstr "Kasvata karjaa ruoaksi." #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." msgstr "Risteytysaika -25% kotieläimille (lampaille, vuohille, karjalle jne.)." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Karjanristeytys" #: simulation/data/technologies/gather_capacity_basket.jsondescription #: simulation/data/technologies/gather_capacity_carts.jsondescription #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "Increases shuttling capacity for all resources." msgstr "Lisää kantokapasiteettiä kaikille resursseille." #: simulation/data/technologies/gather_capacity_basket.jsontooltip msgid "Workers use baskets. +5 shuttle capacity for all resources." msgstr "Korit työläisille. +5 kantokapasiteettiä kaikille resursseille." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Korit" #: simulation/data/technologies/gather_capacity_carts.jsontooltip msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources." msgstr "Hevosvetoiset kärryt. +10 kantokapasiteettiä kaikille resursseille." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Hevostenvetämät kärryt" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources." msgstr "Kottikärryt. +5 kantokapasiteettiä kaikille resursseille." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Kottikärry" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Ekstra ravinteita pelloille." #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip msgid "Workers +25% farming rate." msgstr "Työmiesten +25% maanviljelysnopeus." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Lannoite" #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "A horse drawn instrument to turn the sod." msgstr "Hevosvetoinen laite maan kääntämiseksi." #: simulation/data/technologies/gather_farming_plows.jsontooltip msgid "Equip your workers with iron plows. +15% farming rate." msgstr "Varusta viljelijät rauta kyntöauroilla. +15% nopeampi viljely." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Rautaaura" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Koulutus työläisille. Nostaa viljelyn keruunopeutta." #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +15% farming rate." msgstr "Tyemiesten +15% maanviljelysnopeus." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Kerää harjoittaaksesi" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Nostaa puunhakkuun keräysnopeutta." #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +15% lumbering rate for trees." msgstr "Työläiset keräävät puuta +15% nopeammin." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Ax Heads" msgstr "Rautaiset kirveenpäät" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip msgid "Workers +50% lumbering rate for trees." msgstr "Työläiset keräävät puuta +50% nopeammin." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Ax Heads" msgstr "Terävät kirveenpäät" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Ax" msgstr "Voimakkaampi kirves" #: simulation/data/technologies/gather_mining_serfs.jsondescription #: simulation/data/technologies/gather_mining_servants.jsondescription #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "Increases stone gathering rates." msgstr "Nostaa kiven keräysnopeutta." #: simulation/data/technologies/gather_mining_serfs.jsontooltip msgid "" "Compel serfs to help your workers mine stone. +15% stone gathering rate." msgstr "Käske maatyöläisiä auttamaan työläisiäsi hakkaamaan kiveä. +15% kivenkeräysnopeus." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Maatyöläinen" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen msgid "Heílōtes" msgstr "Heílōtes" #: simulation/data/technologies/gather_mining_servants.jsontooltip msgid "+15% stone gathering rate." msgstr "+15% kivenkeräysnopeus." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Palvelijat" #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip msgid "Hire servants to help mine stone. No requirements." msgstr "Palkkaa renkejä kivenhakkuuseen. Ei vaatimuksia." #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen msgid "Doûloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription #: simulation/data/technologies/gather_mining_silvermining.jsondescription #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "Increases metal gathering rates." msgstr "Nostaa metallin keräysnopeutta." #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip msgid "Develop shaft mining. +15% metal gathering rate." msgstr "Kehitä kaivoskuilut. +15% nopeampi metallin keruu." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Kaivoskuilulouhinta" #: simulation/data/technologies/gather_mining_silvermining.jsontooltip msgid "Strike a vein of precious silver. +50% metal gathering rate." msgstr "Löydä hopeasuoni. +50% nopeampi metallin keruu." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Hopealouhiminen" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Krenideksen kaivokset" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Laureionin kaivokset" #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "" "Buy slaves to help your workers mine for stone. +50% stone gathering rate." msgstr "Osta orjia hakkaamaan kiveä. +50% nopeampi kiven keruu." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Orjat" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen msgid "Andrápoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "+15% metal gathering rate." msgstr "+15% metallienkeräysnopeus." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Kiila ja nuija" #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip msgid "Equip your workers with helpful tools. No requirements." msgstr "Varusta työläiset paremmilla työkaluilla. Ei vaatimuksia." #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Baskets to carry foraged food stuffs." msgstr "Korit kerätyn ruoan kuljetusta varten." #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate." msgstr "Varusta marjankerääjät pajukoreilla. +50% nopeampi marjankeruu." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Vitsakorit" #: simulation/data/technologies/heal_barracks.jsondescription msgid "Units garrisoned in barracks heal over time." msgstr "" #: simulation/data/technologies/heal_barracks.jsontooltip msgid "Units gain health over time while garrisoned in barracks." msgstr "" #: simulation/data/technologies/heal_barracks.jsongenericName msgid "Living Conditions" msgstr "Asumisolot" #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing range of all healers." msgstr "Lisää kaikkien parantajien parannuskantamaa." #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +8 Healing Range." msgstr "Parantajien +8 parantamiskantama." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Parantumiskantama" #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.spart #: simulation/data/technologies/heal_range.jsonspecificName.athen msgid "Olympic Pantheon" msgstr "Olympic Pantheon" #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Parannuskantama 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.mace #: simulation/data/technologies/heal_range_2.jsonspecificName.spart #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadḗmeia" msgstr "Akademeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the Healing Rate of all healers." msgstr "" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers +25% healing rate." msgstr "Parantajat +25% parannusnopeus." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Parantumisnopeus" #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.spart #: simulation/data/technologies/heal_rate.jsonspecificName.athen msgid "Sphágia" msgstr "Sphagia" #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Parantumisnopeus 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen msgid "Hippocratic Oath" msgstr "Hippokrateen vala" #: simulation/data/technologies/heal_temple.jsondescription msgid "Units garrisoned in a temple are healed faster." msgstr "" #: simulation/data/technologies/heal_temple.jsontooltip msgid "Temples +50% garrisoned healing rate." msgstr "Temppelit +50% miehittäjien yksiköiden parannusnopeus." #: simulation/data/technologies/heal_temple.jsongenericName msgid "Divine Offerings" msgstr "Jumalalliset uhrit" #: simulation/data/technologies/heal_temple.jsonspecificName.mace #: simulation/data/technologies/heal_temple.jsonspecificName.spart msgid "Olympic Games" msgstr "Olympiapelit" #: simulation/data/technologies/heal_temple.jsonspecificName.athen msgid "Eleusian Mysteries" msgstr "Eleusialaiset mysteerit" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The Loom allowed the creation of finer clothing to clothe citizens in the " "settlement. Women of the household were taught from a young age how to weave" " on the loom, and subsequently spent a large share of their lives working " "with it." msgstr "" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +50% Health." msgstr "Naiskansalaiset +50% elämäpisteitä." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Kangastuspuu" #: simulation/data/technologies/health_regen_units.jsondescription msgid "Unlock health regeneration for your units." msgstr "" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Organic units will slowly regenerate health over time when idle." msgstr "" #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Taistelukentän lääkkeet" #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription msgid "Using geometric masonry increases the sturdiness of defensive walls." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip msgid "City walls +2 crush armor levels, but +10% build time." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName msgid "Geometric Masonry" msgstr "Geometrinen muuraus" #: simulation/data/technologies/melee_inf_sidearms.jsontooltip msgid "Melee infantry +1 hack attack." msgstr "Lähitaistelu +1 hakkauskyökkäys." #: simulation/data/technologies/melee_inf_spearheads.jsondescription msgid "Using iron instead of bronze gave spears additional piercing power." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsontooltip msgid "All Spear units +2 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsongenericName msgid "Iron Spearheads" msgstr "Rautaiset keihäänkärjet" #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen msgid "Sidḗreai Aikhmaí" msgstr "Sidḗreai Aikhmaí" #: simulation/data/technologies/pair_cav_01.jsongenericName msgid "Lance vs. Chamfron" msgstr "" #: simulation/data/technologies/pair_champ_02.jsongenericName msgid "Champions vs. Part-timers" msgstr "" #: simulation/data/technologies/pair_gather_01.jsongenericName msgid "Servants vs. Wedge and Mallet" msgstr "" #: simulation/data/technologies/pair_gather_02.jsongenericName msgid "Serfs vs. Shaft Mining" msgstr "" #: simulation/data/technologies/pair_gather_03.jsongenericName msgid "Slaves vs. Silver Mining" msgstr "" #: simulation/data/technologies/pair_gather_wood_01.jsongenericName msgid "Iron Axes vs. Wheelbarrow" msgstr "" #: simulation/data/technologies/pair_heal_01.jsongenericName msgid "Heal Range and Rate" msgstr "" #: simulation/data/technologies/pair_heal_02.jsongenericName msgid "Heal Range and Rate #2" msgstr "" #: simulation/data/technologies/pair_heal_03.jsongenericName msgid "Garrison Healing vs. Self-Healing" msgstr "" #: simulation/data/technologies/pair_house_01.jsongenericName #: simulation/data/technologies/pair_house_02.jsongenericName msgid "Females vs. Population" msgstr "Naiset vs. väkiluku" #: simulation/data/technologies/pair_inf_01.jsongenericName msgid "Side Arms vs. Irregulars" msgstr "" #: simulation/data/technologies/pair_inf_02.jsongenericName msgid "Spear Fighting vs. Skirmishing" msgstr "" #: simulation/data/technologies/pair_inf_armor_01.jsongenericName #: simulation/data/technologies/pair_inf_armor_02.jsongenericName #: simulation/data/technologies/pair_inf_armor_03.jsongenericName #: simulation/data/technologies/pair_inf_armor_04.jsongenericName msgid "Infantry Hack Armor vs. Spearmen Pierce Armor" msgstr "" #: simulation/data/technologies/pair_levy_01.jsongenericName msgid "Levy Infantry vs. Levy Cavalry" msgstr "" #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName msgid "Attack vs. Cost" msgstr "Hyökkäys vs. kustannus" #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName msgid "Attack vs. Packing" msgstr "" #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName msgid "Cost vs. Armor" msgstr "Kustannus vs. panssari" #: simulation/data/technologies/pair_tower_01.jsongenericName msgid "Night's Watch vs. Crenellations" msgstr "" #: simulation/data/technologies/pair_walls_01.jsongenericName msgid "Walls build time vs. Health" msgstr "" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "" #: simulation/data/technologies/phase_city.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName msgid "City Phase" msgstr "Kaupunki vaihe" #: simulation/data/technologies/phase_city.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)." msgstr "" #: simulation/data/technologies/phase_city.jsonspecificName.mace #: simulation/data/technologies/phase_city.jsonspecificName.spart #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen msgid "Megalópolis" msgstr "Megalopolis" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%. Silver Owls civ bonus " "grants an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_town.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%" msgstr "" #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName msgid "Town Phase" msgstr "Kuntavaihe" #: simulation/data/technologies/phase_town.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip msgid "" "Requires 5 Village Phase structures (except Palisades and Farm Fields)." msgstr "" #: simulation/data/technologies/phase_town.jsonspecificName.mace #: simulation/data/technologies/phase_town.jsonspecificName.spart #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen msgid "Kōmópolis" msgstr "Komopolis" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the Silver Owls bonus." msgstr "" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants " "an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Kylävaihe" #: simulation/data/technologies/pop_civic_01.jsondescription msgid "" "The state or tribe would often construct a dining hall for public feasts or " "to receive foreign emissaries." msgstr "" #: simulation/data/technologies/pop_civic_01.jsontooltip #: simulation/data/technologies/pop_civic_02.jsontooltip msgid "Civic Centers +5 population cap bonus." msgstr "Siviilikeskukset +5 väkilukuylärajabonus" #: simulation/data/technologies/pop_civic_01.jsongenericName msgid "Dining Hall" msgstr "Ruokailuhalli" #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen msgid "Thólos" msgstr "Tholos" #: simulation/data/technologies/pop_civic_02.jsondescription msgid "" "Public assembly places were often the center of civic life for ancient " "societies. Athens had the Ekklesia, the citizens' assembly which met on the " "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an " "open-aired assembly place in the great Forum Romanum called the Comitium. " "Here citizens could air grievances and present petitions to the patrician " "politicians who ruled their city in the Senate." msgstr "" #: simulation/data/technologies/pop_civic_02.jsongenericName msgid "Public Assembly" msgstr "Julkinen kokoontuminen" #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome msgid "Comitium" msgstr "Comitium" #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen msgid "Ekklēsía" msgstr "Ekklesia" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population cap bonus." msgstr "Talot +20% lisäys yksikkörajaan." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Kotipuutarha" #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.spart #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.rome #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol #: simulation/data/technologies/pop_wonder.jsonspecificName.spart #: simulation/data/technologies/pop_wonder.jsonspecificName.sele #: simulation/data/technologies/pop_wonder.jsonspecificName.athen #: simulation/data/technologies/pop_wonder.jsonspecificName.mace #: simulation/data/technologies/pop_wonder.jsonspecificName.rome msgid "Peristyle" msgstr "Peristyle" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers #: simulation/data/technologies/pop_wonder.jsonspecificName.pers msgid "Paradise" msgstr "Paratiisi" #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Kartanot" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/pop_wonder.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "" #: simulation/data/technologies/pop_wonder.jsontooltip msgid "+50 maximum population cap." msgstr "+50 maksimiväkiluku" #: simulation/data/technologies/pop_wonder.jsongenericName msgid "Glorious Expansion" msgstr "Kunniallinen laajentuminen" #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription msgid "" "The javelin thong (the Greeks also called them loops, or bronkhos) increased" " the fulcrum action of the throwing arm mid-throw, increasing speed and " "range of the javelin." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip msgid "All Javelin units +2 pierce attack and +4 range." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName msgid "Javelin Thong" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace msgid "Himás" msgstr "Himás" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome msgid "Amentum" msgstr "Amentum" #: simulation/data/technologies/siege_armor.jsondescription msgid "Increased armor on siege weapons" msgstr "" #: simulation/data/technologies/siege_armor.jsontooltip msgid "All Siege weapons +2 Hack armor levels." msgstr "" #: simulation/data/technologies/siege_armor.jsongenericName msgid "Armor plating" msgstr "" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency" msgstr "Kehittyneet teknologiat parantavat piiritysaseiden tehokkuutta." #: simulation/data/technologies/siege_attack.jsontooltip msgid "All siege weapons +25% Crush damage." msgstr "" #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Kehittynyt piiritys" #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy" msgstr "Parantaa ammusten tarkkuutta" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt shooter accuracy increased 25%" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Vasaman tarkkuus" #: simulation/data/technologies/siege_cost_metal.jsondescription msgid "Siege weapons require less metal resource" msgstr "Piiritysaseet vaativat vähemmän metallia" #: simulation/data/technologies/siege_cost_metal.jsontooltip msgid "Siege weapons cost 20% less metal" msgstr "Piiritysaseet maksavat -20% metallia" #: simulation/data/technologies/siege_cost_metal.jsongenericName msgid "Metalworker" msgstr "Metallityöläinen" #: simulation/data/technologies/siege_cost_wood.jsondescription msgid "Siege weapons cost less wood" msgstr "Piiritysaseet maksavat vähemmän puuta" #: simulation/data/technologies/siege_cost_wood.jsontooltip msgid "Siege weapons cost 20% less wood" msgstr "Piiritysaseet maksavat -20% puuta" #: simulation/data/technologies/siege_cost_wood.jsongenericName msgid "Artillery Instructors" msgstr "" #: simulation/data/technologies/siege_packing.jsondescription msgid "Immobile siege weapons are assembled and disassembled faster" msgstr "" #: simulation/data/technologies/siege_packing.jsontooltip msgid "Immobile siege weapons pack/unpack 25% faster" msgstr "" #: simulation/data/technologies/siege_packing.jsongenericName msgid "Military Engineers" msgstr "Sotilasinsinöörit" #: simulation/data/technologies/speed_cavalry_01.jsondescription msgid "Breed the fastest horses." msgstr "Jalosta nopeimmat hevoset." #: simulation/data/technologies/speed_cavalry_01.jsontooltip #: simulation/data/technologies/speed_cavalry_02.jsontooltip msgid "+10% cavalry walk speed." msgstr "+10% ratsuväen kävelynopeutta." #: simulation/data/technologies/speed_cavalry_01.jsongenericName msgid "Cavalry Breeding" msgstr "" #: simulation/data/technologies/speed_cavalry_02.jsondescription msgid "Train your horses to move faster." msgstr "Kouluta hevosesi nopeammiksi." #: simulation/data/technologies/speed_cavalry_02.jsongenericName msgid "Cavalry Speed Training" msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsondescription msgid "Increases defensive capability of traders." msgstr "Lisää kauppiaitten puolustuskykyä." #: simulation/data/technologies/trade_convoys_armor.jsontooltip msgid "Traders +2 Hack and Pierce armor levels." msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsongenericName #: simulation/data/technologies/trade_convoys_speed.jsongenericName msgid "Trade Convoys" msgstr "Kauppasaattue" #: simulation/data/technologies/trade_convoys_speed.jsondescription msgid "" "Increases movement rate of traders, which in turn increases trade income." msgstr "Nopeuttaa kauppiaiden liikkumista. Nostaa siten kaupan tuloa." #: simulation/data/technologies/trade_convoys_speed.jsontooltip msgid "Traders +25% Walk Speed, which quickly increases trade income." msgstr "Kauppiaat kävelevät +25% nopeampaa. Tuotto kasvaa merkittävästi." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "" #: simulation/data/technologies/trade_gain_01.jsontooltip msgid "Traders +10% gain." msgstr "Kauppiaat saa +10%" #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Käsityö" #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% gain." msgstr "Kauppiaat saa +15%" #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Kehittynyt käsityö" #: simulation/data/technologies/training_conscription.jsondescription #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription msgid "" "Significantly increase training speed of soldiers at the barracks by " "training them in large batches or battalions." msgstr "" #: simulation/data/technologies/training_conscription.jsontooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip msgid "Faster batch training speed for the Barracks." msgstr "Nopeampi joukkokoulutus kasarmeissa." #: simulation/data/technologies/training_conscription.jsongenericName msgid "Conscription" msgstr "Asevelvollisuus" #: simulation/data/technologies/training_levy_cavalry.jsondescription #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's" " army." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Conscription." msgstr "Ratsuväelle -20% lyhyempi koulutus, mutta -10 terveyttä. Aukaisee Asevelvollisuuden." #: simulation/data/technologies/training_levy_cavalry.jsongenericName #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName msgid "Levy Cavalry" msgstr "Sotaväkeenottoratsuväki" #: simulation/data/technologies/training_levy_infantry.jsondescription #: simulation/data/technologies/persians/training_levy_infantry.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Conscription." msgstr "Jalkaväelle -10% lyhyempi koulutus, mutta -5 terveyttä. Aukaisee Asevelvollisuuden." #: simulation/data/technologies/training_levy_infantry.jsongenericName #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName msgid "Levy Infantry" msgstr "Nostettu jalkaväki" #: simulation/data/technologies/training_naval_architects.jsondescription msgid "Significantly increase build speed of batches of ships at the Dock." msgstr "Merkittävästi nopeuttaa laivojen joukkorakentamista." #: simulation/data/technologies/training_naval_architects.jsontooltip msgid "Docks increased batch construction speed bonus." msgstr "Nopeampi joukkorakentaminen satamissa." #: simulation/data/technologies/training_naval_architects.jsongenericName msgid "Naval Architects" msgstr "laivastoarkkitehdit" #: simulation/data/technologies/unlock_champion_units.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsontooltip msgid "Unlock the ability to train Champions at the barracks." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsongenericName msgid "Unlock Champion Units" msgstr "Avaa mestariyksiköt" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen msgid "Ágēma" msgstr "Agema" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Mahdollista naisten kouluttaminen taloista." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Hedelmällisyysjuhlat" #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen msgid "Thesmophória" msgstr "Thesmophória" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "Player sees what his allies see." msgstr "Pelaaja näkee, mitä liittolaisensa näkee." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Kartographia" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Advanced rank. This " "increases their military prowess, but decreases their meat gathering rates " "-25%. Unlocks Elite Citizen-Cavalry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName msgid "Advanced Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This " "increases their military prowess, but decreases their resource gathering " "rates -25%. Unlocks Elite Citizen-Infantry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName msgid "Advanced Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen msgid "Zeugítai" msgstr "Zeugítai" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases" " their military prowess, but decreases their meat gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName msgid "Elite Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Elite rank. This " "increases their military prowess, but decreases their resource gathering " "rates another -25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName msgid "Elite Citizen-Infantry" msgstr "Eliitti kansalaisjalkaväki" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen msgid "Pentakosiomédimnoi" msgstr "Pentakosiomédimnoi" #: simulation/data/technologies/vision_outpost.jsondescription msgid "Outposts gain longer vision for scouting." msgstr "Etuvartio näkee pidemmälle." #: simulation/data/technologies/vision_outpost.jsontooltip msgid "Vision Range +50% for Outposts." msgstr "Näkökenttä laajenee +50% etuvartioille." #: simulation/data/technologies/vision_outpost.jsongenericName msgid "Carrier Pigeons" msgstr "Viestipuluja" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls. Consequently, " "Carthaginian walls, gates, and wall towers have 3x the health of a standard " "wall, but also cost twice as much and take twice as long to build." msgstr "" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName msgid "Triple Walls" msgstr "Kolminkertainen muuri" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their metal cost decreased." msgstr "Kelttiläiset palkkasotilaat maksavat vähemmän metallia." #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip msgid "" "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic " "mercenaries." msgstr "Palkkaa Kelttiläinen palkkasoturikapteeni jotta Kelttiläiset palkkasotilaat