# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # Laurene Albrand, 2015 # Laurene Albrand, 2015 # leper , 2014-2015 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-07-22 18:09+0000\n" "Last-Translator: Laurene Albrand\n" "Language-Team: English (United Kingdom) (http://www.transifex.com/wildfire-games/0ad/language/en_GB/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: en_GB\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/armor_cav_01.jsondescription #: simulation/data/technologies/armor_cav_chamfron.jsondescription msgid "Metal armor for a horse's face." msgstr "Metal armour for a horse's face." #: simulation/data/technologies/armor_cav_01.jsontooltip #: simulation/data/technologies/armor_cav_02.jsontooltip msgid "" "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor " "level." msgstr "Equip your cavalry mounts with armour. All Cavalry +1 Hack and Pierce armour level." #: simulation/data/technologies/armor_cav_01.jsongenericName #: simulation/data/technologies/armor_cav_02.jsongenericName #: simulation/data/technologies/armor_cav_chamfron.jsongenericName msgid "Chamfron" msgstr "Chamfron" #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "Unlocked in Town Phase." #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen msgid "Prometōpídion" msgstr "Prometōpídion" #: simulation/data/technologies/armor_cav_02.jsondescription msgid "Metal armor for a horse's body." msgstr "Metal armour for a horse's body." #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "Unlocked in City Phase." #: simulation/data/technologies/armor_cav_chamfron.jsontooltip msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level." msgstr "Equip your cavalry mounts with armour. All Cavalry +1 Hack armour level." #: simulation/data/technologies/armor_hero_01.jsondescription msgid "" "Body armor fashioned completely of iron, the hardest workable metal known to" " the ancients." msgstr "Body armour fashioned completely of iron, the hardest workable metal known to the ancients." #: simulation/data/technologies/armor_hero_01.jsontooltip msgid "" "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 " "Metal Cost." msgstr "All heroes +2 Hack Armour Levels and +2 Pierce Armour Levels, but also +50 Metal Cost." #: simulation/data/technologies/armor_hero_01.jsongenericName msgid "Iron Hero Armor" msgstr "Iron Hero Armour" #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace msgid "Sidḗrea Panoplía" msgstr "Sidḗrea Panoplía" #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome msgid "Lorica Ferrea" msgstr "Lorica Ferrea" #: simulation/data/technologies/armor_infantry_01.jsondescription #: simulation/data/technologies/armor_infantry_hack_01.jsondescription msgid "Quilted linen or leather body armor for infantrymen." msgstr "Quilted linen or leather body armour for infantrymen." #: simulation/data/technologies/armor_infantry_01.jsontooltip #: simulation/data/technologies/armor_infantry_02.jsontooltip msgid "All Infantry +1 Hack and Pierce Armor Level." msgstr "All Infantry +1 Hack and Pierce Armour Level." #: simulation/data/technologies/armor_infantry_01.jsongenericName #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "Quilted Body Armour" #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/armor_infantry_02.jsondescription #: simulation/data/technologies/armor_infantry_hack_02.jsondescription msgid "Laminated linen body armor for infantrymen." msgstr "Laminated linen body armour for infantrymen." #: simulation/data/technologies/armor_infantry_02.jsongenericName #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "Laminated Linen Body Armour" #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome msgid "Linothorakes" msgstr "Linothorakes" #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip msgid "All Infantry +1 Hack Armor Level." msgstr "All Infantry +1 Hack Armour Level." #: simulation/data/technologies/armor_infantry_hack_03.jsondescription msgid "Body armor reinforced with bronze scales." msgstr "Body armour reinforced with bronze scales." #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName msgid "Scale Body Armor" msgstr "Scale Body Armour" #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome msgid "Lorica Squamata" msgstr "Lorica Squamata" #: simulation/data/technologies/armor_infantry_hack_04.jsondescription msgid "" "Body armor fashioned completely of bronze. Only the best soldiers were " "equipped with such body armor, as it was very expensive and time-consuming " "to fabricate." msgstr "Body armour fashioned completely of bronze. Only the best soldiers were equipped with such body armour, as it was very expensive and time-consuming to fabricate." #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost." msgstr "Champions +2 Hack Armour Levels, but also +10 Metal Cost." #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName msgid "Bronze Cuirass Body Armor" msgstr "Bronze Cuirass Body Armour" #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome msgid "Lorica Musculata" msgstr "Lorica Musculata" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription msgid "Plywood construction for large shields." msgstr "Plywood construction for large shields." #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip msgid "Infantry Spearmen +2 Pierce Armor Levels." msgstr "Infantry Spearmen +2 Pierce Armour Levels." #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName msgid "Plywood Shield Construction" msgstr "Plywood Shield Construction" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen msgid "Aspidískos" msgstr "Aspidískos" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription msgid "" "The best shields have reinforcements either on the corners (Roman scutum) or" " around the rim (Greek aspis)." msgstr "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis)." #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Levels." msgstr "Infantry Spearmen +1 Pierce Armour Levels." #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName msgid "Reinforced Shield" msgstr "Reinforced Shield" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen msgid "Aspís" msgstr "Aspís" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription msgid "A bronze skin hammered over the face of the shield." msgstr "A bronze skin hammered over the face of the shield." #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Level." msgstr "Infantry Spearmen +1 Pierce Armour Level." #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName msgid "Bronze Shield Facing" msgstr "Bronze Shield Facing" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen msgid "Khalkaspís" msgstr "Khalkaspís" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace msgid "Khrysaspís" msgstr "Khrysaspís" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription msgid "" "Only the most celebrated soldiers had shields faced with silver, as did the " "famous 'Silver Shields' regiment in Alexander the Great's army." msgstr "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army." #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost." msgstr "Champions +2 Pierce Armour Levels, but also +10 Metal Cost." #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName msgid "Silver Shields" msgstr "Silver Shields" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen msgid "Argyraspís" msgstr "Argyraspís" #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription msgid "Lead sheathing protects ship hulls." msgstr "Lead sheathing protects ship hulls." #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types." msgstr "Lead sheathing protects ship hulls. +2 levels to all ship armour types." #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName msgid "Lead hull sheathing" msgstr "Lead hull sheathing" #: simulation/data/technologies/armor_ship_hypozomata.jsondescription msgid "The hypozomata braces the structure of a ship." msgstr "The hypozomata braces the structure of a ship." #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip msgid "" "The hypozomata braces the ship's structure. +2 levels to all ship armor " "types." msgstr "The hypozomata braces the ship's structure. +2 levels to all ship armour types." #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName msgid "Hypozomata undergirding" msgstr "Hypozomata undergirding" #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "Wooden reinforcement beams for ship hulls." #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip msgid "" "Wooden reinforcement beams for hulls. +2 levels to all ship armor types." msgstr "Wooden reinforcement beams for hulls. +2 levels to all ship armour types." #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName msgid "Reinforced hull" msgstr "Reinforced