using Microsoft.Xna.Framework; class LevelGameObject : TextGameObject //displayed het huidige level op het scherm (Rob) { protected int level; public LevelGameObject(GameWorld gameWorld, int layer, string id = "") : base(gameWorld, "Fonts/Hud", layer, id) { level = 1; } public override void Update(GameTime gameTime, GameWorld gameWorld) { this.Text = "LEVEL: " + level; } public override void Reset() { base.Reset(); this.Position = new Vector2(250, 190); } public int Level { get { return level; } set { level = value; } } }