# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # Laurene Albrand, 2015 # leper , 2014-2015 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-09-22 08:57+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: English (United Kingdom) (http://www.transifex.com/wildfire-games/0ad/language/en_GB/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: en_GB\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "I am launching an attack against %(_player_)s." #: simulation/ai/petra/chatHelper.js:10 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "I have just sent an army against %(_player_)s." #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "Let me regroup my army and I am with you against %(_player_)s." msgstr "Let me regroup my army and I am with you against %(_player_)s." #: simulation/ai/petra/chatHelper.js:30 #, javascript-format msgid "I am doing the final preparation and I will attack %(_player_)s." msgstr "I am doing the final preparation and I will attack %(_player_)s." #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, as I have another" " attack foreseen against %(_player_2)s." msgstr "I cannot help you against %(_player_)s for the time being, as I have another attack foreseen against %(_player_2)s." #: simulation/ai/petra/chatHelper.js:37 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently, but my next attack will " "target %(_player_)s." msgstr "Sorry, I do not have enough soldiers currently, but my next attack will target %(_player_)s." #: simulation/ai/petra/chatHelper.js:59 #, javascript-format msgid "Here is a gift for %(_player_)s, make a good use of it." msgstr "Here is a gift for %(_player_)s, make a good use of it." #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "I see you are in a bad situation %(_player_)s, I hope this will help." msgstr "I see you are in a bad situation %(_player_)s, I hope this will help." #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "I am in need of %(resource)s, can you help? I will make it up to you." #: simulation/ai/petra/chatHelper.js:79 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "I would participate more efficiently in our common war effort if you could provide me some %(resource)s." #: simulation/ai/petra/chatHelper.js:95 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "I have set up a new route with %(_player_)s. Trading will be profitable for all of us." #: simulation/ai/petra/chatHelper.js:97 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits" msgstr "A new trade route is set up with %(_player_)s. Take your share of the profits" #: simulation/ai/petra/chatHelper.js:112 #, javascript-format msgid "I am advancing to the %(phase)s." msgstr "I am advancing to the %(phase)s." #: simulation/ai/petra/chatHelper.js:114 #, javascript-format msgid "I have reached the %(phase)s." msgstr "I have reached the %(phase)s." #: simulation/ai/tutorial-ai/economic_walkthrough.js:3 msgid "" "Warning: This is an advanced tutorial and goes quite fast. If you don't keep" " up just restart and try again. Practise makes perfect!" msgstr "Warning: This is an advanced tutorial and goes quite fast. If you don't keep up just restart and try again. Practise makes perfect!" #: simulation/ai/tutorial-ai/economic_walkthrough.js:8 msgid "" "Lets get started, first train a batch (shift click) of 5 female citizens " "from the CC (Civil Center)." msgstr "Lets get started, first train a batch (shift click) of 5 female citizens from the CC (Civil Centre)." #: simulation/ai/tutorial-ai/economic_walkthrough.js:13 msgid "" "Now, assign your female citizens to gather berries, your cavalryman to hunt " "the chickens and the citizen soldiers to gather wood." msgstr "Now, assign your female citizens to gather berries, your cavalryman to hunt the chickens and the citizen soldiers to gather wood." #: simulation/ai/tutorial-ai/economic_walkthrough.js:18 msgid "Now set the rally point of your civil center on the berries." msgstr "Now set the rally point of your civil center on the berries." #: simulation/ai/tutorial-ai/economic_walkthrough.js:23 msgid "" "Queue some slingers to train after the female citizens, you won't have " "enough resources for a batch." msgstr "Queue some slingers to train after the female citizens, you won't have enough resources for a batch." #: simulation/ai/tutorial-ai/economic_walkthrough.js:28 msgid "" "When your female citizens have finished training, use 4 to build a house " "nearby." msgstr "When your female citizens have finished training, use 4 to