hull" #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "Unlocked in Village Phase." #: simulation/data/technologies/attack_cav_lance.jsondescription msgid "A long spear made specifically for cavalry." msgstr "A long spear made specifically for cavalry." #: simulation/data/technologies/attack_cav_lance.jsontooltip msgid "" "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." msgstr "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." #: simulation/data/technologies/attack_cav_lance.jsongenericName msgid "Cavalry Lance" msgstr "Cavalry Lance" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace msgid "Xystón" msgstr "Xystón" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome msgid "Hasta" msgstr "Hasta" #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription msgid "Training increases melee attack." msgstr "Training increases melee attack." #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip msgid "+20% melee cavalry attack." msgstr "+20% melee cavalry attack." #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName msgid "Close Combat Cavalry Training" msgstr "Close Combat Cavalry Training" #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace msgid "Xyston" msgstr "Xyston" #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription msgid "Replaces bronze weapons with iron." msgstr "Replaces bronze weapons with iron." #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip msgid "" "Equip your melee cavalry with better weapons. +20% melee cavalry attack." msgstr "Equip your melee cavalry with better weapons. +20% melee cavalry attack." #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName msgid "Iron Weapons" msgstr "Iron Weapons" #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription msgid "Training increases ranged attack." msgstr "Training increases ranged attack." #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip msgid "+20% ranged cavalry attack." msgstr "+20% ranged cavalry attack." #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName msgid "Ranged Combat Cavalry Training" msgstr "Ranged Combat Cavalry Training" #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip msgid "" "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack." msgstr "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack." #: simulation/data/technologies/attack_champions_elite.jsondescription msgid "Guard units have uncommon bravery and valor in battle." msgstr "Guard units have uncommon bravery and valor in battle." #: simulation/data/technologies/attack_champions_elite.jsontooltip msgid "" "Guard units have uncommon courage and valor in battle. Champions +2 attack." msgstr "Guard units have uncommon courage and valor in battle. Champions +2 attack." #: simulation/data/technologies/attack_champions_elite.jsongenericName msgid "Heroism" msgstr "Heroism" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace msgid "Andreía" msgstr "Andreía" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome msgid "Fortitudo" msgstr "Fortitudo" #: simulation/data/technologies/attack_infantry_melee_01.jsondescription #: simulation/data/technologies/melee_inf_sidearms.jsondescription msgid "" "Often, an infantryman would carry a secondary weapon in addition to his " "primary weapon of choice, to be drawn when the primary weapon has failed or " "been broken." msgstr "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken." #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip msgid "+20% melee infantry attack." msgstr "+20% melee infantry attack." #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName #: simulation/data/technologies/melee_inf_sidearms.jsongenericName msgid "Side Arms" msgstr "Side Arms" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace msgid "Xíphos" msgstr "Xíphos" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/attack_infantry_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "Using iron instead of bronze gave weapons additional power." #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription #: simulation/data/technologies/ranged_inf_irregulars.jsondescription msgid "Training increases damage of ranged infantry units." msgstr "Training increases damage of ranged infantry units." #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip msgid "+20% ranged infantry attack." msgstr "+20% ranged infantry attack." #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName msgid "Ranged Infantry Irregulars" msgstr "Ranged Infantry Irregulars" #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen msgid "Átaktoi" msgstr "Átaktoi" #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName msgid "Ranged Infantry Masterclass" msgstr "Ranged Infantry Masterclass" #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "The will to fight is crucial to victory." msgstr "The will to fight is crucial to victory." #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Inspire your troops with higher pay. All soldiers +25% attack." msgstr "Inspire your troops with higher pay. All soldiers +25% attack." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to fight" msgstr "Will to fight" #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen msgid "Dýnamis" msgstr "Dýnamis" #: simulation/data/technologies/attack_steel_working.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled." #: simulation/data/technologies/attack_steel_working.jsontooltip msgid "+2 attack for all sword units." msgstr "+2 attack for all sword units." #: simulation/data/technologies/attack_steel_working.jsongenericName msgid "Steel Working" msgstr "Steel Working" #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur msgid "Wootz Steel" msgstr "Wootz Steel" #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber msgid "Toledo Steel" msgstr "Toledo Steel" #: simulation/data/technologies/attack_tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Crenellations on the battlements allow soldiers wider range of fire in defending a keep." #: simulation/data/technologies/attack_tower_crenellations.jsontooltip msgid "" "Install crenellations and murder holes to have 40% more arrows fired per " "garrisoned soldier." msgstr "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier." #: simulation/data/technologies/attack_tower_crenellations.jsongenericName msgid "Crenellations" msgstr "Crenellations" #: simulation/data/technologies/attack_tower_defense.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "Reinforce the foundations in preparation of an attack." #: simulation/data/technologies/attack_tower_defense.jsontooltip msgid "Increases armour level of the defense tower by 2 levels." msgstr "Increases armour level of the defence tower by 2 levels." #: simulation/data/technologies/attack_tower_defense.jsongenericName msgid "Sturdy Foundations" msgstr "Sturdy Foundations" #: simulation/data/technologies/attack_tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Arrow shooters increase the maximum range of the fire arrows." #: simulation/data/technologies/attack_tower_range.jsontooltip msgid "Increases defense tower maximum range by 8 meters." msgstr "Increases defence tower maximum range by 8 meters." #: simulation/data/technologies/attack_tower_range.jsongenericName msgid "Arrow Shooters" msgstr "Arrow Shooters" #: simulation/data/technologies/attack_tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "A night's watch increases vigilance." #: simulation/data/technologies/attack_tower_watch.jsontooltip msgid "Post sentries to add one arrow to towers." msgstr "Post sentries to add one arrow to towers." #: simulation/data/technologies/attack_tower_watch.jsongenericName msgid "Sentries" msgstr "Sentries" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace msgid "Nyktophýlakes" msgstr "Nyktophýlakes" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/buildtime_walls_rubble.jsondescription msgid "Using rubble materials reduces the costs and build times of walls." msgstr "Using rubble materials reduces the costs and build times of walls." #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip msgid "City walls -20% build time, but -1 crush armor level." msgstr "City walls -20% build time, but -1 crush armour level." #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName msgid "Rubble Materials" msgstr "Rubble Materials" #: simulation/data/technologies/decay_outpost.jsondescription msgid "Outposts survive twice as long in neutral territory." msgstr "Outposts survive twice as long in neutral territory." #: simulation/data/technologies/decay_outpost.jsontooltip msgid "Territory decay -50% for Outposts." msgstr "Territory decay -50% for Outposts." #: simulation/data/technologies/decay_outpost.jsongenericName msgid "Stone Foundations" msgstr "Stone Foundations" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breeding livestock for food." msgstr "Breeding livestock for food." #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." msgstr "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "Stockbreeding" #: simulation/data/technologies/gather_capacity_basket.jsondescription #: simulation/data/technologies/gather_capacity_carts.jsondescription #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "Increases shuttling capacity for all resources." msgstr "Increases shuttling capacity for all resources." #: simulation/data/technologies/gather_capacity_basket.jsontooltip msgid "Workers use baskets. +5 shuttle capacity for all resources." msgstr "Workers use baskets. +5 shuttle capacity for all resources." #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "Baskets" #: simulation/data/technologies/gather_capacity_carts.jsontooltip msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources." msgstr "Workers use horse-drawn carts. +10 shuttle capacity for all resources." #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "Horse-drawn Carts" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources." msgstr "Workers use wheelbarrows. +5 shuttle capacity for all resources." #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "Wheelbarrow" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "Extra nutrients for farms." #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip msgid "Workers +25% farming rate." msgstr "Workers +25% farming rate." #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "Fertiliser" #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "A horse drawn instrument to turn the sod." msgstr "A horse drawn instrument to turn the sod." #: simulation/data/technologies/gather_farming_plows.jsontooltip msgid "Equip your workers with iron plows. +15% farming rate." msgstr "Equip your workers with iron plows. +15% farming rate." #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "Iron Plough" #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "Training for workers to increase farm gathering speed." #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +15% farming rate." msgstr "Workers +15% farming rate." #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "Gather Training" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "Increases wood gathering rates for trees." #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +15% lumbering rate for trees." msgstr "Workers +15% lumbering rate for trees." #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Ax Heads" msgstr "Iron Ax Heads" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip msgid "Workers +50% lumbering rate for trees." msgstr "Workers +50% lumbering rate for trees." #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Ax Heads" msgstr "Sharp Ax Heads" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Ax" msgstr "Stronger Ax" #: simulation/data/technologies/gather_mining_serfs.jsondescription #: simulation/data/technologies/gather_mining_servants.jsondescription #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "Increases stone gathering rates." msgstr "Increases stone gathering rates." #: simulation/data/technologies/gather_mining_serfs.jsontooltip msgid "" "Compel serfs to help your workers mine stone. +15% stone gathering rate." msgstr "Compel serfs to help your workers mine stone. +15% stone gathering rate." #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "Serfs" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen msgid "Heílōtes" msgstr "Heílōtes" #: simulation/data/technologies/gather_mining_servants.jsontooltip msgid "+15% stone gathering rate." msgstr "+15% stone gathering rate." #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "Servants" #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip msgid "Hire servants to help mine stone. No requirements." msgstr "Hire servants to help mine stone. No requirements." #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen msgid "Doûloi" msgstr "Doûloi" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription #: simulation/data/technologies/gather_mining_silvermining.jsondescription #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "Increases metal gathering rates." msgstr "Increases metal gathering rates." #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip msgid "Develop shaft mining. +15% metal gathering rate." msgstr "Develop shaft mining. +15% metal gathering rate." #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "Shaft Mining" #: simulation/data/technologies/gather_mining_silvermining.jsontooltip msgid "Strike a vein of precious silver. +50% metal gathering rate." msgstr "Strike a vein of precious silver. +50% metal gathering rate." #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "Silver Mining" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "Mines of Krenides" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "Mines of Laureion" #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "" "Buy slaves to help your workers mine for stone. +50% stone gathering rate." msgstr "Buy slaves to help your workers mine for stone. +50% stone gathering rate." #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "Slaves" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen msgid "Andrápoda" msgstr "Andrápoda" #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "+15% metal gathering rate." msgstr "+15% metal gathering rate." #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "Wedge and Mallet" #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip msgid "Equip your workers with helpful tools. No requirements." msgstr "Equip your workers with helpful tools. No requirements." #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Baskets to carry foraged food stuffs." msgstr "Baskets to carry foraged food stuffs." #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate." msgstr "Equip your foragers with wicker baskets. +50% fruit foraging rate." #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "Wicker Baskets" #: simulation/data/technologies/heal_barracks.jsondescription msgid "Units garrisoned in barracks heal over time." msgstr "Units garrisoned in barracks heal over time." #: simulation/data/technologies/heal_barracks.jsontooltip msgid "Units gain health over time while garrisoned in barracks." msgstr "Units gain health over time while garrisoned in barracks." #: simulation/data/technologies/heal_barracks.jsongenericName msgid "Living Conditions" msgstr "Living Conditions" #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing range of all healers." msgstr "Increases the healing range of all healers." #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +8 Healing Range." msgstr "Healers +8 Healing Range." #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "Healing Range" #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.spart #: simulation/data/technologies/heal_range.jsonspecificName.athen msgid "Olympic Pantheon" msgstr "Olympic Pantheon" #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "Healing Range 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.mace #: simulation/data/technologies/heal_range_2.jsonspecificName.spart #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadḗmeia" msgstr "Akadḗmeia" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the Healing Rate of all healers." msgstr "Increases the Healing Rate of all healers." #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers +25% healing rate." msgstr "Healers +25% healing rate." #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "Healing Rate" #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.spart #: simulation/data/technologies/heal_rate.jsonspecificName.athen msgid "Sphágia" msgstr "Sphágia" #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "Healing Rate 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen msgid "Hippocratic Oath" msgstr "Hippocratic Oath" #: simulation/data/technologies/heal_temple.jsondescription msgid "Units garrisoned in a temple are healed faster." msgstr "Units garrisoned in a temple are healed faster." #: simulation/data/technologies/heal_temple.jsontooltip msgid "Temples +50% garrisoned healing rate." msgstr "Temples +50% garrisoned healing rate." #: simulation/data/technologies/heal_temple.jsongenericName msgid "Divine Offerings" msgstr "Divine Offerings" #: simulation/data/technologies/heal_temple.jsonspecificName.mace #: simulation/data/technologies/heal_temple.jsonspecificName.spart msgid "Olympic Games" msgstr "Olympic Games" #: simulation/data/technologies/heal_temple.jsonspecificName.athen msgid "Eleusian Mysteries" msgstr "Eleusian Mysteries" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The