namespace RidR.Protocol { static internal class CommonProtocol { /// /// Acknowledged command string /// internal const string ACK = "ACK"; /// /// Not Acknowledged command string /// internal const string NAK = "NAK"; /// /// Spectate command string /// internal const string SPECTATE = "SPECTATE"; /// /// Play command string /// internal const string PLAY = "PLAY"; /// /// Start position command string /// internal const string STARTPOS = "STARTPOS"; /// /// False command string /// internal const string FALSE = "FALSE"; /// /// Disqualified command string /// internal const string DISQUALIFIED = "DISQUALIFIED"; /// /// Start command string /// internal const string START = "START"; /// /// Team command string /// internal const string TEAM = "TEAM"; /// /// Map command string /// internal const string MAP = "MAP"; /// /// Info command string /// internal const string INFO = "INFO"; /// /// Move command string /// internal const string MOVE = "MOVE"; /// /// Shoot command string /// internal const string SHOOT = "SHOOT"; /// /// Gamestate command string /// internal const string GAMESTATE = "GAMESTATE"; /// /// Robot position command string /// internal const string ROBOT = "ROBOT"; /// /// Laser command string /// internal const string LASER = "LASER"; /// /// Hit command string /// internal const string HIT = "HIT"; /// /// Crystal command string /// internal const string CRYSTAL = "CRYSTAL"; /// /// Win command string /// internal const string WIN = "WIN"; /// /// Score command string /// internal const string SCORE = "SCORE"; /// /// Game time command string /// internal const string GAMETIME = "GAMETIME"; /// /// First to score command string /// internal const string FIRSTTOSCORE = "FIRSTTOSCORE"; /// /// Robot statistics command string /// internal const string ROBOTSTAT = "ROBOTSTAT"; } }