# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # unserializable , 2015 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-07-22 09:16+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Estonian (http://www.transifex.com/wildfire-games/0ad/language/et/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: et\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/armor_cav_01.jsondescription #: simulation/data/technologies/armor_cav_chamfron.jsondescription msgid "Metal armor for a horse's face." msgstr "Hobuse pea metallturvis." #: simulation/data/technologies/armor_cav_01.jsontooltip #: simulation/data/technologies/armor_cav_02.jsontooltip msgid "" "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor " "level." msgstr "" #: simulation/data/technologies/armor_cav_01.jsongenericName #: simulation/data/technologies/armor_cav_02.jsongenericName #: simulation/data/technologies/armor_cav_chamfron.jsongenericName msgid "Chamfron" msgstr "" #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "" #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen msgid "Prometōpídion" msgstr "" #: simulation/data/technologies/armor_cav_02.jsondescription msgid "Metal armor for a horse's body." msgstr "Hobuse kere metallturvis." #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "" #: simulation/data/technologies/armor_cav_chamfron.jsontooltip msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level." msgstr "" #: simulation/data/technologies/armor_hero_01.jsondescription msgid "" "Body armor fashioned completely of iron, the hardest workable metal known to" " the ancients." msgstr "" #: simulation/data/technologies/armor_hero_01.jsontooltip msgid "" "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 " "Metal Cost." msgstr "" #: simulation/data/technologies/armor_hero_01.jsongenericName msgid "Iron Hero Armor" msgstr "Sangarite raudturvis" #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace msgid "Sidḗrea Panoplía" msgstr "" #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome msgid "Lorica Ferrea" msgstr "" #: simulation/data/technologies/armor_infantry_01.jsondescription #: simulation/data/technologies/armor_infantry_hack_01.jsondescription msgid "Quilted linen or leather body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_01.jsontooltip #: simulation/data/technologies/armor_infantry_02.jsontooltip msgid "All Infantry +1 Hack and Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_01.jsongenericName #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber msgid "Spolas" msgstr "" #: simulation/data/technologies/armor_infantry_02.jsondescription #: simulation/data/technologies/armor_infantry_hack_02.jsondescription msgid "Laminated linen body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_02.jsongenericName #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome msgid "Linothorakes" msgstr "" #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip msgid "All Infantry +1 Hack Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsondescription msgid "Body armor reinforced with bronze scales." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName msgid "Scale Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome msgid "Lorica Squamata" msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsondescription msgid "" "Body armor fashioned completely of bronze. Only the best soldiers were " "equipped with such body armor, as it was very expensive and time-consuming " "to fabricate." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName msgid "Bronze Cuirass Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome msgid "Lorica Musculata" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription msgid "Plywood construction for large shields." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip msgid "Infantry Spearmen +2 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName msgid "Plywood Shield Construction" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen msgid "Aspidískos" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription msgid "" "The best shields have reinforcements either on the corners (Roman scutum) or" " around the rim (Greek aspis)." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName msgid "Reinforced Shield" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen msgid "Aspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription msgid "A bronze skin hammered over the face of the shield." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName msgid "Bronze Shield Facing" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen msgid "Khalkaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace msgid "Khrysaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription msgid "" "Only the most celebrated soldiers had shields faced with silver, as did the " "famous 'Silver Shields' regiment in Alexander the Great's army." msgstr "Hõbekattega olid vaid austatuimate sõjameeste kilbid, nagu Aleksander Suure armee kuulsas \"Hõbekilpide\" rügemendis." #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName msgid "Silver Shields" msgstr "Hõbekilbid" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen msgid "Argyraspís" msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription msgid "Lead sheathing protects ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName msgid "Lead hull sheathing" msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsondescription msgid "The hypozomata braces the structure of a ship." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip msgid "" "The hypozomata braces the ship's structure. +2 levels to all ship armor " "types." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName msgid "Hypozomata undergirding" msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip msgid "" "Wooden reinforcement beams for hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName msgid "Reinforced hull" msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsondescription msgid "A long spear made specifically for cavalry." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsontooltip msgid "" "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." msgstr "" #: simulation/data/technologies/attack_cav_lance.jsongenericName msgid "Cavalry Lance" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace msgid "Xystón" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome msgid "Hasta" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription msgid "Training increases melee attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip msgid "+20% melee cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName msgid "Close Combat Cavalry Training" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace msgid "Xyston" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription msgid "Replaces bronze weapons with iron." msgstr "Asendab pronksrelvad raudrelvadega. " #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip msgid "" "Equip your melee cavalry with better weapons. +20% melee cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Raudrelvad" #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription msgid "Training increases ranged attack." msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip msgid "+20% ranged cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName msgid "Ranged Combat Cavalry Training" msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip msgid "" "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsondescription msgid "Guard units have uncommon bravery and valor in battle." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsontooltip msgid "" "Guard units have uncommon courage and valor in battle. Champions +2 attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.jsongenericName msgid "Heroism" msgstr "Kangelaslikkus" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace msgid "Andreía" msgstr "" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome msgid "Fortitudo" msgstr "Fortitudo" #: simulation/data/technologies/attack_infantry_melee_01.jsondescription #: simulation/data/technologies/melee_inf_sidearms.jsondescription msgid "" "Often, an infantryman would carry a secondary weapon in addition to his " "primary weapon of choice, to be drawn when the primary weapon has failed or " "been broken." msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip msgid "+20% melee infantry attack." msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName #: simulation/data/technologies/melee_inf_sidearms.jsongenericName msgid "Side Arms" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace msgid "Xíphos" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome msgid "Pugio" msgstr "" #: simulation/data/technologies/attack_infantry_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription #: simulation/data/technologies/ranged_inf_irregulars.jsondescription msgid "Training increases damage of ranged infantry units." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip msgid "+20% ranged infantry attack." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName msgid "Ranged Infantry Irregulars" msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen msgid "Átaktoi" msgstr "" #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName msgid "Ranged Infantry Masterclass" msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "The will to fight is crucial to victory." msgstr "Võitlustahe on võiduks ülioluline." #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Inspire your troops with higher pay. All soldiers +25% attack." msgstr "" #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to fight" msgstr "Võitlustahe" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen msgid "Dýnamis" msgstr "" #: simulation/data/technologies/attack_steel_working.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "" #: simulation/data/technologies/attack_steel_working.jsontooltip msgid "+2 attack for all sword units." msgstr "" #: simulation/data/technologies/attack_steel_working.jsongenericName msgid "Steel Working" msgstr "Terasetööstus" #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur msgid "Wootz Steel" msgstr "Bulatt-teras" #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber msgid "Toledo Steel" msgstr "Toledo teras" #: simulation/data/technologies/attack_tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsontooltip msgid "" "Install crenellations and murder holes to have 40% more arrows fired per " "garrisoned soldier." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsongenericName msgid "Crenellations" msgstr "" #: simulation/data/technologies/attack_tower_defense.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "" #: simulation/data/technologies/attack_tower_defense.jsontooltip msgid "Increases armour level of the defense tower by 2 levels." msgstr "" #: simulation/data/technologies/attack_tower_defense.jsongenericName msgid "Sturdy Foundations" msgstr "" #: simulation/data/technologies/attack_tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "" #: simulation/data/technologies/attack_tower_range.jsontooltip msgid "Increases defense tower maximum range by 8 meters." msgstr "" #: simulation/data/technologies/attack_tower_range.jsongenericName msgid "Arrow Shooters" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsontooltip msgid "Post sentries to add one arrow to towers." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsongenericName msgid "Sentries" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace msgid "Nyktophýlakes" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsondescription msgid "Using rubble materials reduces the costs and build times of walls." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip msgid "City walls -20% build time, but -1 crush armor level." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName msgid "Rubble Materials" msgstr "" #: simulation/data/technologies/decay_outpost.jsondescription msgid "Outposts survive twice as long in neutral territory." msgstr "" #: simulation/data/technologies/decay_outpost.jsontooltip msgid "Territory decay -50% for Outposts." msgstr "" #: simulation/data/technologies/decay_outpost.jsongenericName msgid "Stone Foundations" msgstr "Kivivundament" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breeding livestock for food." msgstr "Eluskarja kasvatamine toiduks." #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Tõuaretus" #: simulation/data/technologies/gather_capacity_basket.jsondescription #: simulation/data/technologies/gather_capacity_carts.jsondescription #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "Increases shuttling capacity for all resources." msgstr "Suurendab loodusvarade transporditavat kogust." #: simulation/data/technologies/gather_capacity_basket.jsontooltip msgid "Workers use baskets. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Korvid" #: simulation/data/technologies/gather_capacity_carts.jsontooltip msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources." msgstr "Käsikäru kasutamine, +5 kõigi loodusvarade transporditavale kogusele." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Käsikäru" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip msgid "Workers +25% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Väetis" #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "A horse drawn instrument to turn the sod." msgstr "Hobuste veetav tööriist pinnase ümberpööramiseks." #: simulation/data/technologies/gather_farming_plows.jsontooltip msgid "Equip your workers with iron plows. +15% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Raudader" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "" #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +15% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Kiirendab puidu kogumist." #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +15% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Ax Heads" msgstr "Rauast kirvepead" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip msgid "Workers +50% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Ax Heads" msgstr "Teravad kirvepead" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Ax" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsondescription #: simulation/data/technologies/gather_mining_servants.jsondescription #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "Increases stone gathering rates." msgstr "Kiirendab kivide kogumist." #: simulation/data/technologies/gather_mining_serfs.jsontooltip msgid "" "Compel serfs to help your workers mine stone. +15% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Pärisorjad" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen msgid "Heílōtes" msgstr "" #: simulation/data/technologies/gather_mining_servants.jsontooltip msgid "+15% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "" #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip msgid "Hire servants to help mine stone. No requirements." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen msgid "Doûloi" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription #: simulation/data/technologies/gather_mining_silvermining.jsondescription #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "Increases metal gathering rates." msgstr "Kiirendab metalli kogumist." #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip msgid "Develop shaft mining. +15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsontooltip msgid "Strike a vein of precious silver. +50% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Hõbedakaevandus" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Krenidese kavandused" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Laureioni kaevandused" #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "" "Buy slaves to help your workers mine for stone. +50% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Orjad" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen msgid "Andrápoda" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "+15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Kiil ja vasar" #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip msgid "Equip your workers with helpful tools. No requirements." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Baskets to carry foraged food stuffs." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Vitstest korvid" #: simulation/data/technologies/heal_barracks.jsondescription msgid "Units garrisoned in barracks heal over time." msgstr "" #: simulation/data/technologies/heal_barracks.jsontooltip msgid "Units gain health over time while garrisoned in barracks." msgstr "" #: simulation/data/technologies/heal_barracks.jsongenericName msgid "Living Conditions" msgstr "Elutingimused" #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing range of all healers." msgstr "Suurendab ravitsejate tegutsemisraadiust." #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +8 Healing Range." msgstr "" #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "" #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.spart #: simulation/data/technologies/heal_range.jsonspecificName.athen msgid "Olympic Pantheon" msgstr "" #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "" #: simulation/data/technologies/heal_range_2.jsonspecificName.mace #: simulation/data/technologies/heal_range_2.jsonspecificName.spart #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadḗmeia" msgstr "" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the Healing Rate of all healers." msgstr "Kiirendab kõigi ravitsejate sooritatud ravi." #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers +25% healing rate." msgstr "" #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "" #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.spart #: simulation/data/technologies/heal_rate.jsonspecificName.athen msgid "Sphágia" msgstr "" #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "" #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen msgid "Hippocratic Oath" msgstr "Hippokratese vanne" #: simulation/data/technologies/heal_temple.jsondescription msgid "Units garrisoned in a temple are healed faster." msgstr "Templisse varjunud üksuste ravi toimub kiiremini." #: simulation/data/technologies/heal_temple.jsontooltip msgid "Temples +50% garrisoned healing rate." msgstr "Templites varjendatute ravi on poole kiirem." #: simulation/data/technologies/heal_temple.jsongenericName msgid "Divine Offerings" msgstr "" #: simulation/data/technologies/heal_temple.jsonspecificName.mace #: simulation/data/technologies/heal_temple.jsonspecificName.spart msgid "Olympic Games" msgstr "Olümpiamängud" #: simulation/data/technologies/heal_temple.jsonspecificName.athen msgid "Eleusian Mysteries" msgstr "" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The Loom allowed the creation of finer clothing to clothe citizens in the " "settlement. Women of the household were taught from a young age how to weave" " on the loom, and subsequently spent a large share of their lives working " "with it." msgstr "" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +50% Health." msgstr "" #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "Kangasteljed" #: simulation/data/technologies/health_regen_units.jsondescription msgid "Unlock health regeneration for your units." msgstr "" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Organic units will slowly regenerate health over time when idle." msgstr "" #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription msgid "Using geometric masonry increases the sturdiness of defensive walls." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip msgid "City walls +2 crush armor levels, but +10% build time." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName msgid "Geometric Masonry" msgstr "" #: simulation/data/technologies/melee_inf_sidearms.jsontooltip msgid "Melee infantry +1 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsondescription msgid "Using iron instead of bronze gave spears additional piercing power." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsontooltip msgid "All Spear units +2 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsongenericName msgid "Iron Spearheads" msgstr "Rauast odaotsad" #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen msgid "Sidḗreai Aikhmaí" msgstr "" #: simulation/data/technologies/pair_cav_01.jsongenericName msgid "Lance vs. Chamfron" msgstr "" #: simulation/data/technologies/pair_champ_02.jsongenericName msgid "Champions vs. Part-timers" msgstr "" #: simulation/data/technologies/pair_gather_01.jsongenericName msgid "Servants vs. Wedge and Mallet" msgstr "" #: simulation/data/technologies/pair_gather_02.jsongenericName msgid "Serfs vs. Shaft Mining" msgstr "" #: simulation/data/technologies/pair_gather_03.jsongenericName msgid "Slaves vs. Silver Mining" msgstr "" #: simulation/data/technologies/pair_gather_wood_01.jsongenericName msgid "Iron Axes vs. Wheelbarrow" msgstr "" #: simulation/data/technologies/pair_heal_01.jsongenericName msgid "Heal Range and Rate" msgstr "" #: simulation/data/technologies/pair_heal_02.jsongenericName msgid "Heal Range and Rate #2" msgstr "" #: simulation/data/technologies/pair_heal_03.jsongenericName msgid "Garrison Healing vs. Self-Healing" msgstr "" #: simulation/data/technologies/pair_house_01.jsongenericName #: simulation/data/technologies/pair_house_02.jsongenericName msgid "Females vs. Population" msgstr "" #: simulation/data/technologies/pair_inf_01.jsongenericName msgid "Side Arms vs. Irregulars" msgstr "" #: simulation/data/technologies/pair_inf_02.jsongenericName msgid "Spear Fighting vs. Skirmishing" msgstr "" #: simulation/data/technologies/pair_inf_armor_01.jsongenericName #: simulation/data/technologies/pair_inf_armor_02.jsongenericName #: simulation/data/technologies/pair_inf_armor_03.jsongenericName #: simulation/data/technologies/pair_inf_armor_04.jsongenericName msgid "Infantry Hack Armor vs. Spearmen Pierce Armor" msgstr "" #: simulation/data/technologies/pair_levy_01.jsongenericName msgid "Levy Infantry vs. Levy Cavalry" msgstr "" #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName msgid "Attack vs. Cost" msgstr "" #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName msgid "Attack vs. Packing" msgstr "" #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName msgid "Cost vs. Armor" msgstr "" #: simulation/data/technologies/pair_tower_01.jsongenericName msgid "Night's Watch vs. Crenellations" msgstr "" #: simulation/data/technologies/pair_walls_01.jsongenericName msgid "Walls build time vs. Health" msgstr "" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "" #: simulation/data/technologies/phase_city.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName msgid "City Phase" msgstr "" #: simulation/data/technologies/phase_city.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)." msgstr "" #: simulation/data/technologies/phase_city.jsonspecificName.mace #: simulation/data/technologies/phase_city.jsonspecificName.spart #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen msgid "Megalópolis" msgstr "" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%. Silver Owls civ bonus " "grants an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_town.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%" msgstr "" #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName msgid "Town Phase" msgstr "" #: simulation/data/technologies/phase_town.