Loom allowed the creation of finer clothing to clothe citizens in the " "settlement. Women of the household were taught from a young age how to weave" " on the loom, and subsequently spent a large share of their lives working " "with it." msgstr "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it." #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +50% Health." msgstr "Female Citizens +50% Health." #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "The Loom" #: simulation/data/technologies/health_regen_units.jsondescription msgid "Unlock health regeneration for your units." msgstr "Unlock health regeneration for your units." #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Organic units will slowly regenerate health over time when idle." msgstr "Organic units will slowly regenerate health over time when idle." #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "Battlefield Medicine" #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription msgid "Using geometric masonry increases the sturdiness of defensive walls." msgstr "Using geometric masonry increases the sturdiness of defensive walls." #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip msgid "City walls +2 crush armor levels, but +10% build time." msgstr "City walls +2 crush armour levels, but +10% build time." #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName msgid "Geometric Masonry" msgstr "Geometric Masonry" #: simulation/data/technologies/melee_inf_sidearms.jsontooltip msgid "Melee infantry +1 hack attack." msgstr "Melee infantry +1 hack attack." #: simulation/data/technologies/melee_inf_spearheads.jsondescription msgid "Using iron instead of bronze gave spears additional piercing power." msgstr "Using iron instead of bronze gave spears additional piercing power." #: simulation/data/technologies/melee_inf_spearheads.jsontooltip msgid "All Spear units +2 hack attack." msgstr "All Spear units +2 hack attack." #: simulation/data/technologies/melee_inf_spearheads.jsongenericName msgid "Iron Spearheads" msgstr "Iron Spearheads" #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen msgid "Sidḗreai Aikhmaí" msgstr "Sidḗreai Aikhmaí" #: simulation/data/technologies/pair_cav_01.jsongenericName msgid "Lance vs. Chamfron" msgstr "Lance vs. Chamfron" #: simulation/data/technologies/pair_champ_02.jsongenericName msgid "Champions vs. Part-timers" msgstr "Champions vs. Part-timers" #: simulation/data/technologies/pair_gather_01.jsongenericName msgid "Servants vs. Wedge and Mallet" msgstr "Servants vs. Wedge and Mallet" #: simulation/data/technologies/pair_gather_02.jsongenericName msgid "Serfs vs. Shaft Mining" msgstr "Serfs vs. Shaft Mining" #: simulation/data/technologies/pair_gather_03.jsongenericName msgid "Slaves vs. Silver Mining" msgstr "Slaves vs. Silver Mining" #: simulation/data/technologies/pair_gather_wood_01.jsongenericName msgid "Iron Axes vs. Wheelbarrow" msgstr "Iron Axes vs. Wheelbarrow" #: simulation/data/technologies/pair_heal_01.jsongenericName msgid "Heal Range and Rate" msgstr "Heal Range and Rate" #: simulation/data/technologies/pair_heal_02.jsongenericName msgid "Heal Range and Rate #2" msgstr "Heal Range and Rate #2" #: simulation/data/technologies/pair_heal_03.jsongenericName msgid "Garrison Healing vs. Self-Healing" msgstr "Garrison Healing vs. Self-Healing" #: simulation/data/technologies/pair_house_01.jsongenericName #: simulation/data/technologies/pair_house_02.jsongenericName msgid "Females vs. Population" msgstr "Females vs. Population" #: simulation/data/technologies/pair_inf_01.jsongenericName msgid "Side Arms vs. Irregulars" msgstr "Side Arms vs. Irregulars" #: simulation/data/technologies/pair_inf_02.jsongenericName msgid "Spear Fighting vs. Skirmishing" msgstr "Spear Fighting vs. Skirmishing" #: simulation/data/technologies/pair_inf_armor_01.jsongenericName #: simulation/data/technologies/pair_inf_armor_02.jsongenericName #: simulation/data/technologies/pair_inf_armor_03.jsongenericName #: simulation/data/technologies/pair_inf_armor_04.jsongenericName msgid "Infantry Hack Armor vs. Spearmen Pierce Armor" msgstr "Infantry Hack Armour vs. Spearmen Pierce Armour" #: simulation/data/technologies/pair_levy_01.jsongenericName msgid "Levy Infantry vs. Levy Cavalry" msgstr "Levy Infantry vs. Levy Cavalry" #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName msgid "Attack vs. Cost" msgstr "Attack vs. Cost" #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName msgid "Attack vs. Packing" msgstr "Attack vs. Packing" #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName msgid "Cost vs. Armor" msgstr "Cost vs. Armour" #: simulation/data/technologies/pair_tower_01.jsongenericName msgid "Night's Watch vs. Crenellations" msgstr "Night's Watch vs. Crenellations" #: simulation/data/technologies/pair_walls_01.jsongenericName msgid "Walls build time vs. Health" msgstr "Walls build time vs. Health" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology." #: simulation/data/technologies/phase_city.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%" msgstr "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centres increased by another +50%" #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName msgid "City Phase" msgstr "City Phase" #: simulation/data/technologies/phase_city.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)." msgstr "Requires 4 new Town Phase structures (except Walls and Civic Centres)." #: simulation/data/technologies/phase_city.jsonspecificName.mace #: simulation/data/technologies/phase_city.jsonspecificName.spart #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen msgid "Megalópolis" msgstr "Megalópolis" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus." #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%. Silver Owls civ bonus " "grants an extra +10% metal gather rate to all workers." msgstr "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centres increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers." #: simulation/data/technologies/phase_town.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Advances from a small village to a bustling town, ready to expand rapidly." #: simulation/data/technologies/phase_town.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%" msgstr "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centres increased by +30%" #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName msgid "Town Phase" msgstr "Town Phase" #: simulation/data/technologies/phase_town.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip msgid "" "Requires 5 Village Phase structures (except Palisades and Farm Fields)." msgstr "Requires 5 Village Phase structures (except Palisades and Farm Fields)." #: simulation/data/technologies/phase_town.jsonspecificName.mace #: simulation/data/technologies/phase_town.jsonspecificName.spart #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen msgid "Kōmópolis" msgstr "Kōmópolis" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the Silver Owls bonus." msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus." #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants " "an extra +10% metal gather rate to all workers." msgstr "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centres increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers." #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "Village Phase" #: simulation/data/technologies/pop_civic_01.jsondescription msgid "" "The state or tribe would often construct a dining hall for public feasts or " "to receive foreign emissaries." msgstr "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries." #: simulation/data/technologies/pop_civic_01.jsontooltip #: simulation/data/technologies/pop_civic_02.jsontooltip msgid "Civic Centers +5 population cap bonus." msgstr "Civic Centres +5 population cap bonus." #: simulation/data/technologies/pop_civic_01.jsongenericName msgid "Dining Hall" msgstr "Dining Hall" #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen msgid "Thólos" msgstr "Thólos" #: simulation/data/technologies/pop_civic_02.jsondescription msgid "" "Public assembly places were often the center of civic life for ancient " "societies. Athens had the Ekklesia, the citizens' assembly which met on the " "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an " "open-aired assembly place in the great Forum Romanum called the Comitium. " "Here citizens could air grievances and present petitions to the patrician " "politicians who ruled their city in the Senate." msgstr "Public assembly places were often the centre of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate." #: simulation/data/technologies/pop_civic_02.jsongenericName msgid "Public Assembly" msgstr "Public Assembly" #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome msgid "Comitium" msgstr "Comitium" #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen msgid "Ekklēsía" msgstr "Ekklēsía" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures." #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population cap bonus." msgstr "Houses +20% population cap bonus." #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "Home Garden" #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.spart #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.rome #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol #: simulation/data/technologies/pop_wonder.jsonspecificName.spart #: simulation/data/technologies/pop_wonder.jsonspecificName.sele #: simulation/data/technologies/pop_wonder.jsonspecificName.athen #: simulation/data/technologies/pop_wonder.jsonspecificName.mace #: simulation/data/technologies/pop_wonder.jsonspecificName.rome msgid "Peristyle" msgstr "Peristyle" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers #: simulation/data/technologies/pop_wonder.jsonspecificName.pers msgid "Paradise" msgstr "Paradise" #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Homes tended to expand as the wealth and population of a settlement grew." #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "Manors" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/pop_wonder.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "The wonder attracts many more people to your civilisation." #: simulation/data/technologies/pop_wonder.jsontooltip msgid "+50 maximum population cap." msgstr "+50 maximum population cap." #: simulation/data/technologies/pop_wonder.jsongenericName msgid "Glorious Expansion" msgstr "Glorious Expansion" #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription msgid "" "The javelin thong (the Greeks also called them loops, or bronkhos) increased" " the fulcrum action of the throwing arm mid-throw, increasing speed and " "range of the javelin." msgstr "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin." #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip msgid "All Javelin units +2 pierce attack and +4 range." msgstr "All Javelin units +2 pierce attack and +4 range." #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName msgid "Javelin Thong" msgstr "Javelin Thong" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace msgid "Himás" msgstr "Himás" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome msgid "Amentum" msgstr "Amentum" #: simulation/data/technologies/siege_armor.jsondescription msgid "Increased armor on siege weapons" msgstr "Increased armour on siege weapons" #: simulation/data/technologies/siege_armor.jsontooltip msgid "All Siege weapons +2 Hack armor levels." msgstr "All Siege weapons +2 Hack armour levels." #: simulation/data/technologies/siege_armor.jsongenericName msgid "Armor plating" msgstr "Armour plating" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency" msgstr "Advanced technologies improve siege efficiency" #: simulation/data/technologies/siege_attack.jsontooltip msgid "All siege weapons +25% Crush damage." msgstr "All siege weapons +25% Crush damage." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "Advanced Siege" #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy" msgstr "Improvement to projectile accuracy" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt shooter accuracy increased 25%" msgstr "Bolt shooter accuracy increased 25%" #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "Bolt Accuracy" #: simulation/data/technologies/siege_cost_metal.jsondescription msgid "Siege weapons require less metal resource" msgstr "Siege weapons require less metal resource" #: simulation/data/technologies/siege_cost_metal.jsontooltip msgid "Siege weapons cost 20% less metal" msgstr "Siege weapons cost 20% less metal" #: simulation/data/technologies/siege_cost_metal.jsongenericName msgid "Metalworker" msgstr "Metalworker" #: simulation/data/technologies/siege_cost_wood.jsondescription msgid "Siege weapons cost less wood" msgstr "Siege weapons cost less wood" #: simulation/data/technologies/siege_cost_wood.jsontooltip msgid "Siege weapons cost 20% less wood" msgstr "Siege weapons cost 20% less wood" #: simulation/data/technologies/siege_cost_wood.jsongenericName msgid "Artillery Instructors" msgstr "Artillery Instructors" #: simulation/data/technologies/siege_packing.jsondescription msgid "Immobile siege weapons are assembled and disassembled faster" msgstr "Immobile siege weapons are assembled and disassembled faster" #: simulation/data/technologies/siege_packing.jsontooltip msgid "Immobile siege weapons pack/unpack 25% faster" msgstr "Immobile siege weapons pack/unpack 25% faster" #: simulation/data/technologies/siege_packing.jsongenericName msgid "Military Engineers" msgstr "Military Engineers" #: simulation/data/technologies/speed_cavalry_01.jsondescription msgid "Breed the fastest horses." msgstr "Breed the fastest horses." #: simulation/data/technologies/speed_cavalry_01.jsontooltip #: simulation/data/technologies/speed_cavalry_02.jsontooltip msgid "+10% cavalry walk speed." msgstr "+10% cavalry walk speed." #: simulation/data/technologies/speed_cavalry_01.jsongenericName msgid "Cavalry Breeding" msgstr "Cavalry Breeding" #: simulation/data/technologies/speed_cavalry_02.jsondescription msgid "Train your horses to move faster." msgstr "Train your horses to move faster." #: simulation/data/technologies/speed_cavalry_02.jsongenericName msgid "Cavalry Speed Training" msgstr "Cavalry Speed Training" #: simulation/data/technologies/trade_convoys_armor.jsondescription msgid "Increases defensive capability of traders." msgstr "Increases defensive capability of traders." #: simulation/data/technologies/trade_convoys_armor.jsontooltip msgid "Traders +2 Hack and Pierce armor levels." msgstr "Traders +2 Hack and Pierce armour levels." #: simulation/data/technologies/trade_convoys_armor.jsongenericName #: simulation/data/technologies/trade_convoys_speed.jsongenericName msgid "Trade Convoys" msgstr "Trade Convoys" #: simulation/data/technologies/trade_convoys_speed.jsondescription msgid "" "Increases movement rate of traders, which in turn increases trade income." msgstr "Increases movement rate of traders, which in turn increases trade income." #: simulation/data/technologies/trade_convoys_speed.jsontooltip msgid "Traders +25% Walk Speed, which quickly increases trade income." msgstr "Traders +25% Walk Speed, which quickly increases trade income." #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "The progress in handicraft improves the trading profit." #: simulation/data/technologies/trade_gain_01.jsontooltip msgid "Traders +10% gain." msgstr "Traders +10% gain." #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "Handicraft" #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% gain." msgstr "Traders +15% gain." #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "Advanced Handicraft" #: simulation/data/technologies/training_conscription.jsondescription #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription msgid "" "Significantly increase training speed of soldiers at the barracks by " "training them in large batches or battalions." msgstr "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions." #: simulation/data/technologies/training_conscription.jsontooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip msgid "Faster batch training speed for the Barracks." msgstr "Faster batch training speed for the Barracks." #: simulation/data/technologies/training_conscription.jsongenericName msgid "Conscription" msgstr "Conscription" #: simulation/data/technologies/training_levy_cavalry.jsondescription #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's" " army." msgstr "Calling up cavalry levies in time of war helps bolster the ranks of a king's army." #: simulation/data/technologies/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Conscription." msgstr "All cavalry -20% train time, but also -10 health. Unlocks Conscription." #: simulation/data/technologies/training_levy_cavalry.jsongenericName #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName msgid "Levy Cavalry" msgstr "Levy Cavalry" #: simulation/data/technologies/training_levy_infantry.jsondescription #: simulation/data/technologies/persians/training_levy_infantry.