build a house nearby." #: simulation/ai/tutorial-ai/economic_walkthrough.js:33 msgid "" "Set the CC's rally point on the nearby trees, queue more slingers, you want " "to train 6 right now." msgstr "Set the CC's rally point on the nearby trees, queue more slingers, you want to train 6 right now." #: simulation/ai/tutorial-ai/economic_walkthrough.js:38 msgid "Queue a batch of 5 female citizens." msgstr "Queue a batch of 5 female citizens." #: simulation/ai/tutorial-ai/economic_walkthrough.js:43 msgid "Use shift-click to queue another house for the 4 builders." msgstr "Use shift-click to queue another house for the 4 builders." #: simulation/ai/tutorial-ai/economic_walkthrough.js:48 msgid "" "Set the rally point back to the berries once all of the citizen soldiers " "have finished training." msgstr "Set the rally point back to the berries once all of the citizen soldiers have finished training." #: simulation/ai/tutorial-ai/economic_walkthrough.js:53 msgid "" "Send one citizen soldier to gather stone, send 2 others to build a " "storehouse near the southern trees." msgstr "Send one citizen soldier to gather stone, send 2 others to build a storehouse near the southern trees." #: simulation/ai/tutorial-ai/economic_walkthrough.js:58 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78 msgid "Queue another 5 female citizens." msgstr "Queue another 5 female citizens." #: simulation/ai/tutorial-ai/economic_walkthrough.js:63 msgid "Use a female citizen to construct a field next to your CC." msgstr "Use a female citizen to construct a field next to your CC." #: simulation/ai/tutorial-ai/economic_walkthrough.js:68 msgid "" "Your cavalryman has probably run out of chickens by now, there are some " "goats to the left of your base." msgstr "Your cavalryman has probably run out of chickens by now, there are some goats to the left of your base." #: simulation/ai/tutorial-ai/economic_walkthrough.js:73 msgid "Use 2-3 more female citizens to construct the field." msgstr "Use 2-3 more female citizens to construct the field." #: simulation/ai/tutorial-ai/economic_walkthrough.js:83 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188 msgid "Queue another house." msgstr "Queue another house." #: simulation/ai/tutorial-ai/economic_walkthrough.js:88 msgid "" "The berry bushes are getting crowded, send some female citizens to work the " "field, set the rally point there." msgstr "The berry bushes are getting crowded, send some female citizens to work the field, set the rally point there." #: simulation/ai/tutorial-ai/economic_walkthrough.js:93 msgid "Queue another 5 female citizens, these should gather stone." msgstr "Queue another 5 female citizens, these should gather stone." #: simulation/ai/tutorial-ai/economic_walkthrough.js:98 msgid "" "Move your woodcutters to the trees near the storehouse so they don’t have to" " walk as far." msgstr "Move your woodcutters to the trees near the storehouse so they don’t have to walk as far." #: simulation/ai/tutorial-ai/economic_walkthrough.js:103 msgid "" "Make sure the workers from the berry bushes are used to gather from the " "field rather than standing idle when they run out." msgstr "Make sure the workers from the berry bushes are used to gather from the field rather than standing idle when they run out." #: simulation/ai/tutorial-ai/economic_walkthrough.js:108 msgid "Queue another house to be built." msgstr "Queue another house to be built." #: simulation/ai/tutorial-ai/economic_walkthrough.js:113 msgid "Queue 5 more female citizens. These will gather wood." msgstr "Queue 5 more female citizens. These will gather wood." #: simulation/ai/tutorial-ai/economic_walkthrough.js:118 msgid "" "Build another field, this decreases the amount of walking for your female " "citizens." msgstr "Build another field, this decreases the amount of walking for your female citizens." #: simulation/ai/tutorial-ai/economic_walkthrough.js:123 msgid "" "Train some more slingers, send them to gather stone. Train about 5, you may " "not have enough resources for a batch right now." msgstr "Train some more slingers, send them to gather stone. Train about 5, you may not have enough resources for a batch right now." #: simulation/ai/tutorial-ai/economic_walkthrough.js:133 msgid "Queue another batch of 5 female citizens. These will gather wood." msgstr "Queue another batch of 5 female citizens. These will gather wood." #: simulation/ai/tutorial-ai/economic_walkthrough.js:143 msgid "Queue a batch of spearmen." msgstr "Queue a batch of spearmen." #: simulation/ai/tutorial-ai/economic_walkthrough.js:148 msgid "Research the stone mining technology from the storehouse." msgstr "Research the stone mining technology from the storehouse." #: simulation/ai/tutorial-ai/economic_walkthrough.js:153 msgid "Queue a batch of slingers." msgstr "Queue a batch of slingers." #: simulation/ai/tutorial-ai/economic_walkthrough.js:158 msgid "" "Move 3 women from wood and 3 from stone to farming. Women are cheap to train" " initially but later in the game it is best to maximize efficiency as you " "are able to train more citizen soldiers." msgstr "Move 3 women from wood and 3 from stone to farming. Women are cheap to train initially but later in the game it is best to maximise efficiency as you are able to train more citizen soldiers." #: simulation/ai/tutorial-ai/economic_walkthrough.js:168 msgid "" "The slingers that you queued earlier should gather stone once they are " "trained." msgstr "The slingers that you queued earlier should gather stone once they are trained." #: simulation/ai/tutorial-ai/economic_walkthrough.js:173 msgid "Queue a batch of spearmen, they should gather wood." msgstr "Queue a batch of spearmen, they should gather wood." #: simulation/ai/tutorial-ai/economic_walkthrough.js:178 msgid "Next queue a batch of slingers." msgstr "Next queue a batch of slingers." #: simulation/ai/tutorial-ai/economic_walkthrough.js:183 msgid "" "Send some of the stone miners to mine metal, getting ready for the next age." msgstr "Send some of the stone miners to mine metal, getting ready for the next age." #: simulation/ai/tutorial-ai/economic_walkthrough.js:193 msgid "Start researching Phase 2." msgstr "Start researching Phase 2." #: simulation/ai/tutorial-ai/economic_walkthrough.js:198 msgid "Queue some slingers." msgstr "Queue some slingers." #: simulation/ai/tutorial-ai/economic_walkthrough.js:203 msgid "" "When you have advanced, use a single citizen soldier to place a barracks " "foundation. Then use the rest of the non food or house building female " "citizens to construct it." msgstr "When you have advanced, use a single citizen soldier to place a barracks foundation. Then use the rest of the non food or house building female citizens to construct it." #: simulation/ai/tutorial-ai/economic_walkthrough.js:208 msgid "Queue 5 more females for construction work." msgstr "Queue 5 more females for construction work." #: simulation/ai/tutorial-ai/economic_walkthrough.js:213 msgid "" "Queue a batch of slingers to gather the trees on the north side of your " "base." msgstr "Queue a batch of slingers to gather the trees on the north side of your base." #: simulation/ai/tutorial-ai/economic_walkthrough.js:218 msgid "" "This is the end of the walkthrough. This should give you a good idea of how " "to build up a nice economy rapidly." msgstr "This is the end of the walkthrough. This should give you a good idea of how to build up a nice economy rapidly." #: simulation/ai/tutorial-ai/economic_walkthrough.js:223 msgid "" "At this point you should be able to fully use both training facilities, keep" " putting units into economic work, to keep growing faster and faster." msgstr "At this point you should be able to fully use both training facilities, keep putting units into economic work, to keep growing faster and faster." #: simulation/ai/tutorial-ai/economic_walkthrough.js:228 msgid "" "From this point you have a good base to build an army and wipe out the " "opposition." msgstr "From this point you have a good base to build an army and wipe out the opposition." #: simulation/ai/tutorial-ai/economic_walkthrough.js:233 msgid "The key points to remember are:" msgstr "The key points to remember are:" #: simulation/ai/tutorial-ai/economic_walkthrough.js:238 msgid "" " - Don't have any idle units. Shift click queuing and rally points are very " "useful." msgstr " - Don't have any idle units. Shift click queuing and rally points are very useful." #: simulation/ai/tutorial-ai/economic_walkthrough.js:243 msgid "" " - Use all of your resources, stockpiled resources are waste, having too " "much of a resource is waste." msgstr " - Use all of your resources, stockpiled resources are waste, having too much of a resource is waste." #: simulation/ai/tutorial-ai/economic_walkthrough.js:248 msgid "" " - Use the right units for the right task, female citizens gather food, " "cavalry hunt, citizen soldiers do the rest." msgstr " - Use the right units for the right task, female citizens gather food, cavalry hunt, citizen soldiers do the rest." #: simulation/ai/tutorial-ai/economic_walkthrough.js:253 msgid "" " - Don't be afraid to swap units from one resource to another, see point 2. " "Make sure they deposit what they are carrying first though." msgstr " - Don't be afraid to swap units from one resource to another, see point 2. Make sure they deposit what they are carrying first though." #: simulation/ai/tutorial-ai/economic_walkthrough.js:258 msgid "" " - Build enough houses, your CC should be kept busy as much as possible." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:263 msgid "" " - Female citizens are cheap, so you can build more of them and gather more " "resources." msgstr " - Female citizens are cheap, so you can build more of them and gather more resources." #: simulation/ai/tutorial-ai/economic_walkthrough.js:268 msgid "" " - Don't get carried away on the last point or you will get raided and have " "no defense." msgstr " - Don't get carried away on the last point or you will get raided and have no defence." #: simulation/ai/tutorial-ai/economic_walkthrough.js:273 msgid "" "Each map is different, so you will need to play slightly differently on " "each. This should give an outline for a high resource map." msgstr "Each map is different, so you will need to play slightly differently on each. This should give an outline for a high resource map." #: simulation/ai/tutorial-ai/introductory_tutorial.js:4 msgid "" "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then " "Right-click on a berry bush nearby to make the unit collect food. Female " "citizens gather food faster than other units." msgstr "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then Right-click on a berry bush nearby to make the unit collect food. Female citizens gather food faster than other units." #: simulation/ai/tutorial-ai/introductory_tutorial.js:7 msgid "" "Select the citizen-soldier, right-click on a tree near the Civil Center to " "begin collecting wood. Citizen-soldiers gather wood faster than female " "citizens." msgstr "Select the citizen-soldier, right-click on a tree near the Civil Center to begin collecting wood. Citizen-soldiers gather wood faster than female citizens." #: simulation/ai/tutorial-ai/introductory_tutorial.js:11 msgid "" "Select the Civil Center building, and shift-click on the Hoplite icon (2nd " "in the row) once to begin training 5 Hoplites." msgstr "Select the Civil Centre building, and shift-click on the Hoplite icon (2nd in the row) once to begin training 5 Hoplites." #: simulation/ai/tutorial-ai/introductory_tutorial.js:15 msgid "" "Select the two idle female citizens and build a house nearby by selecting " "the house icon. Place the house by left-clicking on a piece of land." msgstr "Select the two idle female citizens and build a house nearby by selecting the house icon. Place the house by left-clicking on a piece of land." #: simulation/ai/tutorial-ai/introductory_tutorial.js:21 msgid "" "Select the newly trained Hoplites and assign them to build a storehouse " "beside some nearby trees. They will begin to gather wood when it's " "constructed." msgstr "Select the newly trained Hoplites and assign them to build a storehouse beside some nearby trees. They will begin to gather wood when it's constructed." #: simulation/ai/tutorial-ai/introductory_tutorial.js:27 msgid "" "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd " "in the row) in the Civil Center." msgstr "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd in the row) in the Civil Centre." #: simulation/ai/tutorial-ai/introductory_tutorial.js:33 msgid "" "Build a farmstead in an open space beside the Civil Center using any idle " "builders." msgstr "Build a farmstead in an open space beside the Civil Center using any idle builders." #: simulation/ai/tutorial-ai/introductory_tutorial.js:39 msgid "" "Once the farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a field beside the farmstead." msgstr "Once the farmstead is constructed, its builders will automatically begin gathering food if there is any nearby. Select the builders and instead make them construct a field beside the farmstead." #: simulation/ai/tutorial-ai/introductory_tutorial.js:45 msgid "" "The field's builders will now automatically begin collecting food from the " "field. Using the newly created group of skirmishers, get them to build " "another house nearby." msgstr "The field's builders will now automatically begin collecting food from the field. Using the newly created group of skirmishers, get them to build another