namespace RidR.Protocol
{
static internal class CommonProtocol
{
///
/// Acknowledged command string
///
internal const string ACK = "ACK";
///
/// Not Acknowledged command string
///
internal const string NAK = "NAK";
///
/// Spectate command string
///
internal const string SPECTATE = "SPECTATE";
///
/// Play command string
///
internal const string PLAY = "PLAY";
///
/// Start position command string
///
internal const string STARTPOS = "STARTPOS";
///
/// False command string
///
internal const string FALSE = "FALSE";
///
/// Disqualified command string
///
internal const string DISQUALIFIED = "DISQUALIFIED";
///
/// Start command string
///
internal const string START = "START";
///
/// Team command string
///
internal const string TEAM = "TEAM";
///
/// Map command string
///
internal const string MAP = "MAP";
///
/// Info command string
///
internal const string INFO = "INFO";
///
/// Move command string
///
internal const string MOVE = "MOVE";
///
/// Shoot command string
///
internal const string SHOOT = "SHOOT";
///
/// Gamestate command string
///
internal const string GAMESTATE = "GAMESTATE";
///
/// Robot position command string
///
internal const string ROBOT = "ROBOT";
///
/// Laser command string
///
internal const string LASER = "LASER";
///
/// Hit command string
///
internal const string HIT = "HIT";
///
/// Crystal command string
///
internal const string CRYSTAL = "CRYSTAL";
///
/// Win command string
///
internal const string WIN = "WIN";
///
/// Score command string
///
internal const string SCORE = "SCORE";
///
/// Game time command string
///
internal const string GAMETIME = "GAMETIME";
///
/// First to score command string
///
internal const string FIRSTTOSCORE = "FIRSTTOSCORE";
///
/// Robot statistics command string
///
internal const string ROBOTSTAT = "ROBOTSTAT";
}
}