# Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # # Translators: # Abdul-Rahman Sawalma , 2015 # Ahmed Alkurbi , 2015 # Molham Haddad , 2014 # Rayan , 2015 # Xxx600 , 2015 # Youssef Aharbil , 2015 # صفا الفليج , 2014-2015 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2015-09-24 00:02+0200\n" "PO-Revision-Date: 2015-07-22 09:16+0000\n" "Last-Translator: Adrián Chaves Fernández \n" "Language-Team: Arabic (http://www.transifex.com/wildfire-games/0ad/language/ar/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ar\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n" #: simulation/data/technologies/armor_cav_01.jsondescription #: simulation/data/technologies/armor_cav_chamfron.jsondescription msgid "Metal armor for a horse's face." msgstr "درع معدنيّ لوجه الحصان." #: simulation/data/technologies/armor_cav_01.jsontooltip #: simulation/data/technologies/armor_cav_02.jsontooltip msgid "" "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor " "level." msgstr "زود أسرجة الخيالة بدرع. كل الخيالة يحصلون على +1 لمستوى ممانعة ومستوى اختراق الدرع." #: simulation/data/technologies/armor_cav_01.jsongenericName #: simulation/data/technologies/armor_cav_02.jsongenericName #: simulation/data/technologies/armor_cav_chamfron.jsongenericName msgid "Chamfron" msgstr "صفيحة حماية لرأس الحصان " #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip #: simulation/data/technologies/heal_range.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip msgid "Unlocked in Town Phase." msgstr "يُزال قفله في طَوْر البلدة." #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen msgid "Prometōpídion" msgstr "" #: simulation/data/technologies/armor_cav_02.jsondescription msgid "Metal armor for a horse's body." msgstr "درع معدني لجسم الحصان" #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip msgid "Unlocked in City Phase." msgstr "يُزال قفله في طَوْر المدينة." #: simulation/data/technologies/armor_cav_chamfron.jsontooltip msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level." msgstr "زود أسرجة الخيالة بدرع. كل الخيالة +1 لمستوى متانة الدرع" #: simulation/data/technologies/armor_hero_01.jsondescription msgid "" "Body armor fashioned completely of iron, the hardest workable metal known to" " the ancients." msgstr "درع للجسم مصنوع بالكامل من الحديد، أقوى معدن قابل للتشكيل معروف للقدماء." #: simulation/data/technologies/armor_hero_01.jsontooltip msgid "" "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 " "Metal Cost." msgstr "رفع مستوى ممانعة دروع جميع الأبطال للاختراق والثقب +1 و +2، ولكن تزداد التكلفة بمقدار +50 للمعدن " #: simulation/data/technologies/armor_hero_01.jsongenericName msgid "Iron Hero Armor" msgstr "درع حديدي للبطل " #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace msgid "Sidḗrea Panoplía" msgstr "" #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome msgid "Lorica Ferrea" msgstr "Lorica Ferrea" #: simulation/data/technologies/armor_infantry_01.jsondescription #: simulation/data/technologies/armor_infantry_hack_01.jsondescription msgid "Quilted linen or leather body armor for infantrymen." msgstr "درع كتاني أو جلدي مبطن لجنود المشاة" #: simulation/data/technologies/armor_infantry_01.jsontooltip #: simulation/data/technologies/armor_infantry_02.jsontooltip msgid "All Infantry +1 Hack and Pierce Armor Level." msgstr "لكل المشاة زيادة +1 لمستوى ممانعة الدروع واختراقها." #: simulation/data/technologies/armor_infantry_01.jsongenericName #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName msgid "Quilted Body Armor" msgstr "درع مبطن للجسم" #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/armor_infantry_02.jsondescription #: simulation/data/technologies/armor_infantry_hack_02.jsondescription msgid "Laminated linen body armor for infantrymen." msgstr "درع كتاني مصفح لجسم جنود المشاة." #: simulation/data/technologies/armor_infantry_02.jsongenericName #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName msgid "Laminated Linen Body Armor" msgstr "درع كتاني مصفح للجسم." #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome msgid "Linothorakes" msgstr "Linothorakes" #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip msgid "All Infantry +1 Hack Armor Level." msgstr "كل جنود المشاة يحصلون على +1 لمستوى ممانعة الدرع." #: simulation/data/technologies/armor_infantry_hack_03.jsondescription msgid "Body armor reinforced with bronze scales." msgstr "درع الجسم يُعَزّز بحراشف برونزية" #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName msgid "Scale Body Armor" msgstr "درع حرشفي للجسم." #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome msgid "Lorica Squamata" msgstr "Lorica Squamata" #: simulation/data/technologies/armor_infantry_hack_04.jsondescription msgid "" "Body armor fashioned completely of bronze. Only the best soldiers were " "equipped with such body armor, as it was very expensive and time-consuming " "to fabricate." msgstr "درع للجسم مصمم كلياً من البرونز. لا يُجهز بمثل هذه الدروع سوى أفضل الجنود، وذلك لأنها كانت غالية جداً، ويأخذ صنعها وقتاً طويلاً" #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost." msgstr "يزداد مستوى ممانعة الدروع للأبطال +2، ولكن يكلف +10 من المعدن." #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName msgid "Bronze Cuirass Body Armor" msgstr "درع للجسم برونزيُّ الصِّدار." #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome msgid "Lorica Musculata" msgstr "Lorica Musculata" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription msgid "Plywood construction for large shields." msgstr "تركيب الخشب الرقائقي للتروس الكبيرة." #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip msgid "Infantry Spearmen +2 Pierce Armor Levels." msgstr "يحصل رمّاحو جنود المشاة على +2 لمستوى اختراق الدروع." #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName msgid "Plywood Shield Construction" msgstr "تركيب تروس ذات خشب رقائقي. " #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen msgid "Aspidískos" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription msgid "" "The best shields have reinforcements either on the corners (Roman scutum) or" " around the rim (Greek aspis)." msgstr "أفضل التروس تُدَعَّم إما من الزوايا (التروس الرومانية) أو حول الحواف (التروس اليونانية). " #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Levels." msgstr "يحصل رمّاحو جنود المشاة على +1 لمستوى اختراق الدرع." #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName msgid "Reinforced Shield" msgstr "ترس مدعم." #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen msgid "Aspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription msgid "A bronze skin hammered over the face of the shield." msgstr "جلد برونزي مطروق على وجه الترس." #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip msgid "Infantry Spearmen +1 Pierce Armor Level." msgstr "يحصل رماحو جنود المشاة على +1 لمستوى اختراق الدروع." #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName msgid "Bronze Shield Facing" msgstr "طلاء للترس بالبرونز." #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen msgid "Khalkaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace msgid "Khrysaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription msgid "" "Only the most celebrated soldiers had shields faced with silver, as did the " "famous 'Silver Shields' regiment in Alexander the Great's army." msgstr "التروس المطلية بالفضة لا يحصل عليها إلا أكثر الجنود شهرة، كما في الكتيبة المشهورة 'التروس الفضية' في جيش الإسكندر العظيم." #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost." msgstr "يحصل الأبطال على +2 لمستوى اختراق الدرع، ولكن يكلف +10 من المعدن." #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName msgid "Silver Shields" msgstr "تروس فضية" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen msgid "Argyraspís" msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription msgid "Lead sheathing protects ship hulls." msgstr "الإكساء بالرصاص يحمي هيكل السفينة." #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types." msgstr "الإكساء بالرصاص يحمي هيكل السفينة. +2 زيادة في مستوى كل أنواع دروع السفن." #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName msgid "Lead hull sheathing" msgstr "إكساء الهيكل بالرصاص" #: simulation/data/technologies/armor_ship_hypozomata.jsondescription msgid "The hypozomata braces the structure of a ship." msgstr "تقوم الـhypozomata بإسناد بنية السفينة." #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip msgid "" "The hypozomata braces the ship's structure. +2 levels to all ship armor " "types." msgstr "تقوم الـhypozomata بإسناد بنية السفينة. +2 زيادة في مستوى كل أنواع دروع السفن." #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName msgid "Hypozomata undergirding" msgstr "تقوية الأساس بالـhypozomata." #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription msgid "Wooden reinforcement beams for ship hulls." msgstr "حزم التدعيم الخشبية لهياكل السفن." #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip msgid "" "Wooden reinforcement beams for hulls. +2 levels to all ship armor types." msgstr "حزم التدعيم الخشبية لهياكل السفن. +2 زيادة في مستوى كل أنواع دروع السفن." #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName msgid "Reinforced hull" msgstr "هيكل مدعم." #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip msgid "Unlocked in Village Phase." msgstr "يزال قفله في مستوى القرية." #: simulation/data/technologies/attack_cav_lance.jsondescription msgid "A long spear made specifically for cavalry." msgstr "رمح طويل صنع خصيصاً للخيالة." #: simulation/data/technologies/attack_cav_lance.jsontooltip msgid "" "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." msgstr "جهز خيالة الاشتباك بأسلحة أفضل. يحصل خيالة الاشتباك على +2 لممانعة الهجوم." #: simulation/data/technologies/attack_cav_lance.jsongenericName msgid "Cavalry Lance" msgstr "رمح الخيالة" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace msgid "Xystón" msgstr "" #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome msgid "Hasta" msgstr "Hasta" #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription msgid "Training increases melee attack." msgstr "التدريب يزيد من الهجوم بالاشتباك." #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip msgid "+20% melee cavalry attack." msgstr "+20% لهجوم خيالة الاشتباك." #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName msgid "Close Combat Cavalry Training" msgstr "أغلق تدريب خيالة المعركة." #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace msgid "Xyston" msgstr "Xyston" #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription msgid "Replaces bronze weapons with iron." msgstr "يستبدل أسلحة البرونز بالحديد." #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip msgid "" "Equip your melee cavalry with better weapons. +20% melee cavalry attack." msgstr "جهز خيالة الاشتباك لديك بأسلحة أفضل. +20% لهجوم خيالة الاشتباك." #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName msgid "Iron Weapons" msgstr "أسلحة حديدية" #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription msgid "Training increases ranged attack." msgstr "التدريب يزيد من الهجوم ذي المدى." #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip msgid "+20% ranged cavalry attack." msgstr "+20% لهجوم خيالة القتال ذي المدى." #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName msgid "Ranged Combat Cavalry Training" msgstr "تدريب خيالة المعركة المقاتلين عن مدى." #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip msgid "" "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack." msgstr "جهز خيالة القتال عن مدى بأسلحة أفضل. +20% لهجوم خيالة القتال ذي المدى." #: simulation/data/technologies/attack_champions_elite.jsondescription msgid "Guard units have uncommon bravery and valor in battle." msgstr "تملك وحدات الحراسة شجاعة غير معتادة وبسالة في المعركة." #: simulation/data/technologies/attack_champions_elite.jsontooltip msgid "" "Guard units have uncommon courage and valor in battle. Champions +2 attack." msgstr "تملك وحدات الحراسة جرأة غير مسبوقة وبسالة في المعركة. يحصل الأبطال على +2 للهجوم." #: simulation/data/technologies/attack_champions_elite.jsongenericName msgid "Heroism" msgstr "بطولة" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace msgid "Andreía" msgstr "" #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome msgid "Fortitudo" msgstr "Fortitudo" #: simulation/data/technologies/attack_infantry_melee_01.jsondescription #: simulation/data/technologies/melee_inf_sidearms.jsondescription msgid "" "Often, an infantryman would carry a secondary weapon in addition to his " "primary weapon of choice, to be drawn when the primary weapon has failed or " "been broken." msgstr "غالبا قد يحمل المشاة سلاحا ثانويا بالإضافة لسلاحهم الرئيسي، وذلك لكي يستعمله في حال فقد السلاح الرئيسي أو كسره. " #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip msgid "+20% melee infantry attack." msgstr "+20% لهجوم مشاة الاشتباك " #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName #: simulation/data/technologies/melee_inf_sidearms.jsongenericName msgid "Side Arms" msgstr "سلاح ثانوي " #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace msgid "Xíphos" msgstr "Xíphos" #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/attack_infantry_melee_02.jsondescription msgid "Using iron instead of bronze gave weapons additional power." msgstr "استخدام الحديد بدلاً من البرونز أعطى الأسلحة قوة أكبر" #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription #: simulation/data/technologies/ranged_inf_irregulars.jsondescription msgid "Training increases damage of ranged infantry units." msgstr "التدريب يزيد من الضرر الناتج عن وحدات المشاة ذوي المدى." #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip msgid "+20% ranged infantry attack." msgstr "+20% لهجوم المشاة ذوي المدى." #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName msgid "Ranged Infantry Irregulars" msgstr "المشاة ذوو المدى غير النظاميون." #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen msgid "Átaktoi" msgstr "Átaktoi" #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName msgid "Ranged Infantry Masterclass" msgstr "الفئة الرئيسية للمشاة ذوي المدى." #: simulation/data/technologies/attack_soldiers_will.jsondescription msgid "The will to fight is crucial to victory." msgstr "إرادة القتال حاسمة للنصر." #: simulation/data/technologies/attack_soldiers_will.jsontooltip msgid "Inspire your troops with higher pay. All soldiers +25% attack." msgstr "ألهم قواتك بمرتب أعلى. كل الجنود يحصلون على +25% للهجوم." #: simulation/data/technologies/attack_soldiers_will.jsongenericName msgid "Will to fight" msgstr "إرادة القتال." #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen msgid "Dýnamis" msgstr "" #: simulation/data/technologies/attack_steel_working.jsondescription msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "تقنيات العمل السري الصلب تعطي شفرات السيف علامات مميزة وجميلة. ليس ذلك فحسب، ولكن صلابة الفولاذ هو شيء لا مثيل له." #: simulation/data/technologies/attack_steel_working.jsontooltip msgid "+2 attack for all sword units." msgstr "+2 هجوم لجميع وحدات السيف." #: simulation/data/technologies/attack_steel_working.jsongenericName msgid "Steel Working" msgstr "عمل صلب" #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur msgid "Wootz Steel" msgstr "" #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber msgid "Toledo Steel" msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsondescription msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsontooltip msgid "" "Install crenellations and murder holes to have 40% more arrows fired per " "garrisoned soldier." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.jsongenericName msgid "Crenellations" msgstr "كرينوليشنس" #: simulation/data/technologies/attack_tower_defense.jsondescription msgid "Reinforce the foundations in preparation of an attack." msgstr "تعزز الأسس في الاعداد للهجوم" #: simulation/data/technologies/attack_tower_defense.jsontooltip msgid "Increases armour level of the defense tower by 2 levels." msgstr "تزيد مستوى درع برج الدّفاع مستويين." #: simulation/data/technologies/attack_tower_defense.jsongenericName msgid "Sturdy Foundations" msgstr "أسس متيِنة" #: simulation/data/technologies/attack_tower_range.jsondescription msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "زيادة مدى رماة الاسهم " #: simulation/data/technologies/attack_tower_range.jsontooltip msgid "Increases defense tower maximum range by 8 meters." msgstr "تزيد مدى برج الدّفاع الأقصى 8 أمتار." #: simulation/data/technologies/attack_tower_range.jsongenericName msgid "Arrow Shooters" msgstr "مطلقي الاسهم" #: simulation/data/technologies/attack_tower_watch.jsondescription msgid "A night's watch increases vigilance." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsontooltip msgid "Post sentries to add one arrow to towers." msgstr "" #: simulation/data/technologies/attack_tower_watch.jsongenericName msgid "Sentries" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace msgid "Nyktophýlakes" msgstr "" #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome msgid "Vigiles" msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsondescription msgid "Using rubble materials reduces the costs and build times of walls." msgstr "استخدام مواد الأنقاض ينقص التّكاليف وزمن بناء الأسوار." #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip msgid "City walls -20% build time, but -1 crush armor level." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName msgid "Rubble Materials" msgstr "" #: simulation/data/technologies/decay_outpost.jsondescription msgid "Outposts survive twice as long in neutral territory." msgstr "" #: simulation/data/technologies/decay_outpost.jsontooltip msgid "Territory decay -50% for Outposts." msgstr "" #: simulation/data/technologies/decay_outpost.jsongenericName msgid "Stone Foundations" msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription msgid "Breeding livestock for food." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName msgid "Stockbreeding" msgstr "" #: simulation/data/technologies/gather_capacity_basket.jsondescription #: simulation/data/technologies/gather_capacity_carts.jsondescription #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription msgid "Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.jsontooltip msgid "Workers use baskets. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.jsongenericName msgid "Baskets" msgstr "سلال" #: simulation/data/technologies/gather_capacity_carts.jsontooltip msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_carts.jsongenericName msgid "Horse-drawn Carts" msgstr "عربات تجرّها الخيول" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName msgid "Wheelbarrow" msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsondescription msgid "Extra nutrients for farms." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip msgid "Workers +25% farming rate." msgstr "زيادة انتاج الزراعة 25%" #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName msgid "Fertilizer" msgstr "" #: simulation/data/technologies/gather_farming_plows.jsondescription msgid "A horse drawn instrument to turn the sod." msgstr "" #: simulation/data/technologies/gather_farming_plows.jsontooltip msgid "Equip your workers with iron plows. +15% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_plows.jsongenericName msgid "Iron Plow" msgstr "محراث حديث " #: simulation/data/technologies/gather_farming_training.jsondescription msgid "Training for workers to increase farm gathering speed." msgstr "" #: simulation/data/technologies/gather_farming_training.jsontooltip msgid "Workers +15% farming rate." msgstr "زيادة انتاج الزراعة 15%" #: simulation/data/technologies/gather_farming_training.jsongenericName msgid "Gather Training" msgstr "التّدرّب على الجمع" #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription msgid "Increases wood gathering rates for trees." msgstr "تزيد معدّلات جمع خشب الأشجار." #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip msgid "Workers +15% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName msgid "Iron Ax Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip msgid "Workers +50% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName msgid "Sharp Ax Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName msgid "Stronger Ax" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsondescription #: simulation/data/technologies/gather_mining_servants.jsondescription #: simulation/data/technologies/gather_mining_slaves.jsondescription msgid "Increases stone gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsontooltip msgid "" "Compel serfs to help your workers mine stone. +15% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsongenericName msgid "Serfs" msgstr "" #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen msgid "Heílōtes" msgstr "" #: simulation/data/technologies/gather_mining_servants.jsontooltip msgid "+15% stone gathering rate." msgstr "زيادة انتاج الحجر 15%" #: simulation/data/technologies/gather_mining_servants.jsongenericName msgid "Servants" msgstr "" #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip msgid "Hire servants to help mine stone. No requirements." msgstr "" #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen msgid "Doûloi" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsondescription #: simulation/data/technologies/gather_mining_silvermining.jsondescription #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription msgid "Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip msgid "Develop shaft mining. +15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName msgid "Shaft Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsontooltip msgid "Strike a vein of precious silver. +50% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsongenericName msgid "Silver Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace msgid "Mines of Krenides" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen msgid "Mines of Laureion" msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsontooltip msgid "" "Buy slaves to help your workers mine for stone. +50% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsongenericName msgid "Slaves" msgstr "" #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen msgid "Andrápoda" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip msgid "+15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName msgid "Wedge and Mallet" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip msgid "Equip your workers with helpful tools. No requirements." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsondescription msgid "Baskets to carry foraged food stuffs." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsontooltip msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.jsongenericName msgid "Wicker Baskets" msgstr "" #: simulation/data/technologies/heal_barracks.jsondescription msgid "Units garrisoned in barracks heal over time." msgstr "" #: simulation/data/technologies/heal_barracks.jsontooltip msgid "Units gain health over time while garrisoned in barracks." msgstr "" #: simulation/data/technologies/heal_barracks.jsongenericName msgid "Living Conditions" msgstr "" #: simulation/data/technologies/heal_range.jsondescription #: simulation/data/technologies/heal_range_2.jsondescription msgid "Increases the healing range of all healers." msgstr "" #: simulation/data/technologies/heal_range.jsontooltip #: simulation/data/technologies/heal_range_2.jsontooltip msgid "Healers +8 Healing Range." msgstr "" #: simulation/data/technologies/heal_range.jsongenericName msgid "Healing Range" msgstr "مدى الشفاء" #: simulation/data/technologies/heal_range.jsonspecificName.mace #: simulation/data/technologies/heal_range.jsonspecificName.spart #: simulation/data/technologies/heal_range.jsonspecificName.athen msgid "Olympic Pantheon" msgstr "" #: simulation/data/technologies/heal_range_2.jsongenericName msgid "Healing Range 2" msgstr "مدى الشفاء 2" #: simulation/data/technologies/heal_range_2.jsonspecificName.mace #: simulation/data/technologies/heal_range_2.jsonspecificName.spart #: simulation/data/technologies/heal_range_2.jsonspecificName.athen msgid "Akadḗmeia" msgstr "" #: simulation/data/technologies/heal_rate.jsondescription #: simulation/data/technologies/heal_rate_2.jsondescription msgid "Increases the Healing Rate of all healers." msgstr "" #: simulation/data/technologies/heal_rate.jsontooltip #: simulation/data/technologies/heal_rate_2.jsontooltip msgid "Healers +25% healing rate." msgstr "" #: simulation/data/technologies/heal_rate.jsongenericName msgid "Healing Rate" msgstr "معدل الشفاء" #: simulation/data/technologies/heal_rate.jsonspecificName.mace #: simulation/data/technologies/heal_rate.jsonspecificName.spart #: simulation/data/technologies/heal_rate.jsonspecificName.athen msgid "Sphágia" msgstr "" #: simulation/data/technologies/heal_rate_2.jsongenericName msgid "Healing Rate 2" msgstr "معدل الشفاء 2" #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen msgid "Hippocratic Oath" msgstr "" #: simulation/data/technologies/heal_temple.jsondescription msgid "Units garrisoned in a temple are healed faster." msgstr "" #: simulation/data/technologies/heal_temple.jsontooltip msgid "Temples +50% garrisoned healing rate." msgstr "" #: simulation/data/technologies/heal_temple.jsongenericName msgid "Divine Offerings" msgstr "" #: simulation/data/technologies/heal_temple.jsonspecificName.mace #: simulation/data/technologies/heal_temple.jsonspecificName.spart msgid "Olympic Games" msgstr "" #: simulation/data/technologies/heal_temple.jsonspecificName.athen msgid "Eleusian Mysteries" msgstr "" #: simulation/data/technologies/health_females_01.jsondescription msgid "" "The Loom allowed the creation of finer clothing to clothe citizens in the " "settlement. Women of the household were taught from a young age how to weave" " on the loom, and subsequently spent a large share of their lives working " "with it." msgstr "" #: simulation/data/technologies/health_females_01.jsontooltip msgid "Female Citizens +50% Health." msgstr "" #: simulation/data/technologies/health_females_01.jsongenericName msgid "The Loom" msgstr "النول" #: simulation/data/technologies/health_regen_units.jsondescription msgid "Unlock health regeneration for your units." msgstr "" #: simulation/data/technologies/health_regen_units.jsontooltip msgid "Organic units will slowly regenerate health over time when idle." msgstr "" #: simulation/data/technologies/health_regen_units.jsongenericName msgid "Battlefield Medicine" msgstr "معالج ساحة المعركة" #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription msgid "Using geometric masonry increases the sturdiness of defensive walls." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip msgid "City walls +2 crush armor levels, but +10% build time." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName msgid "Geometric Masonry" msgstr "" #: simulation/data/technologies/melee_inf_sidearms.jsontooltip msgid "Melee infantry +1 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsondescription msgid "Using iron instead of bronze gave spears additional piercing power." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsontooltip msgid "All Spear units +2 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.jsongenericName msgid "Iron Spearheads" msgstr "رأس حربة حديدي" #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen msgid "Sidḗreai Aikhmaí" msgstr "" #: simulation/data/technologies/pair_cav_01.jsongenericName msgid "Lance vs. Chamfron" msgstr "" #: simulation/data/technologies/pair_champ_02.jsongenericName msgid "Champions vs. Part-timers" msgstr "أبطال ضد. غير الغير متفرغين" #: simulation/data/technologies/pair_gather_01.jsongenericName msgid "Servants vs. Wedge and Mallet" msgstr "" #: simulation/data/technologies/pair_gather_02.jsongenericName msgid "Serfs vs. Shaft Mining" msgstr "" #: simulation/data/technologies/pair_gather_03.jsongenericName msgid "Slaves vs. Silver Mining" msgstr "" #: simulation/data/technologies/pair_gather_wood_01.jsongenericName msgid "Iron Axes vs. Wheelbarrow" msgstr "" #: simulation/data/technologies/pair_heal_01.jsongenericName msgid "Heal Range and Rate" msgstr "" #: simulation/data/technologies/pair_heal_02.jsongenericName msgid "Heal Range and Rate #2" msgstr "" #: simulation/data/technologies/pair_heal_03.jsongenericName msgid "Garrison Healing vs. Self-Healing" msgstr "" #: simulation/data/technologies/pair_house_01.jsongenericName #: simulation/data/technologies/pair_house_02.jsongenericName msgid "Females vs. Population" msgstr "" #: simulation/data/technologies/pair_inf_01.jsongenericName msgid "Side Arms vs. Irregulars" msgstr "Side Arms ضد غير النظاميين" #: simulation/data/technologies/pair_inf_02.jsongenericName msgid "Spear Fighting vs. Skirmishing" msgstr "" #: simulation/data/technologies/pair_inf_armor_01.jsongenericName #: simulation/data/technologies/pair_inf_armor_02.jsongenericName #: simulation/data/technologies/pair_inf_armor_03.jsongenericName #: simulation/data/technologies/pair_inf_armor_04.jsongenericName msgid "Infantry Hack Armor vs. Spearmen Pierce Armor" msgstr "" #: simulation/data/technologies/pair_levy_01.jsongenericName msgid "Levy Infantry vs. Levy Cavalry" msgstr "" #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName msgid "Attack vs. Cost" msgstr "" #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName msgid "Attack vs. Packing" msgstr "" #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName msgid "Cost vs. Armor" msgstr "كلفة ضد. درع" #: simulation/data/technologies/pair_tower_01.jsongenericName msgid "Night's Watch vs. Crenellations" msgstr "" #: simulation/data/technologies/pair_walls_01.jsongenericName msgid "Walls build time vs. Health" msgstr "" #: simulation/data/technologies/phase_city.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "" #: simulation/data/technologies/phase_city.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city.jsongenericName #: simulation/data/technologies/phase_city_athen.jsongenericName msgid "City Phase" msgstr "طُور المدينة" #: simulation/data/technologies/phase_city.jsonrequirementsTooltip #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)." msgstr "" #: simulation/data/technologies/phase_city.jsonspecificName.mace #: simulation/data/technologies/phase_city.jsonspecificName.spart #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen msgid "Megalópolis" msgstr "" #: simulation/data/technologies/phase_city_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_athen.jsontooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%. Silver Owls civ bonus " "grants an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_town.jsondescription msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%" msgstr "" #: simulation/data/technologies/phase_town.jsongenericName #: simulation/data/technologies/phase_town_athen.jsongenericName msgid "Town Phase" msgstr "طُور البلدة" #: simulation/data/technologies/phase_town.jsonrequirementsTooltip #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip msgid "" "Requires 5 Village Phase structures (except Palisades and Farm Fields)." msgstr "" #: simulation/data/technologies/phase_town.jsonspecificName.mace #: simulation/data/technologies/phase_town.jsonspecificName.spart #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen msgid "Kōmópolis" msgstr "" #: simulation/data/technologies/phase_town_athen.jsondescription msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the Silver Owls bonus." msgstr "" #: simulation/data/technologies/phase_town_athen.jsontooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants " "an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_village.jsongenericName msgid "Village Phase" msgstr "طور القرية" #: simulation/data/technologies/pop_civic_01.jsondescription msgid "" "The state or tribe would often construct a dining hall for public feasts or " "to receive foreign emissaries." msgstr "" #: simulation/data/technologies/pop_civic_01.jsontooltip #: simulation/data/technologies/pop_civic_02.jsontooltip msgid "Civic Centers +5 population cap bonus." msgstr "" #: simulation/data/technologies/pop_civic_01.jsongenericName msgid "Dining Hall" msgstr "قاعة الطعام" #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen msgid "Thólos" msgstr "" #: simulation/data/technologies/pop_civic_02.jsondescription msgid "" "Public assembly places were often the center of civic life for ancient " "societies. Athens had the Ekklesia, the citizens' assembly which met on the " "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an " "open-aired assembly place in the great Forum Romanum called the Comitium. " "Here citizens could air grievances and present petitions to the patrician " "politicians who ruled their city in the Senate." msgstr "" #: simulation/data/technologies/pop_civic_02.jsongenericName msgid "Public Assembly" msgstr "مجلس عام" #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome msgid "Comitium" msgstr "جمعية" #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen msgid "Ekklēsía" msgstr "" #: simulation/data/technologies/pop_house_01.jsondescription msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "" #: simulation/data/technologies/pop_house_01.jsontooltip #: simulation/data/technologies/pop_house_02.jsontooltip msgid "Houses +20% population cap bonus." msgstr "" #: simulation/data/technologies/pop_house_01.jsongenericName msgid "Home Garden" msgstr "حديقة المنزل" #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol #: simulation/data/technologies/pop_house_01.jsonspecificName.spart #: simulation/data/technologies/pop_house_01.jsonspecificName.sele #: simulation/data/technologies/pop_house_01.jsonspecificName.athen #: simulation/data/technologies/pop_house_01.jsonspecificName.mace #: simulation/data/technologies/pop_house_01.jsonspecificName.rome #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol #: simulation/data/technologies/pop_wonder.jsonspecificName.spart #: simulation/data/technologies/pop_wonder.jsonspecificName.sele #: simulation/data/technologies/pop_wonder.jsonspecificName.athen #: simulation/data/technologies/pop_wonder.jsonspecificName.mace #: simulation/data/technologies/pop_wonder.jsonspecificName.rome msgid "Peristyle" msgstr "بهو معمد" #: simulation/data/technologies/pop_house_01.jsonspecificName.pers #: simulation/data/technologies/pop_wonder.jsonspecificName.pers msgid "Paradise" msgstr "جنة على الأرض" #: simulation/data/technologies/pop_house_02.jsondescription msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" #: simulation/data/technologies/pop_house_02.jsongenericName msgid "Manors" msgstr "عزبات" #: simulation/data/technologies/pop_house_02.jsonspecificName.rome msgid "Insulae" msgstr "الجزر" #: simulation/data/technologies/pop_wonder.jsondescription msgid "The wonder attracts many more people to your civilization." msgstr "" #: simulation/data/technologies/pop_wonder.jsontooltip msgid "+50 maximum population cap." msgstr "" #: simulation/data/technologies/pop_wonder.jsongenericName msgid "Glorious Expansion" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription msgid "" "The javelin thong (the Greeks also called them loops, or bronkhos) increased" " the fulcrum action of the throwing arm mid-throw, increasing speed and " "range of the javelin." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip msgid "All Javelin units +2 pierce attack and +4 range." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName msgid "Javelin Thong" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace msgid "Himás" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome msgid "Amentum" msgstr "" #: simulation/data/technologies/siege_armor.jsondescription msgid "Increased armor on siege weapons" msgstr "زيادة الدرع على أسلحة الحصار" #: simulation/data/technologies/siege_armor.jsontooltip msgid "All Siege weapons +2 Hack armor levels." msgstr "زيادة مستوى الدرع +2 لجميع اسلحة الحصار." #: simulation/data/technologies/siege_armor.jsongenericName msgid "Armor plating" msgstr "درع مصفح" #: simulation/data/technologies/siege_attack.jsondescription msgid "Advanced technologies improve siege efficiency" msgstr "تقنية متطورة تحسن كفائة الحصار" #: simulation/data/technologies/siege_attack.jsontooltip msgid "All siege weapons +25% Crush damage." msgstr "ضرر سحق +25% لجميع أسلحة الحصار." #: simulation/data/technologies/siege_attack.jsongenericName msgid "Advanced Siege" msgstr "حصار متطور" #: simulation/data/technologies/siege_bolt_accuracy.jsondescription msgid "Improvement to projectile accuracy" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip msgid "Bolt shooter accuracy increased 25%" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName msgid "Bolt Accuracy" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsondescription msgid "Siege weapons require less metal resource" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsontooltip msgid "Siege weapons cost 20% less metal" msgstr "" #: simulation/data/technologies/siege_cost_metal.jsongenericName msgid "Metalworker" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsondescription msgid "Siege weapons cost less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsontooltip msgid "Siege weapons cost 20% less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.jsongenericName msgid "Artillery Instructors" msgstr "" #: simulation/data/technologies/siege_packing.jsondescription msgid "Immobile siege weapons are assembled and disassembled faster" msgstr "" #: simulation/data/technologies/siege_packing.jsontooltip msgid "Immobile siege weapons pack/unpack 25% faster" msgstr "" #: simulation/data/technologies/siege_packing.jsongenericName msgid "Military Engineers" msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsondescription msgid "Breed the fastest horses." msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsontooltip #: simulation/data/technologies/speed_cavalry_02.jsontooltip msgid "+10% cavalry walk speed." msgstr "" #: simulation/data/technologies/speed_cavalry_01.jsongenericName msgid "Cavalry Breeding" msgstr "" #: simulation/data/technologies/speed_cavalry_02.jsondescription msgid "Train your horses to move faster." msgstr "" #: simulation/data/technologies/speed_cavalry_02.jsongenericName msgid "Cavalry Speed Training" msgstr "" #: simulation/data/technologies/trade_convoys_armor.jsondescription msgid "Increases defensive capability of traders." msgstr "يزيد من المقدرة الدفاعية للتجار" #: simulation/data/technologies/trade_convoys_armor.jsontooltip msgid "Traders +2 Hack and Pierce armor levels." msgstr "يحصل التجار على +2 لمستوى ممانعة ومستوى اختراق الدروع." #: simulation/data/technologies/trade_convoys_armor.jsongenericName #: simulation/data/technologies/trade_convoys_speed.jsongenericName msgid "Trade Convoys" msgstr "" #: simulation/data/technologies/trade_convoys_speed.jsondescription msgid "" "Increases movement rate of traders, which in turn increases trade income." msgstr "" #: simulation/data/technologies/trade_convoys_speed.jsontooltip msgid "Traders +25% Walk Speed, which quickly increases trade income." msgstr "" #: simulation/data/technologies/trade_gain_01.jsondescription #: simulation/data/technologies/trade_gain_02.jsondescription msgid "The progress in handicraft improves the trading profit." msgstr "" #: simulation/data/technologies/trade_gain_01.jsontooltip msgid "Traders +10% gain." msgstr "" #: simulation/data/technologies/trade_gain_01.jsongenericName msgid "Handicraft" msgstr "" #: simulation/data/technologies/trade_gain_02.jsontooltip msgid "Traders +15% gain." msgstr "" #: simulation/data/technologies/trade_gain_02.jsongenericName msgid "Advanced Handicraft" msgstr "" #: simulation/data/technologies/training_conscription.jsondescription #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription msgid "" "Significantly increase training speed of soldiers at the barracks by " "training them in large batches or battalions." msgstr "" #: simulation/data/technologies/training_conscription.jsontooltip #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip msgid "Faster batch training speed for the Barracks." msgstr "" #: simulation/data/technologies/training_conscription.jsongenericName msgid "Conscription" msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsondescription #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's" " army." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_cavalry.jsongenericName #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName msgid "Levy Cavalry" msgstr "" #: simulation/data/technologies/training_levy_infantry.jsondescription #: simulation/data/technologies/persians/training_levy_infantry.jsondescription msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_infantry.jsongenericName #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName msgid "Levy Infantry" msgstr "" #: simulation/data/technologies/training_naval_architects.jsondescription msgid "Significantly increase build speed of batches of ships at the Dock." msgstr "" #: simulation/data/technologies/training_naval_architects.jsontooltip msgid "Docks increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/training_naval_architects.jsongenericName msgid "Naval Architects" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsondescription msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsontooltip msgid "Unlock the ability to train Champions at the barracks." msgstr "" #: simulation/data/technologies/unlock_champion_units.jsongenericName msgid "Unlock Champion Units" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen msgid "Ágēma" msgstr "" #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome msgid "Regio Cohors" msgstr "" #: simulation/data/technologies/unlock_females_house.jsondescription msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" #: simulation/data/technologies/unlock_females_house.jsontooltip msgid "Unlock the ability to train women from houses." msgstr "" #: simulation/data/technologies/unlock_females_house.jsongenericName msgid "Fertility Festival" msgstr "" #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen msgid "Thesmophória" msgstr "" #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_shared_los.jsondescription msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "" #: simulation/data/technologies/unlock_shared_los.jsontooltip msgid "Player sees what his allies see." msgstr "" #: simulation/data/technologies/unlock_shared_los.jsongenericName msgid "Cartography" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Advanced rank. This " "increases their military prowess, but decreases their meat gathering rates " "-25%. Unlocks Elite Citizen-Cavalry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName msgid "Advanced Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This " "increases their military prowess, but decreases their resource gathering " "rates -25%. Unlocks Elite Citizen-Infantry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName msgid "Advanced Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen msgid "Zeugítai" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases" " their military prowess, but decreases their meat gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName msgid "Elite Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Elite rank. This " "increases their military prowess, but decreases their resource gathering " "rates another -25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName msgid "Elite Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen msgid "Pentakosiomédimnoi" msgstr "" #: simulation/data/technologies/vision_outpost.jsondescription msgid "Outposts gain longer vision for scouting." msgstr "" #: simulation/data/technologies/vision_outpost.jsontooltip msgid "Vision Range +50% for Outposts." msgstr "" #: simulation/data/technologies/vision_outpost.jsongenericName msgid "Carrier Pigeons" msgstr "" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls. Consequently, " "Carthaginian walls, gates, and wall towers have 3x the health of a standard " "wall, but also cost twice as much and take twice as long to build." msgstr "بنى القرطاجيون أسوار مدينتهم في ثلاث دوائر ذات مركز واحد. لم تخترق هذه الأسوار أبدًا. حتى عندما استولى الرومان على المدينة فقد استولوا عليها عن طريق ميناء المدينة وليس باقتحام أسوارها. لذلك فأسوار القرطاجيين، وبواباتهم، وأبراج أسوارهم لها 3 أضعاف صحة السور العادي، لكنها تكلف ضعفي تكلفتها ويستغرق بناؤها زمنًا أطول مرتين." #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName msgid "Triple Walls" msgstr "الأسوار الثلاثية" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip msgid "" "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName msgid "Celtic Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip msgid "" "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName msgid "Gallic Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip msgid "" "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName msgid "Lusitanian Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip msgid "" "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName msgid "Celtiberian Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription msgid "Italian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip msgid "" "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName msgid "Italiote Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip msgid "" "Hire an Italiote mercenary general to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName msgid "Italiote Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName msgid "Celtic merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName msgid "Celtic merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName msgid "Iberian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName msgid "Iberian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName msgid "Italian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName msgid "Italian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "أنشأ القرطاجيون عدة مراكز تجارية كمستعمرات، وفي النهاية حققوا السيادة على 300 مدينة وبلدة في شمال أفريقيا وحدها." #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip msgid "" "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build" " time." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName msgid "Colonization" msgstr "الاستعمار" #: simulation/data/technologies/carthaginians/special_exploration.jsondescription msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "لم يتفوق أحد على القرطاجيين في معرفتهم بالأماكن التي يذهبون إليها في العالم القديم، فقد كان تجارهم يعملون في كل مكان." #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip msgid "Carthaginians were explorers. All Traders and Ships +25% vision range." msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName msgid "Exploration" msgstr "الاستكشاف" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription msgid "" "Significantly increase build speed of batches of ships at the Shipyard." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip msgid "Shipyard increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName msgid "Phoenician Naval Architects" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription msgid "Celtic mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip msgid "" "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName msgid "Celtic Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip msgid "" "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName msgid "Gallic Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription msgid "Iberian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip msgid "" "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName msgid "Iberian Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip msgid "" "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName msgid "Iberian Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription msgid "Italian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip msgid "" "Ally with Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName msgid "Italiote Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip msgid "" "Subjugate Italiote towns to reduce recruit time -20% for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName msgid "Italiote Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription msgid "Upgrade all of your Celtic mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Celtic Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName msgid "Advanced Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription msgid "Upgrade all of your Iberian mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Iberian Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName msgid "Advanced Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription msgid "Upgrade all of your Italiote mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Italiote Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName msgid "Advanced Italiote Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription msgid "Upgrade all of your Celtic Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip msgid "" "Upgrade all of your Celtic mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName msgid "Elite Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription msgid "Upgrade all of your Iberian Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip msgid "" "Upgrade all of your Iberian mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName msgid "Elite Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription msgid "Upgrade all of your Italiote Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip msgid "" "Upgrade all of your Italiote mercenaries to Elite rank. This increases their" " military prowess, but decreases their resource gathering rates another " "-25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName msgid "Elite Italiote Mercenaries" msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription msgid "" "Celtic structures were mostly made of wood with rubble foundations. " "Consequently, their structures have less health than other cultures do, but " "they also construct faster." msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName msgid "Wooden Construction" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription msgid "Spear fighting training increases damage of infantry spear units." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip msgid "Spearmen +2 hack attack." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName msgid "Infantry Spear Fighting" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen msgid "Doratismós" msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription msgid "The Greeks used stone construction from early Mycenaean times." msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName msgid "Hellenic Architecture" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName msgid "Underdogs" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription msgid "" "The Spartans did not have the largest army in the world, but they did have " "the best army in the world for their time. What they didn't have in " "quantity, they made up with quality. It was said that Sparta did not need " "strong city walls, for its men were its walls." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip msgid "+25% health for spear infantry, but also +10% train time." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName msgid "The Agoge" msgstr "بالنّظام الصّارم" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip msgid "Athenian triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName msgid "Iphicratean Reforms" msgstr "الإصلاحات الإفقراطية" #: simulation/data/technologies/hellenes/special_long_walls.jsondescription msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "أنشئت أسوار أثينا الطويلة بفضل مكائد ثيميستوكليس الماكر وامتدت 6 كيلومترات من المدينة إلى ميناء بيرايوس. وقد أمّن هذا طرق الإمداد البحري للمدينة ومن العدو من تجويع المدينة أثناء الحصار." #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip msgid "Build stone walls in neutral territory." msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName msgid "Athenian Long Walls" msgstr "الأسوار الطويلة الأثينية" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription msgid "" "Shortly after the great naval victories at Salamis and Mycale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName msgid "Delian League" msgstr "الحلف الديلي" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription msgid "" "The Hellenic culture was very influential. Greek became the spoken language " "of commerce and politics for much of the Mediterranean basin and Middle East" " for centuries." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip msgid "" "The Hellenic culture is very influential. +20% territory effect for all " "buildings." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName msgid "Hellenization" msgstr "الهَلْينة" #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart msgid "Hellēnízein" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName msgid "Emperor of Emperors" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur msgid "Chakravarti Samrāt" msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription msgid "" "The Indians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip msgid "" "Range +10 meters for bow-wielding units. Archer units train time -20%, but " "also -20% health." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName msgid "Archery Tradition" msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsondescription msgid "" "The Mauryans built their city walls out of wood, an abundant natural " "resource in India. Consequently, Mauryan city walls have -20% health, but " "build 20% faster." msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName msgid "Wooden Walls" msgstr "" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName msgid "Great King's Levy" msgstr "" #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: simulation/data/technologies/persians/immortals.jsondescription msgid "" "The Anusiya champion infantry train twice as fast, but lose a little max " "health." msgstr "" #: simulation/data/technologies/persians/immortals.jsontooltip msgid "Anusiya Champion Infantry -50% train time, but also -20 health." msgstr "" #: simulation/data/technologies/persians/immortals.jsongenericName msgid "Immortals" msgstr "الخالدين" #: simulation/data/technologies/persians/persian_architecture.jsondescription msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsontooltip msgid "" "All Persian structures +25% health and capture points, but also +20% build " "time." msgstr "" #: simulation/data/technologies/persians/persian_architecture.jsongenericName msgid "Persian Architecture" msgstr "العمارة الفارسيّة" #: simulation/data/technologies/persians/special_archery_tradition.jsondescription msgid "" "The Persians had a tradition of fine archery and a penchant for using massed" " archers in battle." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsondescription msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsontooltip msgid "Phoenician Triremes gain the ability to train cavalry units." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.jsongenericName msgid "Equine Transports" msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription msgid "" "Significantly increase training speed of cavalry at the stables by training " "them in large batches or battalions." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip msgid "Faster batch training speed for the Stables." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName msgid "Cavalry Conscription" msgstr "" #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName msgid "Infantry Conscription" msgstr "" #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Cavalry " "Conscription." msgstr "" #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Infantry " "Conscription." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsondescription msgid "The Romans were masters of the logistics of warfare." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsontooltip msgid "Entrenched Camps and Siege Walls decay 50% slower." msgstr "" #: simulation/data/technologies/romans/decay_logistics.jsongenericName msgid "Roman Logistics" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsondescription msgid "" "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular " "utterances, set out in Greek hexameters, purchased from a sibyl by the last " "king of Rome, Tarquinius Superbus, and consulted at momentous crises through" " the history of the Republic and the Empire." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsontooltip msgid "+25% Vision range for all units." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsongenericName msgid "Sibylline Books" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName msgid "Libri Sibyllini" msgstr "" #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName msgid "Traditional Army vs. Reform Army" msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "بدءاً بالإسكندر، أسس الملوك الهيلينستيون مدناً عدة في كافة أنحاء مستعمراتهم، حيث اندمجت الثقافة والفن الإغريقي مع العادات المحلية لتنشأ بذلك الحضارة الهيلينستية مزيجاً من عناصر عدة." #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip msgid "" "Civic centers +100% health and capture points and double default arrows." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName msgid "Hellenistic Metropolis" msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription msgid "" "Significantly increase training speed of champions and siege weapons at the " "fortress by training them in large batches or battalions." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip msgid "Faster batch training speed for the Fortress." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName msgid "Parade of Daphne" msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsondescription msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsontooltip msgid "All cavalry +20% health." msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsongenericName msgid "Nisean War Horses" msgstr "" #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele msgid "Nisioi" msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsondescription msgid "The reform army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName msgid "Reform Army" msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription msgid "The traditional army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip msgid "Unlock the Silver Shield Pikeman and Scythed Chariot." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName msgid "Traditional Army" msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater " "attack, health, and armor." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName msgid "Silver Shields Regiment" msgstr "تروس فضية"