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "Calling up infantry levies in time of war helps bolster the ranks of a king's army." #: simulation/data/technologies/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Conscription." msgstr "All infantry -10% train time, but also -5 health. Unlocks Conscription." #: simulation/data/technologies/training_levy_infantry.jsongenericName #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName msgid "Levy Infantry" msgstr "Levy Infantry" #: simulation/data/technologies/training_naval_architects.jsondescription msgid "Significantly increase build speed of batches of ships at the Dock." msgstr "Significantly increase build speed of batches of ships at the Dock." #: simulation/data/technologies/training_naval_architects.jsontooltip msgid "Docks increased batch construction speed bonus." msgstr "Docks increased batch construction speed bonus." #: simulation/data/technologies/training_naval_architects.jsongenericName msgid "Naval Architects" msgstr "Naval Architects" #: simulation/data/technologies/unlock_champion_units.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Guard units (Champions) are professionals who wield the best weapons and have the best training." #: simulation/data/technologies/unlock_champion_units.jsontooltip msgid "Unlock the ability to train Champions at the barracks." msgstr "Unlock the ability to train Champions at the barracks." #: simulation/data/technologies/unlock_champion_units.jsongenericName msgid "Unlock Champion Units" msgstr "Unlock Champion Units" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen msgid "Ágēma" msgstr "Ágēma" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "A festival attended by women-only, to celebrate female fertility." #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "Unlock the ability to train women from houses." #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "Fertility Festival" #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen msgid "Thesmophória" msgstr "Thesmophória" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "By means of trading and travelling people explored beyond the boundaries of their lands and drew maps of it in order to share and memorize their discoveries." #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "Player sees what his allies see." msgstr "Player sees what his allies see." #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "Cartography" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank." msgstr "Promote all of your citizen-soldier cavalrymen to Advanced rank." #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Advanced rank. This " "increases their military prowess, but decreases their meat gathering rates " "-25%. Unlocks Elite Citizen-Cavalry technology." msgstr "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology." #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName msgid "Advanced Citizen-Cavalry" msgstr "Advanced Citizen-Cavalry" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank." msgstr "Upgrade all of your citizen-soldier infantrymen to Advanced rank." #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This " "increases their military prowess, but decreases their resource gathering " "rates -25%. Unlocks Elite Citizen-Infantry technology." msgstr "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology." #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName msgid "Advanced Citizen-Infantry" msgstr "Advanced Citizen-Infantry" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen msgid "Zeugítai" msgstr "Zeugítai" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases" " their military prowess, but decreases their meat gathering rates another " "-25%." msgstr "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%." #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName msgid "Elite Citizen-Cavalry" msgstr "Elite Citizen-Cavalry" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank." msgstr "Upgrade all of your citizen-soldier infantrymen to Elite rank." #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Elite rank. This " "increases their military prowess, but decreases their resource gathering " "rates another -25%." msgstr "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%." #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName msgid "Elite Citizen-Infantry" msgstr "Elite Citizen-Infantry" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen msgid "Pentakosiomédimnoi" msgstr "Pentakosiomédimnoi" #: simulation/data/technologies/vision_outpost.jsondescription msgid "Outposts gain longer vision for scouting." msgstr "Outposts gain longer vision for scouting." #: simulation/data/technologies/vision_outpost.jsontooltip msgid "Vision Range +50% for Outposts." msgstr "Vision Range +50% for Outposts." #: simulation/data/technologies/vision_outpost.jsongenericName msgid "Carrier Pigeons" msgstr "Carrier Pigeons" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls. Consequently, " "Carthaginian walls, gates, and wall towers have 3x the health of a standard " "wall, but also cost twice as much and take twice as long to build." msgstr "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build." #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName msgid "Triple Walls" msgstr "Triple Walls" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their metal cost decreased." msgstr "Celtic mercenaries have their metal cost decreased." #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip msgid "" "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic " "mercenaries." msgstr "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries." #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName msgid "Celtic Mercenary Captain" msgstr "Celtic Mercenary Captain" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip msgid "" "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic " "mercenaries." msgstr "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries." #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName msgid "Gallic Mercenary General" msgstr "Gallic Mercenary General" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their metal cost decreased." msgstr "Iberian mercenaries have their metal cost decreased." #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip msgid "" "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian " "mercenaries." msgstr "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries." #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName msgid "Lusitanian Mercenary Captain" msgstr "Lusitanian Mercenary Captain" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip msgid "" "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian " "mercenaries." msgstr "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries." #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName msgid "Celtiberian Mercenary General" msgstr "Celtiberian Mercenary General" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription msgid "Italian mercenaries have their metal cost decreased." msgstr "Italian mercenaries have their metal cost decreased." #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip msgid "" "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian " "mercenaries." msgstr "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries." #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName msgid "Italiote Mercenary Captain" msgstr "Italiote Mercenary Captain" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip msgid "" "Hire an Italiote mercenary general to reduce cost -20 metal for Italian " "mercenaries." msgstr "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries." #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName msgid "Italiote Mercenary General" msgstr "Italiote Mercenary General" #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName msgid "Celtic merc cost vs. recruit time #1" msgstr "Celtic merc cost vs. recruit time #1" #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName msgid "Celtic merc cost vs. recruit time #2" msgstr "Celtic merc cost vs. recruit time #2" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName msgid "Iberian merc cost vs. recruit time #1" msgstr "Iberian merc cost vs. recruit time #1" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName msgid "Iberian merc cost vs. recruit time #2" msgstr "Iberian merc cost vs. recruit time #2" #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName msgid "Italian merc cost vs. recruit time #1" msgstr "Italian merc cost vs. recruit time #1" #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName msgid "Italian merc cost vs. recruit time #2" msgstr "Italian merc cost vs. recruit time #2" #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone." #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip msgid "" "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build" " time." msgstr "Carthaginians were colonizers. Civic Centres, Temples, and Houses -25% build time." #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName msgid "Colonization" msgstr "Colonization" #: simulation/data/technologies/carthaginians/special_exploration.jsondescription msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere." #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip msgid "Carthaginians were explorers. All Traders and Ships +25% vision range." msgstr "Carthaginians were explorers. All Traders and Ships +25% vision range." #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName msgid "Exploration" msgstr "Exploration" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription msgid "" "Significantly increase build speed of batches of ships at the Shipyard." msgstr "Significantly increase build speed of batches of ships at the Shipyard." #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip msgid "Shipyard increased batch construction speed bonus." msgstr "Shipyard increased batch construction speed bonus." #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName msgid "Phoenician Naval Architects" msgstr "Phoenician Naval Architects" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their train time decreased." msgstr "Celtic mercenaries have their train time decreased." #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip msgid "" "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." msgstr "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName msgid "Celtic Alliance" msgstr "Celtic Alliance" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip msgid "" "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." msgstr "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName msgid "Gallic Hegemony" msgstr "Gallic Hegemony" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their train time decreased." msgstr "Iberian mercenaries have their train time decreased." #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip msgid "" "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." msgstr "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName msgid "Iberian Alliance" msgstr "Iberian Alliance" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip msgid "" "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries." msgstr "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries." #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName msgid "Iberian Hegemony" msgstr "Iberian Hegemony" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription msgid "Italian mercenaries have their train time decreased." msgstr "Italian mercenaries have their train time decreased." #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip msgid "" "Ally with Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries." #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName msgid "Italiote Alliance" msgstr "Italiote Alliance" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip msgid "" "Subjugate Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries." #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName msgid "Italiote Hegemony" msgstr "Italiote Hegemony" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription msgid "Upgrade all of your Celtic mercenaries to Advanced rank." msgstr "Upgrade all of your Celtic mercenaries to Advanced rank." #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Celtic Mercenaries technology." msgstr "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology." #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName msgid "Advanced Celtic Mercenaries" msgstr "Advanced Celtic Mercenaries" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription msgid "Upgrade all of your Iberian mercenaries to Advanced rank." msgstr "Upgrade all of your Iberian mercenaries to Advanced rank." #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Iberian Mercenaries technology." msgstr "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology." #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName msgid "Advanced Iberian Mercenaries" msgstr "Advanced Iberian Mercenaries" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription msgid "Upgrade all of your Italiote mercenaries to Advanced rank." msgstr "Upgrade all of your Italiote mercenaries to Advanced rank." #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Italiote Mercenaries technology." msgstr "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology." #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName msgid "Advanced Italiote Mercenaries" msgstr "Advanced Italiote Mercenaries" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription msgid "Upgrade all of your Celtic Mercenaries to Elite rank." msgstr "Upgrade all of your Celtic Mercenaries to Elite rank." #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%." #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName msgid "Elite Celtic Mercenaries" msgstr "Elite Celtic Mercenaries" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription msgid "Upgrade all of your Iberian Mercenaries to Elite rank." msgstr "Upgrade all of your Iberian Mercenaries to Elite rank." #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%." #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName msgid "Elite Iberian Mercenaries" msgstr "Elite Iberian Mercenaries" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription msgid "Upgrade all of your Italiote Mercenaries to Elite rank." msgstr "Upgrade all of your Italiote Mercenaries to Elite rank." #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Elite rank. This increases their" " military prowess, but decreases their resource gathering rates another " "-25%." msgstr "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%." #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName msgid "Elite Italiote Mercenaries" msgstr "Elite Italiote Mercenaries" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription msgid "" "Celtic structures were mostly made of wood with rubble foundations. " "Consequently, their structures have less health than other cultures do, but " "they also construct faster." msgstr "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster." #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName msgid "Wooden Construction" msgstr "Wooden Construction" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription msgid "Spear fighting training increases damage of infantry spear units." msgstr "Spear fighting training increases damage of infantry spear units." #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip msgid "Spearmen +2 hack attack." msgstr "Spearmen +2 hack attack." #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName msgid "Infantry Spear Fighting" msgstr "Infantry Spear Fighting" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen msgid "Doratismós" msgstr "Doratismós" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "The Greeks used stone construction from early Mycenaean times." #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName msgid "Hellenic Architecture" msgstr "Hellenic Architecture" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName msgid "Underdogs" msgstr "Underdogs" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription msgid "" "The Spartans did not have the largest army in the world, but they did have " "the best army in the world for their time. What they didn't have in " "quantity, they made up with quality. It was said that Sparta did not need " "strong city walls, for its men were its walls." msgstr "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls." #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them." #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip msgid "+25% health for spear infantry, but also +10% train time." msgstr "+25% health for spear infantry, but also +10% train time." #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName msgid "The Agoge" msgstr "The Agoge" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)." #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip msgid "Athenian triremes can train Marines and Cretan Mercenary Archers." msgstr "Athenian triremes can train Marines and Cretan Mercenary Archers." #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "Iphicratean Reforms" #: simulation/data/technologies/hellenes/special_long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege." #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip msgid "Build stone walls in neutral territory." msgstr "Build stone walls in neutral territory." #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "Athenian Long Walls" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mycale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy." #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName msgid "Delian League" msgstr "Delian League" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription msgid "" "The Hellenic culture was very influential. Greek became the spoken language " "of commerce and politics for much of the Mediterranean basin and Middle East" " for centuries." msgstr "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries." #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip msgid "" "The Hellenic culture is very influential. +20% territory effect for all " "buildings." msgstr "The Hellenic culture is very influential. +20% territory effect for all buildings." #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName msgid "Hellenization" msgstr "Hellenisation" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart msgid "Hellēnízein" msgstr "Hellēnízein" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometres, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time." #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName msgid "Emperor of Emperors" msgstr "Emperor of Emperors" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription msgid "" "The Indians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "The Indians had a tradition of fine archery and a penchant for using massed archers in battle." #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip msgid "" "Range +10 meters for bow-wielding units. Archer units train time -20%, but " "also -20% health." msgstr "Range +10 metres for bow-wielding units. Archer units train time -20%, but also -20% health." #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "Archery Tradition" #: simulation/data/technologies/mauryans/wooden_walls.jsondescription msgid "" "The Mauryans built their city walls out of wood, an abundant natural " "resource in India. Consequently, Mauryan city walls have -20% health, but " "build 20% faster." msgstr "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster." #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName msgid "Wooden Walls" msgstr "Wooden Walls" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName msgid "Great King's Levy" msgstr "Great King's Levy" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force." #: simulation/data/technologies/persians/immortals.jsondescription msgid "" "The Anusiya champion infantry train twice as fast, but lose a little max " "health." msgstr "The Anusiya champion infantry train twice as fast, but lose a little max health." #: simulation/data/technologies/persians/immortals.jsontooltip msgid "Anusiya Champion Infantry -50% train time, but also -20 health." msgstr "Anusiya Champion Infantry -50% train time, but also -20 health." #: simulation/data/technologies/persians/immortals.jsongenericName msgid "Immortals" msgstr "Immortals" #: simulation/data/technologies/persians/persian_architecture.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa." #: simulation/data/technologies/persians/persian_architecture.jsontooltip msgid "" "All Persian structures +25% health and capture points, but also +20% build " "time." msgstr "All Persian structures +25% health and capture points, but also +20% build time." #: simulation/data/technologies/persians/persian_architecture.jsongenericName msgid "Persian Architecture" msgstr "Persian Architecture" #: simulation/data/technologies/persians/special_archery_tradition.jsondescription msgid "" "The Persians had a tradition of fine archery and a penchant for using massed" " archers in battle." msgstr "The Persians had a tradition of fine archery and a penchant for using massed archers in battle." #: simulation/data/technologies/persians/special_equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders." #: simulation/data/technologies/persians/special_equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train cavalry units." msgstr "Phoenician Triremes gain the ability to train cavalry units." #: simulation/data/technologies/persians/special_equine_transports.jsongenericName msgid "Equine Transports" msgstr "Equine Transports" #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription msgid "" "Significantly increase training speed of cavalry at the stables by training " "them in large batches or battalions." msgstr "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions." #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip msgid "Faster batch training speed for the Stables." msgstr "Faster batch training speed for the Stables." #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName msgid "Cavalry Conscription" msgstr "Cavalry Conscription" #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName msgid "Infantry Conscription" msgstr "Infantry Conscription" #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Cavalry " "Conscription." msgstr "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription." #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Infantry " "Conscription." msgstr "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription." #: simulation/data/technologies/romans/decay_logistics.jsondescription msgid "The Romans were masters of the logistics of warfare." msgstr "The Romans were masters of the logistics of warfare." #: simulation/data/technologies/romans/decay_logistics.jsontooltip msgid "Entrenched Camps and Siege Walls decay 50% slower." msgstr "Entrenched Camps and Siege Walls decay 50% slower." #: simulation/data/technologies/romans/decay_logistics.jsongenericName msgid "Roman Logistics" msgstr "Roman Logistics" #: simulation/data/technologies/romans/vision_sibylline.jsondescription msgid "" "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular " "utterances, set out in Greek hexameters, purchased from a sibyl by the last " "king of Rome, Tarquinius Superbus, and consulted at momentous crises through" " the history of the Republic and the Empire." msgstr "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire." #: simulation/data/technologies/romans/vision_sibylline.jsontooltip msgid "+25% Vision range for all units." msgstr "+25% Vision range for all units." #: simulation/data/technologies/romans/vision_sibylline.jsongenericName msgid "Sibylline Books" msgstr "Sibylline Books" #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName msgid "Libri Sibyllini" msgstr "Libri Sibyllini" #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName msgid "Traditional Army vs. Reform Army" msgstr "Traditional Army vs. Reform Army" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization." #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip msgid "" "Civic centers +100% health and capture points and double default arrows." msgstr "Civic centres +100% health and capture points and double default arrows." #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "Hellenistic Metropolis" #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription msgid "" "Significantly increase training speed of champions and siege weapons at the " "fortress by training them in large batches or battalions." msgstr "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions." #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip msgid "Faster batch training speed for the Fortress." msgstr "Faster batch training speed for the Fortress." #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "Parade of Daphne" #: simulation/data/technologies/successors/special_war_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armour as time progressed." #: simulation/data/technologies/successors/special_war_horses.jsontooltip msgid "All cavalry +20% health." msgstr "All cavalry +20% health." #: simulation/data/technologies/successors/special_war_horses.jsongenericName msgid "Nisean War Horses" msgstr "Nisean War Horses" #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/successors/unlock_reform_army.jsondescription msgid "The reform army of the Seleucids." msgstr "The reform army of the Seleucids." #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." msgstr "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName msgid "Reform Army" msgstr "Reform Army" #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription msgid "The traditional army of the Seleucids." msgstr "The traditional army of the Seleucids." #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip msgid "Unlock the Silver Shield Pikeman and Scythed Chariot." msgstr "Unlock the Silver Shield Pikeman and Scythed Chariot." #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName msgid "Traditional Army" msgstr "Traditional Army" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army." #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater " "attack, health, and armor." msgstr "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor." #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "Silver Shields Regiment"