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip msgid "" "Requires 5 Village Phase structures (except Palisades and Farm Fields)." msgstr "" #: simulation/data/technologies/phase_town.jsonspecificName.mace #: simulation/data/technologies/phase_town.jsonspecificName.spart #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen msgid "Kōmópolis" msgstr "" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the Silver Owls bonus." msgstr "" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants " "an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "" #: simulation/data/technologies/pop_civic_01.jsondescription msgid "" "The state or tribe would often construct a dining hall for public feasts or " "to receive foreign emissaries." msgstr "" #: simulation/data/technologies/pop_civic_01.jsontooltip #: simulation/data/technologies/pop_civic_02.jsontooltip msgid "Civic Centers +5 population cap bonus." msgstr "" #: simulation/data/technologies/pop_civic_01.jsongenericName msgid "Dining Hall" msgstr "" #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen msgid "Thólos" msgstr "" #: simulation/data/technologies/pop_civic_02.jsondescription msgid "" "Public assembly places were often the center of civic life for ancient " "societies. Athens had the Ekklesia, the citizens' assembly which met on the " "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an " "open-aired assembly place in the great Forum Romanum called the Comitium. " "Here citizens could air grievances and present petitions to the patrician " "politicians who ruled their city in the Senate." msgstr "" #: simulation/data/technologies/pop_civic_02.jsongenericName msgid "Public Assembly" msgstr "" #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome msgid "Comitium" msgstr "" #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen msgid "Ekklēsía" msgstr "" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population cap bonus." msgstr "" #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Koduaed" #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.spart #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.rome #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol #: simulation/data/technologies/pop_wonder.jsonspecificName.spart #: simulation/data/technologies/pop_wonder.jsonspecificName.sele #: simulation/data/technologies/pop_wonder.jsonspecificName.athen #: simulation/data/technologies/pop_wonder.jsonspecificName.mace #: simulation/data/technologies/pop_wonder.jsonspecificName.rome msgid "Peristyle" msgstr "" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers #: simulation/data/technologies/pop_wonder.jsonspecificName.pers msgid "Paradise" msgstr "" #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "" #: simulation/data/technologies/pop_wonder.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "" #: simulation/data/technologies/pop_wonder.jsontooltip msgid "+50 maximum population cap." msgstr "" #: simulation/data/technologies/pop_wonder.jsongenericName msgid "Glorious Expansion" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription msgid "" "The javelin thong (the Greeks also called them loops, or bronkhos) increased" " the fulcrum action of the throwing arm mid-throw, increasing speed and " "range of the javelin." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip msgid "All Javelin units +2 pierce attack and +4 range." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName msgid "Javelin Thong" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace msgid "Himás" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome msgid "Amentum" msgstr "" #: simulation/data/technologies/siege_armor.jsondescription msgid "Increased armor on siege weapons" msgstr "" #: simulation/data/technologies/siege_armor.jsontooltip msgid "All Siege weapons +2 Hack armor levels." msgstr "" #: simulation/data/technologies/siege_armor.jsongenericName msgid "Armor plating" msgstr "" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency" msgstr "" #: simulation/data/technologies/siege_attack.jsontooltip msgid "All siege weapons +25% Crush damage." msgstr "" #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt shooter accuracy increased 25%" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsondescription msgid "Siege weapons require less metal resource" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsontooltip msgid "Siege weapons cost 20% less metal" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsongenericName msgid "Metalworker" msgstr "Metallitöölised" #: simulation/data/technologies/siege_cost_wood.jsondescription msgid "Siege weapons cost less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsontooltip msgid "Siege weapons cost 20% less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsongenericName msgid "Artillery Instructors" msgstr "" #: simulation/data/technologies/siege_packing.jsondescription msgid "Immobile siege weapons are assembled and disassembled faster" msgstr "" #: simulation/data/technologies/siege_packing.jsontooltip msgid "Immobile siege weapons pack/unpack 25% faster" msgstr "" #: simulation/data/technologies/siege_packing.jsongenericName msgid "Military Engineers" msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsondescription msgid "Breed the fastest horses." msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsontooltip #: simulation/data/technologies/speed_cavalry_02.jsontooltip msgid "+10% cavalry walk speed." msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsongenericName msgid "Cavalry Breeding" msgstr "" #: simulation/data/technologies/speed_cavalry_02.jsondescription msgid "Train your horses to move faster." msgstr "" #: simulation/data/technologies/speed_cavalry_02.jsongenericName msgid "Cavalry Speed Training" msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsondescription msgid "Increases defensive capability of traders." msgstr "Suurendab kauplejate kaitsevõimet." #: simulation/data/technologies/trade_convoys_armor.jsontooltip msgid "Traders +2 Hack and Pierce armor levels." msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsongenericName #: simulation/data/technologies/trade_convoys_speed.jsongenericName