maksavat -20 metallia." #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName msgid "Celtic Mercenary Captain" msgstr "Kelttiläinen palkkasoturikapteeni" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip msgid "" "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic " "mercenaries." msgstr "Palkkaa Gallialainen palkkasoturikenraali jotta Kelttiläiset palkkasotilaat maksavat -20 metallia." #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName msgid "Gallic Mercenary General" msgstr "Gallialainen palkkasoturikenraali" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their metal cost decreased." msgstr "Iberialaiset palkkasotilaat maksavat vähemmän metallia." #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip msgid "" "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName msgid "Lusitanian Mercenary Captain" msgstr "Lusitanialainen palkkasoturikapteeni" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip msgid "" "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName msgid "Celtiberian Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription msgid "Italian mercenaries have their metal cost decreased." msgstr "Italian palkkasotilaat maksavat vähemmän metallia." #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip msgid "" "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName msgid "Italiote Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip msgid "" "Hire an Italiote mercenary general to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName msgid "Italiote Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName msgid "Celtic merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName msgid "Celtic merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName msgid "Iberian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName msgid "Iberian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName msgid "Italian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName msgid "Italian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip msgid "" "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build" " time." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName msgid "Colonization" msgstr "Asuttaminen" #: simulation/data/technologies/carthaginians/special_exploration.jsondescription msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip msgid "Carthaginians were explorers. All Traders and Ships +25% vision range." msgstr "Karthagolaiset olivat löytöretkeilijöitä. Kaikki kauppiaat ja laivat näkevät +25% pidemmälle." #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName msgid "Exploration" msgstr "Tutkimusmatkailu" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription msgid "" "Significantly increase build speed of batches of ships at the Shipyard." msgstr "Merkittävästi nopeuttaa laivojen joukkorakentamista telakalla." #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip msgid "Shipyard increased batch construction speed bonus." msgstr "Nopeampi joukkorakentaminen telakalla." #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName msgid "Phoenician Naval Architects" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their train time decreased." msgstr "Kelttiläiset palkkasotilaat kouluttuvat nopeammin." #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip msgid "" "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName msgid "Celtic Alliance" msgstr "Kelttiläinen liittouma" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip msgid "" "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName msgid "Gallic Hegemony" msgstr "Gallialainen hegemonia" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip msgid "" "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName msgid "Iberian Alliance" msgstr "Iberialainen liittouma" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip msgid "" "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName msgid "Iberian Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription msgid "Italian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip msgid "" "Ally with Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName msgid "Italiote Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip msgid "" "Subjugate Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName msgid "Italiote Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription msgid "Upgrade all of your Celtic mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Celtic Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName msgid "Advanced Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription msgid "Upgrade all of your Iberian mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Iberian Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName msgid "Advanced Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription msgid "Upgrade all of your Italiote mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Italiote Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName msgid "Advanced Italiote Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription msgid "Upgrade all of your Celtic Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName msgid "Elite Celtic Mercenaries" msgstr "Eliitti kelttipalkkasoturit" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription msgid "Upgrade all of your Iberian Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName msgid "Elite Iberian Mercenaries" msgstr "Eliitti Iberialaset palkkasoturit" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription msgid "Upgrade all of your Italiote Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Elite rank. This increases their" " military prowess, but decreases their resource gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName msgid "Elite Italiote Mercenaries" msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription msgid "" "Celtic structures were mostly made of wood with rubble foundations. " "Consequently, their structures have less health than other cultures do, but " "they also construct faster." msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName msgid "Wooden Construction" msgstr "Puinen rakentaminen" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription msgid "Spear fighting training increases damage of infantry spear units." msgstr "Keihäskoulutus lisää keihäsjalkaväen tuottamaa vahinkoa." #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip msgid "Spearmen +2 hack attack." msgstr "Keihäsmiehet +2 hakkaushyökkäys." #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName msgid "Infantry Spear Fighting" msgstr "Keihäskoulutus" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen msgid "Doratismós" msgstr "Doratismós" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Kreikkalaiset käyttivät kiveä rakennuksissaan jo aikaisista Mykenen ajoista lähtien." #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName msgid "Hellenic Architecture" msgstr "Helleeninen arkkitehtuuri" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName msgid "Underdogs" msgstr "Altavastaajat" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription msgid "" "The Spartans did not have the largest army in the world, but they did have " "the best army in the world for their time. What they didn't have in " "quantity, they made up with quality. It was said that Sparta did not need " "strong city walls, for its men were its walls." msgstr "Spartalla ei ollut sen ajan maailman isointa armeijaa, mutta heidän armeijansa oli sen ajan paras. Se mitä heillä ei ollut määrissä, sen he korvasivat laadulla. Sanottiin että Sparta ei tarvinnut vahvoja kaupungin muureja, sillä heidän muurinsa olivat spartalaiset itse." #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip msgid "+25% health for spear infantry, but also +10% train time." msgstr "+25% terveyttä keihäsjalkaväelle, mutta +10% pidempi koulutus." #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName msgid "The Agoge" msgstr "Agoge" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip msgid "Athenian triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Ifikrateen Uudistukset" #: simulation/data/technologies/hellenes/special_long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Ateenan pitkät muurit rakennettiin juonikkaan Themistokleen alaisuudessa ja ne ulottuivat 6 km päähän kaupungista Pireuksen sataman porteille asti. Tämä turvasi kaupungin reitin merelle ja esti kaupunkia joutumasta nälänhätään piirityksen aikana." #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip msgid "Build stone walls in neutral territory." msgstr "Rakenna kivimuureja neutraaliin alueeseen." #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Ateenalaiset pitkät muurit" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mycale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName msgid "Delian League" msgstr "Delianin kieli" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription msgid "" "The Hellenic culture was very influential. Greek became the spoken language " "of commerce and politics for much of the Mediterranean basin and Middle East" " for centuries." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip msgid "" "The Hellenic culture is very influential. +20% territory effect for all " "buildings." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName msgid "Hellenization" msgstr "Hellenization" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart msgid "Hellēnízein" msgstr "Hellēnízein" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName msgid "Emperor of Emperors" msgstr "Keisarien Keisari" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription msgid "" "The Indians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip msgid "" "Range +10 meters for bow-wielding units. Archer units train time -20%, but " "also -20% health." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Jousiammuntaperinteet" #: simulation/data/technologies/mauryans/wooden_walls.jsondescription msgid "" "The Mauryans built their city walls out of wood, an abundant natural " "resource in India. Consequently, Mauryan city walls have -20% health, but " "build 20% faster." msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName msgid "Wooden Walls" msgstr "Puiset muurit" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName msgid "Great King's Levy" msgstr "Suuren kuninkaan sotaväenotto" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: simulation/data/technologies/persians/immortals.jsondescription msgid "" "The Anusiya champion infantry train twice as fast, but lose a little max " "health." msgstr "" #: simulation/data/technologies/persians/immortals.jsontooltip msgid "Anusiya Champion Infantry -50% train time, but also -20 health." msgstr "" #: simulation/data/technologies/persians/immortals.jsongenericName msgid "Immortals" msgstr "Kuolemattomat" #: simulation/data/technologies/persians/persian_architecture.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsontooltip msgid "" "All Persian structures +25% health and capture points, but also +20% build " "time." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsongenericName msgid "Persian Architecture" msgstr "Persialainen arkkitehtuuri" #: simulation/data/technologies/persians/special_archery_tradition.jsondescription msgid "" "The Persians had a tradition of fine archery and a penchant for using massed" " archers in battle." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train cavalry units." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsongenericName msgid "Equine Transports" msgstr "Hevoseläinkuljetukset" #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription msgid "" "Significantly increase training speed of cavalry at the stables by training " "them in large batches or battalions." msgstr "Nopeuttaa huomattavasti ratsuväen koulutusta kun koulutetaan suuria ryhmiä tai pataljoonia." #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip msgid "Faster batch training speed for the Stables." msgstr "Nopeampi joukkokoulutus talleilla." #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName msgid "Cavalry Conscription" msgstr "Ratsuväen asevelvollisuus" #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName msgid "Infantry Conscription" msgstr "Jalkaväen asevelvollisuus" #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Cavalry " "Conscription." msgstr "Ratsuväelle -20% lyhyempi koulutus, mutta -10 terveyttä. Aukaisee ratsuväen asevelvollisuuden." #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Infantry " "Conscription." msgstr "Jalkaväelle -10% lyhyempi koulutus, mutta -5 terveyttä. Aukaisee jalkaväen asevelvollisuuden." #: simulation/data/technologies/romans/decay_logistics.jsondescription msgid "The Romans were masters of the logistics of warfare." msgstr "Roomalaiset olivat sodankäynnin logistiikan mestareita." #: simulation/data/technologies/romans/decay_logistics.jsontooltip msgid "Entrenched Camps and Siege Walls decay 50% slower." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsongenericName msgid "Roman Logistics" msgstr "Roomalaiset logistiikat" #: simulation/data/technologies/romans/vision_sibylline.jsondescription msgid "" "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular " "utterances, set out in Greek hexameters, purchased from a sibyl by the last " "king of Rome, Tarquinius Superbus, and consulted at momentous crises through" " the history of the Republic and the Empire." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsontooltip msgid "+25% Vision range for all units." msgstr "+25% näkökenttää kaikille yksiköille." #: simulation/data/technologies/romans/vision_sibylline.jsongenericName msgid "Sibylline Books" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName msgid "Libri Sibyllini" msgstr "Libri Sibyllini" #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName msgid "Traditional Army vs. Reform Army" msgstr "Perinteinen armeija vs. uudisarmeija" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip msgid "" "Civic centers +100% health and capture points and double default arrows." msgstr "Siviilikeskuksilla on +100% terveytttä ja valloituspisteitä sekä kaksinkertaiset oletusnuolet." #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Helleeninen suurkaupunki" #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription msgid "" "Significantly increase training speed of champions and siege weapons at the " "fortress by training them in large batches or battalions." msgstr "Nopeuta huomattavasti mestareiden ja piirityskoneiden koulutusta, kouluttamalla ne suurissa joukoissa tai pataljoonissa." #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip msgid "Faster batch training speed for the Fortress." msgstr "Nopeampi joukkokoulutus linnoituksessa." #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Daphnen paraati" #: simulation/data/technologies/successors/special_war_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsontooltip msgid "All cavalry +20% health." msgstr "Kaikille ratsuväelle +20% elämäpisteitä." #: simulation/data/technologies/successors/special_war_horses.jsongenericName msgid "Nisean War Horses" msgstr "Nisealaiset sotahevoset" #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/successors/unlock_reform_army.jsondescription msgid "The reform army of the Seleucids." msgstr "Seleukidien armeijauudistus." #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName msgid "Reform Army" msgstr "Reformoi armeijaa" #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription msgid "The traditional army of the Seleucids." msgstr "Seleukidien perinteinen armeija." #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip msgid "Unlock the Silver Shield Pikeman and Scythed Chariot." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName msgid "Traditional Army" msgstr "Perinteinen armeija" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater " "attack, health, and armor." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Hopeakilpien rykmentti"