house nearby." #: simulation/ai/tutorial-ai/introductory_tutorial.js:51 msgid "" "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it " "selected right click on a tree nearby. Units from the Civil Center will now " "automatically gather wood." msgstr "Train 5 Hoplites from the Civil Centre. Select the Civil Centre and with it selected right click on a tree nearby. Units from the Civil Centre will now automatically gather wood." #: simulation/ai/tutorial-ai/introductory_tutorial.js:57 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory. This will be the fifth Village Phase structure that you" " have built, allowing you to advance to the Town Phase." msgstr "Order the idle Skirmishers to build an outpost to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase." #: simulation/ai/tutorial-ai/introductory_tutorial.js:63 msgid "" "Select the Civil Center again and advance to Town Phase by clicking on the " "'II' icon. This will allow Town Phase buildings to be constructed." msgstr "Select the Civil Centre again and advance to Town Phase by clicking on the 'II' icon. This will allow Town Phase buildings to be constructed." #: simulation/ai/tutorial-ai/introductory_tutorial.js:69 msgid "" "Start building 5 female citizens in the Civil Center and set its rally point" " to the farm (right click on it)." msgstr "Start building 5 female citizens in the Civil Center and set its rally point to the farm (right click on it)." #: simulation/ai/tutorial-ai/introductory_tutorial.js:74 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra house using any available builder units." msgstr "Build a Barracks nearby. Whenever your population limit is reached, build an extra house using any available builder units." #: simulation/ai/tutorial-ai/introductory_tutorial.js:80 msgid "" "Prepare for an attack by an enemy player. Build more soldiers using the " "Barracks, and get idle soldiers to build a Defense Tower near your Outpost." msgstr "Prepare for an attack by an enemy player. Build more soldiers using the Barracks, and get idle soldiers to build a Defense Tower near your Outpost." #: simulation/ai/tutorial-ai/introductory_tutorial.js:86 msgid "" "Build a Blacksmith and research the Infantry Training technology (sword " "icon) to improve infantry hack attack." msgstr "Build a Blacksmith and research the Infantry Training technology (sword icon) to improve infantry hack attack." #: simulation/ai/tutorial-ai/introductory_tutorial.js:92 msgid "The enemy is coming. Build more soldiers to fight off the enemies." msgstr "The enemy is coming. Build more soldiers to fight off the enemies." #: simulation/ai/tutorial-ai/introductory_tutorial.js:99 msgid "" "The enemy's attack has been defeated. Now build a market and temple while " "assigning new units to gather any required resources." msgstr "The enemy's attack has been defeated. Now build a market and temple while assigning new units to gather any required resources." #: simulation/ai/tutorial-ai/introductory_tutorial.js:104 msgid "" "Now that City Phase requirements have been reached, select your Civil Center" " and advance to City Phase." msgstr "Now that City Phase requirements have been reached, select your Civil Centre and advance to City Phase." #: simulation/ai/tutorial-ai/introductory_tutorial.js:110 msgid "" "Now that you are in City Phase, build a fortress nearby and use it to build " "2 Battering Rams." msgstr "Now that you are in City Phase, build a fortress nearby and use it to build 2 Battering Rams." #: simulation/ai/tutorial-ai/introductory_tutorial.js:115 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civil Center on the map. Female citizens should continue to " "gather resources." msgstr "Stop all your soldiers gathering resources and instead task small groups to find the enemy Civil Centre on the map. Female citizens should continue to gather resources." #: simulation/ai/tutorial-ai/introductory_tutorial.js:122 msgid "" "The enemy's base has been spotted, send your siege weapons and all remaining" " soldiers to destroy it." msgstr "The enemy's base has been spotted, send your siege weapons and all remaining soldiers to destroy it." #: simulation/ai/tutorial-ai/introductory_tutorial.js:126 msgid "The enemy has been defeated. All tutorial tasks are now completed…" msgstr "The enemy has been defeated. All tutorial tasks are now completed…" #: simulation/components/BuildRestrictions.js:85 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "%(name)s cannot be built due to unknown error" #: simulation/components/BuildRestrictions.js:106 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "%(name)s cannot be built in unexplored area" #: simulation/components/BuildRestrictions.js:154 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "%(name)s cannot be built on another building or resource" #: simulation/components/BuildRestrictions.js:158 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "%(name)s cannot be built on invalid terrain" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:182 msgctxt "Territory type" msgid "ally" msgstr "ally" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:185 msgctxt "Territory type" msgid "own" msgstr "own" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:188 msgctxt "Territory type" msgid "neutral" msgstr "neutral" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:191 msgctxt "Territory type" msgid "enemy" msgstr "enemy" #: simulation/components/BuildRestrictions.js:197 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "%(name)s cannot be built in %(territoryType)s territory. Valid territories: %(validTerritories)s" #: simulation/components/BuildRestrictions.js:236 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "%(name)s must be built on a valid shoreline" #: simulation/components/BuildRestrictions.js:260 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr "%(name)s too close to a %(category)s, must be at least %(distance)s metres away" #: simulation/components/BuildRestrictions.js:273 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr "%(name)s too far from a %(category)s, must be within %(distance)s metres" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:304 msgctxt "Territory type list" msgid "own" msgstr "own" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:306 msgctxt "Territory type list" msgid "ally" msgstr "ally" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:308 msgctxt "Territory type list" msgid "neutral" msgstr "neutral" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: own, ally". #: simulation/components/BuildRestrictions.js:310 msgctxt "Territory type list" msgid "enemy" msgstr "enemy" #: simulation/components/CeasefireManager.js:103 #, javascript-format msgid "You can attack in %(time)s" msgstr "You can attack in %(time)s" #: simulation/components/CeasefireManager.js:118 msgid "You can attack now!" msgstr "You can attack now!" #: simulation/components/EntityLimits.js:166 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "%(category)s build limit of %(limit)s reached" #: simulation/components/EntityLimits.js:168 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "%(category)s training limit of %(limit)s reached" #: simulation/components/EntityLimits.js:172 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "%(category)s limit of %(limit)s reached" #: simulation/components/Player.js:43 msgid "Food" msgstr "Food" #: simulation/components/Player.js:44 msgid "Wood" msgstr "Wood" #: simulation/components/Player.js:45 msgid "Metal" msgstr "Metal" #: simulation/components/Player.js:46 msgid "Stone" msgstr "Stone" #: simulation/components/Player.js:252 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" #: simulation/components/Player.js:254 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s" #: simulation/components/Player.js:256 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" #: simulation/components/Player.js:258 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" #: simulation/components/ProductionQueue.js:366 msgid "The production queue is full." msgstr "The production queue is full." #: simulation/data/player_defaults.jsonPlayerData[0].Name msgid "Gaia" msgstr "Gaia" #: simulation/data/player_defaults.jsonPlayerData[1].Name msgid "Player 1" msgstr "Player 1" #: simulation/data/player_defaults.jsonPlayerData[2].Name msgid "Player 2" msgstr "Player 2" #: simulation/data/player_defaults.jsonPlayerData[3].Name msgid "Player 3" msgstr "Player 3" #: simulation/data/player_defaults.jsonPlayerData[4].Name msgid "Player 4" msgstr "Player 4" #: simulation/data/player_defaults.jsonPlayerData[5].Name msgid "Player 5" msgstr "Player 5" #: simulation/data/player_defaults.jsonPlayerData[6].Name msgid "Player 6" msgstr "Player 6" #: simulation/data/player_defaults.jsonPlayerData[7].Name msgid "Player 7" msgstr "Player 7" #: simulation/data/player_defaults.jsonPlayerData[8].Name msgid "Player 8" msgstr "Player 8" #: simulation/data/settings/game_speeds.jsonData[0].Title msgid "Turtle (0.1x)" msgstr "Turtle (0.1x)" #: simulation/data/settings/game_speeds.jsonData[1].Title msgid "Slow (0.25x)" msgstr "Slow (0.25x)" #: simulation/data/settings/game_speeds.jsonData[2].Title msgid "Leisurely (0.5x)" msgstr "Leisurely (0.5x)" #: simulation/data/settings/game_speeds.jsonData[3].Title msgid "Relaxed (0.75x)" msgstr "Relaxed (0.75x)" #: simulation/data/settings/game_speeds.jsonData[4].Title msgid "Normal (1x)" msgstr "Normal (1x)" #: simulation/data/settings/game_speeds.jsonData[5].Title msgid "Fast (1.25x)" msgstr "Fast (1.25x)" #: simulation/data/settings/game_speeds.jsonData[6].Title msgid "Very Fast (1.5x)" msgstr "Very Fast (1.5x)" #: simulation/data/settings/game_speeds.jsonData[7].Title msgid "Insane (2x)" msgstr "Insane (2x)" #: simulation/data/settings/game_speeds.jsonData[8].Title msgid "Fast Forward (5x)" msgstr "" #: simulation/data/settings/game_speeds.jsonData[9].Title msgid "Fast Forward (10x)" msgstr "" #: simulation/data/settings/game_speeds.jsonData[10].Title msgid "Fast Forward (20x)" msgstr "" #: simulation/data/settings/victory_conditions/conquest.jsonData.Description msgid "Defeat all opponents" msgstr "" #: simulation/data/settings/victory_conditions/conquest.jsonData.Title msgid "Conquest" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description msgid "Destroy all structures of enemies" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title msgid "Conquest Structures" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description msgid "Kill all enemy units" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title msgid "Conquest Units" msgstr "" #: simulation/data/settings/victory_conditions/wonder.jsonData.Description msgid "Build and protect a wonder to win" msgstr "" #: simulation/data/settings/victory_conditions/wonder.jsonData.Title msgid "Wonder" msgstr "" #: simulation/data/settings/starting_resources.jsonData[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "" #: simulation/data/settings/starting_resources.jsonData[1].Title msgctxt "startingResources" msgid "Low" msgstr "" #: simulation/data/settings/starting_resources.jsonData[2].Title msgctxt "startingResources" msgid "Medium" msgstr "" #: simulation/data/settings/starting_resources.jsonData[3].Title msgctxt "startingResources" msgid "High" msgstr "" #: simulation/data/settings/starting_resources.jsonData[4].Title msgctxt "startingResources" msgid "Very High" msgstr "" #: simulation/data/settings/starting_resources.jsonData[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "" #: simulation/data/map_sizes.jsonSizes[0].Name #: simulation/data/map_sizes.jsonSizes[0].LongName msgid "Tiny" msgstr "Tiny" #: simulation/data/map_sizes.jsonSizes[1].Name msgid "Small" msgstr "Small" #: simulation/data/map_sizes.jsonSizes[1].LongName msgid "Small (2 players)" msgstr "Small (2 players)" #: simulation/data/map_sizes.jsonSizes[2].Name msgid "Medium" msgstr "Medium" #: simulation/data/map_sizes.jsonSizes[2].LongName msgid "Medium (3 players)" msgstr "Medium (3 players)" #: simulation/data/map_sizes.jsonSizes[3].Name msgid "Normal" msgstr "Normal" #: simulation/data/map_sizes.jsonSizes[3].LongName msgid "Normal (4 players)" msgstr "Normal (4 players)" #: simulation/data/map_sizes.jsonSizes[4].Name msgid "Large" msgstr "Large" #: simulation/data/map_sizes.jsonSizes[4].LongName msgid "Large (6 players)" msgstr "Large (6 players)" #: simulation/data/map_sizes.jsonSizes[5].Name msgid "Very Large" msgstr "Very Large" #: simulation/data/map_sizes.jsonSizes[5].LongName msgid "Very Large (8 players)" msgstr "Very Large (8 players)" #: simulation/data/map_sizes.jsonSizes[6].Name #: simulation/data/map_sizes.jsonSizes[6].LongName msgid "Giant" msgstr "Giant" #: simulation/ai/petra/data.jsonname msgid "Petra Bot" msgstr "Petra Bot" #: simulation/ai/petra/data.jsondescription msgid "" "Started as a fork of Aegis bot, Petra is the most stable AI available. It " "supports naval maps and is generally more challenging. Please report issues " "to Wildfire Games (see the link in the main menu)." msgstr "Started as a fork of Aegis bot, Petra is the most stable AI available. It supports naval maps and is generally more challenging. Please report issues to Wildfire Games (see the link in the main menu)." #: simulation/ai/tutorial-ai/data.jsonname msgid "Tutorial AI" msgstr "Tutorial AI" #: simulation/ai/tutorial-ai/data.jsondescription msgid "" "The Tutorial AI should only be used on the \"Introductory Tutorial\" " "scenario." msgstr "The Tutorial AI should only be used on the \"Introductory Tutorial\" scenario."