msgid "Trade Convoys" msgstr "" #: simulation/data/technologies/trade_convoys_speed.jsondescription msgid "" "Increases movement rate of traders, which in turn increases trade income." msgstr "" #: simulation/data/technologies/trade_convoys_speed.jsontooltip msgid "Traders +25% Walk Speed, which quickly increases trade income." msgstr "" #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "" #: simulation/data/technologies/trade_gain_01.jsontooltip msgid "Traders +10% gain." msgstr "" #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "" #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% gain." msgstr "" #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "" #: simulation/data/technologies/training_conscription.jsondescription #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription msgid "" "Significantly increase training speed of soldiers at the barracks by " "training them in large batches or battalions." msgstr "" #: simulation/data/technologies/training_conscription.jsontooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip msgid "Faster batch training speed for the Barracks." msgstr "" #: simulation/data/technologies/training_conscription.jsongenericName msgid "Conscription" msgstr "Sõjaväekohustus" #: simulation/data/technologies/training_levy_cavalry.jsondescription #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's" " army." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsongenericName #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName msgid "Levy Cavalry" msgstr "" #: simulation/data/technologies/training_levy_infantry.jsondescription #: simulation/data/technologies/persians/training_levy_infantry.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsongenericName #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName msgid "Levy Infantry" msgstr "" #: simulation/data/technologies/training_naval_architects.jsondescription msgid "Significantly increase build speed of batches of ships at the Dock." msgstr "" #: simulation/data/technologies/training_naval_architects.jsontooltip msgid "Docks increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/training_naval_architects.jsongenericName msgid "Naval Architects" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsontooltip msgid "Unlock the ability to train Champions at the barracks." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsongenericName msgid "Unlock Champion Units" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen msgid "Ágēma" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome msgid "Regio Cohors" msgstr "" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "" #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Viljakusfestival" #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen msgid "Thesmophória" msgstr "" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "" #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "Player sees what his allies see." msgstr "" #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Advanced rank. This " "increases their military prowess, but decreases their meat gathering rates " "-25%. Unlocks Elite Citizen-Cavalry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName msgid "Advanced Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This " "increases their military prowess, but decreases their resource gathering " "rates -25%. Unlocks Elite Citizen-Infantry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName msgid "Advanced Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen msgid "Zeugítai" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases" " their military prowess, but decreases their meat gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName msgid "Elite Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Elite rank. This " "increases their military prowess, but decreases their resource gathering " "rates another -25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName msgid "Elite Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen msgid "Pentakosiomédimnoi" msgstr "" #: simulation/data/technologies/vision_outpost.jsondescription msgid "Outposts gain longer vision for scouting." msgstr "" #: simulation/data/technologies/vision_outpost.jsontooltip msgid "Vision Range +50% for Outposts." msgstr "" #: simulation/data/technologies/vision_outpost.jsongenericName msgid "Carrier Pigeons" msgstr "Kirjatuvid" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls. Consequently, " "Carthaginian walls, gates, and wall towers have 3x the health of a standard " "wall, but also cost twice as much and take twice as long to build." msgstr "Kartaagolased ehitasid oma linnamüürid kolme kontsentrilise sõõrina. Need müürid jäid vallutamatuks, isegi nende linna roomlaste kätte langemine toimus sadama kaudu, mitte linnamüürile teostatud õnnestunud tormijooksuga. Seetõttu on kartaagolaste linnamüürid, -väravad ja kaitsetornid 3-kordse tugevusega, ent nende ehitamine on ka 2 korda aeganõudvam ning 2 korda kulukam." #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName msgid "Triple Walls" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip msgid "" "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName msgid "Celtic Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip msgid "" "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName msgid "Gallic Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip msgid "" "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName msgid "Lusitanian Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip msgid "" "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName msgid "Celtiberian Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription msgid "Italian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip msgid "" "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName msgid "Italiote Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip msgid "" "Hire an Italiote mercenary general to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName msgid "Italiote Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName msgid "Celtic merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName msgid "Celtic merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName msgid "Iberian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName msgid "Iberian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName msgid "Italian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName msgid "Italian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip msgid "" "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build" " time." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName msgid "Colonization" msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.jsondescription msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "Antiikmaailmas ei teadnud keegi suunda kartaagolastest paremini -- nende kaupmeeste käigud ulatusid kõikjale." #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip msgid "Carthaginians were explorers. All Traders and Ships +25% vision range." msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName msgid "Exploration" msgstr "Avastusretked" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription msgid "" "Significantly increase build speed of batches of ships at the Shipyard." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip msgid "Shipyard increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName msgid "Phoenician Naval Architects" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip msgid "" "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName msgid "Celtic Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip msgid "" "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName msgid "Gallic Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip msgid "" "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName msgid "Iberian Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip msgid "" "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName msgid "Iberian Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription msgid "Italian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip msgid "" "Ally with Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName msgid "Italiote Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip msgid "" "Subjugate Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName msgid "Italiote Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription msgid "Upgrade all of your Celtic mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Celtic Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName msgid "Advanced Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription msgid "Upgrade all of your Iberian mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Iberian Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName msgid "Advanced Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription msgid "Upgrade all of your Italiote mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Italiote Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName msgid "Advanced Italiote Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription msgid "Upgrade all of your Celtic Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName msgid "Elite Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription msgid "Upgrade all of your Iberian Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName msgid "Elite Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription msgid "Upgrade all of your Italiote Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Elite rank. This increases their" " military prowess, but decreases their resource gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName msgid "Elite Italiote Mercenaries" msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription msgid "" "Celtic structures were mostly made of wood with rubble foundations. " "Consequently, their structures have less health than other cultures do, but " "they also construct faster." msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName msgid "Wooden Construction" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription msgid "Spear fighting training increases damage of infantry spear units." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip msgid "Spearmen +2 hack attack." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName msgid "Infantry Spear Fighting" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen msgid "Doratismós" msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName msgid "Hellenic Architecture" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName msgid "Underdogs" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription msgid "" "The Spartans did not have the largest army in the world, but they did have " "the best army in the world for their time. What they didn't have in " "quantity, they made up with quality. It was said that Sparta did not need " "strong city walls, for its men were its walls." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip msgid "+25% health for spear infantry, but also +10% train time." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName msgid "The Agoge" msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip msgid "Athenian triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Iphikratese reformid" #: simulation/data/technologies/hellenes/special_long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip msgid "Build stone walls in neutral territory." msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mycale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName msgid "Delian League" msgstr "Delose Liit" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription msgid "" "The Hellenic culture was very influential. Greek became the spoken language " "of commerce and politics for much of the Mediterranean basin and Middle East" " for centuries." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip msgid "" "The Hellenic culture is very influential. +20% territory effect for all " "buildings." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName msgid "Hellenization" msgstr "Helleniseerimine" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart msgid "Hellēnízein" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName msgid "Emperor of Emperors" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription msgid "" "The Indians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip msgid "" "Range +10 meters for bow-wielding units. Archer units train time -20%, but " "also -20% health." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Vibulaskmiskombed" #: simulation/data/technologies/mauryans/wooden_walls.jsondescription msgid "" "The Mauryans built their city walls out of wood, an abundant natural " "resource in India. Consequently, Mauryan city walls have -20% health, but " "build 20% faster." msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName msgid "Wooden Walls" msgstr "" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName msgid "Great King's Levy" msgstr "" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: simulation/data/technologies/persians/immortals.jsondescription msgid "" "The Anusiya champion infantry train twice as fast, but lose a little max " "health." msgstr "" #: simulation/data/technologies/persians/immortals.jsontooltip msgid "Anusiya Champion Infantry -50% train time, but also -20 health." msgstr "" #: simulation/data/technologies/persians/immortals.jsongenericName msgid "Immortals" msgstr "Surematud" #: simulation/data/technologies/persians/persian_architecture.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Pärslased ehitasid Sardisest Susasse imepärase 1677-miilise \"kuningate tee\"; Dareios I ja Xerxes I ehitasid suurejoonelise Persepolise; Kyros II uuendas oluliselt Ekbatanat ning praktiliselt ehitas uuesti üles elamiitide vana pealinna Susa." #: simulation/data/technologies/persians/persian_architecture.jsontooltip msgid "" "All Persian structures +25% health and capture points, but also +20% build " "time." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsongenericName msgid "Persian Architecture" msgstr "Pärsia arhitektuur" #: simulation/data/technologies/persians/special_archery_tradition.jsondescription msgid "" "The Persians had a tradition of fine archery and a penchant for using massed" " archers in battle." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train cavalry units." msgstr "Foiniikia trieerid saavad ainuvõimaluse treenida ratsaväeüksusi." #: simulation/data/technologies/persians/special_equine_transports.jsongenericName msgid "Equine Transports" msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription msgid "" "Significantly increase training speed of cavalry at the stables by training " "them in large batches or battalions." msgstr "Kiirendab oluliselt tallides ratsaväe treenimist rühmade või pataljonidena." #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip msgid "Faster batch training speed for the Stables." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName msgid "Cavalry Conscription" msgstr "" #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName msgid "Infantry Conscription" msgstr "" #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Cavalry " "Conscription." msgstr "" #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Infantry " "Conscription." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsondescription msgid "The Romans were masters of the logistics of warfare." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsontooltip msgid "Entrenched Camps and Siege Walls decay 50% slower." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsongenericName msgid "Roman Logistics" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsondescription msgid "" "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular " "utterances, set out in Greek hexameters, purchased from a sibyl by the last " "king of Rome, Tarquinius Superbus, and consulted at momentous crises through" " the history of the Republic and the Empire." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsontooltip msgid "+25% Vision range for all units." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsongenericName msgid "Sibylline Books" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName msgid "Libri Sibyllini" msgstr "" #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName msgid "Traditional Army vs. Reform Army" msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip msgid "" "Civic centers +100% health and capture points and double default arrows." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription msgid "" "Significantly increase training speed of champions and siege weapons at the " "fortress by training them in large batches or battalions." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip msgid "Faster batch training speed for the Fortress." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsontooltip msgid "All cavalry +20% health." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsongenericName msgid "Nisean War Horses" msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele msgid "Nisioi" msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsondescription msgid "The reform army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName msgid "Reform Army" msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription msgid "The traditional army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip msgid "Unlock the Silver Shield Pikeman and Scythed Chariot." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName msgid "Traditional Army" msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater " "attack, health, and armor." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr ""